Bug: Audio Positioning Issue
Bug #3141
Audio Positioning Issue
| Status: | Open |
| Priority: |
High |
| Added by: |
|
| Assigned to: |
Unassigned
|
| Due date: | |
| Reported for: | |
| Actual Result: |
Audio does not reflect what is happening
|
| Expected Result: |
Audio should reflect what is happening.
|
| Severity: |
Major
|
| Reproducibility: |
Always
|
| Platform: |
Playstation 5
|
| Additional Notes & Comments: |
Please, fix this. Audio in this game is terrible, which makes playing Killer (especially Spirit) absolutely miserable.
|
Steps to Reproduce
- Play Spirit
- Phase
- Now you'll see the distance between where the Survivor sounds like they are, and where they actually are
- Make Luke happy
- Provide hope
- Fix
Explanation
Audio positioning is off. Survivors sound significantly closer to you than they are.
Example 1:
Playing on Midwich, Adam sounded like he was next to me while phasing - He was the floor above.
Example 2:
On Mac Maps, I was chasing a David who sounded like he was looping the filler pallet with me, I exit phase to see he is actually an entire tile away in a gym tile.
Tracking has been made significantly more problematic this patch and has made Spitit impossible to play.
Watchers
Screenshots
None
Video Clips
None
Log Files
None