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Bug: Excessively Long Animation for Jump Scare Ability in Endgame
138 °C
Bug #4594

Excessively Long Animation for Jump Scare Ability in Endgame

Status: Open
Priority:
Medium
Added by:
novalynxtra
on June 23, '26
Assigned to:
Unassigned
Due date:
Reported for:
10.0.1 Auto
Actual Result:
Not set
Expected Result:
Not set
Severity:
Not set
Reproducibility:
Not set
Platform:
Not set
Additional Notes & Comments:
Not set

Steps to Reproduce

  1. Using endgame scenario
  2. Use omnipresent evil ability on the slasher
  3. Attempt a jump scare at a location of close proximity
  4. Recorded in the video, it was a broken pallet location.

Explanation

Using Omnipresent Evil ability on the slasher. During endgame, using the ability to scan for screams had an excessively long animation. Tried it multiple times during the endgame of the match and it continued to happen. During my match, the animation using the jump-scare ability was approximately 5 seconds, on all attempts after the initial finding.

Watchers

Screenshots

None

Video Clips
Anonymous 1d 0
Log Files

None

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