Bug: Game Crashes Midgame After Judgement Update
Game Crashes Midgame After Judgement Update
| Status: | Duplicate |
| Added by: | Anonymous on September 17, '26 |
| Reported for: |
10.2.0. PTB
Auto
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| Actual Result: |
Not set
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| Expected Result: |
Not set
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| Severity: |
Not set
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| Reproducibility: |
Not set
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| Platform: |
Not set
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| Additional Notes & Comments: |
Not set
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Steps to Reproduce
- after one round I queue for the second
- it will crash in the second midgame
Explanation
Game is crashing since the judgement update after 1 rounds midgame , that is the report : EXCEPTION_ACCESS_VIOLATION reading address 0xffffffffffffffff DeadByDaylight_EGS_Shipping {0x0000000000000000} + 48052891 bytes DeadByDaylight_EGS_Shipping {0x0000000000000000} + 48438653 bytes DeadByDaylight_EGS_Shipping {0x0000000000000000} + 41009756 bytes DeadByDaylight_EGS_Shipping {0x0000000000000000} + 48338944 bytes DeadByDaylight_EGS_Shipping {0x0000000000000000} + 48205699 bytes DeadByDaylight_EGS_Shipping {0x0000000000000000} + 53496364 bytes DeadByDaylight_EGS_Shipping {0x0000000000000000} + 21054072 bytes DeadByDaylight_EGS_Shipping {0x0000000000000000} + 21104516 bytes DeadByDaylight_EGS_Shipping {0x0000000000000000} + 21081057 bytes DeadByDaylight_EGS_Shipping {0x0000000000000000} + 53588841 bytes DeadByDaylight_EGS_Shipping {0x0000000000000000} + 53589191 bytes DeadByDaylight_EGS_Shipping {0x0000000000000000} + 23106919 bytes DeadByDaylight_EGS_Shipping {0x0000000000000000} + 23104857 bytes kernel32 {0x0000000000000000} + 183687 bytes ntdll {0x0000000000000000} + 707308 bytes