Bug: Sound cue inconsistency in We See You perk every fourth activation
Bug #8311
Sound cue inconsistency in We See You perk every fourth activation
| Status: | Open |
| Priority: |
Medium |
| Added by: | Anonymous on October 29, '26 |
| Assigned to: |
Unassigned
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| Due date: | |
| Reported for: | |
| Actual Result: |
We See You fails to trigger a sound cue every fourth time it gains a token
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| Expected Result: |
We See You should trigger a sound cue every time it gains a token
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| Severity: |
Minor
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| Reproducibility: |
Always
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| Platform: |
Steam
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| Additional Notes & Comments: |
I have not tested it extensively, but I assume any perk that behaves similarly (i.e. can simultaneously gain tokens and spend them) would display the same issue.
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Steps to Reproduce
- As a survivor, equip the perk We See You
- Load into any match where the killer is able to see your aura and activate We See You's effect
- Observe the behavior of the perk's sound cues when activating
Explanation
The behavior of sound cues triggered by the perk We See You when the perk gains a token is inconsistent; every fourth token gained (i.e. when the perk simultaneously gains a token and spends all 4 tokens) does not trigger any sound cue at all.
The sound cue is mainly useful for tracking when the killer's aura reading effects trigger, but this issue makes it difficult to consistently track when the perk is activating-- e.g. if you are not looking at the killer's aura during the 4th activation, or if the killer's aura is currently not visible during the 4th activation.