Bug: The Knight Teleports Away from Complex Geometry When Summoning Guards
207 °C
Bug #451
The Knight Teleports Away from Complex Geometry When Summoning Guards
| Status: | Open |
| Priority: |
High |
| Added by: | Anonymous on December 22, '25 |
| Assigned to: |
Unassigned
|
| Due date: | |
| Reported for: | |
| Actual Result: |
The Knight enters Summon Guard mode and the camera and patrol path is displaced somewhere on the map away from the complex geometry
|
| Expected Result: |
The Knight enters Summon Guard mode and stays in the location where they press the prompt.
|
| Severity: |
Minor
|
| Reproducibility: |
Always
|
| Platform: |
Steam
|
| Additional Notes & Comments: |
Not set
|
Steps to Reproduce
- Play as The Knight
- Play on a map that has tiles with inclines that include complex geometry on them, such as Ormond Lake Mine or Yamaoka Estate
- Stand on the complex incline, in front of and facing the vertices & edges in question (but not on)
- Enter the Summon Guard mode
Explanation
When playing as The Knight and standing on an incline that has complex geometry (non single-plane meshes), entering the Summon Guard mode while facing the edges/vertices of the complex geometry will displace the player to a completely different location, away from the complex geometry.
Watchers
Screenshots
None
Video Clips
Log Files
Log files are not visible to you
This project restricts log file visibility.
[ #1 ]
by
Loading comments...
Loading comments...
1 comment loaded
You need to join this project to comment on issues.
Join Project