Bug: Game Crashes with EXCEPTION_ACCESS_VIOLATION During Matches
270 °C
Bug #7255

Game Crashes with EXCEPTION_ACCESS_VIOLATION During Matches

Status: Open
Priority:
Critical
Added by: Anonymous on September 14, '26
Assigned to:
Unassigned
Due date:
Reported for:
Actual Result:
Client crashes to desktop with EXCEPTION_ACCESS_VIOLATION in DeadByDaylight-WinGDK-Shipping.exe, or (once) a named engine assertion in MaterialRenderProxy.cpp. Full crash logs and Reliability Monitor reports for all 4 occurrences are in Additional Notes below.
Expected Result:
Match should complete normally without the client crashing to desktop.
Severity:
Blocker
Reproducibility:
Always
Platform:
Windows Store
Additional Notes & Comments:
Related to existing tracked issue #3135 (same crash signature, still "Needs More Info"). Troubleshooting already completed without resolving it: verified/repaired game files, disabled all overlays (Xbox Game Bar, NVIDIA, Discord), confirmed GPU driver and Gaming Services current, enabled Resizable BAR in BIOS (increased time-to-crash but didn't eliminate it), cleared NVIDIA shader cache. Hardware: RTX 3080, i7-11700F, 32GB RAM, Alienware Aurora R16. Notable pattern: function offset +22597152 recurs in 2 of 4 crashes, +21103684 in 3 of 4, suggesting one specific reproducible bug rather than random corruption. Also flagging: repeated involuntary crashes have now resulted in a 48-hour leave-game ban, which I'm separately disputing with player support since the disconnects weren't voluntary.

Steps to Reproduce

  1. Launch Dead by Daylight via the Xbox app / PC Game Pass on Windows.
  2. Queue into and play a normal Killer match.
  3. Play as Jason and enter omnipresent evil. I have times I can go 10 seconds or 10 minutes into a game. This has been ongoing since the 9/1 update

Explanation

Game repeatedly crashes to desktop mid-match with EXCEPTION_ACCESS_VIOLATION (occasionally a named engine assertion instead), at unpredictable times ranging from 10 seconds to a full completed match. Four occurrences in the past 5 days on build 10.1.2, several sharing identical stack-trace offsets, indicating one reproducible underlying bug.

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