Bug: Audio Positioning Issue
163 °C
Bug #3141

Audio Positioning Issue

Status: Open
Priority:
High
Added by:
lukxe_
on May 3, '26
Assigned to:
Unassigned
Due date:
Reported for:
Actual Result:
Audio does not reflect what is happening
Expected Result:
Audio should reflect what is happening.
Severity:
Major
Reproducibility:
Always
Platform:
Playstation 5
Additional Notes & Comments:
Please, fix this. Audio in this game is terrible, which makes playing Killer (especially Spirit) absolutely miserable.

Steps to Reproduce

  1. Play Spirit
  2. Phase
  3. Now you'll see the distance between where the Survivor sounds like they are, and where they actually are
  4. Make Luke happy
  5. Provide hope
  6. Fix

Explanation

Audio positioning is off. Survivors sound significantly closer to you than they are.

Example 1:

Playing on Midwich, Adam sounded like he was next to me while phasing - He was the floor above.

Example 2:

On Mac Maps, I was chasing a David who sounded like he was looping the filler pallet with me, I exit phase to see he is actually an entire tile away in a gym tile.

Tracking has been made significantly more problematic this patch and has made Spitit impossible to play.

Watchers

Screenshots

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