Bug: Camera Flicking Issue Post Chainsaw Sweep in Bubba's Attacks
151 °C
Bug #6449

Camera Flicking Issue Post Chainsaw Sweep in Bubba's Attacks

Status: Under Investigation
Priority:
Medium
Added by: Anonymous on August 26, '26
Assigned to:
Unassigned
Due date:
Reported for:
Actual Result:
The camera flicks abnormally when the stun effect ends.
Expected Result:
When the stun effect ends, the camera does not flick or snap, and the player's camera control is not interrupted.
Severity:
Minor
Reproducibility:
Always
Platform:
Steam
Additional Notes & Comments:
Not set

Steps to Reproduce

  1. Play The Cannibal (Bubba Slayer)
  2. Hold "Use Chainsaw" Button and Start Chaisaw sweep.
  3. At the end of Chainsaw sweep, the camera moves downward and a brief stun effect occurs.
  4. Before this stun effect ends, turn the camera angle in a different direction from immediately after the stun effect occurred.
  5. A bug will occur where the camera flicks. A forced movement attempts to revert the camera angle to the angle it was in immediately after the stun effect occured.
  6. This bug occurs consistently regardless of the number of tokens consumed or the duration extension from "CHILI" addons for Chainsaw Sweep. The greater the difference between the camera angle immediately after the stun occurs and the camera angle stun ends, the more pronounced the camera's abnormal movement becomes.

Explanation

Bubba Chainsaw Camera Bug : Camera Flicks after use the chainsaw.
The Cannibal typically experiences a brief stun upon completing a Chainsaw Sweep. A bug occurs if the camera angle differs between the moment the stun begins and the moment it ends. The game attempts to revert the camera to the angle it held at the start of the stun, resulting in an abnormal camera flick. While this erratic camera movement is brief and does not significantly impact gameplay progression, it strongly affects the player's control experience.

Watchers

Screenshots

None

Video Clips
Anonymous 20d 0
Log Files

None

[ #1 ] by
Loading comments...
Loading comments...
1 comment loaded

You need to join this project to comment on issues. Join Project