Bug: Game Crashes Frequently with Unhandled Exception
Bug #6495
Game Crashes Frequently with Unhandled Exception
| Status: | Needs More Info |
| Priority: |
Critical |
| Added by: | Anonymous on August 26, '26 |
| Assigned to: |
Unassigned
|
| Due date: | |
| Reported for: |
10.1.0
Auto
|
| Actual Result: |
Not set
|
| Expected Result: |
Not set
|
| Severity: |
Not set
|
| Reproducibility: |
Not set
|
| Platform: |
Not set
|
| Additional Notes & Comments: |
Not set
|
Steps to Reproduce
No steps to reproduce
Explanation
the game is crasing all the time
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0xffffffffffffffff
DeadByDaylight_WinGDK_Shipping {0x0000000000000000} + 48053339 bytes
DeadByDaylight_WinGDK_Shipping {0x0000000000000000} + 48439101 bytes
DeadByDaylight_WinGDK_Shipping {0x0000000000000000} + 41010396 bytes
DeadByDaylight_WinGDK_Shipping {0x0000000000000000} + 48339392 bytes
DeadByDaylight_WinGDK_Shipping {0x0000000000000000} + 48206147 bytes
DeadByDaylight_WinGDK_Shipping {0x0000000000000000} + 53496732 bytes
DeadByDaylight_WinGDK_Shipping {0x0000000000000000} + 21029000 bytes
DeadByDaylight_WinGDK_Shipping {0x0000000000000000} + 21079396 bytes
DeadByDaylight_WinGDK_Shipping {0x0000000000000000} + 21055937 bytes
DeadByDaylight_WinGDK_Shipping {0x0000000000000000} + 53589209 bytes
DeadByDaylight_WinGDK_Shipping {0x0000000000000000} + 53589559 bytes
DeadByDaylight_WinGDK_Shipping {0x0000000000000000} + 23083047 bytes
DeadByDaylight_WinGDK_Shipping {0x0000000000000000} + 23080985 bytes
kernel32 {0x0000000000000000} + 183479 bytes
ntdll {0x0000000000000000} + 699756 bytes
Watchers
Duplicates (3)
Bug Occurrence
Video Clips
None
Log Files
None