Bug: Blast Mine does deplete Feral Frenzy power gauge
Bug #8424
Blast Mine does deplete Feral Frenzy power gauge
| Status: | Under Investigation |
| Priority: |
Medium |
| Added by: | Anonymous on November 5, '26 |
| Assigned to: |
Unassigned
|
| Due date: | |
| Reported for: | |
| Actual Result: |
Feral Frenzy is only stopped, and not depleted
|
| Expected Result: |
Feral Frenzy is depleted when stunned
|
| Severity: |
Minor
|
| Reproducibility: |
Always
|
| Platform: |
Steam
|
| Additional Notes & Comments: |
Not set
|
Steps to Reproduce
- Equip the perk Blast Mine as a Survivor
- Play against The Legion
- Apply the perk Blast Mine onto a Generator
- The Legion kicks the Generator during Feral Frenzy with Blast Mine applied
- Take note of the behaviour of Feral Frenzy's power gauge
Explanation
The stun triggered by the perk Blast Mine does not deplete The Legion's Feral Frenzy.
When Blast Mine triggers, it instead only stops the power gauge, rather than fully depleting it. This is inconsistent with other Killer powers, and with the newly added Funny Business perk from Art the Clown.
I've attached some videos demonstrating the inconsistencies between these two perks and how they behave with Feral Frenzy.
You'll see a video showcasing Blast Mine and how it fails to deplete the power, instead only stopping it -- even when Julie's Mix Tape is equipped it is not registered as a stun.
The other two videos are on the PTB with Funny Business -- showcasing how the power is fully depleted, and Julie's Mix Tape refills when the stun is triggered.