Bug: Asynchronous Player Load Causes Killer Bugs
225 °C
Bug #3052
Asynchronous Player Load Causes Killer Bugs
| Status: | Under Investigation |
| Priority: |
Critical |
| Added by: |
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| Assigned to: |
Unassigned
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| Due date: | |
| Reported for: | |
| Actual Result: |
Killer Load in Bugged Camera and Movement
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| Expected Result: |
Regular Camera and Movement Upon Load in
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| Severity: |
Major
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| Reproducibility: |
Always
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| Platform: |
Steam
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| Additional Notes & Comments: |
This is most frequently occuring when playing against console players due to their significantly prolonged load in times. Also happens when a survivor has disconnected during tip screen load in but server has not caught up to detect it, though this is less frequent.
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Steps to Reproduce
- Load into a match with at least 1 Survivor and 1 Killer
- Survivor loads in either before or after Killer gains movement during load in (this can be intentionally reproduced by limiting fps to 1 upon load in)
- Camera and movement state becomes inconsistent and bugged
Explanation
If a survivor for any reason loads in at a different time than the killer (faster or slower), the killer will enter a bugged camera and movement state. For some killers such as Ghoul, this can permanently affect visibility of their powers, like Ghoul's Kagune becoming invisible for the match.
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