Bug: Looping Sound Issue After Using Capsule on Survivor
134 °C
Bug #5899
Looping Sound Issue After Using Capsule on Survivor
| Status: | Open |
| Priority: |
Medium |
| Added by: | Anonymous on August 2, '26 |
| Assigned to: |
Unassigned
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| Due date: | |
| Reported for: | |
| Actual Result: |
The current result, as I said before, is the generation of the singularity audio bug.
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| Expected Result: |
I hope it will be fixed because it is quite annoying.
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| Severity: |
Minor
|
| Reproducibility: |
Always
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| Platform: |
Playstation 5
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| Additional Notes & Comments: |
Well, it always happens when you follow those steps, and that noise is annoying all the time.
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Steps to Reproduce
- Put a capsule
- With the capsule, you hit the survivor in wake.
- In the first few seconds he marks the survivor.
Explanation
Well, basically, it's an audio bug of the singularity, when you use a capsule on a survivor and leave a trail on it, as soon as the alert sounds and reveals the position of the survivor and you become TP to him, the sound of the pointing stays looped until you use it again.
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