Bug: The Nemesis Random Reduction in Tentacle Strike Active Frames Duration
174 °C
Bug #2077

The Nemesis Random Reduction in Tentacle Strike Active Frames Duration

Status: Open
Priority:
High
Added by:
lilchipo
on March 24, '26
Assigned to:
Unassigned
Due date:
Reported for:
Actual Result:
Actively hinders you from getting hits on a killer that already requires 3 hits for downs
Expected Result:
Unsure of what this means
Severity:
Major
Reproducibility:
Always
Platform:
Steam
Additional Notes & Comments:
Not set

Steps to Reproduce

  1. Use the tentacle strike against a solid flat surface and compare the vfx of the attack streaking along the wall
  2. Watch when you whip the attack will end sooner and the dust patterns left from it will be cut short
  3. Continue using the tentacle strike and Keep track of the dust trails on the wall when the attack collides. youll notice it end shorter than usual on every other attack

Explanation

Nemesis Currently suffers from a bug that reduces the time his active frames are when using the tentacle strike. The bug seems to be completely random but as frequent as happening on every other attack with tentacle strike. every match ive played ive been able to replicate this issue with no problem.

Watchers

Duplicates (1)
Bug Occurrence
Last 24 hours0
Last 30 days1
100%
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None

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