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Bug: Mesh Deformation Bug in 'Brutal Awakening' Torso Cosmetic on Rick Grimes
134 °C
Bug #5893
Mesh Deformation Bug in 'Brutal Awakening' Torso Cosmetic on Rick Grimes
| Status: | Under Investigation |
| Priority: |
Medium |
| Added by: | Anonymous on August 3, '26 |
| Assigned to: |
Unassigned
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| Due date: | |
| Reported for: | |
| Actual Result: |
Rick's right chest geometry caves in, creating an unnatural gap/indent near his sternum whenever his arm moves during Gestures 1 & 2 and unhook attempt animations.
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| Expected Result: |
His chest geometry should deform smoothly and naturally with his shoulder and arm movements without caving in or tearing the mesh during gestures.
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| Severity: |
Cosmetic
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| Reproducibility: |
Always
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| Platform: |
Steam
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| Additional Notes & Comments: |
This weight painting issue affects multiple arm movements. I have attached screenshots showing the chest caving in during both Emote 1 (Point) and Emote 2 (Wave), as well as during unhook attempts.
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Steps to Reproduce
- Select the Survivor Rick Grimes.
- Equip the Brutal Awakening torso piece (hospital gown).
- Load into any Trial.
- Press key/button for Gesture 1 (Point) or Gesture 2 (Wave / Come Here).
- Rotate the camera to look at the center/right side of his chest while the gesture plays.
Explanation
There is a vertex weight painting and mesh deformation bug on Rick Grimes's "Brutal Awakening" torso cosmetic. The inner side of his right pectoral muscle collapses inward, creating a sharp gap/indent in his chest whenever his arms move. This is especially noticeable when triggering Survivor Gesture 1 (Point) and Gesture 2 (Wave / Come Here), as well as during the hook "Attempt Escape" animation.
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