Bug: Boss Malfunction After Defeat: Wandering and Inconsistent Behavior
Bug #2882
Boss Malfunction After Defeat: Wandering and Inconsistent Behavior
| Status: | Open |
| Priority: |
High |
| Added by: |
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| Assigned to: |
Unassigned
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| Due date: | |
| Reported for: |
0.7.1
Auto
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Steps to Reproduce
- We (me + 1 player, I was host and he had bad ping) completed the rest of complexity 2 mission with 3 levels done, only boss floor left
- Reduced the bosses Shield/HP bar to 0
- Boss begins dancing around circle while attacking players, sometimes chased players for a bit before returning to circle to dance
Explanation
The boss (tall bug that walks around and needs you to put the 3 orbs in the h*** 1 at a time) would bug out when his health hit 0 (meaning that he'd go to the circle and let you toss an orb in h*** normally) and instead would mostly just walk around the circle or continue attacking players. It seems to have been related to the orbholders being too close to the cavewalls, clearing them out with drill seemed to make later phases go easier (first orb took a long time, second too a long time until we messed with the walls, third orb started very soon after health was reduced and we had already cleared that wall section out)
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