Bug: The Nemesis Random Reduction in Tentacle Strike Active Frames Duration
174 °C
Bug #2077
The Nemesis Random Reduction in Tentacle Strike Active Frames Duration
| Status: | Open |
| Priority: |
High |
| Added by: |
|
| Assigned to: |
Unassigned
|
| Due date: | |
| Reported for: | |
| Actual Result: |
Actively hinders you from getting hits on a killer that already requires 3 hits for downs
|
| Expected Result: |
Unsure of what this means
|
| Severity: |
Major
|
| Reproducibility: |
Always
|
| Platform: |
Steam
|
| Additional Notes & Comments: |
Not set
|
Steps to Reproduce
- Use the tentacle strike against a solid flat surface and compare the vfx of the attack streaking along the wall
- Watch when you whip the attack will end sooner and the dust patterns left from it will be cut short
- Continue using the tentacle strike and Keep track of the dust trails on the wall when the attack collides. youll notice it end shorter than usual on every other attack
Explanation
Nemesis Currently suffers from a bug that reduces the time his active frames are when using the tentacle strike. The bug seems to be completely random but as frequent as happening on every other attack with tentacle strike. every match ive played ive been able to replicate this issue with no problem.
Watchers
Duplicates (1)
Bug Occurrence
100% (1)
Screenshots
Video Clips
Log Files
None
No comments yet.
Loading comments...
Loading comments...
0 comments loaded
You need to join this project to comment on issues.
Join Project