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Bug: Excessively Long Animation for Jump Scare Ability in Endgame
138 °C
Bug #4594
Excessively Long Animation for Jump Scare Ability in Endgame
| Status: | Open |
| Priority: |
Medium |
| Added by: |
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| Assigned to: |
Unassigned
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| Due date: | |
| Reported for: |
10.0.1
Auto
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| Actual Result: |
Not set
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| Expected Result: |
Not set
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| Severity: |
Not set
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| Reproducibility: |
Not set
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| Platform: |
Not set
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| Additional Notes & Comments: |
Not set
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Steps to Reproduce
- Using endgame scenario
- Use omnipresent evil ability on the slasher
- Attempt a jump scare at a location of close proximity
- Recorded in the video, it was a broken pallet location.
Explanation
Using Omnipresent Evil ability on the slasher. During endgame, using the ability to scan for screams had an excessively long animation. Tried it multiple times during the endgame of the match and it continued to happen. During my match, the animation using the jump-scare ability was approximately 5 seconds, on all attempts after the initial finding.
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