Bug: Rigging Issue with Sheriff Outfit Watch Animation
128 °C
Bug #5551
Rigging Issue with Sheriff Outfit Watch Animation
| Status: | Open |
| Priority: |
Medium |
| Added by: | Anonymous on July 19, '26 |
| Assigned to: |
Unassigned
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| Due date: | |
| Reported for: | |
| Actual Result: |
The watch mesh on the Sheriff Outfit deforms, squashes, and stretches improperly as the wrist bends during animations.
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| Expected Result: |
The watch mesh should remain a solid shape and not deform when the wrist moves, exactly as it functions on Rick's default outfit.
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| Severity: |
Cosmetic
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| Reproducibility: |
Always
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| Platform: |
Steam
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| Additional Notes & Comments: |
This seems to be a weight painting error specific to the Sheriff Outfit torso piece, as the default Rick torso does not have this issue. I have attached screenshots showing the watch severely stretching during both the healing and exit gate opening animations.
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Steps to Reproduce
- Select the Survivor Rick Grimes.
- Equip the Sheriff Outfit (specifically the torso/body piece).
- Load into any Trial.
- Perform an interaction that bends the character's wrists, such as Healing another Survivor or opening an Exit Gate.
- Observe the wristwatch on his left arm during the animation.
Explanation
There is a rigging/weight painting issue with the watch on Rick Grimes's "Sheriff Outfit" torso cosmetic. During gameplay animations where his wrists bend—such as opening an Exit Gate or healing another Survivor—the watch on his left wrist squashes and stretches unnaturally. I have tested this against his default outfit's body piece, and the default watch works perfectly fine without stretching, meaning the bug is isolated to the Sheriff Outfit body piece.
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