Bug: Mettle of Man Broken by Patch 10.1.1 Bugfix When Gaining 3rd Token via Other Endurance
Bug #8146
Mettle of Man Broken by Patch 10.1.1 Bugfix When Gaining 3rd Token via Other Endurance
| Status: | Under Investigation |
| Priority: |
Critical |
| Added by: | Anonymous on October 21, '26 |
| Assigned to: |
Unassigned
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| Due date: | |
| Reported for: | |
| Actual Result: |
The bugfix incorrectly tries to prevent MoM from triggering early; the shield turns off erroneously, causing the survivor to go down on the next hit.
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| Expected Result: |
The Mettle of Man shield should activate immediately after receiving the 3rd token and successfully absorb the next hit.
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| Severity: |
Major
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| Reproducibility: |
Always
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| Platform: |
Steam
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| Additional Notes & Comments: |
This bug has existed for 2 months since the 10.1.1 patch and completely breaks Mettle of Man.
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Steps to Reproduce
- Gain the 3rd Mettle of Man token using any other Endurance effect.
- Notice that immediately after gaining the 3rd token, the MoM icon turns off (goes dark).
- Take a hit and enter the dying state.
- Notice that the perk icon suddenly lights up again while you are down.
- Recover from the dying state or get unhooked
- Take another hit — notice that the perk is active and successfully grants you the shield.
Explanation
Mettle of Man COMPLETELY BREAKS if the 3rd token is gained via another perk's Endurance.
A severe regression introduced in the Patch 10.1.1 bugfix completely breaks Mettle of Man (MoM). If the 3rd token is gained via a protection hit absorbed by any other Endurance source (base-kit, perks, etc.), the protection shield fails mechanically.
The next hit puts you down and the MoM icon incorrectly goes dark. However, as soon as you transition out of the dying state (get picked up or unhooked), the MoM icon suddenly lights up and becomes active again, absorbing the subsequent hit. Video and logs attached.