Bug: Crash when pressing F11
Bug #3067
Crash when pressing F11
| Status: | Duplicate |
| Added by: |
|
| Reported for: | |
| Actual Result: |
Your game crashes.
|
| Expected Result: |
Your game does not crash.
|
| Severity: |
Blocker
|
| Reproducibility: |
Always
|
| Platform: |
Steam
|
| Additional Notes & Comments: |
Not set
|
Steps to Reproduce
- Open DBD.
- Press F11 after reaching the main menu.
Explanation
This is a duplicate of Bug Report #3045 which is Under Investigation.
Reposting this for a faster fix
Pressing F11 will crash your game. I was trying to take a screenshot and pressed the wrong button and was greeted with the UE5 Crash Reporter.
Text:
Fatal error: [File:D:\Jenkins\Ramen_REL\Engine\Source\Runtime\D3D12RHI\Private\D3D12Util.cpp] [Line: 1015]
SwapChain1->ResizeBuffers(NumBackBuffers, SizeX, SizeY, UE::DXGIUtilities::GetSwapChainFormat(PixelFormat), SwapChainFlags) failed
at D:\Jenkins\Ramen_REL\Engine\Source\Runtime\D3D12RHI\Private\Windows\WindowsD3D12Viewport.cpp:310
with error DXGI_ERROR_INVALID_CALL
Viewport=0x000001D8B1915200, Num=3, Size=(1920,1080), PF=18, DXGIFormat=0x18, Fullscreen=0, AllowTearing=1
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 54109547 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 54154168 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 54141714 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 54139828 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 60378066 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 60409645 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 79481004 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 81691416 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 21884775 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 21865885 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 73147418 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 100672930 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 73258179 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 100835082 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 79436327 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 30578801 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 28756118 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 28909760 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 28879756 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 26763454 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 26698948 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 26774093 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 26686286 bytes
user32 {0x0000000000000000} + 61276 bytes
user32 {0x0000000000000000} + 59012 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 26845625 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 82129023 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 82149996 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 82150122 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 82153552 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 82186180 bytes
DeadByDaylight_Win64_Shipping {0x0000000000000000} + 156569938 bytes
kernel32 {0x0000000000000000} + 95092 bytes
ntdll {0x0000000000000000} + 314513 bytes