Bug: Feral Slashes no longer use animation transition frames for the attack
216 °C
Bug #623
Feral Slashes no longer use animation transition frames for the attack
| Status: | Open |
| Priority: |
High |
| Added by: | Anonymous on January 8, '26 |
| Assigned to: |
Unassigned
|
| Due date: | |
| Reported for: | |
| Actual Result: |
Animation snaps into final ending frame
|
| Expected Result: |
Animation fluidly plays-out and uses the entire lunge animation
|
| Severity: |
Major
|
| Reproducibility: |
Always
|
| Platform: |
Steam
|
| Additional Notes & Comments: |
Not set
|
Steps to Reproduce
- Play as The Legion
- Enter Feral Frenzy
- Perform a lunge attack during Feral Frenzy
- Take note of the missing animations
Explanation
Feral Frenzy attacks cause the animation used for attacking to immediately snap into its final attack animation, rather than using the entire lunge attack animation.
This became an issue when the Houndmaster's Doomed Course PTB was released.
I've attached two videos -- the Coldwind Farm video shows the bug, while the Autohaven video demonstrates what the attack animation is supposed to look like.
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