Bug: Animation and Audio Inconsistencies with Ken Kaneki's Kagune Attacks
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Bug #3516

Animation and Audio Inconsistencies with Ken Kaneki's Kagune Attacks

Status: Open
Priority:
Medium
Added by:
rqwerqwssss_
on May 17, '26
Assigned to:
Unassigned
Due date:
Reported for:
9.6.2 Auto
Actual Result:
Not set
Expected Result:
Not set
Severity:
Not set
Reproducibility:
Not set
Platform:
Not set
Additional Notes & Comments:
Not set

Steps to Reproduce

No steps to reproduce

Explanation

While playing as the killer Ken Kaneki, I encountered multiple animation and audio inconsistencies related to his Kagune attacks.

I am attaching a YouTube video and my own recording for reference.

  1. (Lobby) Kagune attack animation desync

In the lobby, when repeatedly using the Kagune attack, the animation begins to desync over time:

At first, the attack animation looks normal.
After several uses, a progressive timing desync begins to occur between the arm strike and the Kagune animation.
The arm attack is executed first, while the Kagune follows with an increasing delay.
The delay appears to accumulate over time, causing the Kagune to consistently lag further behind the arm movement with continued use.

  1. (In-game) Bite ability animation inconsistency

(Reference video: https://www.youtube.com/watch?v=mFN1JWEas3Q&t=622s — also relevant for issue 3)

When using the ability to bite a survivor:

The bite animation appears to use only the right upper Kagune tentacle.
The left upper tentacle does not participate in the bite animation (although it visually should).
This behavior appears inconsistent and varies without clear conditions.

In comparison, in referenced gameplay (Asuno video, timestamps 1:13, 3:45, 5:54), both upper Kagune tentacles are involved in the bite animation, and the bell-like sound effect is present.

However, at timestamp 7:27, the left upper tentacle is not visible during the bite, the animation behaves differently, and the bell-like sound effect is missing.

  1. Visual glitch during animation end

At the end of the bite animation:

The Kagune retracts back into position.
The left upper tentacle briefly appears for a few frames during the final animation stage.
At the start of the animation, this tentacle is not visible at all, making the behavior inconsistent and visually incorrect.
This issue is clearly visible in my own recorded video (KanekiBugs.mp4).

Expected behavior:

Both upper Kagune tentacles should consistently participate in the bite animation.
Animation, VFX, and SFX should remain synchronized and consistent across all uses of the ability.

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Screenshots

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