Bug: Animation and Audio Inconsistencies with Ken Kaneki's Kagune Attacks
Bug #3516
Animation and Audio Inconsistencies with Ken Kaneki's Kagune Attacks
| Status: | Open |
| Priority: |
Medium |
| Added by: |
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| Assigned to: |
Unassigned
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| Due date: | |
| Reported for: |
9.6.2
Auto
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| Actual Result: |
Not set
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| Expected Result: |
Not set
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| Severity: |
Not set
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| Reproducibility: |
Not set
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| Platform: |
Not set
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| Additional Notes & Comments: |
Not set
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Steps to Reproduce
No steps to reproduce
Explanation
While playing as the killer Ken Kaneki, I encountered multiple animation and audio inconsistencies related to his Kagune attacks.
I am attaching a YouTube video and my own recording for reference.
- (Lobby) Kagune attack animation desync
In the lobby, when repeatedly using the Kagune attack, the animation begins to desync over time:
At first, the attack animation looks normal.
After several uses, a progressive timing desync begins to occur between the arm strike and the Kagune animation.
The arm attack is executed first, while the Kagune follows with an increasing delay.
The delay appears to accumulate over time, causing the Kagune to consistently lag further behind the arm movement with continued use.
- (In-game) Bite ability animation inconsistency
(Reference video: https://www.youtube.com/watch?v=mFN1JWEas3Q&t=622s — also relevant for issue 3)
When using the ability to bite a survivor:
The bite animation appears to use only the right upper Kagune tentacle.
The left upper tentacle does not participate in the bite animation (although it visually should).
This behavior appears inconsistent and varies without clear conditions.
In comparison, in referenced gameplay (Asuno video, timestamps 1:13, 3:45, 5:54), both upper Kagune tentacles are involved in the bite animation, and the bell-like sound effect is present.
However, at timestamp 7:27, the left upper tentacle is not visible during the bite, the animation behaves differently, and the bell-like sound effect is missing.
- Visual glitch during animation end
At the end of the bite animation:
The Kagune retracts back into position.
The left upper tentacle briefly appears for a few frames during the final animation stage.
At the start of the animation, this tentacle is not visible at all, making the behavior inconsistent and visually incorrect.
This issue is clearly visible in my own recorded video (KanekiBugs.mp4).
Expected behavior:
Both upper Kagune tentacles should consistently participate in the bite animation.
Animation, VFX, and SFX should remain synchronized and consistent across all uses of the ability.