Bug: I am not sure if it is a bug or a feature, but the stamper seems to be the on...
109 °C
Bug #537

I am not sure if it is a bug or a feature, but the stamper seems to be the on...

Status: Resolved
Priority:
Medium
Added by:
a...s@betahub.io
on May 2, '26
Assigned to:
Unassigned
Due date:
Reported for:
0.8.5 Auto

Steps to Reproduce

No steps to reproduce

Explanation

I am not sure if it is a bug or a feature, but the stamper seems to be the only machine that can scrap voxels (apart from the scrapper). If either one of the outputs is blocked, the stamper does not stop the production but scraps the item that cannot be output.
I will describe a case where i think this makes the game non-deterministic:
The included video (watch on repeat) shows two equal setups that each produce a part consisting of 32 voxels from a 64 voxel cube. The difference is that the two cutters in the bottom setup are out of sync. This makes the cutter always scrap one of its products and consume double the input cubes.
While this can easily be fixed in this simple setup by clearing all belts, it took my a while in a more complex production line to figure out why I get out less voxels than I put in.

If you consider this a bug I may present possible solutions:
(S1) Increase the internal stamper output buffers to two items: It looks like the stamper already stores one item per output which gets put on a belt as soon as there is space. This solution would require two products to be stored per output and the machine to only produce when at least one of the buffers is empty. This allows the production to stop when the buffer levels are at 1 and 2 or 2 and 1, hereby allowing the outputs to be consumed at different times, while keeping the capability of scraping an item if demand is actually different for the outputs.
(S2) Do not scrap: The obvious solution would be to not scrap anything and halt production if any output is blocked. The player would need to use the scrapper if the demand of the two outputs was different. A variation would be to only scrap the rectangular stamped part if the output was full and never scrap the remaining part.
(S3) Let the player chose: Add two checkboxes to the stamper config screen to enable scrapping for each output.

Solutions 1 and 3 would not break running safegames while solution 2 might halt setups that depend on the stamper to scrap part of an output.

Thank you for reading this long bug/feature report, now take a shot for every time I used the word scrap ;)

By the way I love the visuals in this game. I bought it for the production but kept playing to see how lovely my factory produces. This is also my first game in which I started to use decoration. I also noticed with delight how each big production facility was visually composed of the parts that got delivered, this is such a wonderful level of detail. I love it.


Device Info
Device: System Product Name (System manufacturer)
CPU: AMD Ryzen 7 5700X 8-Core Processor
RAM: 32679 MB
GPU: AMD Radeon RX 5700 XT


Attached Files
Screenshot/Video: https://drive.google.com/open?id=1L1osJeYStEZ3zuRo_deIEmzmQ2UTYBs0
Log File: https://drive.google.com/open?id=1UccXp9ksuRTAIn2ej5f8JsjQSFrAmXrU
Save File: https://drive.google.com/open?id=1gCLflzYD1AvIrI0zmw5SMjVjTa3p0K5D


Report Info
Version: 1.0.4-pre.7+171731a9.4298
Player-rated impact score: 3/10
Steam Username: TheGringe
Steam ID: 76561198045563830
Game-breaking/crash: No
Reporter Email: philipp_suess@gmx.net
Cloud Service ID: DDF8C00957484BB1
GameAnalytics ID: 82b9938e-edaf-418c-bfc1-0a77aea9a9e1
Submitted via Google Form: 02/05/2026 14:23:15

Watchers

Screenshots

None

Video Clips

None

Log Files

None

Device

No device information

No comments yet.
Loading comments...
Loading comments...
0 comments loaded

You need to join this project to comment on issues. Join Project