Bug: Critical Animation and Stun Overrides via Window and Fullscreen Buffer Interrupts
248 °C
Bug #5890

Critical Animation and Stun Overrides via Window and Fullscreen Buffer Interrupts

Status: Open
Priority:
Critical
Added by: Anonymous on August 3, '26
Assigned to:
Unassigned
Due date:
Reported for:
10.0.3 Auto
Actual Result:
The Killer completely negates stun and blind states, bypasses animation locking, and maintains full movement speed during interactions: 1. Pallet drop during pickup results in zero stun duration, no animation lock, and retaining the downed survivor. 2. Full flashlight blind results in zero blind effect, no screen whiteness, and no survivor drop. 3. Pickup interaction in Fullscreen Mode allows the Killer to continue moving forward at maximum speed (100%/115%) while picking up the survivor.
Expected Result:
The Killer should be subject to mandatory animation locks and status penalties during game interactions: 1. A pallet dropped on the Killer during a pickup should stun the Killer, trigger the stun animation, and force them to drop the carried survivor. 2. A completed flashlight blind should blind the Killer (white screen), interrupt their current action, and force them to drop the carried survivor. 3. Initiating a survivor pickup should lock the Killer in a stationary position until the pickup animation is fully completed.
Severity:
Major
Reproducibility:
Always
Platform:
Steam
Additional Notes & Comments:
- System Environment: Windows 11 - Game Version: v10.0.3 (Latest Patch) - Test Mode: Recorded strictly in Custom Matches for QA audit purposes with co-tester. Note: Cross-referenced with Zendesk Ticket #2364443. Dual-perspective YouTube links (Killer + Survivor POV) are fully detailed in the description.

Steps to Reproduce

  1. Launch game in Windowed mode, click DBD icon -> "Maximize" (white Title Bar visible at top).
  2. Initiate Pickup or get targeted by Flashlight / Pallet.
  3. At the exact start of the animation/stun trigger, click and HOLD the white Title Bar for 3-4 seconds.
  4. Release Title Bar -> Stun / Blind is completely negated.
  5. Launch game in FULLSCREEN mode.
  6. Run toward a downed survivor holding WASD.
  7. Press F11 to trigger render buffer interrupt.
  8. Immediately spam Pickup (Spacebar) while continuously holding WASD.
  9. Killer moves at 100%/115% speed while picking up the survivor.

Explanation

Critical Bug Bundle: 3 Major Animation & Stun Overrides via Frame Buffer Interruptions.

We discovered 3 critical exploits that completely bypass killer animations and stun mechanics using Window Title Bar holding and F11 Fullscreen render buffer interrupts:

  1. Pallet Stun Override (Ignore pallet stuns during pickup) - Video: https://youtu.be/Id6rXC-8Hkg
  2. Flashlight Blind Immunity (Ignore blind, flash & survivor drop) - Video: https://youtu.be/WEbNWHa**fM
  3. On-the-Fly Pickup (Pickup survivor at full running speed) - Video: https://youtu.be/GM4HMZA-Vjk

All clips recorded in Custom Matches for QA audit.

Watchers

Screenshots

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Video Clips
Anonymous 3d 0
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Log Files

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