Bug: Nemesis Character Now Has Unintended Basic Attack Cooldown After Killing Zombie
Bug #2189
Nemesis Character Now Has Unintended Basic Attack Cooldown After Killing Zombie
| Status: | Open |
| Priority: |
Medium |
| Added by: |
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| Assigned to: |
Unassigned
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| Due date: | |
| Reported for: | |
| Regression of: |
#1379 Nemesis' Zombie Hit Causes Survivor Hit Recovery Animation
This issue was created as a new bug instead of being marked as a duplicate because the original issue was already Closed.
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| Actual Result: |
The Nemesis has suffers from a basic-attack cooldown after killing a Zombie with his M1.
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| Expected Result: |
Return him back to the state where he did not suffer from a "succesful basic-attack" cooldown from a zombie kill.
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| Severity: |
Major
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| Reproducibility: |
Always
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| Platform: |
Steam
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| Additional Notes & Comments: |
However, if this IS an intended feature, then i will say that while it is not a huge problem, it's still a very weird decision, considering the Zombies are a part of his power, and just like they can block survivors, they can also block the Nemesis, and if this happens in doorways or tight hallways, it is a pretty big deal, since you now have to get punished by a basic attack cooldown after interacting with your OWN power..
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Steps to Reproduce
No steps to reproduce
Explanation
Not ENTIRELY sure if this a bug or not, but i'm a Nemesis main, and a few updates ago i noticed that Nemesis now has a succesful basic attack cooldown after killing a Zombie. This was not always the case. But again, this might be intentional, as weird as it is to have a cooldown on something that can directly block YOU, especially when its his a part of his power. But i've went through all the recent patch notes, and haven't seen a mention about this anywhere, so i will report it here just incase.