Bug: Wesker's Power Mechanics Severely Broken Post 9.5.0 Update. The Mastermind is broken.
269 °C
Bug #6022

Wesker's Power Mechanics Severely Broken Post 9.5.0 Update. The Mastermind is broken.

Status: Open
Priority:
Critical
Added by: Anonymous on August 6, '26
Assigned to:
Unassigned
Due date:
Reported for:
Actual Result:
Wesker is fundamentally not working anymore
Expected Result:
Wesker should feel smooth, not stiff
Severity:
Blocker
Reproducibility:
Always
Platform:
Steam
Additional Notes & Comments:
Wesker requires attention, it is without a doubt. He's in the worst state he have ever been in since release. Please, assist us with any feedback about the wesker problems, it's been almost 5 months since he got fundamentaly broken in 9.5.0 ptb.

Steps to Reproduce

  1. Every single report is already reported on the betahub
  2. most of them are in Under Investigation status limbo for over 4months
  3. some are still marked as open, first one for instance
  4. https://www.youtube.com/watch?v=nGTtC3R3k6A

Explanation

Wesker does not work on the fundamental level currently. Video is a mashup of each report.

https://www.youtube.com/watch?v=nGTtC3R3k6A

TL;DR: Ever since the 9.5.0 PTB over 5 months ago, Wesker’s power has been full of severe mechanical bugs. NO techs were removed, but his entire movement has been broken. Most of BetaHub reports have been stuck "Under Investigation" for over 2 months with 0 updates. I'm attaching a mashup video of these if you don't want to go through each report separately.

What is happening to The Mastermind?

For anyone who played Wesker before patch 9.5.0, you know how fluid his power used to be. Now, he feels extremely stiff, clunky, and punishing to play. No Wesker tech was removed, the real problem is that a mountain of gameplay/movement-breaking bugs erupted that make playing him suffering in many cases, let alone attempting techs.
Every single bug was reported on BetaHub. However, many reports have been stuck in "Under Investigation" limbo for over 2 months, and no official progress has been shared since March. There were attempts at fixing some, but they failed to address all of the separate underlying problems correctly.
List of Critical Wesker Bugs

Here are the most critical bugs currently affecting Wesker's core gameplay (with #1 to #4 being absolutely essential to fix as soon as possible):

1. https://app.betahub.io/projects/pr-5642738318/issues/1870 https://app.betahub.io/projects/pr-5642738318/issues/5714

  • stiff power (was fixed in 10.0.0 but due to insta-flick fixes in 10.0.1 got broken again due to being fixed wrong in the first instance).

2. https://app.betahub.io/projects/pr-5642738318/issues/1671

  • we can't use power at all for a moment after facing a wall.

3. https://app.betahub.io/projects/pr-5642738318/issues/2321

  • delayed dash to camera position, you don't go where you are currently looking.

4. https://app.betahub.io/projects/pr-5642738318/issues/3940

  • loss of movement connectivity in/to dash.

5. (Related to #4) https://app.betahub.io/projects/pr-5642738318/issues/5078

6. https://app.betahub.io/projects/pr-5642738318/issues/3235

  • power stopping on small branches and rocks. This can even lead to letting go of survivors who you already grabbed with your power.

7. (Related to #6) https://app.betahub.io/projects/pr-5642738318/issues/3864

8. https://app.betahub.io/projects/pr-5642738318/issues/3289

  • extremly irregular grabbing hitbox, you can get stuck on a survivor hitbox while dashing at them and end up not grabbing.

9. https://app.betahub.io/projects/pr-5642738318/issues/5937

  • sudden interruption of power continuity just before getting a hit. Even when landing a hit on someone, if they're breaking corner your power will deactivate with tokens still remaining. This would be a good change preventing lagswitch hits, but it is affecting normal players with 30ms in current state, this is not okay.

Final Thoughts
Since no tech was removed (and none were, we still can pull of every single one in version 10.1.0), there is simply no reason to leave these bugs unaddressed.
Dev team, please provide us with some feedback or communication*.* It's been a long time, and this matter isn't small for the Wesker community.

Watchers

Screenshots
Anonymous 46m 0
Video Clips
Anonymous 47m 0
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