Bug: Survivor can escape grab post-collision despite mechanics
167 °C
Bug #4339
Survivor can escape grab post-collision despite mechanics
| Status: | Open |
| Priority: |
High |
| Added by: |
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| Assigned to: |
Unassigned
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| Due date: | |
| Reported for: | |
| Actual Result: |
survivor easily presses the dead hard perk
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| Expected Result: |
grab the survivor
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| Severity: |
Blocker
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| Reproducibility: |
Always
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| Platform: |
Steam
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| Additional Notes & Comments: |
Hello, my name is Francesco Dildoni. I used to play Wesker, and he's the most dynamic and epic killer, but also the most buggy of all the killers. Thanks to me and my bug reports, you've already fixed the window and pallet penetration issues, but there are still two critical bugs, one of which I'll talk about now.
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Steps to Reproduce
- play as Mastermind
- grap the survivor by virulent bound dash
- survivor can use dead hard at this moment and jump AFTER! the grip
Explanation
The Mastermind (wesker). After you've already grabbed a survivor and after you've flown with him for a few meters or already hit him against a wall, he can still press the dead hard and jump off the grab. This shouldn't happen. The nut should be pressed before or during the collision, but the survivor's grab shouldn't be
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