Bug: Inconsistent Interaction Between Flip-Flop and Power Struggle Post-Patch
Bug #8223
Inconsistent Interaction Between Flip-Flop and Power Struggle Post-Patch
| Status: | Open |
| Priority: |
High |
| Added by: | Anonymous on October 26, '26 |
| Assigned to: |
Unassigned
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| Due date: | |
| Reported for: | |
| Actual Result: |
Powerstruggle is non-usable with expected progress
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| Expected Result: |
Powerstruggle was/is usuable previously with expected progress.
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| Severity: |
Major
|
| Reproducibility: |
Always
|
| Platform: |
Steam
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| Additional Notes & Comments: |
Improve/fix interaction with killers gliding through/ignoring Power Struggle stun due to latency
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Steps to Reproduce
- Flip Flop, Power Struggle, Plot Twist
- Use Plot Twist
- Recover to right past the last "R"
- Doesn't Allow Powerstruggle anymore when it previously did.
- Shove yourself directly against a pallet as centered as you can be.
- Have enough progress, while spamming spacebar
- Pallet comes down LAGGY/SLOW/LATE and killer walks free unscathed.
Explanation
As of current patch the interaction between Flip-Flop and Power Struggle is not working consistently, before this newest patch you needed to reach right past the last "R" in Recover to Power Struggle, as of now with this build you need much more progress, this is causing significant recurring issues with the perk combo, another important bug is the fact that it is possible for Killers with ping inconsistencies to not be hit by powerstruggle this causing numerous frustrating situations on a build combo that isn't problomatic.
Basically Flip-Flop must not be giving the appropriate amount of progress pre-recent patches.
Steps 5-7 outline issue with powerstruggle not properly slamming fast enough as compared to let's say "DS" / "Will To Live" which allows you to properly stun the killer in an efficient manner, while Power Struggle fails to stun the killer randomly with the pallet dropping very late, this could be fixed easily by when having Power Struggle equipped the game allows you the drop pallets early on within the animation.
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