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Responding.log - Log File
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Filename: Responding.log
Size: 15.2 MB
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[2026.04.03-11.50.11:462][ 17]LogTemp: Warning: BP_AI_Ped_Civilian_C_2146754240 is cornered! No escape and threat BP_JayHalstead_C_2147300697 is within 358 units. [2026.04.03-11.50.11:526][ 18]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2146754220] AI : BP_AI_Controller_Civilian_C_2146754220 Actor: BP_JayHalstead_C_2147300697 - Threat: Critical [2026.04.03-11.50.11:526][ 18]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 4, Distance: 358.34 [2026.04.03-11.50.11:526][ 18]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies. [2026.04.03-11.50.11:526][ 18]LogTemp: [BP_AI_Controller_Civilian_C_2146754220] Visible=6 Friend=0 Neutral=0 Enemy=1 [2026.04.03-11.50.11:527][ 18]LogTemp: Warning: [NeutralizeFail] Callout 10077: Active threat BP_AI_Ped_Civilian_C_2146754240 [2026.04.03-11.50.11:586][ 19]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.50.11:586][ 19]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.50.11:586][ 19]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=302 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.50.11:586][ 19]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.50.11:717][ 21]LogTemp: [BP_AI_Ped_Police_C_2146754516] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2146754240) [2026.04.03-11.50.11:718][ 21]LogTemp: Warning: [NeutralizeFail] Callout 10077: Active threat BP_AI_Ped_Civilian_C_2146754240 [2026.04.03-11.50.11:774][ 22]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146754240 DistTarget=187567 DistVeh=125 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0 [2026.04.03-11.50.11:774][ 22]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495] -> DriveToLocation (combat, continuing drive, dist=187567) [2026.04.03-11.50.11:831][ 23]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=33112762 DistVeh=33111892 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.50.11:831][ 23]LogVCC: IsRoadNavigationViable: OnFoot=33112762 RoadEnd->Target=0 Saved=33112762 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.50.11:831][ 23]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.50.11:955][ 25]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2146754220] AI : BP_AI_Controller_Civilian_C_2146754220 Actor: BP_JayHalstead_C_2147300697 - Threat: Critical [2026.04.03-11.50.11:955][ 25]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 4, Distance: 358.34 [2026.04.03-11.50.11:955][ 25]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies. [2026.04.03-11.50.11:955][ 25]LogTemp: [BP_AI_Controller_Civilian_C_2146754220] Visible=6 Friend=0 Neutral=0 Enemy=1 [2026.04.03-11.50.12:079][ 27]LogTemp: Warning: [NeutralizeFail] Callout 10077: Active threat BP_AI_Ped_Civilian_C_2146754240 [2026.04.03-11.50.12:079][ 27]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.50.12:079][ 27]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.50.12:079][ 27]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1516 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.50.12:079][ 27]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.50.12:261][ 30]LogTemp: [BP_AI_Ped_Police_C_2146754516] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2146754240) [2026.04.03-11.50.12:261][ 30]LogTemp: Warning: [NeutralizeFail] Callout 10077: Active threat BP_AI_Ped_Civilian_C_2146754240 [2026.04.03-11.50.12:261][ 30]LogBlueprintUserMessages: [BP_AI_Ped_Medic_C_2147137782] VehicleEnter:: BP_Voss_V400_Ambulance_C_2147137809- Door :: DoorLF [2026.04.03-11.50.12:385][ 32]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2146754220] AI : BP_AI_Controller_Civilian_C_2146754220 Actor: BP_JayHalstead_C_2147300697 - Threat: Critical [2026.04.03-11.50.12:385][ 32]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 4, Distance: 358.34 [2026.04.03-11.50.12:385][ 32]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies. [2026.04.03-11.50.12:385][ 32]LogTemp: [BP_AI_Controller_Civilian_C_2146754220] Visible=6 Friend=0 Neutral=0 Enemy=1 [2026.04.03-11.50.12:570][ 35]LogTemp: Warning: [NeutralizeFail] Callout 10077: Active threat BP_AI_Ped_Civilian_C_2146754240 [2026.04.03-11.50.12:570][ 35]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.50.12:570][ 35]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.50.12:570][ 35]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=302 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.50.12:570][ 35]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.50.12:570][ 35]LogTemp: [AIManager] All Threats neutralized, No active callout found [2026.04.03-11.50.12:570][ 35]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0 [2026.04.03-11.50.12:754][ 38]LogTemp: Warning: BP_AI_Ped_Civilian_C_2146754240 is cornered! No escape and threat BP_JayHalstead_C_2147300697 is within 358 units. [2026.04.03-11.50.12:755][ 38]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146754240 DistTarget=186482 DistVeh=125 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0 [2026.04.03-11.50.12:755][ 38]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495] -> DriveToLocation (combat, continuing drive, dist=186482) [2026.04.03-11.50.12:819][ 39]LogTemp: [BP_AI_Ped_Police_C_2146754516] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2146754240) [2026.04.03-11.50.12:819][ 39]LogTemp: Warning: [NeutralizeFail] Callout 10077: Active threat BP_AI_Ped_Civilian_C_2146754240 [2026.04.03-11.50.12:819][ 39]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=33316748 DistVeh=33315880 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.50.12:819][ 39]LogVCC: IsRoadNavigationViable: OnFoot=33316748 RoadEnd->Target=0 Saved=33316748 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.50.12:819][ 39]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.50.12:820][ 39]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2146754220] AI : BP_AI_Controller_Civilian_C_2146754220 Actor: BP_JayHalstead_C_2147300697 - Threat: Critical [2026.04.03-11.50.12:820][ 39]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 4, Distance: 358.34 [2026.04.03-11.50.12:820][ 39]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies. [2026.04.03-11.50.12:820][ 39]LogTemp: [BP_AI_Controller_Civilian_C_2146754220] Visible=6 Friend=0 Neutral=0 Enemy=1 [2026.04.03-11.50.13:062][ 43]LogTemp: Warning: [NeutralizeFail] Callout 10077: Active threat BP_AI_Ped_Civilian_C_2146754240 [2026.04.03-11.50.13:062][ 43]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.50.13:062][ 43]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.50.13:062][ 43]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1517 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.50.13:062][ 43]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.50.13:246][ 46]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2146754220] AI : BP_AI_Controller_Civilian_C_2146754220 Actor: BP_JayHalstead_C_2147300697 - Threat: Critical [2026.04.03-11.50.13:246][ 46]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 4, Distance: 358.34 [2026.04.03-11.50.13:246][ 46]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies. [2026.04.03-11.50.13:246][ 46]LogTemp: [BP_AI_Controller_Civilian_C_2146754220] Visible=6 Friend=0 Neutral=0 Enemy=1 [2026.04.03-11.50.13:369][ 48]LogTemp: [BP_AI_Ped_Police_C_2146754516] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2146754240) [2026.04.03-11.50.13:370][ 48]LogTemp: Warning: [NeutralizeFail] Callout 10077: Active threat BP_AI_Ped_Civilian_C_2146754240 [2026.04.03-11.50.13:555][ 51]LogTemp: Warning: [NeutralizeFail] Callout 10077: Active threat BP_AI_Ped_Civilian_C_2146754240 [2026.04.03-11.50.13:555][ 51]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.50.13:555][ 51]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.50.13:555][ 51]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=302 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.50.13:555][ 51]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.50.13:678][ 53]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2146754220] AI : BP_AI_Controller_Civilian_C_2146754220 Actor: BP_JayHalstead_C_2147300697 - Threat: Critical [2026.04.03-11.50.13:678][ 53]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 4, Distance: 358.34 [2026.04.03-11.50.13:678][ 53]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies. [2026.04.03-11.50.13:678][ 53]LogTemp: [BP_AI_Controller_Civilian_C_2146754220] Visible=6 Friend=0 Neutral=0 Enemy=1 [2026.04.03-11.50.13:802][ 55]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146754240 DistTarget=185299 DistVeh=125 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0 [2026.04.03-11.50.13:802][ 55]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495] -> DriveToLocation (combat, continuing drive, dist=185299) [2026.04.03-11.50.13:802][ 55]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=33521380 DistVeh=33520512 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.50.13:802][ 55]LogVCC: IsRoadNavigationViable: OnFoot=33521380 RoadEnd->Target=0 Saved=33521380 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.50.13:802][ 55]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.50.13:924][ 57]LogTemp: [BP_AI_Ped_Police_C_2146754516] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2146754240) [2026.04.03-11.50.13:925][ 57]LogTemp: Warning: [NeutralizeFail] Callout 10077: Active threat BP_AI_Ped_Civilian_C_2146754240 [2026.04.03-11.50.13:969][ 57]LogD3D12RHI: Creating RTPSO with 3 shaders (3 cached, 0 new) took 57.52 ms. Compile time 0.00 ms, link time 57.51 ms. [2026.04.03-11.50.13:984][ 58]LogD3D12RHI: Creating Explicit View Heap with 250000 entries [2026.04.03-11.50.13:987][ 58]LogD3D12RHI: Creating Explicit Sampler Heap with 2048 entries [2026.04.03-11.50.14:042][ 59]LogD3D12RHI: Creating Explicit View Heap with 250000 entries [2026.04.03-11.50.14:044][ 59]LogD3D12RHI: Creating Explicit Sampler Heap with 2048 entries [2026.04.03-11.50.14:048][ 59]LogTemp: Warning: [NeutralizeFail] Callout 10077: Active threat BP_AI_Ped_Civilian_C_2146754240 [2026.04.03-11.50.14:107][ 60]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.50.14:107][ 60]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.50.14:107][ 60]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1517 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.50.14:107][ 60]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.50.14:108][ 60]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2146754220] AI : BP_AI_Controller_Civilian_C_2146754220 Actor: BP_JayHalstead_C_2147300697 - Threat: Critical [2026.04.03-11.50.14:108][ 60]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 4, Distance: 355.54 [2026.04.03-11.50.14:108][ 60]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies. [2026.04.03-11.50.14:108][ 60]LogTemp: [BP_AI_Controller_Civilian_C_2146754220] Visible=6 Friend=0 Neutral=0 Enemy=1 [2026.04.03-11.50.14:108][ 60]LogTemp: BroadcastPoliceOrder: Called for Suspect=BP_AI_Ped_Civilian_C_2146754240, Officer=BP_AI_Ped_Police_C_2146754516 [2026.04.03-11.50.14:108][ 60]LogTemp: Warning: CommunicateThreat: Attempted to communicate SELF as threat, skipping. [2026.04.03-11.50.14:108][ 60]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies. [2026.04.03-11.50.14:108][ 60]LogTemp: Order:Broadcast Police Order [2026.04.03-11.50.14:108][ 60]LogTemp: [Voice] BeginSpeaking - EventTag=Audio.Command.ShowHands, Radio=0, Duration=1.60 [2026.04.03-11.50.14:476][ 66]LogTemp: [BP_AI_Ped_Police_C_2146754516] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2146754240) [2026.04.03-11.50.14:476][ 66]LogTemp: Warning: [NeutralizeFail] Callout 10077: Active threat BP_AI_Ped_Civilian_C_2146754240 [2026.04.03-11.50.14:539][ 67]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2146754220] AI : BP_AI_Controller_Civilian_C_2146754220 Actor: BP_JayHalstead_C_2147300697 - Threat: Critical [2026.04.03-11.50.14:539][ 67]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 4, Distance: 360.40 [2026.04.03-11.50.14:539][ 67]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies. [2026.04.03-11.50.14:539][ 67]LogTemp: [BP_AI_Controller_Civilian_C_2146754220] Visible=6 Friend=0 Neutral=0 Enemy=1 [2026.04.03-11.50.14:540][ 67]LogTemp: Warning: [NeutralizeFail] Callout 10077: Active threat BP_AI_Ped_Civilian_C_2146754240 [2026.04.03-11.50.14:599][ 68]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.50.14:599][ 68]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.50.14:599][ 68]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=303 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.50.14:599][ 68]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.50.14:599][ 68]LogTemp: [AIManager] All Threats neutralized, No active callout found [2026.04.03-11.50.14:599][ 68]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0 [2026.04.03-11.50.14:784][ 71]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146754240 DistTarget=184168 DistVeh=125 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0 [2026.04.03-11.50.14:784][ 71]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495] -> DriveToLocation (combat, continuing drive, dist=184168) [2026.04.03-11.50.14:846][ 72]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=33739484 DistVeh=33738612 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.50.14:846][ 72]LogVCC: IsRoadNavigationViable: OnFoot=33739484 RoadEnd->Target=0 Saved=33739484 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.50.14:846][ 72]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.50.14:970][ 74]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2146754220] AI : BP_AI_Controller_Civilian_C_2146754220 Actor: BP_JayHalstead_C_2147300697 - Threat: Critical [2026.04.03-11.50.14:970][ 74]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 4, Distance: 362.90 [2026.04.03-11.50.14:970][ 74]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies. [2026.04.03-11.50.14:970][ 74]LogTemp: [BP_AI_Controller_Civilian_C_2146754220] Visible=6 Friend=0 Neutral=0 Enemy=1 [2026.04.03-11.50.15:034][ 75]LogTemp: [BP_AI_Ped_Police_C_2146754516] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2146754240) [2026.04.03-11.50.15:034][ 75]LogTemp: Warning: [NeutralizeFail] Callout 10077: Active threat BP_AI_Ped_Civilian_C_2146754240 [2026.04.03-11.50.15:097][ 76]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.50.15:097][ 76]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.50.15:097][ 76]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1518 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.50.15:097][ 76]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.50.15:290][ 79]LogTemp: Warning: BP_AI_Ped_Civilian_C_2146754240 is cornered! No escape and threat BP_JayHalstead_C_2147300697 is within 388 units. [2026.04.03-11.50.15:408][ 81]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2146754220] AI : BP_AI_Controller_Civilian_C_2146754220 Actor: BP_JayHalstead_C_2147300697 - Threat: Critical [2026.04.03-11.50.15:408][ 81]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 4, Distance: 400.38 [2026.04.03-11.50.15:408][ 81]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies. [2026.04.03-11.50.15:408][ 81]LogTemp: [BP_AI_Controller_Civilian_C_2146754220] Visible=6 Friend=0 Neutral=0 Enemy=1 [2026.04.03-11.50.15:526][ 83]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147143013] VehicleEnter:: BP_Chevrette_Canis_2010_C_2147143643- Door :: DoorLF [2026.04.03-11.50.15:526][ 83]LogTemp: Warning: [NeutralizeFail] Callout 10077: Active threat BP_AI_Ped_Civilian_C_2146754240 [2026.04.03-11.50.15:584][ 84]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.50.15:584][ 84]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.50.15:584][ 84]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=303 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.50.15:584][ 84]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.50.15:761][ 87]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146754240 DistTarget=183062 DistVeh=125 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0 [2026.04.03-11.50.15:761][ 87]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495] -> DriveToLocation (combat, continuing drive, dist=183062) [2026.04.03-11.50.15:819][ 88]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=33945376 DistVeh=33944508 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.50.15:819][ 88]LogVCC: IsRoadNavigationViable: OnFoot=33945376 RoadEnd->Target=0 Saved=33945376 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.50.15:819][ 88]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.50.15:819][ 88]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2146754220] AI : BP_AI_Controller_Civilian_C_2146754220 Actor: BP_JayHalstead_C_2147300697 - Threat: Critical [2026.04.03-11.50.15:819][ 88]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 4, Distance: 463.48 [2026.04.03-11.50.15:819][ 88]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies. [2026.04.03-11.50.15:819][ 88]LogTemp: [BP_AI_Controller_Civilian_C_2146754220] Visible=6 Friend=0 Neutral=0 Enemy=1 [2026.04.03-11.50.15:819][ 88]LogTemp: [Voice] EndSpeaking - EventTag=Audio.Command.ShowHands [2026.04.03-11.50.16:033][ 92]LogTemp: Warning: [NeutralizeFail] Callout 10077: Active threat BP_AI_Ped_Civilian_C_2146754240 [2026.04.03-11.50.16:086][ 93]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.50.16:086][ 93]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.50.16:086][ 93]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1518 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.50.16:086][ 93]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.50.16:243][ 96]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2146754220] AI : BP_AI_Controller_Civilian_C_2146754220 Actor: BP_JayHalstead_C_2147300697 - Threat: Critical [2026.04.03-11.50.16:243][ 96]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 4, Distance: 667.78 [2026.04.03-11.50.16:243][ 96]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies. [2026.04.03-11.50.16:243][ 96]LogTemp: [BP_AI_Controller_Civilian_C_2146754220] Visible=6 Friend=0 Neutral=0 Enemy=1 [2026.04.03-11.50.16:555][102]LogTemp: Warning: [NeutralizeFail] Callout 10077: Active threat BP_AI_Ped_Civilian_C_2146754240 [2026.04.03-11.50.16:555][102]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.50.16:555][102]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.50.16:555][102]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=303 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.50.16:555][102]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.50.16:555][102]LogTemp: [AIManager] All Threats neutralized, No active callout found [2026.04.03-11.50.16:555][102]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0 [2026.04.03-11.50.16:664][104]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2146754220] AI : BP_AI_Controller_Civilian_C_2146754220 Actor: BP_JayHalstead_C_2147300697 - Threat: Critical [2026.04.03-11.50.16:664][104]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 4, Distance: 667.74 [2026.04.03-11.50.16:664][104]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies. [2026.04.03-11.50.16:664][104]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2146754220] AI : BP_AI_Controller_Civilian_C_2146754220 Actor: BP_JayHalstead_C_2147300697 - Threat: Critical [2026.04.03-11.50.16:664][104]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 4, Distance: 667.74 [2026.04.03-11.50.16:664][104]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies. [2026.04.03-11.50.16:664][104]LogTemp: [BP_AI_Controller_Civilian_C_2146754220] Visible=5 Friend=0 Neutral=0 Enemy=0 [2026.04.03-11.50.16:714][105]LogTemp: [BP_AI_Controller_Civilian_C_2146754220] TrackTarget: Lost visibility, snapping focal to LKL: X=-83762.072 Y=-275082.684 Z=-15113.477 [2026.04.03-11.50.16:714][105]LogTemp: [BP_AI_Controller_Civilian_C_2146754220] TrackTarget: Lost visibility, snapping to LKL [2026.04.03-11.50.16:779][106]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146754240 DistTarget=181871 DistVeh=125 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0 [2026.04.03-11.50.16:779][106]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495] -> DriveToLocation (combat, continuing drive, dist=181871) [2026.04.03-11.50.16:833][107]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=34190636 DistVeh=34189768 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.50.16:833][107]LogVCC: IsRoadNavigationViable: OnFoot=34190636 RoadEnd->Target=0 Saved=34190636 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.50.16:833][107]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.50.17:055][111]LogTemp: Warning: [NeutralizeFail] Callout 10077: Active threat BP_AI_Ped_Civilian_C_2146754240 [2026.04.03-11.50.17:055][111]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.50.17:055][111]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.50.17:055][111]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1518 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.50.17:055][111]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.50.17:111][112]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2146754220] AI : BP_AI_Controller_Civilian_C_2146754220 Actor: BP_JayHalstead_C_2147300697 - Threat: Critical [2026.04.03-11.50.17:111][112]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 4, Distance: 667.73 [2026.04.03-11.50.17:111][112]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies. [2026.04.03-11.50.17:111][112]LogTemp: [BP_AI_Controller_Civilian_C_2146754220] Visible=5 Friend=0 Neutral=0 Enemy=0 [2026.04.03-11.50.17:528][120]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2146754220] AI : BP_AI_Controller_Civilian_C_2146754220 Actor: BP_JayHalstead_C_2147300697 - Threat: Critical [2026.04.03-11.50.17:528][120]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 4, Distance: 667.77 [2026.04.03-11.50.17:528][120]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies. [2026.04.03-11.50.17:528][120]LogTemp: [BP_AI_Controller_Civilian_C_2146754220] Visible=5 Friend=0 Neutral=0 Enemy=0 [2026.04.03-11.50.17:528][120]LogTemp: Warning: [NeutralizeFail] Callout 10077: Active threat BP_AI_Ped_Civilian_C_2146754240 [2026.04.03-11.50.17:580][121]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.50.17:580][121]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.50.17:580][121]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=303 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.50.17:580][121]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.50.17:762][125]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3. [2026.04.03-11.50.17:771][125]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146754240 DistTarget=180675 DistVeh=125 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0 [2026.04.03-11.50.17:771][125]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495] -> DriveToLocation (combat, continuing drive, dist=180675) [2026.04.03-11.50.17:818][126]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=34434480 DistVeh=34433608 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.50.17:819][126]LogVCC: IsRoadNavigationViable: OnFoot=34434480 RoadEnd->Target=0 Saved=34434480 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.50.17:819][126]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.50.17:957][129]LogResponding: Responding sync loading package: /Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Concrete [2026.04.03-11.50.17:957][129]LogStreaming: Display: FlushAsyncLoading(687): 1 QueuedPackages, 0 AsyncPackages [2026.04.03-11.50.17:962][129]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2146754220] AI : BP_AI_Controller_Civilian_C_2146754220 Actor: BP_JayHalstead_C_2147300697 - Threat: Critical [2026.04.03-11.50.17:962][129]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 4, Distance: 667.63 [2026.04.03-11.50.17:962][129]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies. [2026.04.03-11.50.17:962][129]LogTemp: [BP_AI_Controller_Civilian_C_2146754220] Visible=5 Friend=0 Neutral=0 Enemy=0 [2026.04.03-11.50.18:059][131]LogTemp: Warning: [NeutralizeFail] Callout 10077: Active threat BP_AI_Ped_Civilian_C_2146754240 [2026.04.03-11.50.18:059][131]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.50.18:059][131]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.50.18:059][131]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1519 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.50.18:059][131]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.50.18:108][132]LogTemp: Warning: [NeutralizeFail] Callout 10077: Active threat BP_AI_Ped_Civilian_C_2146754240 [2026.04.03-11.50.18:380][138]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2146754220] AI : BP_AI_Controller_Civilian_C_2146754220 Actor: BP_JayHalstead_C_2147300697 - Threat: Critical [2026.04.03-11.50.18:380][138]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 4, Distance: 667.61 [2026.04.03-11.50.18:380][138]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies. [2026.04.03-11.50.18:380][138]LogTemp: [BP_AI_Controller_Civilian_C_2146754220] Visible=5 Friend=0 Neutral=0 Enemy=0 [2026.04.03-11.50.18:511][141]LogBlueprintUserMessages: [BP_JayHalstead_C_2147300697] Als.Equipment.Weapon [2026.04.03-11.50.18:511][141]LogBlueprintUserMessages: [BP_JayHalstead_C_2147300697] [2026.04.03-11.50.18:568][142]LogTemp: Warning: [NeutralizeFail] Callout 10077: Active threat BP_AI_Ped_Civilian_C_2146754240 [2026.04.03-11.50.18:568][142]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.50.18:568][142]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.50.18:568][142]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=303 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.50.18:568][142]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.50.18:568][142]LogTemp: [AIManager] All Threats neutralized, No active callout found [2026.04.03-11.50.18:568][142]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0 [2026.04.03-11.50.18:773][146]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146754240 DistTarget=179515 DistVeh=125 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0 [2026.04.03-11.50.18:773][146]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495] -> DriveToLocation (combat, continuing drive, dist=179515) [2026.04.03-11.50.18:828][147]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2146754220] AI : BP_AI_Controller_Civilian_C_2146754220 Actor: BP_JayHalstead_C_2147300697 - Threat: Critical [2026.04.03-11.50.18:828][147]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 4, Distance: 667.64 [2026.04.03-11.50.18:828][147]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies. [2026.04.03-11.50.18:828][147]LogTemp: [BP_AI_Controller_Civilian_C_2146754220] Visible=5 Friend=0 Neutral=0 Enemy=0 [2026.04.03-11.50.18:828][147]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=34693204 DistVeh=34692332 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.50.18:828][147]LogVCC: IsRoadNavigationViable: OnFoot=34693204 RoadEnd->Target=0 Saved=34693204 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.50.18:828][147]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.50.19:052][151]LogTemp: Warning: [NeutralizeFail] Callout 10077: Active threat BP_AI_Ped_Civilian_C_2146754240 [2026.04.03-11.50.19:111][152]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.50.19:111][152]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.50.19:111][152]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1519 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.50.19:111][152]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.50.19:278][155]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2146754220] AI : BP_AI_Controller_Civilian_C_2146754220 Actor: BP_JayHalstead_C_2147300697 - Threat: Critical [2026.04.03-11.50.19:278][155]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 4, Distance: 468.02 [2026.04.03-11.50.19:278][155]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies. [2026.04.03-11.50.19:278][155]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2146754220] AI : BP_AI_Controller_Civilian_C_2146754220 Actor: BP_JayHalstead_C_2147300697 - Threat: Critical [2026.04.03-11.50.19:278][155]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 4, Distance: 468.02 [2026.04.03-11.50.19:278][155]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies. [2026.04.03-11.50.19:278][155]LogTemp: [BP_AI_Controller_Civilian_C_2146754220] Visible=6 Friend=0 Neutral=0 Enemy=1 [2026.04.03-11.50.19:279][155]LogTemp: BroadcastPoliceOrder: Called for Suspect=BP_AI_Ped_Civilian_C_2146754240, Officer=BP_AI_Ped_Police_C_2146754516 [2026.04.03-11.50.19:279][155]LogTemp: Warning: CommunicateThreat: Attempted to communicate SELF as threat, skipping. [2026.04.03-11.50.19:279][155]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies. [2026.04.03-11.50.19:279][155]LogTemp: Order:Broadcast Police Order [2026.04.03-11.50.19:279][155]LogTemp: [Voice] BeginSpeaking - EventTag=Audio.Command.ShowHands, Radio=0, Duration=1.28 [2026.04.03-11.50.19:547][160]LogTemp: Warning: [NeutralizeFail] Callout 10077: Active threat BP_AI_Ped_Civilian_C_2146754240 [2026.04.03-11.50.19:547][160]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.50.19:547][160]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.50.19:547][160]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=303 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.50.19:547][160]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.50.19:708][163]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2146754220] AI : BP_AI_Controller_Civilian_C_2146754220 Actor: BP_JayHalstead_C_2147300697 - Threat: Critical [2026.04.03-11.50.19:708][163]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 4, Distance: 381.18 [2026.04.03-11.50.19:708][163]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies. [2026.04.03-11.50.19:708][163]LogTemp: [BP_AI_Controller_Civilian_C_2146754220] Visible=5 Friend=0 Neutral=0 Enemy=1 [2026.04.03-11.50.19:763][164]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146754240 DistTarget=178378 DistVeh=125 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0 [2026.04.03-11.50.19:763][164]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495] -> DriveToLocation (combat, continuing drive, dist=178378) [2026.04.03-11.50.19:818][165]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=34928108 DistVeh=34927240 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.50.19:818][165]LogVCC: IsRoadNavigationViable: OnFoot=34928108 RoadEnd->Target=0 Saved=34928108 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.50.19:818][165]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.50.20:031][169]LogTemp: Warning: [NeutralizeFail] Callout 10077: Active threat BP_AI_Ped_Civilian_C_2146754240 [2026.04.03-11.50.20:098][170]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.50.20:098][170]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.50.20:098][170]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1520 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.50.20:098][170]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.50.20:142][171]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2146754220] AI : BP_AI_Controller_Civilian_C_2146754220 Actor: BP_JayHalstead_C_2147300697 - Threat: Critical [2026.04.03-11.50.20:142][171]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 4, Distance: 293.94 [2026.04.03-11.50.20:142][171]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies. [2026.04.03-11.50.20:142][171]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2146754220] AI : BP_AI_Controller_Civilian_C_2146754220 Actor: BP_JayHalstead_C_2147300697 - Threat: Critical [2026.04.03-11.50.20:142][171]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 4, Distance: 293.94 [2026.04.03-11.50.20:142][171]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies. [2026.04.03-11.50.20:142][171]LogTemp: [BP_AI_Controller_Civilian_C_2146754220] Visible=5 Friend=0 Neutral=0 Enemy=1 [2026.04.03-11.50.20:299][174]LogScript: Warning: Script Msg: BP_AI_Ped_Civilian_C_2146754240 Primary Fire Press Event SetTimer passed a negative or zero time. The associated timer may fail to be created/fire! If using InitialStartDelayVariance, be sure it is smaller than (Time + InitialStartDelay). [2026.04.03-11.50.20:561][179]LogTemp: Warning: [NeutralizeFail] Callout 10077: Active threat BP_AI_Ped_Civilian_C_2146754240 [2026.04.03-11.50.20:562][179]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2146754220] AI : BP_AI_Controller_Civilian_C_2146754220 Actor: BP_JayHalstead_C_2147300697 - Threat: Critical [2026.04.03-11.50.20:562][179]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 4, Distance: 239.30 [2026.04.03-11.50.20:562][179]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies. [2026.04.03-11.50.20:562][179]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2146754220] AI : BP_AI_Controller_Civilian_C_2146754220 Actor: BP_JayHalstead_C_2147300697 - Threat: Critical [2026.04.03-11.50.20:562][179]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 4, Distance: 239.30 [2026.04.03-11.50.20:562][179]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies. [2026.04.03-11.50.20:562][179]LogTemp: [BP_AI_Controller_Civilian_C_2146754220] Visible=6 Friend=0 Neutral=0 Enemy=1 [2026.04.03-11.50.20:563][179]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.50.20:563][179]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.50.20:563][179]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=303 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.50.20:563][179]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.50.20:563][179]LogTemp: [AIManager] All Threats neutralized, No active callout found [2026.04.03-11.50.20:563][179]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0 [2026.04.03-11.50.20:706][182]LogTemp: [Voice] EndSpeaking - EventTag=Audio.Command.ShowHands [2026.04.03-11.50.20:754][183]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146754240 DistTarget=177182 DistVeh=125 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0 [2026.04.03-11.50.20:754][183]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495] -> DriveToLocation (combat, continuing drive, dist=177182) [2026.04.03-11.50.20:805][184]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=35174656 DistVeh=35173788 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.50.20:805][184]LogVCC: IsRoadNavigationViable: OnFoot=35174656 RoadEnd->Target=0 Saved=35174656 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.50.20:805][184]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.50.20:805][184]LogTemp: [BP_AI_Ped_Police_C_2146754516] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2146754240) [2026.04.03-11.50.20:806][184]LogTemp: Warning: [NeutralizeFail] Callout 10077: Active threat BP_AI_Ped_Civilian_C_2146754240 [2026.04.03-11.50.20:856][185]LogTemp: Warning: BP_AI_Ped_Civilian_C_2146754240 is cornered! No escape and threat BP_JayHalstead_C_2147300697 is within 161 units. [2026.04.03-11.50.21:003][188]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2146754220] AI : BP_AI_Controller_Civilian_C_2146754220 Actor: BP_JayHalstead_C_2147300697 - Threat: Critical [2026.04.03-11.50.21:003][188]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 4, Distance: 124.56 [2026.04.03-11.50.21:003][188]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies. [2026.04.03-11.50.21:003][188]LogTemp: [BP_AI_Controller_Civilian_C_2146754220] Visible=5 Friend=0 Neutral=0 Enemy=1 [2026.04.03-11.50.21:054][189]LogTemp: Warning: [NeutralizeFail] Callout 10077: Active threat BP_AI_Ped_Civilian_C_2146754240 [2026.04.03-11.50.21:054][189]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.50.21:054][189]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.50.21:054][189]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1520 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.50.21:054][189]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.50.21:325][195]LogTemp: [BP_AI_Ped_Police_C_2146754516] Police received stimulus EStimulusType::AlertThreat (Influence=42.0, Target=BP_AI_Ped_Civilian_C_2146754240) [2026.04.03-11.50.21:325][195]LogTemp: Warning: [NeutralizeFail] Callout 10077: Active threat BP_AI_Ped_Civilian_C_2146754240 [2026.04.03-11.50.21:413][197]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2146754220] AI : BP_AI_Controller_Civilian_C_2146754220 Actor: BP_JayHalstead_C_2147300697 - Threat: Critical [2026.04.03-11.50.21:413][197]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 4, Distance: 116.36 [2026.04.03-11.50.21:413][197]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies. [2026.04.03-11.50.21:413][197]LogBlueprintUserMessages: [BP_AI_Controller_Civilian_C_2146754220] AI : BP_AI_Controller_Civilian_C_2146754220 Actor: BP_JayHalstead_C_2147300697 - Threat: Critical [2026.04.03-11.50.21:413][197]LogTemp: Warning: UpdateThreat: Updated threat to Actor: BP_JayHalstead_C_2147300697, Level: 4, Distance: 116.36 [2026.04.03-11.50.21:413][197]LogTemp: Warning: ApplyStimulus: Communicating threat to nearby friendlies. [2026.04.03-11.50.21:413][197]LogTemp: [BP_AI_Controller_Civilian_C_2146754220] Visible=5 Friend=0 Neutral=0 Enemy=1 [2026.04.03-11.50.21:456][198]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147171384] VehicleEnter:: BP_Chevrette_Canis_2010_C_2147171999- Door :: DoorLF [2026.04.03-11.50.21:543][200]LogTemp: Warning: [NeutralizeFail] Callout 10077: Active threat BP_AI_Ped_Civilian_C_2146754240 [2026.04.03-11.50.21:589][201]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.50.21:589][201]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.50.21:589][201]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=303 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.50.21:589][201]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.50.21:669][203]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2146754240 updated role to ERole::Surrender [2026.04.03-11.50.21:670][203]LogBlueprintUserMessages: [BP_AI_Ped_Civilian_C_2146754240] Ground Handcuff Mon: AM_MH_Pistol_Draw_Relaxed [2026.04.03-11.50.21:718][204]LogTemp: [BP_AI_Controller_Civilian_C_2146754220] BeginFocusFadeout: Starting fadeout from rotation P=-27.620746 Y=38.036942 R=0.000000 [2026.04.03-11.50.21:765][205]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2146750119] Executing Activity for AI: BP_AI_Controller_Civilian_C_2146754220 Activity: Als.Activities.Surrender [2026.04.03-11.50.21:770][205]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146754240 DistTarget=175938 DistVeh=125 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0 [2026.04.03-11.50.21:770][205]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495] -> DriveToLocation (combat, continuing drive, dist=175938) [2026.04.03-11.50.21:812][206]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=35441148 DistVeh=35440276 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.50.21:812][206]LogVCC: IsRoadNavigationViable: OnFoot=35441148 RoadEnd->Target=0 Saved=35441148 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.50.21:812][206]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.50.21:812][206]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.50.22:039][211]LogTemp: Warning: [NeutralizeFail] Callout 10077: Active threat BP_AI_Ped_Civilian_C_2146754240 [2026.04.03-11.50.22:080][212]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.50.22:080][212]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.50.22:080][212]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1521 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.50.22:080][212]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.50.22:173][214]LogTemp: Warning: BP_AI_Ped_Civilian_C_2146754240 is cornered! No escape and threat BP_JayHalstead_C_2147300697 is within 90 units. [2026.04.03-11.50.22:213][215]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.50.22:561][223]LogTemp: Warning: [NeutralizeFail] Callout 10077: Active threat BP_AI_Ped_Civilian_C_2146754240 [2026.04.03-11.50.22:562][223]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.50.22:562][223]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.50.22:562][223]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=303 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.50.22:562][223]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.50.22:562][223]LogTemp: [AIManager] All Threats neutralized, No active callout found [2026.04.03-11.50.22:562][223]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0 [2026.04.03-11.50.22:649][225]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.50.22:777][228]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146754240 DistTarget=174750 DistVeh=125 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0 [2026.04.03-11.50.22:777][228]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495] -> DriveToLocation (combat, continuing drive, dist=174750) [2026.04.03-11.50.22:824][229]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=35707524 DistVeh=35706652 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.50.22:824][229]LogVCC: IsRoadNavigationViable: OnFoot=35707524 RoadEnd->Target=0 Saved=35707524 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.50.22:824][229]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.50.22:910][231]LogTemp: Warning: [NeutralizeFail] Callout 10077: Active threat BP_AI_Ped_Civilian_C_2146754240 [2026.04.03-11.50.23:038][234]LogTemp: Warning: [NeutralizeFail] Callout 10077: Active threat BP_AI_Ped_Civilian_C_2146754240 [2026.04.03-11.50.23:083][235]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.50.23:083][235]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.50.23:083][235]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.50.23:083][235]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1521 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.50.23:083][235]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.50.23:427][243]LogTemp: Warning: [NeutralizeFail] Callout 10077: Active threat BP_AI_Ped_Civilian_C_2146754240 [2026.04.03-11.50.23:515][245]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.50.23:558][246]LogTemp: Warning: [NeutralizeFail] Callout 10077: Active threat BP_AI_Ped_Civilian_C_2146754240 [2026.04.03-11.50.23:558][246]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.50.23:558][246]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.50.23:558][246]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=303 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.50.23:558][246]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.50.23:785][251]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146754240 DistTarget=173565 DistVeh=125 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0 [2026.04.03-11.50.23:785][251]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495] -> DriveToLocation (combat, continuing drive, dist=173565) [2026.04.03-11.50.23:826][252]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=35973860 DistVeh=35972992 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.50.23:826][252]LogVCC: IsRoadNavigationViable: OnFoot=35973860 RoadEnd->Target=0 Saved=35973860 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.50.23:826][252]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.50.23:914][254]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.50.23:959][255]LogTemp: Warning: [NeutralizeFail] Callout 10077: Active threat BP_AI_Ped_Civilian_C_2146754240 [2026.04.03-11.50.24:047][257]LogTemp: Warning: [NeutralizeFail] Callout 10077: Active threat BP_AI_Ped_Civilian_C_2146754240 [2026.04.03-11.50.24:089][258]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.50.24:089][258]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.50.24:089][258]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1521 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.50.24:089][258]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.50.24:350][264]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.50.24:477][267]LogTemp: Warning: [NeutralizeFail] Callout 10077: Active threat BP_AI_Ped_Civilian_C_2146754240 [2026.04.03-11.50.24:523][268]LogTemp: Warning: [NeutralizeFail] Callout 10077: Active threat BP_AI_Ped_Civilian_C_2146754240 [2026.04.03-11.50.24:567][269]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.50.24:567][269]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.50.24:567][269]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=303 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.50.24:567][269]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.50.24:567][269]LogTemp: [AIManager] All Threats neutralized, No active callout found [2026.04.03-11.50.24:567][269]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0 [2026.04.03-11.50.24:685][272]LogTemp: [AreAllSuspectsApprehended] Callout 10077: No suspects needing arrest [2026.04.03-11.50.24:685][272]LogTemp: Action_RequestDispatch: Dispatched 0 EDispatchUnitType::Ambulance units for Callout 10077 [2026.04.03-11.50.24:685][272]LogTemp: Warning: TaskAction failed: [2026.04.03-11.50.24:685][272]LogTemp: Warning: AIManager: Suspect BP_AI_Ped_Civilian_C_2146754240 arrested in Callout 10077 [2026.04.03-11.50.24:685][272]LogBlueprintUserMessages: [BP_AI_Ped_Civilian_C_2146754240] Arrest Char 10077 [2026.04.03-11.50.24:783][274]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495] DecideAction: Role=ERole::Engage InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146754240 DistTarget=172395 DistVeh=125 Combat=1 Directed=0 Ambient=0 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0 [2026.04.03-11.50.24:783][274]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495] -> DriveToLocation (combat, continuing drive, dist=172395) [2026.04.03-11.50.24:784][274]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.50.24:784][274]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=36227876 DistVeh=36227004 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.50.24:784][274]LogVCC: IsRoadNavigationViable: OnFoot=36227876 RoadEnd->Target=0 Saved=36227876 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.50.24:784][274]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.50.25:003][279]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10077 [2026.04.03-11.50.25:003][279]LogTemp: CreateTask: Created AI.Task.Police.SecureTarget (ID=73FB578F42FBF3F8AE900A88B433FAA2) for Callout 10077, Target=BP_vehCar_vehicle02_Sandbox_C_2146754251 [2026.04.03-11.50.25:003][279]LogTemp: CreateTask: Created AI.Task.Police.SecureTarget (ID=7D826C04492BF37B52A39A817E9AF604) for Callout 10077, Target=BP_AI_Ped_Civilian_C_2146754240 [2026.04.03-11.50.25:044][280]LogTemp: ProcessTaskCompletion: Cleared 2 fire-once keys for Callout 10077, Trigger ETaskProtocolTrigger::ThreatDetected [2026.04.03-11.50.25:044][280]LogTemp: ProcessTaskCompletion: AI.Task.Global.Engage -> ETaskStatus::Completed [2026.04.03-11.50.25:044][280]LogTemp: Attempting to handletaskcompleted [2026.04.03-11.50.25:044][280]LogTemp: BP_AI_Controller_Police_C_2146754495: Cleared stale blackboard after task AI.Task.Global.Engage completed [2026.04.03-11.50.25:044][280]LogTemp: BP_AI_Controller_Police_C_2146754495: HandleTaskCompleted (Tag=AI.Task.Global.Engage, Success=true, Target=BP_AI_Ped_Civilian_C_2146754240, Role=ERole::Engage) [2026.04.03-11.50.25:044][280]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10077 | TasksInCallout=5 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0 [2026.04.03-11.50.25:044][280]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10077 | TasksInCallout=5 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0 [2026.04.03-11.50.25:044][280]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=10077 | TasksInCallout=5 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0 [2026.04.03-11.50.25:044][280]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2146754516 assignment changed EScenarioAssignment::AssistCallout -> EScenarioAssignment::Apprehension for task AI.Task.Police.SecureTarget [2026.04.03-11.50.25:044][280]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146754240 [2026.04.03-11.50.25:044][280]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146754240 [2026.04.03-11.50.25:044][280]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146754240 DistTarget=172093 DistVeh=125 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0 [2026.04.03-11.50.25:044][280]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495] -> DriveToLocation (on-foot role, continuing drive, dist=172093) [2026.04.03-11.50.25:044][280]LogTemp: AssignAIPawnToRole: BP_AI_Ped_Police_C_2146754516 -> ERole::SecureTarget (Callout 10077) [2026.04.03-11.50.25:044][280]LogTemp: CreateSubtask: Created AI.Task.Police.Apprehension.EscortToVehicle (ID=571037C04F8315FEC50DC3929DBA16E4) as subtask of AI.Task.Police.SecureTarget [2026.04.03-11.50.25:044][280]LogTemp: EvaluateConditionalSubtasks: Created subtask AI.Task.Police.Apprehension.EscortToVehicle for task AI.Task.Police.SecureTarget [2026.04.03-11.50.25:044][280]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2146754516 claimed task AI.Task.Police.SecureTarget (1/3 claimers, Role=ERole::SecureTarget) [2026.04.03-11.50.25:044][280]LogTemp: BP_AI_Controller_Police_C_2146754495: Claimed task AI.Task.Police.SecureTarget [2026.04.03-11.50.25:091][281]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.50.25:091][281]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.50.25:091][281]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1521 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.50.25:091][281]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.50.25:223][284]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.50.25:346][287]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2. [2026.04.03-11.50.25:532][291]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10077 [2026.04.03-11.50.25:573][292]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.50.25:573][292]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.50.25:573][292]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=303 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.50.25:573][292]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.50.25:665][294]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.50.25:751][296]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146754240 DistTarget=171250 DistVeh=125 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0 [2026.04.03-11.50.25:751][296]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495] -> DriveToLocation (on-foot role, continuing drive, dist=171250) [2026.04.03-11.50.25:798][297]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=36497872 DistVeh=36497000 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.50.25:798][297]LogVCC: IsRoadNavigationViable: OnFoot=36497872 RoadEnd->Target=0 Saved=36497872 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.50.25:798][297]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.50.25:932][300]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2146754516 assignment changed EScenarioAssignment::Apprehension -> EScenarioAssignment::Apprehension for task AI.Task.Police.Apprehension.EscortToVehicle [2026.04.03-11.50.25:932][300]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495] DecideAction: Role=ERole::SecureTarget InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146754240 DistTarget=171019 DistVeh=125 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0 [2026.04.03-11.50.25:932][300]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495] -> DriveToLocation (on-foot role, continuing drive, dist=171019) [2026.04.03-11.50.25:932][300]LogTemp: AssignAIPawnToRole: BP_AI_Ped_Police_C_2146754516 -> ERole::Escort (Callout 10077) [2026.04.03-11.50.25:932][300]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2146754516 claimed task AI.Task.Police.Apprehension.EscortToVehicle (1/1 claimers, Role=ERole::Escort) [2026.04.03-11.50.25:932][300]LogTemp: StartTask: AI.Task.Police.Apprehension.EscortToVehicle now in progress [2026.04.03-11.50.25:932][300]LogTemp: BP_AI_Controller_Police_C_2146754495: Transitioned to subtask of parent AI.Task.Police.SecureTarget [2026.04.03-11.50.26:017][302]LogBlueprintUserMessages: [BP_JayHalstead_C_2147300697] Handcuffed [2026.04.03-11.50.26:067][303]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10077 [2026.04.03-11.50.26:067][303]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.50.26:067][303]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.50.26:067][303]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1521 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.50.26:067][303]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.50.26:067][303]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.50.26:114][304]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2146877124] VehicleEnter:: BP_Voss_Discovery_2018_C_2146877770- Door :: DoorLF [2026.04.03-11.50.26:481][312]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.50.26:487][312]LogUIActionRouter: Cleaned out [0] inactive UI action bindings [2026.04.03-11.50.26:487][312]LogStreaming: Display: 0.108 ms for processing 15381 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 24 (12494->12470) packages and 24 (33293->33269) public exports. [2026.04.03-11.50.26:572][314]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.50.26:572][314]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.50.26:572][314]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=303 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.50.26:572][314]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.50.26:572][314]LogTemp: [AIManager] All Threats neutralized, No active callout found [2026.04.03-11.50.26:572][314]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0 [2026.04.03-11.50.26:572][314]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10077 [2026.04.03-11.50.26:792][319]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495] DecideAction: Role=ERole::Escort InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146754240 DistTarget=169966 DistVeh=125 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0 [2026.04.03-11.50.26:792][319]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495] -> DriveToLocation (on-foot role, continuing drive, dist=169966) [2026.04.03-11.50.26:792][319]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=36764288 DistVeh=36763416 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.50.26:792][319]LogVCC: IsRoadNavigationViable: OnFoot=36764288 RoadEnd->Target=0 Saved=36764288 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.50.26:792][319]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.50.26:830][320]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147377522] Executing Activity for AI: BP_AI_Controller_Civilian_C_2147378385 Activity: Als.Activities.Surrender [2026.04.03-11.50.26:921][322]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.50.27:051][325]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.50.27:051][325]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.50.27:051][325]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1521 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.50.27:051][325]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.50.27:099][326]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10077 [2026.04.03-11.50.27:361][332]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.50.27:582][337]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.50.27:582][337]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.50.27:582][337]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=303 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.50.27:582][337]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.50.27:622][338]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10077 [2026.04.03-11.50.27:756][341]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495] DecideAction: Role=ERole::Escort InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146754240 DistTarget=168766 DistVeh=125 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0 [2026.04.03-11.50.27:756][341]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495] -> DriveToLocation (on-foot role, continuing drive, dist=168766) [2026.04.03-11.50.27:800][342]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.50.27:800][342]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=37035452 DistVeh=37034584 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.50.27:800][342]LogVCC: IsRoadNavigationViable: OnFoot=37035452 RoadEnd->Target=0 Saved=37035452 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.50.27:800][342]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.50.28:060][348]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.50.28:060][348]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.50.28:060][348]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1521 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.50.28:060][348]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.50.28:148][350]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10077 [2026.04.03-11.50.28:238][352]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.50.28:324][354]LogResponding: Responding sync loading package: /Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Asphalt [2026.04.03-11.50.28:324][354]LogStreaming: Display: FlushAsyncLoading(688): 1 QueuedPackages, 0 AsyncPackages [2026.04.03-11.50.28:552][359]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.50.28:552][359]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.50.28:552][359]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=303 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.50.28:552][359]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.50.28:591][360]LogTemp: [AIManager] All Threats neutralized, No active callout found [2026.04.03-11.50.28:592][360]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0 [2026.04.03-11.50.28:680][362]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.50.28:680][362]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10077 [2026.04.03-11.50.28:769][364]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495] DecideAction: Role=ERole::Escort InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146754240 DistTarget=167458 DistVeh=125 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0 [2026.04.03-11.50.28:769][364]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495] -> DriveToLocation (on-foot role, continuing drive, dist=167458) [2026.04.03-11.50.28:811][365]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=37308756 DistVeh=37307884 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.50.28:811][365]LogVCC: IsRoadNavigationViable: OnFoot=37308756 RoadEnd->Target=0 Saved=37308756 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.50.28:811][365]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.50.29:058][371]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.50.29:058][371]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.50.29:058][371]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1521 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.50.29:058][371]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.50.29:098][372]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.50.29:181][374]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10077 [2026.04.03-11.50.29:520][382]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.50.29:566][383]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.50.29:566][383]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.50.29:566][383]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=303 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.50.29:566][383]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.50.29:691][386]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10077 [2026.04.03-11.50.29:777][388]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495] DecideAction: Role=ERole::Escort InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146754240 DistTarget=166150 DistVeh=125 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0 [2026.04.03-11.50.29:777][388]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495] -> DriveToLocation (on-foot role, continuing drive, dist=166150) [2026.04.03-11.50.29:817][389]LogResponding: Responding sync loading package: /Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Concrete [2026.04.03-11.50.29:817][389]LogStreaming: Display: FlushAsyncLoading(689): 1 QueuedPackages, 0 AsyncPackages [2026.04.03-11.50.29:822][389]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=37581448 DistVeh=37580576 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.50.29:822][389]LogVCC: IsRoadNavigationViable: OnFoot=37581448 RoadEnd->Target=0 Saved=37581448 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.50.29:822][389]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.50.29:943][392]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.50.30:066][395]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.50.30:066][395]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.50.30:066][395]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1521 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.50.30:066][395]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.50.30:225][399]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10077 [2026.04.03-11.50.30:380][403]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.50.30:575][408]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.50.30:575][408]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.50.30:575][408]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=303 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.50.30:575][408]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.50.30:575][408]LogTemp: [AIManager] All Threats neutralized, No active callout found [2026.04.03-11.50.30:575][408]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0 [2026.04.03-11.50.30:608][409]LogViewport: Display: Viewport MouseLockMode Changed, LockOnCapture -> LockAlways [2026.04.03-11.50.30:608][409]LogViewport: Display: Viewport MouseCaptureMode Changed, CapturePermanently -> CaptureDuringMouseDown [2026.04.03-11.50.30:733][412]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10077 [2026.04.03-11.50.30:772][413]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495] DecideAction: Role=ERole::Escort InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146754240 DistTarget=164828 DistVeh=125 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0 [2026.04.03-11.50.30:772][413]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495] -> DriveToLocation (on-foot role, continuing drive, dist=164828) [2026.04.03-11.50.30:811][414]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.50.30:811][414]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=37851500 DistVeh=37850632 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.50.30:811][414]LogVCC: IsRoadNavigationViable: OnFoot=37851500 RoadEnd->Target=0 Saved=37851500 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.50.30:811][414]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.50.31:083][421]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.50.31:083][421]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.50.31:083][421]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1521 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.50.31:083][421]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.50.31:239][425]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.50.31:240][425]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10077 [2026.04.03-11.50.31:355][428]LogScript: Warning: Script Msg: Attempted to access index -1 from array 'Children' of length 3 in '/Game/UI/Gameplay/AICommands_Menu/GenericRadialMenus/UMG/UMG_RadialMenu.UMG_RadialMenu_C'! [2026.04.03-11.50.31:585][434]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.50.31:585][434]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.50.31:585][434]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=303 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.50.31:586][434]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.50.31:653][436]LogScript: Warning: Script Msg: The widget 'UMG_Interaction_Widget_C_2146741521' was already added to the screen. [2026.04.03-11.50.31:661][436]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.50.31:695][437]LogViewport: Display: Viewport MouseLockMode Changed, LockAlways -> LockOnCapture [2026.04.03-11.50.31:695][437]LogViewport: Display: Viewport MouseCaptureMode Changed, CaptureDuringMouseDown -> CapturePermanently [2026.04.03-11.50.31:740][438]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10077 [2026.04.03-11.50.31:781][439]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495] DecideAction: Role=ERole::Escort InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146754240 DistTarget=163544 DistVeh=125 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0 [2026.04.03-11.50.31:781][439]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495] -> DriveToLocation (on-foot role, continuing drive, dist=163544) [2026.04.03-11.50.31:817][440]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=38126448 DistVeh=38125576 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.50.31:817][440]LogVCC: IsRoadNavigationViable: OnFoot=38126448 RoadEnd->Target=0 Saved=38126448 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.50.31:817][440]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.50.32:092][447]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.50.32:092][447]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.50.32:092][447]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1521 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.50.32:092][447]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.50.32:092][447]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.50.32:259][451]LogBlueprintUserMessages: [BP_AI_Ped_Medic_C_2147137782] VehicleEnter:: BP_Voss_V400_Ambulance_C_2147137809- Door :: DoorLF [2026.04.03-11.50.32:259][451]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10077 [2026.04.03-11.50.32:515][457]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.50.32:561][458]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.50.32:561][458]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.50.32:561][458]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=303 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.50.32:561][458]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.50.32:561][458]LogTemp: [AIManager] All Threats neutralized, No active callout found [2026.04.03-11.50.32:561][458]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0 [2026.04.03-11.50.32:782][463]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495] DecideAction: Role=ERole::Escort InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146754240 DistTarget=162305 DistVeh=125 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0 [2026.04.03-11.50.32:782][463]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495] -> DriveToLocation (on-foot role, continuing drive, dist=162305) [2026.04.03-11.50.32:782][463]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10077 [2026.04.03-11.50.32:824][464]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=38399964 DistVeh=38399092 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.50.32:824][464]LogVCC: IsRoadNavigationViable: OnFoot=38399964 RoadEnd->Target=0 Saved=38399964 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.50.32:824][464]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.50.32:953][467]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.50.33:084][470]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.50.33:084][470]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.50.33:084][470]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1521 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.50.33:084][470]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.50.33:304][475]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10077 [2026.04.03-11.50.33:389][477]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.50.33:564][481]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.50.33:564][481]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.50.33:564][481]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=303 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.50.33:564][481]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.50.33:772][486]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495] DecideAction: Role=ERole::Escort InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146754240 DistTarget=161127 DistVeh=125 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0 [2026.04.03-11.50.33:772][486]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495] -> DriveToLocation (on-foot role, continuing drive, dist=161127) [2026.04.03-11.50.33:815][487]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=38672404 DistVeh=38671532 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.50.33:815][487]LogVCC: IsRoadNavigationViable: OnFoot=38672404 RoadEnd->Target=0 Saved=38672404 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.50.33:815][487]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.50.33:815][487]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.50.34:065][493]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.50.34:065][493]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.50.34:065][493]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1521 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.50.34:065][493]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.50.34:249][497]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.50.34:590][504]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.50.34:590][504]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.50.34:590][504]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=303 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.50.34:590][504]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.50.34:590][504]LogTemp: [AIManager] All Threats neutralized, No active callout found [2026.04.03-11.50.34:590][504]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0 [2026.04.03-11.50.34:696][506]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.50.34:748][507]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495] DecideAction: Role=ERole::Escort InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146754240 DistTarget=159890 DistVeh=125 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0 [2026.04.03-11.50.34:748][507]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495] -> DriveToLocation (on-foot role, continuing drive, dist=159890) [2026.04.03-11.50.34:799][508]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=38937728 DistVeh=38936856 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.50.34:799][508]LogVCC: IsRoadNavigationViable: OnFoot=38937728 RoadEnd->Target=0 Saved=38937728 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.50.34:799][508]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.50.35:059][513]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.50.35:059][513]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.50.35:059][513]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1521 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.50.35:059][513]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.50.35:115][514]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.50.35:528][522]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147143013] VehicleEnter:: BP_Chevrette_Canis_2010_C_2147143643- Door :: DoorLF [2026.04.03-11.50.35:528][522]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.50.35:577][523]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.50.35:577][523]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.50.35:577][523]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=303 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.50.35:577][523]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.50.35:771][527]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495] DecideAction: Role=ERole::Escort InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146754240 DistTarget=158501 DistVeh=125 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0 [2026.04.03-11.50.35:771][527]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495] -> DriveToLocation (on-foot role, continuing drive, dist=158501) [2026.04.03-11.50.35:820][528]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=39212776 DistVeh=39211908 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.50.35:820][528]LogVCC: IsRoadNavigationViable: OnFoot=39212776 RoadEnd->Target=0 Saved=39212776 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.50.35:820][528]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.50.35:961][531]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.50.36:054][533]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.50.36:054][533]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.50.36:054][533]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1522 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.50.36:054][533]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.50.36:390][540]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.50.36:578][544]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.50.36:578][544]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.50.36:578][544]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=303 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.50.36:578][544]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.50.36:578][544]LogTemp: [AIManager] All Threats neutralized, No active callout found [2026.04.03-11.50.36:578][544]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0 [2026.04.03-11.50.36:777][548]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495] DecideAction: Role=ERole::Escort InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146754240 DistTarget=157110 DistVeh=125 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0 [2026.04.03-11.50.36:777][548]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495] -> DriveToLocation (on-foot role, continuing drive, dist=157110) [2026.04.03-11.50.36:829][549]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=39492036 DistVeh=39491168 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.50.36:829][549]LogVCC: IsRoadNavigationViable: OnFoot=39492036 RoadEnd->Target=0 Saved=39492036 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.50.36:829][549]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.50.36:830][549]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.50.37:078][554]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.50.37:078][554]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.50.37:078][554]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1522 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.50.37:078][554]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.50.37:275][558]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.50.37:593][564]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.50.37:593][564]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.50.37:593][564]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=303 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.50.37:593][564]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.50.37:696][566]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.50.37:749][567]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495] DecideAction: Role=ERole::Escort InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146754240 DistTarget=155734 DistVeh=125 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0 [2026.04.03-11.50.37:749][567]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495] -> DriveToLocation (on-foot role, continuing drive, dist=155734) [2026.04.03-11.50.37:806][568]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=39754424 DistVeh=39753552 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.50.37:806][568]LogVCC: IsRoadNavigationViable: OnFoot=39754424 RoadEnd->Target=0 Saved=39754424 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.50.37:806][568]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.50.38:054][573]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.50.38:054][573]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.50.38:054][573]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1523 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.50.38:054][573]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.50.38:108][574]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.50.38:541][583]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10077 [2026.04.03-11.50.38:541][583]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.50.38:589][584]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.50.38:589][584]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.50.38:589][584]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=303 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.50.38:589][584]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.50.38:589][584]LogTemp: [AIManager] All Threats neutralized, No active callout found [2026.04.03-11.50.38:589][584]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0 [2026.04.03-11.50.38:778][588]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495] DecideAction: Role=ERole::Escort InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146754240 DistTarget=154271 DistVeh=125 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0 [2026.04.03-11.50.38:778][588]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495] -> DriveToLocation (on-foot role, continuing drive, dist=154271) [2026.04.03-11.50.38:823][589]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=40037988 DistVeh=40037120 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.50.38:823][589]LogVCC: IsRoadNavigationViable: OnFoot=40037988 RoadEnd->Target=0 Saved=40037988 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.50.38:823][589]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.50.38:961][592]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.50.39:058][594]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10077 [2026.04.03-11.50.39:058][594]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.50.39:058][594]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.50.39:058][594]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1523 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.50.39:058][594]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.50.39:377][601]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.50.39:554][605]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.50.39:554][605]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.50.39:554][605]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=303 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.50.39:554][605]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.50.39:598][606]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10077 [2026.04.03-11.50.39:682][608]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2. [2026.04.03-11.50.39:776][610]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495] DecideAction: Role=ERole::Escort InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146754240 DistTarget=152954 DistVeh=125 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0 [2026.04.03-11.50.39:776][610]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495] -> DriveToLocation (on-foot role, continuing drive, dist=152954) [2026.04.03-11.50.39:776][610]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.50.39:823][611]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=40318640 DistVeh=40317768 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.50.39:823][611]LogVCC: IsRoadNavigationViable: OnFoot=40318640 RoadEnd->Target=0 Saved=40318640 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.50.39:823][611]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.50.40:087][617]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.50.40:087][617]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.50.40:087][617]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1523 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.50.40:087][617]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.50.40:131][618]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10077 [2026.04.03-11.50.40:221][620]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.50.40:547][628]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.50.40:547][628]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.50.40:547][628]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=303 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.50.40:547][628]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.50.40:583][629]LogTemp: [AIManager] All Threats neutralized, No active callout found [2026.04.03-11.50.40:583][629]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0 [2026.04.03-11.50.40:618][630]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.50.40:657][631]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10077 [2026.04.03-11.50.40:760][634]LogViewport: Display: Viewport MouseLockMode Changed, LockOnCapture -> LockAlways [2026.04.03-11.50.40:760][634]LogViewport: Display: Viewport MouseCaptureMode Changed, CapturePermanently -> CaptureDuringMouseDown [2026.04.03-11.50.40:768][634]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495] DecideAction: Role=ERole::Escort InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146754240 DistTarget=151710 DistVeh=125 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0 [2026.04.03-11.50.40:768][634]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495] -> DriveToLocation (on-foot role, continuing drive, dist=151710) [2026.04.03-11.50.40:800][635]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=40597280 DistVeh=40596408 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.50.40:800][635]LogVCC: IsRoadNavigationViable: OnFoot=40597280 RoadEnd->Target=0 Saved=40597280 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.50.40:800][635]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.50.40:866][637]LogScript: Warning: Script Msg: The widget 'UMG_Interaction_Widget_C_2146739330' was already added to the screen. [2026.04.03-11.50.40:899][638]LogViewport: Display: Viewport MouseLockMode Changed, LockAlways -> LockOnCapture [2026.04.03-11.50.40:899][638]LogViewport: Display: Viewport MouseCaptureMode Changed, CaptureDuringMouseDown -> CapturePermanently [2026.04.03-11.50.41:053][642]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.50.41:053][642]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.50.41:053][642]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.50.41:053][642]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1523 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.50.41:053][642]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.50.41:161][645]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10077 [2026.04.03-11.50.41:265][648]LogViewport: Display: Viewport MouseLockMode Changed, LockOnCapture -> LockAlways [2026.04.03-11.50.41:265][648]LogViewport: Display: Viewport MouseCaptureMode Changed, CapturePermanently -> CaptureDuringMouseDown [2026.04.03-11.50.41:474][654]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147171384] VehicleEnter:: BP_Chevrette_Canis_2010_C_2147171999- Door :: DoorLF [2026.04.03-11.50.41:474][654]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.50.41:574][657]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.50.41:574][657]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.50.41:574][657]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.50.41:574][657]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.50.41:674][660]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10077 [2026.04.03-11.50.41:775][663]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495] DecideAction: Role=ERole::Escort InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146754240 DistTarget=150480 DistVeh=125 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0 [2026.04.03-11.50.41:775][663]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495] -> DriveToLocation (on-foot role, continuing drive, dist=150480) [2026.04.03-11.50.41:807][664]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=40881892 DistVeh=40881020 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.50.41:807][664]LogVCC: IsRoadNavigationViable: OnFoot=40881892 RoadEnd->Target=0 Saved=40881892 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.50.41:807][664]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.50.41:900][667]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2146750119] Executing Activity for AI: BP_AI_Controller_Civilian_C_2146754220 Activity: Als.Activities.Surrender [2026.04.03-11.50.41:904][667]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.50.42:074][672]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.50.42:074][672]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.50.42:074][672]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1523 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.50.42:074][672]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.50.42:176][675]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10077 [2026.04.03-11.50.42:177][675]LogScript: Warning: Script Msg: Attempted to access index -1 from array 'Children' of length 3 in '/Game/UI/Gameplay/AICommands_Menu/GenericRadialMenus/UMG/UMG_RadialMenu.UMG_RadialMenu_C'! [2026.04.03-11.50.42:307][679]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.50.42:530][686]LogScript: Warning: Script Msg: The widget 'UMG_Interaction_Widget_C_2146739207' was already added to the screen. [2026.04.03-11.50.42:567][687]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_3] Pawn BP_JayHalstead_C_2147300697 ID 10,077 CAlloutTypeTrafficStop [2026.04.03-11.50.42:567][687]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_3] NeverTrue [2026.04.03-11.50.42:567][687]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_3] Pawn BP_JayHalstead_C_2147300697 ID 10,077 CAlloutTypeTrafficStop [2026.04.03-11.50.42:567][687]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_3] NeverTrue [2026.04.03-11.50.42:567][687]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_12] Pawn BP_JayHalstead_C_2147300697 ID 10,077 CAlloutTypeTrafficStop [2026.04.03-11.50.42:567][687]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_1] Pawn BP_JayHalstead_C_2147300697 ID 10,077 CAlloutTypeTrafficStop [2026.04.03-11.50.42:567][687]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_1] Pawn BP_JayHalstead_C_2147300697 ID 10,077 CAlloutTypeTrafficStop [2026.04.03-11.50.42:567][687]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_0] Pawn BP_JayHalstead_C_2147300697 ID 10,077 CAlloutTypeTrafficStop [2026.04.03-11.50.42:567][687]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_14] Pawn BP_JayHalstead_C_2147300697 ID 10,077 CAlloutTypeTrafficStop [2026.04.03-11.50.42:567][687]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_14] Pawn BP_JayHalstead_C_2147300697 ID 10,077 CAlloutTypeTrafficStop [2026.04.03-11.50.42:567][687]LogBlueprintUserMessages: [Condit_CheckPlayerDispatchStatus_C_2] Pawn BP_JayHalstead_C_2147300697 ID 10,077 CAlloutTypeTrafficStop [2026.04.03-11.50.42:567][687]LogViewport: Display: Viewport MouseLockMode Changed, LockAlways -> LockOnCapture [2026.04.03-11.50.42:567][687]LogViewport: Display: Viewport MouseCaptureMode Changed, CaptureDuringMouseDown -> CapturePermanently [2026.04.03-11.50.42:574][687]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.50.42:574][687]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.50.42:574][687]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.50.42:574][687]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.50.42:574][687]LogTemp: [AIManager] All Threats neutralized, No active callout found [2026.04.03-11.50.42:574][687]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0 [2026.04.03-11.50.42:707][691]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10077 [2026.04.03-11.50.42:740][692]LogTemp: [Voice] Playing local TPT [2026.04.03-11.50.42:740][692]LogTemp: [Voice] BeginSpeaking - EventTag=Audio.Radio.Initialize, Radio=1, Duration=2.10 [2026.04.03-11.50.42:740][692]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=Audio.Radio.Initialize Sender=BP_JayHalstead_C_2147300697 [2026.04.03-11.50.42:740][692]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=Audio.Radio.Initialize Sender=BP_JayHalstead_C_2147300697 [2026.04.03-11.50.42:740][692]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=Audio.Radio.Initialize IsValid=1 Channel=10077 Address=Audio.Radio.Police [2026.04.03-11.50.42:740][692]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=Audio.Radio.Initialize [2026.04.03-11.50.42:740][692]LogTemp: Warning: [DispatcherComponent] Scheduled response in 1.94s [2026.04.03-11.50.42:740][692]LogTemp: [RadioCommSubsystem] Deliver - EventTag=Audio.Radio.Initialize Receivers=7 Matched=1 SkippedSender=1 [2026.04.03-11.50.42:740][692]LogTemp: [Voice] Transmitting over radio - 21-Adam [2026.04.03-11.50.42:740][692]LogBlueprintUserMessages: [Event_Speak_C_0] true [2026.04.03-11.50.42:741][692]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.50.42:775][693]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495] DecideAction: Role=ERole::Escort InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146754240 DistTarget=149113 DistVeh=125 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0 [2026.04.03-11.50.42:775][693]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495] -> DriveToLocation (on-foot role, continuing drive, dist=149113) [2026.04.03-11.50.42:809][694]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=41165776 DistVeh=41164904 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.50.42:809][694]LogVCC: IsRoadNavigationViable: OnFoot=41165776 RoadEnd->Target=0 Saved=41165776 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.50.42:809][694]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.50.43:077][702]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.50.43:077][702]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.50.43:077][702]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1523 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.50.43:077][702]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.50.43:109][703]LogTemp: [RadioReceiver] Playing audio [2026.04.03-11.50.43:146][704]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.50.43:212][706]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10077 [2026.04.03-11.50.43:546][716]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.50.43:546][716]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.50.43:546][716]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.50.43:546][716]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.50.43:581][717]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.50.43:714][721]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10077 [2026.04.03-11.50.43:748][722]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495] DecideAction: Role=ERole::Escort InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146754240 DistTarget=147682 DistVeh=125 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0 [2026.04.03-11.50.43:748][722]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495] -> DriveToLocation (on-foot role, continuing drive, dist=147682) [2026.04.03-11.50.43:817][724]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=41452212 DistVeh=41451340 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.50.43:817][724]LogVCC: IsRoadNavigationViable: OnFoot=41452212 RoadEnd->Target=0 Saved=41452212 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.50.43:817][724]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.50.43:983][729]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.50.44:049][731]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.50.44:049][731]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.50.44:049][731]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1523 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.50.44:049][731]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.50.44:218][736]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10077 [2026.04.03-11.50.44:388][741]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.50.44:556][746]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.50.44:556][746]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.50.44:556][746]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.50.44:556][746]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.50.44:556][746]LogTemp: [AIManager] All Threats neutralized, No active callout found [2026.04.03-11.50.44:556][746]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0 [2026.04.03-11.50.44:696][750]LogTemp: Warning: [DispatcherComponent] Timer fired - calling TransmitToUnit [2026.04.03-11.50.44:696][750]LogTemp: [DispatcherComponent] TransmitToUnitInternal - EventTag=Audio.Radio.Initialize [2026.04.03-11.50.44:696][750]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=None Voice=RadioBeep_Receive Channel=-1 Address=Audio.Radio.Police [2026.04.03-11.50.44:696][750]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786 [2026.04.03-11.50.44:696][750]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786 [2026.04.03-11.50.44:696][750]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=None IsValid=0 Channel=-1 Address=Audio.Radio.Police [2026.04.03-11.50.44:696][750]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=None [2026.04.03-11.50.44:696][750]LogTemp: [RadioCommSubsystem] Deliver - EventTag=None Receivers=7 Matched=7 SkippedSender=0 [2026.04.03-11.50.44:696][750]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response [2026.04.03-11.50.44:696][750]LogTemp: [DispatcherComponent] TransmitToUnitInternal SUCCESS - total duration 2.59s [2026.04.03-11.50.44:730][751]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10077 [2026.04.03-11.50.44:763][752]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495] DecideAction: Role=ERole::Escort InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146754240 DistTarget=146134 DistVeh=125 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0 [2026.04.03-11.50.44:763][752]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495] -> DriveToLocation (on-foot role, continuing drive, dist=146134) [2026.04.03-11.50.44:800][753]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=41732588 DistVeh=41731716 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.50.44:800][753]LogVCC: IsRoadNavigationViable: OnFoot=41732588 RoadEnd->Target=0 Saved=41732588 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.50.44:800][753]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.50.44:800][753]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.50.44:899][756]LogTemp: [Voice] Playing local squelch tail [2026.04.03-11.50.44:968][758]LogTemp: [Voice] EndSpeaking - EventTag=Audio.Radio.Initialize [2026.04.03-11.50.45:080][761]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.50.45:080][761]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.50.45:080][761]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1523 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.50.45:080][761]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.50.45:118][762]LogTemp: [RadioReceiver] Playing audio [2026.04.03-11.50.45:118][762]LogTemp: [RadioReceiver] Playing audio [2026.04.03-11.50.45:152][763]LogTemp: [RadioReceiver] Playing audio [2026.04.03-11.50.45:152][763]LogTemp: [RadioReceiver] Playing audio [2026.04.03-11.50.45:193][764]LogTemp: [RadioReceiver] Playing audio [2026.04.03-11.50.45:226][765]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.50.45:226][765]LogTemp: [RadioReceiver] Playing audio [2026.04.03-11.50.45:226][765]LogTemp: [RadioReceiver] Playing audio [2026.04.03-11.50.45:263][766]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10077 [2026.04.03-11.50.45:263][766]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=None Voice=Voice_Central_Kayla_GoFor Channel=-1 Address=Audio.Radio.Police [2026.04.03-11.50.45:263][766]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786 [2026.04.03-11.50.45:263][766]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786 [2026.04.03-11.50.45:263][766]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=None IsValid=0 Channel=-1 Address=Audio.Radio.Police [2026.04.03-11.50.45:263][766]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=None [2026.04.03-11.50.45:263][766]LogTemp: [RadioCommSubsystem] Deliver - EventTag=None Receivers=7 Matched=7 SkippedSender=0 [2026.04.03-11.50.45:263][766]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response [2026.04.03-11.50.45:563][774]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.50.45:563][774]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.50.45:563][774]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=303 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.50.45:563][774]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.50.45:636][776]LogTemp: [RadioReceiver] Playing audio [2026.04.03-11.50.45:636][776]LogTemp: [RadioReceiver] Playing audio [2026.04.03-11.50.45:636][776]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.50.45:670][777]LogTemp: [RadioReceiver] Playing audio [2026.04.03-11.50.45:670][777]LogTemp: [RadioReceiver] Playing audio [2026.04.03-11.50.45:745][779]LogTemp: [RadioReceiver] Playing audio [2026.04.03-11.50.45:777][780]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495] DecideAction: Role=ERole::Escort InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146754240 DistTarget=144627 DistVeh=125 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0 [2026.04.03-11.50.45:777][780]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495] -> DriveToLocation (on-foot role, continuing drive, dist=144627) [2026.04.03-11.50.45:777][780]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10077 [2026.04.03-11.50.45:813][781]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=42023000 DistVeh=42022128 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.50.45:813][781]LogVCC: IsRoadNavigationViable: OnFoot=42023000 RoadEnd->Target=0 Saved=42023000 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.50.45:813][781]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.50.45:849][782]LogTemp: [RadioReceiver] Playing audio [2026.04.03-11.50.45:883][783]LogTemp: [RadioReceiver] Playing audio [2026.04.03-11.50.46:060][788]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.50.46:061][788]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.50.46:061][788]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.50.46:061][788]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1523 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.50.46:061][788]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.50.46:094][789]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2146877124] VehicleEnter:: BP_Voss_Discovery_2018_C_2146877770- Door :: DoorLF [2026.04.03-11.50.46:274][794]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=None Voice=Voice_Kayla_21 Channel=-1 Address=Audio.Radio.Police [2026.04.03-11.50.46:274][794]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786 [2026.04.03-11.50.46:274][794]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786 [2026.04.03-11.50.46:274][794]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=None IsValid=0 Channel=-1 Address=Audio.Radio.Police [2026.04.03-11.50.46:274][794]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=None [2026.04.03-11.50.46:274][794]LogTemp: [RadioCommSubsystem] Deliver - EventTag=None Receivers=7 Matched=7 SkippedSender=0 [2026.04.03-11.50.46:274][794]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response [2026.04.03-11.50.46:306][795]LogTemp: MarkThreatNeutralized: All threats neutralized in Callout 10077 [2026.04.03-11.50.46:483][800]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.50.46:553][802]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.50.46:553][802]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.50.46:555][802]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.50.46:555][802]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.50.46:555][802]LogTemp: [AIManager] All Threats neutralized, No active callout found [2026.04.03-11.50.46:555][802]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0 [2026.04.03-11.50.46:589][803]LogTemp: [RadioReceiver] Playing audio [2026.04.03-11.50.46:589][803]LogTemp: [RadioReceiver] Playing audio [2026.04.03-11.50.46:624][804]LogTemp: [RadioReceiver] Playing audio [2026.04.03-11.50.46:730][807]LogTemp: [RadioReceiver] Playing audio [2026.04.03-11.50.46:731][807]LogTemp: [RadioReceiver] Playing audio [2026.04.03-11.50.46:758][808]LogTemp: EndMobileTracking: Callout 10077 frozen at X=0.000 Y=0.000 Z=0.000 [2026.04.03-11.50.46:758][808]LogTemp: CalloutAttachment: BP_JayHalstead_C_2147300697 status EUnitCalloutStatus::Attached -> EUnitCalloutStatus::Detached (Callout 10077) [2026.04.03-11.50.46:758][808]LogTemp: CalloutAttachment: BP_JayHalstead_C_2147300697 detached from callout 10077 [2026.04.03-11.50.46:758][808]LogTemp: BeginCalloutResolution: Callout 10077 starting resolution (Reason: ETaskProtocolTrigger::CalloutResolutionStarted) [2026.04.03-11.50.46:758][808]LogTemp: CancelTask: AI.Task.Police.SecureTarget cancelled (Reason: Callout cancelled) [2026.04.03-11.50.46:758][808]LogTemp: ProcessTaskCompletion: Cleared 0 fire-once keys for Callout 10077, Trigger ETaskProtocolTrigger::AllThreatsNeutralized [2026.04.03-11.50.46:758][808]LogTemp: ProcessTaskCompletion: AI.Task.Police.SecureTarget -> ETaskStatus::Cancelled [2026.04.03-11.50.46:758][808]LogTemp: CancelTask: AI.Task.Civilian.Engage cancelled (Reason: Callout cancelled) [2026.04.03-11.50.46:758][808]LogTemp: ProcessTaskCompletion: Cleared 0 fire-once keys for Callout 10077, Trigger ETaskProtocolTrigger::ThreatDetected [2026.04.03-11.50.46:758][808]LogTemp: ProcessTaskCompletion: AI.Task.Civilian.Engage -> ETaskStatus::Cancelled [2026.04.03-11.50.46:758][808]LogTemp: Attempting to handletaskcompleted [2026.04.03-11.50.46:758][808]LogTemp: BP_AI_Controller_Civilian_C_2146754220: Cleared stale blackboard after task AI.Task.Civilian.Engage completed [2026.04.03-11.50.46:758][808]LogTemp: BP_AI_Controller_Civilian_C_2146754220: HandleTaskCompleted (Tag=AI.Task.Civilian.Engage, Success=false, Target=BP_Voss_Discovery_2018_C_2146798939, Role=ERole::Engage) [2026.04.03-11.50.46:758][808]LogTemp: CancelTask: AI.Task.Civilian.Engage cancelled (Reason: Callout cancelled) [2026.04.03-11.50.46:758][808]LogTemp: ProcessTaskCompletion: Cleared 0 fire-once keys for Callout 10077, Trigger ETaskProtocolTrigger::ThreatDetected [2026.04.03-11.50.46:758][808]LogTemp: ProcessTaskCompletion: AI.Task.Civilian.Engage -> ETaskStatus::Cancelled [2026.04.03-11.50.46:758][808]LogTemp: CancelTask: AI.Task.Police.SecureTarget cancelled (Reason: Callout cancelled) [2026.04.03-11.50.46:758][808]LogTemp: ProcessTaskCompletion: Cleared 0 fire-once keys for Callout 10077, Trigger ETaskProtocolTrigger::AllThreatsNeutralized [2026.04.03-11.50.46:758][808]LogTemp: ProcessTaskCompletion: AI.Task.Police.SecureTarget -> ETaskStatus::Cancelled [2026.04.03-11.50.46:758][808]LogTemp: CancelTask: AI.Task.Police.Apprehension.EscortToVehicle cancelled (Reason: Callout cancelled) [2026.04.03-11.50.46:758][808]LogTemp: ProcessTaskCompletion: AI.Task.Police.Apprehension.EscortToVehicle -> ETaskStatus::Cancelled [2026.04.03-11.50.46:758][808]LogTemp: Attempting to handletaskcompleted [2026.04.03-11.50.46:758][808]LogTemp: BP_AI_Controller_Police_C_2146754495: Cleared stale blackboard after task AI.Task.Police.Apprehension.EscortToVehicle completed [2026.04.03-11.50.46:758][808]LogTemp: BP_AI_Controller_Police_C_2146754495: HandleTaskCompleted (Tag=AI.Task.Police.Apprehension.EscortToVehicle, Success=false, Target=BP_AI_Ped_Civilian_C_2146754240, Role=ERole::Escort) [2026.04.03-11.50.46:758][808]LogTemp: FinalizeCalloutResolution: Cleaning up Callout 10077 [2026.04.03-11.50.46:758][808]LogTemp: CancelTask: AI.Task.Police.SecureTarget cancelled (Reason: Callout cancelled) [2026.04.03-11.50.46:758][808]LogTemp: ProcessTaskCompletion: Cleared 0 fire-once keys for Callout 10077, Trigger ETaskProtocolTrigger::AllThreatsNeutralized [2026.04.03-11.50.46:758][808]LogTemp: ProcessTaskCompletion: AI.Task.Police.SecureTarget -> ETaskStatus::Cancelled [2026.04.03-11.50.46:758][808]LogTemp: CancelTask: AI.Task.Civilian.Engage cancelled (Reason: Callout cancelled) [2026.04.03-11.50.46:758][808]LogTemp: ProcessTaskCompletion: Cleared 0 fire-once keys for Callout 10077, Trigger ETaskProtocolTrigger::ThreatDetected [2026.04.03-11.50.46:758][808]LogTemp: ProcessTaskCompletion: AI.Task.Civilian.Engage -> ETaskStatus::Cancelled [2026.04.03-11.50.46:758][808]LogTemp: CancelTask: AI.Task.Civilian.Engage cancelled (Reason: Callout cancelled) [2026.04.03-11.50.46:758][808]LogTemp: ProcessTaskCompletion: Cleared 0 fire-once keys for Callout 10077, Trigger ETaskProtocolTrigger::ThreatDetected [2026.04.03-11.50.46:758][808]LogTemp: ProcessTaskCompletion: AI.Task.Civilian.Engage -> ETaskStatus::Cancelled [2026.04.03-11.50.46:758][808]LogTemp: CancelTask: AI.Task.Police.SecureTarget cancelled (Reason: Callout cancelled) [2026.04.03-11.50.46:758][808]LogTemp: ProcessTaskCompletion: Cleared 0 fire-once keys for Callout 10077, Trigger ETaskProtocolTrigger::AllThreatsNeutralized [2026.04.03-11.50.46:758][808]LogTemp: ProcessTaskCompletion: AI.Task.Police.SecureTarget -> ETaskStatus::Cancelled [2026.04.03-11.50.46:758][808]LogTemp: CancelTask: AI.Task.Police.Apprehension.EscortToVehicle cancelled (Reason: Callout cancelled) [2026.04.03-11.50.46:758][808]LogTemp: ProcessTaskCompletion: AI.Task.Police.Apprehension.EscortToVehicle -> ETaskStatus::Cancelled [2026.04.03-11.50.46:758][808]LogTemp: Warning: AIManager: Triggered OnCalloutCleared for AI BP_AI_Ped_Civilian_C_2146754240 in Callout 10077 [2026.04.03-11.50.46:759][808]LogTemp: [Voice] Playing local TPT [2026.04.03-11.50.46:759][808]LogTemp: [Voice] BeginSpeaking - EventTag=Audio.Scene.BackInService, Radio=1, Duration=2.66 [2026.04.03-11.50.46:759][808]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=Audio.Scene.BackInService Sender=BP_AI_Ped_Police_C_2146754516 [2026.04.03-11.50.46:759][808]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=Audio.Scene.BackInService Sender=BP_AI_Ped_Police_C_2146754516 [2026.04.03-11.50.46:759][808]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=Audio.Scene.BackInService IsValid=1 Channel=10077 Address=Audio.Radio.Police [2026.04.03-11.50.46:759][808]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=Audio.Scene.BackInService [2026.04.03-11.50.46:759][808]LogTemp: [RadioCommSubsystem] Deliver - EventTag=Audio.Scene.BackInService Receivers=7 Matched=0 SkippedSender=1 [2026.04.03-11.50.46:759][808]LogTemp: [Voice] Transmitting over radio - 21-Charles [2026.04.03-11.50.46:759][808]LogTemp: Warning: AIManager: Triggered OnCalloutCleared for AI BP_AI_Ped_Police_C_2146754516 in Callout 10077 [2026.04.03-11.50.46:759][808]LogTemp: AIManager: Started cleanup timer for Callout 10077 (10 seconds) [2026.04.03-11.50.46:759][808]LogTemp: EndCallout: Player in vicinity, requesting AI to leave via Blueprint. [2026.04.03-11.50.46:759][808]LogBlueprintUserMessages: [DispatchSystem_UAID_E4B97AEF0547C81202_1634017484] DispatchSystem::RemoveCallout - Success [2026.04.03-11.50.46:759][808]LogTemp: EndMobileTracking: Callout 10077 frozen at X=0.000 Y=0.000 Z=0.000 [2026.04.03-11.50.46:759][808]LogTemp: Warning: BeginCalloutResolution: Callout 10077 already in resolution [2026.04.03-11.50.46:759][808]LogTemp: Warning: CreateTask: Null definition [2026.04.03-11.50.46:771][808]LogTemp: EndCallout: Player in vicinity, requesting AI to leave via Blueprint. [2026.04.03-11.50.46:771][808]LogTemp: AIManager: Called EndCallout on ACallout (ID 10077) via UGameplayStatics. [2026.04.03-11.50.46:771][808]LogTemp: AIManager: Cleaned up Callout ID 10077 [2026.04.03-11.50.46:771][808]LogTemp: CreateTask: Created AI.Task.Global.ReturnToStation (ID=4C7E730D4F68F54EB9430E9303A60353) for Callout 10077, Target=None [2026.04.03-11.50.46:771][808]LogTemp: BeginCalloutResolution: Executing CalloutResolutionStarted 10077 [2026.04.03-11.50.46:779][808]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146754240 [2026.04.03-11.50.46:779][808]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146754240 [2026.04.03-11.50.46:779][808]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495] DecideAction: Role=ERole::Escort InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146754240 DistTarget=143200 DistVeh=125 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0 [2026.04.03-11.50.46:779][808]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495] -> DriveToLocation (on-foot role, continuing drive, dist=143200) [2026.04.03-11.50.46:805][809]LogTemp: [RadioReceiver] Playing audio [2026.04.03-11.50.46:805][809]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=42306944 DistVeh=42306072 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.50.46:805][809]LogVCC: IsRoadNavigationViable: OnFoot=42306944 RoadEnd->Target=0 Saved=42306944 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.50.46:805][809]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.50.46:838][810]LogTemp: EnsureIncidentCallout: Created incident callout -4 at X=-84102.828 Y=-274487.402 Z=-15159.660 [2026.04.03-11.50.46:838][810]LogTemp: NotifyFactionOfThreat: Assigned incident callout -4 to controller GameplayPC_C_2147482181 [2026.04.03-11.50.46:838][810]LogTemp: [RadioReceiver] Playing audio [2026.04.03-11.50.46:838][810]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=None Voice=Voice_Kayla_Adam Channel=-1 Address=Audio.Radio.Police [2026.04.03-11.50.46:838][810]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786 [2026.04.03-11.50.46:838][810]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786 [2026.04.03-11.50.46:838][810]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=None IsValid=0 Channel=-1 Address=Audio.Radio.Police [2026.04.03-11.50.46:838][810]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=None [2026.04.03-11.50.46:838][810]LogTemp: [RadioCommSubsystem] Deliver - EventTag=None Receivers=7 Matched=7 SkippedSender=0 [2026.04.03-11.50.46:838][810]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response [2026.04.03-11.50.46:907][812]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.50.46:974][814]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147377522] Executing Activity for AI: BP_AI_Controller_Civilian_C_2147378385 Activity: Als.Activities.Surrender [2026.04.03-11.50.47:049][816]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.50.47:049][816]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.50.47:049][816]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1523 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.50.47:049][816]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.50.47:120][818]LogTemp: [RadioReceiver] Playing audio [2026.04.03-11.50.47:260][822]LogTemp: [RadioReceiver] Playing audio [2026.04.03-11.50.47:298][823]LogTemp: [RadioReceiver] Playing audio [2026.04.03-11.50.47:298][823]LogTemp: Warning: [DispatcherComponent] ExecuteTransmit: EventTag=None Voice=RadioSquelch Channel=-1 Address=Audio.Radio.Police [2026.04.03-11.50.47:298][823]LogTemp: [RadioCommRouter] ServerTransmit - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786 [2026.04.03-11.50.47:298][823]LogTemp: [RadioCommRouter] ServerTransmit_Implementation - EventTag=None Sender=Dispatcher_UAID_D8B32F0E28363DB602_2146444786 [2026.04.03-11.50.47:298][823]LogTemp: Warning: [Dispatcher] HandleRadioTraffic CALLED FROM DELEGATE - EventTag=None IsValid=0 Channel=-1 Address=Audio.Radio.Police [2026.04.03-11.50.47:298][823]LogTemp: Warning: [DispatcherComponent] OnRadioTrafficReceived: EventTag=None [2026.04.03-11.50.47:298][823]LogTemp: [RadioCommSubsystem] Deliver - EventTag=None Receivers=7 Matched=7 SkippedSender=0 [2026.04.03-11.50.47:298][823]LogTemp: Warning: [DispatcherComponent] Transmitted dispatcher response [2026.04.03-11.50.47:298][823]LogTemp: [RadioReceiver] Playing audio [2026.04.03-11.50.47:332][824]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.50.47:369][825]LogTemp: NotifyFactionOfThreat: Assigned incident callout -4 to controller GameplayPC_C_2147482181 [2026.04.03-11.50.47:369][825]LogTemp: [RadioReceiver] Playing audio [2026.04.03-11.50.47:402][826]LogTemp: [RadioReceiver] Playing audio [2026.04.03-11.50.47:434][827]LogTemp: [RadioReceiver] Playing audio [2026.04.03-11.50.47:574][831]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.50.47:574][831]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.50.47:574][831]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.50.47:574][831]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.50.47:574][831]LogTemp: [RadioReceiver] Playing audio [2026.04.03-11.50.47:613][832]LogTemp: [RadioReceiver] Playing audio [2026.04.03-11.50.47:613][832]LogTemp: [RadioReceiver] Playing audio [2026.04.03-11.50.47:753][836]LogTemp: [RadioReceiver] Playing audio [2026.04.03-11.50.47:753][836]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.50.47:753][836]LogTemp: [RadioReceiver] Playing audio [2026.04.03-11.50.47:753][836]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146754240 [2026.04.03-11.50.47:753][836]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146754240 [2026.04.03-11.50.47:753][836]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495] DecideAction: Role=ERole::Escort InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146754240 DistTarget=141893 DistVeh=125 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0 [2026.04.03-11.50.47:753][836]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495] -> DriveToLocation (on-foot role, continuing drive, dist=141893) [2026.04.03-11.50.47:787][837]LogTemp: [RadioReceiver] Playing audio [2026.04.03-11.50.47:787][837]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=42591632 DistVeh=42590760 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.50.47:787][837]LogVCC: IsRoadNavigationViable: OnFoot=42591632 RoadEnd->Target=0 Saved=42591632 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.50.47:787][837]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.50.47:825][838]LogTemp: [RadioReceiver] Playing audio [2026.04.03-11.50.47:891][840]LogTemp: NotifyFactionOfThreat: Assigned incident callout -4 to controller GameplayPC_C_2147482181 [2026.04.03-11.50.47:928][841]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2146754516 assignment changed EScenarioAssignment::Apprehension -> EScenarioAssignment::AssistCallout for task AI.Task.Global.ReturnToStation [2026.04.03-11.50.47:928][841]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146754240 [2026.04.03-11.50.47:928][841]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146754240 [2026.04.03-11.50.47:928][841]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146754240 DistTarget=141668 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=1 Abandoned=0 CommitExit=0 [2026.04.03-11.50.47:928][841]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495] -> Roam [2026.04.03-11.50.47:928][841]LogVCC: Warning: [VCC BP_AI_Controller_Police_C_2146754495] Action CHANGED: EVehicleAction::DriveToLocation -> EVehicleAction::Roam | Vehicle=BP_Chevrette_Canis_2010_C_2146754527 [2026.04.03-11.50.47:928][841]LogBlueprintUserMessages: [SmartVehicles] Set Smart Vehicle Vehicle Mode: Roam [2026.04.03-11.50.47:928][841]LogBlueprintUserMessages: [BP_Chevrette_Canis_2010_C_2146754527] Disable [2026.04.03-11.50.47:928][841]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495] Dispatched EVehicleAction::Roam to vehicle BP_Chevrette_Canis_2010_C_2146754527 (Target=X=0.000 Y=0.000 Z=0.000, Follow=None, Flee=0) [2026.04.03-11.50.47:928][841]LogTemp: ClaimTask: BP_AI_Ped_Police_C_2146754516 claimed task AI.Task.Global.ReturnToStation (1/20 claimers, Role=ERole::Roam) [2026.04.03-11.50.47:928][841]LogTemp: BP_AI_Controller_Police_C_2146754495: Claimed task AI.Task.Global.ReturnToStation [2026.04.03-11.50.48:068][845]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.50.48:068][845]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.50.48:068][845]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1523 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.50.48:068][845]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.50.48:176][848]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.50.48:421][855]LogTemp: NotifyFactionOfThreat: Assigned incident callout -4 to controller GameplayPC_C_2147482181 [2026.04.03-11.50.48:566][859]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.50.48:566][859]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.50.48:566][859]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.50.48:566][859]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.50.48:566][859]LogTemp: [AIManager] All Threats neutralized, No active callout found [2026.04.03-11.50.48:566][859]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0 [2026.04.03-11.50.48:599][860]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.50.48:776][865]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146754240 [2026.04.03-11.50.48:776][865]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146754240 [2026.04.03-11.50.48:776][865]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146754240 DistTarget=141633 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.50.48:776][865]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495] -> Roam [2026.04.03-11.50.48:809][866]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=42887296 DistVeh=42886424 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.50.48:809][866]LogVCC: IsRoadNavigationViable: OnFoot=42887296 RoadEnd->Target=0 Saved=42887296 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.50.48:809][866]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.50.48:948][870]LogTemp: NotifyFactionOfThreat: Assigned incident callout -4 to controller GameplayPC_C_2147482181 [2026.04.03-11.50.49:019][872]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.50.49:056][873]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.50.49:056][873]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.50.49:056][873]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1523 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.50.49:056][873]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.50.49:445][884]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.50.49:478][885]LogTemp: NotifyFactionOfThreat: Assigned incident callout -4 to controller GameplayPC_C_2147482181 [2026.04.03-11.50.49:478][885]LogTemp: [Voice] Playing local squelch tail [2026.04.03-11.50.49:551][887]LogTemp: [Voice] EndSpeaking - EventTag=Audio.Scene.BackInService [2026.04.03-11.50.49:551][887]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.50.49:551][887]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.50.49:551][887]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.50.49:551][887]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.50.49:758][893]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146754240 [2026.04.03-11.50.49:758][893]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146754240 [2026.04.03-11.50.49:758][893]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146754240 DistTarget=141633 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.50.49:758][893]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495] -> Roam [2026.04.03-11.50.49:791][894]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=43172700 DistVeh=43171828 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.50.49:791][894]LogVCC: IsRoadNavigationViable: OnFoot=43172700 RoadEnd->Target=0 Saved=43172700 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.50.49:791][894]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.50.49:855][896]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.50.49:983][900]LogTemp: NotifyFactionOfThreat: Assigned incident callout -4 to controller GameplayPC_C_2147482181 [2026.04.03-11.50.50:080][903]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.50.50:080][903]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.50.50:080][903]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1523 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.50.50:080][903]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.50.50:271][909]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.50.50:490][916]LogTemp: NotifyFactionOfThreat: Assigned incident callout -4 to controller GameplayPC_C_2147482181 [2026.04.03-11.50.50:554][918]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.50.50:554][918]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.50.50:554][918]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.50.50:554][918]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.50.50:554][918]LogTemp: [AIManager] All Threats neutralized, No active callout found [2026.04.03-11.50.50:554][918]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0 [2026.04.03-11.50.50:683][922]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.50.50:745][924]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146754240 [2026.04.03-11.50.50:745][924]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146754240 [2026.04.03-11.50.50:745][924]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146754240 DistTarget=141633 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.50.50:745][924]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495] -> Roam [2026.04.03-11.50.50:807][926]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=43469580 DistVeh=43468708 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.50.50:807][926]LogVCC: IsRoadNavigationViable: OnFoot=43469580 RoadEnd->Target=0 Saved=43469580 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.50.50:807][926]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.50.50:996][932]LogTemp: NotifyFactionOfThreat: Assigned incident callout -4 to controller GameplayPC_C_2147482181 [2026.04.03-11.50.51:064][934]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.50.51:064][934]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.50.51:064][934]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1523 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.50.51:064][934]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.50.51:093][935]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.50.51:507][948]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.50.51:507][948]LogTemp: NotifyFactionOfThreat: Assigned incident callout -4 to controller GameplayPC_C_2147482181 [2026.04.03-11.50.51:567][950]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=1, TotalContexts=3. [2026.04.03-11.50.51:568][950]LogBlueprintUserMessages: [BP_JayHalstead_C_2147300697] Als.Equipment.Weapon [2026.04.03-11.50.51:573][950]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.50.51:573][950]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.50.51:573][950]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.50.51:573][950]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.50.51:766][956]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146754240 [2026.04.03-11.50.51:766][956]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146754240 [2026.04.03-11.50.51:766][956]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146754240 DistTarget=141633 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.50.51:766][956]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495] -> Roam [2026.04.03-11.50.51:797][957]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=43758808 DistVeh=43757936 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.50.51:797][957]LogVCC: IsRoadNavigationViable: OnFoot=43758808 RoadEnd->Target=0 Saved=43758808 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.50.51:797][957]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.50.51:925][961]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.50.52:023][964]LogTemp: NotifyFactionOfThreat: Assigned incident callout -4 to controller GameplayPC_C_2147482181 [2026.04.03-11.50.52:054][965]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.50.52:054][965]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.50.52:054][965]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1523 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.50.52:054][965]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.50.52:251][971]LogBlueprintUserMessages: [BP_AI_Ped_Medic_C_2147137782] VehicleEnter:: BP_Voss_V400_Ambulance_C_2147137809- Door :: DoorLF [2026.04.03-11.50.52:350][974]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.50.52:542][980]LogTemp: NotifyFactionOfThreat: Assigned incident callout -4 to controller GameplayPC_C_2147482181 [2026.04.03-11.50.52:573][981]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.50.52:573][981]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.50.52:573][981]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.50.52:573][981]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.50.52:573][981]LogTemp: [AIManager] All Threats neutralized, No active callout found [2026.04.03-11.50.52:573][981]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0 [2026.04.03-11.50.52:767][987]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146754240 [2026.04.03-11.50.52:767][987]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146754240 [2026.04.03-11.50.52:767][987]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146754240 DistTarget=141633 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.50.52:767][987]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495] -> Roam [2026.04.03-11.50.52:768][987]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.50.52:801][988]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=44052444 DistVeh=44051572 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.50.52:801][988]LogVCC: IsRoadNavigationViable: OnFoot=44052444 RoadEnd->Target=0 Saved=44052444 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.50.52:801][988]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.50.53:054][996]LogTemp: NotifyFactionOfThreat: Assigned incident callout -4 to controller GameplayPC_C_2147482181 [2026.04.03-11.50.53:054][996]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.50.53:054][996]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.50.53:054][996]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1523 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.50.53:054][996]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.50.53:187][ 0]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.50.53:569][ 12]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.50.53:569][ 12]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.50.53:569][ 12]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.50.53:569][ 12]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.50.53:569][ 12]LogTemp: NotifyFactionOfThreat: Assigned incident callout -4 to controller GameplayPC_C_2147482181 [2026.04.03-11.50.53:598][ 13]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.50.53:760][ 18]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146754240 [2026.04.03-11.50.53:760][ 18]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146754240 [2026.04.03-11.50.53:760][ 18]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146754240 DistTarget=141633 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.50.53:760][ 18]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495] -> Roam [2026.04.03-11.50.53:791][ 19]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=44343908 DistVeh=44343036 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.50.53:791][ 19]LogVCC: IsRoadNavigationViable: OnFoot=44343908 RoadEnd->Target=0 Saved=44343908 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.50.53:791][ 19]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.50.54:012][ 26]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.50.54:076][ 28]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.50.54:076][ 28]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.50.54:076][ 28]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1523 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.50.54:076][ 28]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.50.54:076][ 28]LogTemp: NotifyFactionOfThreat: Assigned incident callout -4 to controller GameplayPC_C_2147482181 [2026.04.03-11.50.54:388][ 38]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3. [2026.04.03-11.50.54:427][ 39]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.50.54:556][ 43]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.50.54:556][ 43]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.50.54:556][ 43]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.50.54:556][ 43]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.50.54:556][ 43]LogTemp: [AIManager] All Threats neutralized, No active callout found [2026.04.03-11.50.54:556][ 43]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0 [2026.04.03-11.50.54:586][ 44]LogTemp: NotifyFactionOfThreat: Assigned incident callout -4 to controller GameplayPC_C_2147482181 [2026.04.03-11.50.54:749][ 49]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146754240 [2026.04.03-11.50.54:749][ 49]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146754240 [2026.04.03-11.50.54:749][ 49]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146754240 DistTarget=141633 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.50.54:749][ 49]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495] -> Roam [2026.04.03-11.50.54:816][ 51]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=44645760 DistVeh=44644888 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.50.54:816][ 51]LogVCC: IsRoadNavigationViable: OnFoot=44645760 RoadEnd->Target=0 Saved=44645760 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.50.54:816][ 51]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.50.54:846][ 52]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.50.55:069][ 59]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.50.55:070][ 59]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.50.55:070][ 59]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1523 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.50.55:070][ 59]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.50.55:103][ 60]LogTemp: NotifyFactionOfThreat: Assigned incident callout -4 to controller GameplayPC_C_2147482181 [2026.04.03-11.50.55:260][ 65]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.50.55:351][ 68]LogBlueprintUserMessages: [BP_JayHalstead_C_2147300697] [2026.04.03-11.50.55:524][ 73]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147143013] VehicleEnter:: BP_Chevrette_Canis_2010_C_2147143643- Door :: DoorLF [2026.04.03-11.50.55:564][ 74]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.50.55:564][ 74]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.50.55:564][ 74]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.50.55:564][ 74]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.50.55:638][ 76]LogTemp: NotifyFactionOfThreat: Assigned incident callout -4 to controller GameplayPC_C_2147482181 [2026.04.03-11.50.55:676][ 77]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.50.55:760][ 79]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146754240 [2026.04.03-11.50.55:760][ 79]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146754240 [2026.04.03-11.50.55:760][ 79]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146754240 DistTarget=141633 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.50.55:760][ 79]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495] -> Roam [2026.04.03-11.50.55:801][ 80]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=44935456 DistVeh=44934584 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.50.55:801][ 80]LogVCC: IsRoadNavigationViable: OnFoot=44935456 RoadEnd->Target=0 Saved=44935456 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.50.55:801][ 80]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.50.56:058][ 86]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.50.56:058][ 86]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.50.56:058][ 86]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1523 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.50.56:058][ 86]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.50.56:103][ 87]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.50.56:146][ 88]LogTemp: NotifyFactionOfThreat: Assigned incident callout -4 to controller GameplayPC_C_2147482181 [2026.04.03-11.50.56:514][ 96]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.50.56:519][ 96]LogUIActionRouter: Cleaned out [0] inactive UI action bindings [2026.04.03-11.50.56:519][ 96]LogStreaming: Display: 0.411 ms for processing 121896 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 654 (12494->11840) packages and 1146 (33293->32147) public exports. [2026.04.03-11.50.56:568][ 97]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.50.56:568][ 97]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.50.56:568][ 97]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=303 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.50.56:568][ 97]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.50.56:568][ 97]LogTemp: [AIManager] All Threats neutralized, No active callout found [2026.04.03-11.50.56:568][ 97]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0 [2026.04.03-11.50.56:761][101]LogResponding: Responding sync loading package: /Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Concrete [2026.04.03-11.50.56:761][101]LogStreaming: Display: FlushAsyncLoading(690): 1 QueuedPackages, 0 AsyncPackages [2026.04.03-11.50.56:766][101]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146754240 [2026.04.03-11.50.56:766][101]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146754240 [2026.04.03-11.50.56:766][101]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146754240 DistTarget=141633 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.50.56:766][101]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495] -> Roam [2026.04.03-11.50.56:818][102]LogTemp: Warning: AIManager: Cleanup timer expired for Callout 10077 [2026.04.03-11.50.56:818][102]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=45233228 DistVeh=45232356 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.50.56:818][102]LogVCC: IsRoadNavigationViable: OnFoot=45233228 RoadEnd->Target=0 Saved=45233228 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.50.56:818][102]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.50.56:915][104]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.50.57:058][107]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.50.57:058][107]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.50.57:058][107]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1524 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.50.57:058][107]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.50.57:355][113]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.50.57:549][117]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.50.57:549][117]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.50.57:549][117]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=303 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.50.57:549][117]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.50.57:788][122]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146754240 [2026.04.03-11.50.57:788][122]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146754240 [2026.04.03-11.50.57:788][122]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146754240 DistTarget=141633 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.50.57:788][122]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495] -> Roam [2026.04.03-11.50.57:788][122]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.50.57:789][122]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=45522876 DistVeh=45522004 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.50.57:789][122]LogVCC: IsRoadNavigationViable: OnFoot=45522876 RoadEnd->Target=0 Saved=45522876 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.50.57:789][122]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.50.58:079][128]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.50.58:079][128]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.50.58:079][128]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1524 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.50.58:079][128]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.50.58:229][131]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.50.58:556][138]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.50.58:556][138]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.50.58:556][138]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=303 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.50.58:556][138]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.50.58:556][138]LogTemp: [AIManager] All Threats neutralized, No active callout found [2026.04.03-11.50.58:556][138]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0 [2026.04.03-11.50.58:644][140]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.50.58:690][141]LogMetaSound: Error: Could not find graph with registry graph key 'External_None.47BF3D074E98E8C95E03F2ABFAD01787_1.0, /Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Concrete/MSS_Footstep_Concrete'. [2026.04.03-11.50.58:774][143]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146754240 [2026.04.03-11.50.58:774][143]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146754240 [2026.04.03-11.50.58:774][143]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146754240 DistTarget=141633 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.50.58:774][143]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495] -> Roam [2026.04.03-11.50.58:818][144]LogTemp: NotifyFactionOfThreat: Assigned incident callout -4 to controller GameplayPC_C_2147482181 [2026.04.03-11.50.58:818][144]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=45831760 DistVeh=45830888 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.50.58:818][144]LogVCC: IsRoadNavigationViable: OnFoot=45831760 RoadEnd->Target=0 Saved=45831760 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.50.58:818][144]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.50.59:065][150]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.50.59:065][150]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.50.59:065][150]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.50.59:065][150]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1524 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.50.59:065][150]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.50.59:239][154]LogMetaSound: Error: Could not find graph with registry graph key 'External_None.47BF3D074E98E8C95E03F2ABFAD01787_1.0, /Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Concrete/MSS_Footstep_Concrete'. [2026.04.03-11.50.59:360][157]LogTemp: NotifyFactionOfThreat: Assigned incident callout -4 to controller GameplayPC_C_2147482181 [2026.04.03-11.50.59:482][160]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.50.59:569][162]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.50.59:569][162]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.50.59:569][162]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.50.59:569][162]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.50.59:778][167]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146754240 [2026.04.03-11.50.59:778][167]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146754240 [2026.04.03-11.50.59:778][167]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146754240 DistTarget=141633 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.50.59:778][167]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495] -> Roam [2026.04.03-11.50.59:819][168]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=46133580 DistVeh=46132708 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.50.59:819][168]LogVCC: IsRoadNavigationViable: OnFoot=46133580 RoadEnd->Target=0 Saved=46133580 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.50.59:819][168]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.50.59:859][169]LogTemp: NotifyFactionOfThreat: Assigned incident callout -4 to controller GameplayPC_C_2147482181 [2026.04.03-11.50.59:900][170]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.51.00:059][174]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.51.00:059][174]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.51.00:059][174]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1524 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.51.00:059][174]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.51.00:303][180]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.51.00:385][182]LogTemp: NotifyFactionOfThreat: Assigned incident callout -4 to controller GameplayPC_C_2147482181 [2026.04.03-11.51.00:548][186]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.51.00:549][186]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.51.00:549][186]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.51.00:549][186]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.51.00:588][187]LogTemp: [AIManager] All Threats neutralized, No active callout found [2026.04.03-11.51.00:588][187]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0 [2026.04.03-11.51.00:669][189]LogResponding: Responding sync loading package: /Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Asphalt [2026.04.03-11.51.00:669][189]LogStreaming: Display: FlushAsyncLoading(691): 1 QueuedPackages, 0 AsyncPackages [2026.04.03-11.51.00:670][189]LogMetaSound: Error: Could not find node [RegistryKey:External_None.875F3D494463EE01E21F37AAFAC76B9C_1.0] [2026.04.03-11.51.00:670][189]LogMetaSound: Error: Could not find node [RegistryKey:External_None.875F3D494463EE01E21F37AAFAC76B9C_1.0] [2026.04.03-11.51.00:670][189]LogMetaSound: Error: Could not find node [RegistryKey:External_None.875F3D494463EE01E21F37AAFAC76B9C_1.0] [2026.04.03-11.51.00:670][189]LogMetaSound: Error: Could not find node [RegistryKey:External_None.875F3D494463EE01E21F37AAFAC76B9C_1.0] [2026.04.03-11.51.00:670][189]LogMetaSound: Warning: Metasound '/Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Asphalt.MSS_Footstep_Asphalt': Could not find referenced node [Name:MSP_FootstepLogic, NodeID:7380D73B4B80ED77F0A1DC9847FF0099] [2026.04.03-11.51.00:670][189]LogMetaSound: Error: Failed to build MetaSound graph in asset '/Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Asphalt.MSS_Footstep_Asphalt' [2026.04.03-11.51.00:720][190]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.51.00:760][191]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146754240 [2026.04.03-11.51.00:760][191]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146754240 [2026.04.03-11.51.00:760][191]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146754240 DistTarget=141633 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.51.00:760][191]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495] -> Roam [2026.04.03-11.51.00:801][192]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=46428492 DistVeh=46427620 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.51.00:801][192]LogVCC: IsRoadNavigationViable: OnFoot=46428492 RoadEnd->Target=0 Saved=46428492 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.51.00:801][192]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.51.00:919][195]LogTemp: NotifyFactionOfThreat: Assigned incident callout -4 to controller GameplayPC_C_2147482181 [2026.04.03-11.51.01:078][199]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.51.01:078][199]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.51.01:078][199]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1524 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.51.01:078][199]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.51.01:154][201]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.51.01:342][206]LogViewport: Display: Viewport MouseLockMode Changed, LockOnCapture -> LockAlways [2026.04.03-11.51.01:342][206]LogViewport: Display: Viewport MouseCaptureMode Changed, CapturePermanently -> CaptureDuringMouseDown [2026.04.03-11.51.01:424][208]LogTemp: NotifyFactionOfThreat: Assigned incident callout -4 to controller GameplayPC_C_2147482181 [2026.04.03-11.51.01:462][209]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147171384] VehicleEnter:: BP_Chevrette_Canis_2010_C_2147171999- Door :: DoorLF [2026.04.03-11.51.01:576][212]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.51.01:577][212]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.51.01:577][212]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.51.01:577][212]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.51.01:577][212]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.51.01:766][217]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146754240 [2026.04.03-11.51.01:766][217]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146754240 [2026.04.03-11.51.01:766][217]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146754240 DistTarget=141633 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.51.01:766][217]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495] -> Roam [2026.04.03-11.51.01:806][218]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=46733464 DistVeh=46732592 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.51.01:806][218]LogVCC: IsRoadNavigationViable: OnFoot=46733464 RoadEnd->Target=0 Saved=46733464 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.51.01:807][218]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.51.01:956][222]LogTemp: NotifyFactionOfThreat: Assigned incident callout -4 to controller GameplayPC_C_2147482181 [2026.04.03-11.51.01:991][223]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.51.02:065][225]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2146750119] Executing Activity for AI: BP_AI_Controller_Civilian_C_2146754220 Activity: Als.Activities.Surrender [2026.04.03-11.51.02:069][225]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.51.02:069][225]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.51.02:069][225]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1525 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.51.02:069][225]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.51.02:340][232]LogScript: Warning: Script Msg: Attempted to access index -1 from array 'Children' of length 4 in '/Game/UI/Gameplay/AICommands_Menu/GenericRadialMenus/UMG/UMG_RadialMenu.UMG_RadialMenu_C'! [2026.04.03-11.51.02:416][234]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.51.02:489][236]LogTemp: NotifyFactionOfThreat: Assigned incident callout -4 to controller GameplayPC_C_2147482181 [2026.04.03-11.51.02:568][238]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.51.02:568][238]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.51.02:568][238]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.51.02:568][238]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.51.02:568][238]LogTemp: [AIManager] All Threats neutralized, No active callout found [2026.04.03-11.51.02:568][238]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0 [2026.04.03-11.51.02:759][243]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146754240 [2026.04.03-11.51.02:759][243]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146754240 [2026.04.03-11.51.02:759][243]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146754240 DistTarget=141633 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.51.02:759][243]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495] -> Roam [2026.04.03-11.51.02:801][244]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=47034144 DistVeh=47033268 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.51.02:801][244]LogVCC: IsRoadNavigationViable: OnFoot=47034144 RoadEnd->Target=0 Saved=47034144 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.51.02:801][244]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.51.02:837][245]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.51.02:989][249]LogTemp: NotifyFactionOfThreat: Assigned incident callout -4 to controller GameplayPC_C_2147482181 [2026.04.03-11.51.03:065][251]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.51.03:065][251]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.51.03:065][251]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1524 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.51.03:065][251]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.51.03:213][255]LogScript: Warning: Script Msg: The widget 'UMG_Interaction_Widget_C_2146733809' was already added to the screen. [2026.04.03-11.51.03:252][256]LogViewport: Display: Viewport MouseLockMode Changed, LockAlways -> LockOnCapture [2026.04.03-11.51.03:253][256]LogViewport: Display: Viewport MouseCaptureMode Changed, CaptureDuringMouseDown -> CapturePermanently [2026.04.03-11.51.03:260][256]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.51.03:524][263]LogTemp: NotifyFactionOfThreat: Assigned incident callout -4 to controller GameplayPC_C_2147482181 [2026.04.03-11.51.03:567][264]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.51.03:567][264]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.51.03:567][264]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.51.03:567][264]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.51.03:679][267]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.51.03:757][269]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146754240 [2026.04.03-11.51.03:757][269]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146754240 [2026.04.03-11.51.03:757][269]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146754240 DistTarget=141633 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.51.03:757][269]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495] -> Roam [2026.04.03-11.51.03:798][270]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=47337892 DistVeh=47337020 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.51.03:798][270]LogVCC: IsRoadNavigationViable: OnFoot=47337892 RoadEnd->Target=0 Saved=47337892 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.51.03:798][270]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.51.04:030][276]LogTemp: NotifyFactionOfThreat: Assigned incident callout -4 to controller GameplayPC_C_2147482181 [2026.04.03-11.51.04:069][277]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.51.04:069][277]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.51.04:069][277]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1524 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.51.04:069][277]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.51.04:110][278]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.51.04:544][289]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.51.04:544][289]LogTemp: NotifyFactionOfThreat: Assigned incident callout -4 to controller GameplayPC_C_2147482181 [2026.04.03-11.51.04:544][289]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.51.04:544][289]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.51.04:544][289]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.51.04:544][289]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.51.04:586][290]LogTemp: [AIManager] All Threats neutralized, No active callout found [2026.04.03-11.51.04:586][290]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0 [2026.04.03-11.51.04:750][294]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146754240 [2026.04.03-11.51.04:750][294]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146754240 [2026.04.03-11.51.04:750][294]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146754240 DistTarget=141626 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.51.04:750][294]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495] -> Roam [2026.04.03-11.51.04:785][295]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=47639276 DistVeh=47638404 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.51.04:785][295]LogVCC: IsRoadNavigationViable: OnFoot=47639276 RoadEnd->Target=0 Saved=47639276 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.51.04:785][295]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.51.04:945][299]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.51.05:071][302]LogTemp: NotifyFactionOfThreat: Assigned incident callout -4 to controller GameplayPC_C_2147482181 [2026.04.03-11.51.05:071][302]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.51.05:071][302]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.51.05:071][302]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1524 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.51.05:071][302]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.51.05:352][309]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.51.05:576][315]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.51.05:576][315]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.51.05:576][315]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.51.05:576][315]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.51.05:576][315]LogTemp: NotifyFactionOfThreat: Assigned incident callout -4 to controller GameplayPC_C_2147482181 [2026.04.03-11.51.05:783][320]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146754240 [2026.04.03-11.51.05:783][320]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146754240 [2026.04.03-11.51.05:783][320]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146754240 DistTarget=141620 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.51.05:783][320]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495] -> Roam [2026.04.03-11.51.05:783][320]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.51.05:783][320]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=47944016 DistVeh=47943144 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.51.05:783][320]LogVCC: IsRoadNavigationViable: OnFoot=47944016 RoadEnd->Target=0 Saved=47944016 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.51.05:783][320]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.51.06:075][327]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.51.06:075][327]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.51.06:075][327]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1524 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.51.06:075][327]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.51.06:120][328]LogTemp: NotifyFactionOfThreat: Assigned incident callout -4 to controller GameplayPC_C_2147482181 [2026.04.03-11.51.06:120][328]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2146877124] VehicleEnter:: BP_Voss_Discovery_2018_C_2146877770- Door :: DoorLF [2026.04.03-11.51.06:203][330]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.51.06:577][339]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.51.06:577][339]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.51.06:577][339]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.51.06:577][339]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.51.06:577][339]LogTemp: [AIManager] All Threats neutralized, No active callout found [2026.04.03-11.51.06:577][339]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0 [2026.04.03-11.51.06:620][340]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.51.06:660][341]LogTemp: NotifyFactionOfThreat: Assigned incident callout -4 to controller GameplayPC_C_2147482181 [2026.04.03-11.51.06:789][344]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146754240 [2026.04.03-11.51.06:789][344]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146754240 [2026.04.03-11.51.06:789][344]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146754240 DistTarget=141640 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.51.06:789][344]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495] -> Roam [2026.04.03-11.51.06:789][344]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=48251820 DistVeh=48250944 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.51.06:789][344]LogVCC: IsRoadNavigationViable: OnFoot=48251820 RoadEnd->Target=0 Saved=48251820 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.51.06:789][344]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.51.07:051][350]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.51.07:051][350]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.51.07:051][350]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.51.07:051][350]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1524 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.51.07:051][350]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.51.07:180][353]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147377522] Executing Activity for AI: BP_AI_Controller_Civilian_C_2147378385 Activity: Als.Activities.Surrender [2026.04.03-11.51.07:185][353]LogTemp: NotifyFactionOfThreat: Assigned incident callout -4 to controller GameplayPC_C_2147482181 [2026.04.03-11.51.07:492][360]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.51.07:580][362]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.51.07:580][362]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.51.07:580][362]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.51.07:580][362]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.51.07:709][365]LogTemp: NotifyFactionOfThreat: Assigned incident callout -4 to controller GameplayPC_C_2147482181 [2026.04.03-11.51.07:755][366]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146754240 [2026.04.03-11.51.07:755][366]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146754240 [2026.04.03-11.51.07:755][366]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495] DecideAction: Role=ERole::Roam InVeh=1 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146754240 DistTarget=141643 DistVeh=125 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.51.07:755][366]LogVCC: [VCC BP_AI_Controller_Police_C_2146754495] -> Roam [2026.04.03-11.51.07:800][367]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=48562444 DistVeh=48561572 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.51.07:800][367]LogVCC: IsRoadNavigationViable: OnFoot=48562444 RoadEnd->Target=0 Saved=48562444 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.51.07:800][367]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.51.07:928][370]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.51.07:970][371]LogBlueprintUserMessages: [SmartVehicles] CANCEL [2026.04.03-11.51.07:970][371]LogTemp: ReturnVehicleToMass: Destroying occupant in seat 0: BP_AI_Ped_Police_C_2146754516 [2026.04.03-11.51.07:970][371]LogTemp: Warning: Saving Controller BP_AI_Controller_Police_C_2146754495 with GUID B0BE6EC44DC57DD57A7AAE81BD2743FA [2026.04.03-11.51.07:970][371]LogTemp: Warning: Saved AssignedDialogue for BP_AI_Controller_Police_C_2146754495: /Game/Blueprints/Gameplay/DialogueSystem/PoliceOfficer_Backup.PoliceOfficer_Backup [2026.04.03-11.51.07:970][371]LogTemp: Warning: No EvaluatedThreats to save for BP_AI_Controller_Police_C_2146754495 [2026.04.03-11.51.07:970][371]LogTemp: Error: SAVE DEBUG: Threats key MISSING in OutData for BP_AI_Controller_Police_C_2146754495! [2026.04.03-11.51.07:970][371]LogCalloutPersist: [Destroyed] BP_AI_Ped_Police_C_2146754516 (BP_AI_Ped_Police_C) [2026.04.03-11.51.07:970][371]LogCalloutPersist: [Unregister] BP_AI_Ped_Police_C_2146754516 (BP_AI_Ped_Police_C) removed [2026.04.03-11.51.07:970][371]LogTemp: [Store]VehicleBase: WriteBackSeatplan = BP_Chevrette_Canis_2010_C_2146754527 [2026.04.03-11.51.07:970][371]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Chevrette_Canis_2010_C_2146754527 [2026.04.03-11.51.07:970][371]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Chevrette_Canis_2010_C_2146754527 [2026.04.03-11.51.07:970][371]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Chevrette_Canis_2010_C_2146754527 [2026.04.03-11.51.07:970][371]LogTemp: [Store]Occ// WriteBack: Seats=1 (defer) [2026.04.03-11.51.07:970][371]LogTemp: [Store]VehicleBase: write into fragment [2026.04.03-11.51.07:970][371]LogTemp: [Store]VehicleBase: WriteBackSeatplan Success! [2026.04.03-11.51.07:970][371]LogTemp: Warning: ReturnVehicleToMass: Fragments Radius:1 Rand:1 NextVeh:0 LaneChange:0 Control:0 Lights:0 Interp:0 Avoid:0 Xform:1 Damage:1 LaneLoc:0 LaneOffset:0 Repr:1 [2026.04.03-11.51.07:970][371]LogTemp: Warning: ReturnVehicleToMass: LaneLocationFragment MISSING [2026.04.03-11.51.07:970][371]LogTemp: Warning: ReturnVehicleToMass: Tagged Return=true. [2026.04.03-11.51.08:057][373]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.51.08:058][373]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.51.08:058][373]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1524 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.51.08:058][373]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.51.08:231][377]LogTemp: NotifyFactionOfThreat: Assigned incident callout -4 to controller GameplayPC_C_2147482181 [2026.04.03-11.51.08:363][380]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.51.08:582][385]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.51.08:582][385]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.51.08:582][385]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.51.08:582][385]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.51.08:582][385]LogTemp: [AIManager] All Threats neutralized, No active callout found [2026.04.03-11.51.08:582][385]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0 [2026.04.03-11.51.08:752][389]LogTemp: NotifyFactionOfThreat: Assigned incident callout -4 to controller GameplayPC_C_2147482181 [2026.04.03-11.51.08:794][390]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.51.08:794][390]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=48870708 DistVeh=48869836 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.51.08:795][390]LogVCC: IsRoadNavigationViable: OnFoot=48870708 RoadEnd->Target=0 Saved=48870708 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.51.08:795][390]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.51.09:051][396]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.51.09:051][396]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.51.09:051][396]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1524 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.51.09:051][396]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.51.09:226][400]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.51.09:567][408]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.51.09:567][408]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.51.09:567][408]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.51.09:567][408]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.51.09:654][410]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.51.09:788][413]LogTemp: NotifyFactionOfThreat: Assigned incident callout -4 to controller GameplayPC_C_2147482181 [2026.04.03-11.51.09:788][413]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=49177292 DistVeh=49176420 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.51.09:788][413]LogVCC: IsRoadNavigationViable: OnFoot=49177292 RoadEnd->Target=0 Saved=49177292 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.51.09:788][413]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.51.10:064][419]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.51.10:064][419]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.51.10:064][419]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1525 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.51.10:064][419]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.51.10:064][419]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.51.10:319][425]LogTemp: NotifyFactionOfThreat: Assigned incident callout -4 to controller GameplayPC_C_2147482181 [2026.04.03-11.51.10:489][429]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.51.10:574][431]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.51.10:574][431]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.51.10:574][431]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.51.10:574][431]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.51.10:574][431]LogTemp: [AIManager] All Threats neutralized, No active callout found [2026.04.03-11.51.10:574][431]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0 [2026.04.03-11.51.10:793][436]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=49490200 DistVeh=49489328 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.51.10:793][436]LogVCC: IsRoadNavigationViable: OnFoot=49490200 RoadEnd->Target=0 Saved=49490200 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.51.10:793][436]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.51.10:838][437]LogTemp: NotifyFactionOfThreat: Assigned incident callout -4 to controller GameplayPC_C_2147482181 [2026.04.03-11.51.10:927][439]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.51.11:058][442]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.51.11:058][442]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.51.11:058][442]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1525 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.51.11:058][442]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.51.11:231][446]LogViewport: Display: Viewport MouseLockMode Changed, LockOnCapture -> LockAlways [2026.04.03-11.51.11:231][446]LogViewport: Display: Viewport MouseCaptureMode Changed, CapturePermanently -> CaptureDuringMouseDown [2026.04.03-11.51.11:331][448]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.51.11:375][449]LogTemp: NotifyFactionOfThreat: Assigned incident callout -4 to controller GameplayPC_C_2147482181 [2026.04.03-11.51.11:555][453]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.51.11:555][453]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.51.11:555][453]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.51.11:555][453]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.51.11:732][457]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.51.11:822][459]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=49809956 DistVeh=49809084 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.51.11:822][459]LogVCC: IsRoadNavigationViable: OnFoot=49809956 RoadEnd->Target=0 Saved=49809956 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.51.11:822][459]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.51.11:906][461]LogTemp: NotifyFactionOfThreat: Assigned incident callout -4 to controller GameplayPC_C_2147482181 [2026.04.03-11.51.12:084][465]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.51.12:084][465]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.51.12:084][465]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1525 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.51.12:084][465]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.51.12:171][467]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.51.12:260][469]LogBlueprintUserMessages: [BP_AI_Ped_Medic_C_2147137782] VehicleEnter:: BP_Voss_V400_Ambulance_C_2147137809- Door :: DoorLF [2026.04.03-11.51.12:433][473]LogTemp: NotifyFactionOfThreat: Assigned incident callout -4 to controller GameplayPC_C_2147482181 [2026.04.03-11.51.12:565][476]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.51.12:565][476]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.51.12:565][476]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.51.12:565][476]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.51.12:565][476]LogTemp: [AIManager] All Threats neutralized, No active callout found [2026.04.03-11.51.12:565][476]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0 [2026.04.03-11.51.12:612][477]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.51.12:786][481]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=50112368 DistVeh=50111496 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.51.12:786][481]LogVCC: IsRoadNavigationViable: OnFoot=50112368 RoadEnd->Target=0 Saved=50112368 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.51.12:786][481]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.51.12:954][485]LogScript: Warning: Script Msg: The widget 'UMG_Interaction_Widget_C_2146731574' was already added to the screen. [2026.04.03-11.51.12:960][485]LogTemp: NotifyFactionOfThreat: Assigned incident callout -4 to controller GameplayPC_C_2147482181 [2026.04.03-11.51.13:000][486]LogViewport: Display: Viewport MouseLockMode Changed, LockAlways -> LockOnCapture [2026.04.03-11.51.13:000][486]LogViewport: Display: Viewport MouseCaptureMode Changed, CaptureDuringMouseDown -> CapturePermanently [2026.04.03-11.51.13:048][487]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.51.13:092][488]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.51.13:092][488]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.51.13:092][488]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1525 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.51.13:092][488]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.51.13:451][496]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.51.13:495][497]LogTemp: NotifyFactionOfThreat: Assigned incident callout -4 to controller GameplayPC_C_2147482181 [2026.04.03-11.51.13:576][499]LogViewport: Display: Viewport MouseLockMode Changed, LockOnCapture -> LockAlways [2026.04.03-11.51.13:576][499]LogViewport: Display: Viewport MouseCaptureMode Changed, CapturePermanently -> CaptureDuringMouseDown [2026.04.03-11.51.13:584][499]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.51.13:584][499]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.51.13:584][499]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.51.13:584][499]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.51.13:800][504]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=50430000 DistVeh=50429128 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.51.13:800][504]LogVCC: IsRoadNavigationViable: OnFoot=50430000 RoadEnd->Target=0 Saved=50430000 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.51.13:800][504]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.51.13:883][506]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.51.14:011][509]LogTemp: NotifyFactionOfThreat: Assigned incident callout -4 to controller GameplayPC_C_2147482181 [2026.04.03-11.51.14:055][510]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.51.14:055][510]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.51.14:055][510]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1525 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.51.14:055][510]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.51.14:313][516]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.51.14:523][521]LogTemp: NotifyFactionOfThreat: Assigned incident callout -4 to controller GameplayPC_C_2147482181 [2026.04.03-11.51.14:568][522]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.51.14:568][522]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.51.14:568][522]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.51.14:568][522]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.51.14:568][522]LogTemp: [AIManager] All Threats neutralized, No active callout found [2026.04.03-11.51.14:568][522]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0 [2026.04.03-11.51.14:609][523]LogScript: Warning: Script Msg: Attempted to access index -1 from array 'Children' of length 4 in '/Game/UI/Gameplay/AICommands_Menu/GenericRadialMenus/UMG/UMG_RadialMenu.UMG_RadialMenu_C'! [2026.04.03-11.51.14:738][526]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.51.14:824][528]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=50752780 DistVeh=50751908 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.51.14:825][528]LogVCC: IsRoadNavigationViable: OnFoot=50752780 RoadEnd->Target=0 Saved=50752780 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.51.14:825][528]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.51.15:034][533]LogTemp: NotifyFactionOfThreat: Assigned incident callout -4 to controller GameplayPC_C_2147482181 [2026.04.03-11.51.15:080][534]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.51.15:080][534]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.51.15:080][534]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1525 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.51.15:080][534]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.51.15:162][536]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.51.15:199][537]LogScript: Warning: Script Msg: The widget 'UMG_Interaction_Widget_C_2146731108' was already added to the screen. [2026.04.03-11.51.15:239][538]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2146754240 updated role to ERole::Escort [2026.04.03-11.51.15:239][538]LogViewport: Display: Viewport MouseLockMode Changed, LockAlways -> LockOnCapture [2026.04.03-11.51.15:239][538]LogViewport: Display: Viewport MouseCaptureMode Changed, CaptureDuringMouseDown -> CapturePermanently [2026.04.03-11.51.15:285][539]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2146750119] BTT::ActivityAborted [2026.04.03-11.51.15:500][544]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147143013] VehicleEnter:: BP_Chevrette_Canis_2010_C_2147143643- Door :: DoorLF [2026.04.03-11.51.15:540][545]LogTemp: NotifyFactionOfThreat: Assigned incident callout -4 to controller GameplayPC_C_2147482181 [2026.04.03-11.51.15:585][546]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.51.15:585][546]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.51.15:585][546]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.51.15:585][546]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.51.15:585][546]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.51.15:796][551]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=51059976 DistVeh=51059104 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.51.15:796][551]LogVCC: IsRoadNavigationViable: OnFoot=51059976 RoadEnd->Target=0 Saved=51059976 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.51.15:796][551]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.51.16:016][556]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.51.16:058][557]LogTemp: NotifyFactionOfThreat: Assigned incident callout -4 to controller GameplayPC_C_2147482181 [2026.04.03-11.51.16:058][557]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.51.16:059][557]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.51.16:059][557]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1525 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.51.16:059][557]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.51.16:455][566]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.51.16:593][569]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.51.16:593][569]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.51.16:593][569]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.51.16:593][569]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.51.16:593][569]LogTemp: [AIManager] All Threats neutralized, No active callout found [2026.04.03-11.51.16:593][569]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0 [2026.04.03-11.51.16:593][569]LogTemp: NotifyFactionOfThreat: Assigned incident callout -4 to controller GameplayPC_C_2147482181 [2026.04.03-11.51.16:724][572]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2. [2026.04.03-11.51.16:832][574]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=51384344 DistVeh=51383472 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.51.16:832][574]LogVCC: IsRoadNavigationViable: OnFoot=51384344 RoadEnd->Target=0 Saved=51384344 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.51.16:832][574]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.51.16:880][575]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.51.17:070][579]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.51.17:070][579]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.51.17:070][579]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1525 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.51.17:070][579]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.51.17:288][584]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.51.17:562][591]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.51.17:562][591]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.51.17:562][591]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.51.17:562][591]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.51.17:701][595]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.51.17:804][598]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=51699644 DistVeh=51698768 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.51.17:804][598]LogVCC: IsRoadNavigationViable: OnFoot=51699644 RoadEnd->Target=0 Saved=51699644 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.51.17:804][598]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.51.18:080][606]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.51.18:080][606]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.51.18:080][606]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1525 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.51.18:080][606]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.51.18:116][607]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.51.18:534][620]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.51.18:567][621]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.51.18:568][621]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.51.18:568][621]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.51.18:568][621]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.51.18:568][621]LogTemp: [AIManager] All Threats neutralized, No active callout found [2026.04.03-11.51.18:568][621]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0 [2026.04.03-11.51.18:625][623]LogViewport: Display: Viewport MouseLockMode Changed, LockOnCapture -> LockAlways [2026.04.03-11.51.18:625][623]LogViewport: Display: Viewport MouseCaptureMode Changed, CapturePermanently -> CaptureDuringMouseDown [2026.04.03-11.51.18:796][628]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=52016312 DistVeh=52015440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.51.18:796][628]LogVCC: IsRoadNavigationViable: OnFoot=52016312 RoadEnd->Target=0 Saved=52016312 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.51.18:796][628]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.51.18:952][633]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.51.19:082][637]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.51.19:082][637]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.51.19:082][637]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1525 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.51.19:082][637]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.51.19:359][646]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.51.19:481][650]LogScript: Warning: Script Msg: Attempted to access index -1 from array 'Children' of length 3 in '/Game/UI/Gameplay/AICommands_Menu/GenericRadialMenus/UMG/UMG_RadialMenu.UMG_RadialMenu_C'! [2026.04.03-11.51.19:572][653]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.51.19:572][653]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.51.19:572][653]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.51.19:572][653]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.51.19:759][659]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.51.19:788][660]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=52334772 DistVeh=52333896 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.51.19:788][660]LogVCC: IsRoadNavigationViable: OnFoot=52334772 RoadEnd->Target=0 Saved=52334772 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.51.19:788][660]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.51.20:066][669]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.51.20:066][669]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.51.20:066][669]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1525 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.51.20:066][669]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.51.20:189][673]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.51.20:374][679]LogScript: Warning: Script Msg: Attempted to access index -1 from array 'Children' of length 3 in '/Game/UI/Gameplay/AICommands_Menu/GenericRadialMenus/UMG/UMG_RadialMenu.UMG_RadialMenu_C'! [2026.04.03-11.51.20:374][679]LogScript: Warning: Script Msg: Attempted to access index -1 from array 'CallFunc_GetCategories_Categories' of length 3 in '/Game/UI/Gameplay/AICommands_Menu/UMG_Interaction_Widget.UMG_Interaction_Widget_C:ExecuteUbergraph_UMG_Interaction_Widget'! [2026.04.03-11.51.20:431][681]LogScript: Warning: Script Msg: Attempted to access index -1 from array 'Children' of length 3 in '/Game/UI/Gameplay/AICommands_Menu/GenericRadialMenus/UMG/UMG_RadialMenu.UMG_RadialMenu_C'! [2026.04.03-11.51.20:560][685]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.51.20:560][685]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.51.20:560][685]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.51.20:560][685]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.51.20:560][685]LogTemp: [AIManager] All Threats neutralized, No active callout found [2026.04.03-11.51.20:560][685]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0 [2026.04.03-11.51.20:617][687]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.51.20:799][693]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=52658452 DistVeh=52657576 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.51.20:799][693]LogVCC: IsRoadNavigationViable: OnFoot=52658452 RoadEnd->Target=0 Saved=52658452 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.51.20:799][693]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.51.21:044][701]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.51.21:074][702]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.51.21:074][702]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.51.21:074][702]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1525 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.51.21:074][702]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.51.21:443][714]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147171384] VehicleEnter:: BP_Chevrette_Canis_2010_C_2147171999- Door :: DoorLF [2026.04.03-11.51.21:474][715]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.51.21:568][718]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.51.21:568][718]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.51.21:568][718]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.51.21:568][718]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.51.21:809][726]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=52983224 DistVeh=52982348 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.51.21:809][726]LogVCC: IsRoadNavigationViable: OnFoot=52983224 RoadEnd->Target=0 Saved=52983224 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.51.21:809][726]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.51.21:900][729]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.51.22:055][734]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.51.22:055][734]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.51.22:055][734]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1525 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.51.22:055][734]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.51.22:329][743]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.51.22:544][750]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.51.22:544][750]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.51.22:544][750]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.51.22:544][750]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.51.22:575][751]LogTemp: [AIManager] All Threats neutralized, No active callout found [2026.04.03-11.51.22:575][751]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0 [2026.04.03-11.51.22:730][756]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.51.22:789][758]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=53299416 DistVeh=53298544 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.51.22:789][758]LogVCC: IsRoadNavigationViable: OnFoot=53299416 RoadEnd->Target=0 Saved=53299416 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.51.22:789][758]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.51.22:965][764]LogScript: Warning: Script Msg: The widget 'UMG_Interaction_Widget_C_2146729931' was already added to the screen. [2026.04.03-11.51.22:996][765]LogViewport: Display: Viewport MouseLockMode Changed, LockAlways -> LockOnCapture [2026.04.03-11.51.22:996][765]LogViewport: Display: Viewport MouseCaptureMode Changed, CaptureDuringMouseDown -> CapturePermanently [2026.04.03-11.51.23:064][767]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.51.23:064][767]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.51.23:064][767]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1525 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.51.23:064][767]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.51.23:157][770]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.51.23:555][783]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.51.23:556][783]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.51.23:556][783]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.51.23:556][783]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.51.23:589][784]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.51.23:803][791]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=53626988 DistVeh=53626116 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.51.23:803][791]LogVCC: IsRoadNavigationViable: OnFoot=53626988 RoadEnd->Target=0 Saved=53626988 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.51.23:803][791]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.51.23:988][797]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.51.24:056][799]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.51.24:056][799]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.51.24:056][799]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1525 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.51.24:056][799]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.51.24:396][810]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.51.24:554][815]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.51.24:554][815]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.51.24:554][815]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.51.24:554][815]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.51.24:554][815]LogTemp: [AIManager] All Threats neutralized, No active callout found [2026.04.03-11.51.24:554][815]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0 [2026.04.03-11.51.24:809][823]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=53953468 DistVeh=53952592 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.51.24:809][823]LogVCC: IsRoadNavigationViable: OnFoot=53953468 RoadEnd->Target=0 Saved=53953468 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.51.24:809][823]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.51.24:810][823]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.51.25:022][830]LogViewport: Display: Viewport MouseLockMode Changed, LockOnCapture -> LockAlways [2026.04.03-11.51.25:022][830]LogViewport: Display: Viewport MouseCaptureMode Changed, CapturePermanently -> CaptureDuringMouseDown [2026.04.03-11.51.25:062][831]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.51.25:062][831]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.51.25:062][831]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1525 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.51.25:063][831]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.51.25:219][836]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.51.25:569][847]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.51.25:569][847]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.51.25:569][847]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.51.25:569][847]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.51.25:630][849]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.51.25:787][854]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=54271804 DistVeh=54270932 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.51.25:787][854]LogVCC: IsRoadNavigationViable: OnFoot=54271804 RoadEnd->Target=0 Saved=54271804 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.51.25:787][854]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.51.26:008][861]LogScript: Warning: Script Msg: Attempted to access index -1 from array 'Children' of length 4 in '/Game/UI/Gameplay/AICommands_Menu/GenericRadialMenus/UMG/UMG_RadialMenu.UMG_RadialMenu_C'! [2026.04.03-11.51.26:042][862]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.51.26:072][863]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.51.26:072][863]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.51.26:072][863]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1525 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.51.26:072][863]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.51.26:104][864]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2146877124] VehicleEnter:: BP_Voss_Discovery_2018_C_2146877770- Door :: DoorLF [2026.04.03-11.51.26:441][875]LogScript: Warning: Script Msg: The widget 'UMG_Interaction_Widget_C_2146728309' was already added to the screen. [2026.04.03-11.51.26:449][875]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.51.26:473][876]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2146754240 updated role to ERole::Idle [2026.04.03-11.51.26:473][876]LogViewport: Display: Viewport MouseLockMode Changed, LockAlways -> LockOnCapture [2026.04.03-11.51.26:473][876]LogViewport: Display: Viewport MouseCaptureMode Changed, CaptureDuringMouseDown -> CapturePermanently [2026.04.03-11.51.26:518][877]LogUIActionRouter: Cleaned out [0] inactive UI action bindings [2026.04.03-11.51.26:518][877]LogStreaming: Display: 0.121 ms for processing 26522 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 1 (11864->11863) packages and 1 (32171->32170) public exports. [2026.04.03-11.51.26:547][878]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.51.26:547][878]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.51.26:547][878]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.51.26:547][878]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.51.26:577][879]LogTemp: [AIManager] All Threats neutralized, No active callout found [2026.04.03-11.51.26:577][879]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0 [2026.04.03-11.51.26:799][886]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=54601780 DistVeh=54600908 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.51.26:799][886]LogVCC: IsRoadNavigationViable: OnFoot=54601780 RoadEnd->Target=0 Saved=54601780 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.51.26:799][886]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.51.26:857][888]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.51.27:051][894]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.51.27:052][894]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.51.27:052][894]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1525 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.51.27:052][894]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.51.27:288][901]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.51.27:353][903]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147377522] Executing Activity for AI: BP_AI_Controller_Civilian_C_2147378385 Activity: Als.Activities.Surrender [2026.04.03-11.51.27:572][909]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.51.27:572][909]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.51.27:572][909]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.51.27:572][909]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.51.27:707][913]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.51.27:809][916]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=54932024 DistVeh=54931148 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.51.27:809][916]LogVCC: IsRoadNavigationViable: OnFoot=54932024 RoadEnd->Target=0 Saved=54932024 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.51.27:809][916]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.51.27:918][919]LogTemp: NotifyFactionOfThreat: Assigned incident callout -4 to controller GameplayPC_C_2147482181 [2026.04.03-11.51.28:065][923]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.51.28:065][923]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.51.28:065][923]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1525 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.51.28:065][923]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.51.28:142][925]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.51.28:438][933]LogTemp: NotifyFactionOfThreat: Assigned incident callout -4 to controller GameplayPC_C_2147482181 [2026.04.03-11.51.28:554][936]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.51.28:554][936]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.51.28:554][936]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.51.28:554][936]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.51.28:554][936]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.51.28:554][936]LogTemp: [AIManager] All Threats neutralized, No active callout found [2026.04.03-11.51.28:554][936]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0 [2026.04.03-11.51.28:808][942]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=55254792 DistVeh=55253920 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.51.28:808][942]LogVCC: IsRoadNavigationViable: OnFoot=55254792 RoadEnd->Target=0 Saved=55254792 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.51.28:808][942]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.51.28:989][946]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.51.29:085][948]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.51.29:085][948]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.51.29:085][948]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1525 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.51.29:085][948]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.51.29:405][955]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.51.29:585][959]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.51.29:586][959]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.51.29:586][959]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.51.29:586][959]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.51.29:815][964]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=55585756 DistVeh=55584884 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.51.29:815][964]LogVCC: IsRoadNavigationViable: OnFoot=55585756 RoadEnd->Target=0 Saved=55585756 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.51.29:815][964]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.51.29:815][964]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.51.30:066][970]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.51.30:066][970]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.51.30:066][970]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1525 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.51.30:066][970]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.51.30:333][977]LogResponding: Responding sync loading package: /Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Asphalt [2026.04.03-11.51.30:333][977]LogStreaming: Display: FlushAsyncLoading(692): 1 QueuedPackages, 0 AsyncPackages [2026.04.03-11.51.30:334][977]LogMetaSound: Error: Could not find node [RegistryKey:External_None.875F3D494463EE01E21F37AAFAC76B9C_1.0] [2026.04.03-11.51.30:334][977]LogMetaSound: Error: Could not find node [RegistryKey:External_None.875F3D494463EE01E21F37AAFAC76B9C_1.0] [2026.04.03-11.51.30:334][977]LogMetaSound: Error: Could not find node [RegistryKey:External_None.875F3D494463EE01E21F37AAFAC76B9C_1.0] [2026.04.03-11.51.30:334][977]LogMetaSound: Error: Could not find node [RegistryKey:External_None.875F3D494463EE01E21F37AAFAC76B9C_1.0] [2026.04.03-11.51.30:334][977]LogMetaSound: Warning: Metasound '/Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Asphalt.MSS_Footstep_Asphalt': Could not find referenced node [Name:MSP_FootstepLogic, NodeID:7380D73B4B80ED77F0A1DC9847FF0099] [2026.04.03-11.51.30:334][977]LogMetaSound: Error: Failed to build MetaSound graph in asset '/Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Asphalt.MSS_Footstep_Asphalt' [2026.04.03-11.51.30:570][983]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.51.30:570][983]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.51.30:570][983]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.51.30:570][983]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.51.30:570][983]LogTemp: [AIManager] All Threats neutralized, No active callout found [2026.04.03-11.51.30:570][983]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0 [2026.04.03-11.51.30:797][989]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=55913196 DistVeh=55912324 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.51.30:797][989]LogVCC: IsRoadNavigationViable: OnFoot=55913196 RoadEnd->Target=0 Saved=55913196 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.51.30:797][989]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.51.31:066][996]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.51.31:066][996]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.51.31:066][996]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1525 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.51.31:066][996]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.51.31:592][ 9]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.51.31:592][ 9]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.51.31:592][ 9]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.51.31:592][ 9]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.51.31:800][ 14]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=56243796 DistVeh=56242924 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.51.31:801][ 14]LogVCC: IsRoadNavigationViable: OnFoot=56243796 RoadEnd->Target=0 Saved=56243796 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.51.31:801][ 14]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.51.31:832][ 15]LogBlueprintUserMessages: [BP_JayHalstead_C_2147300697] BP_Voss_Discovery_2018_C_2146798939.VehicleMesh SKM_VehCar_Explorer [2026.04.03-11.51.32:001][ 19]LogBlueprintUserMessages: [BP_JayHalstead_C_2147300697] BP_Voss_Discovery_2018_C_2146798939 [2026.04.03-11.51.32:051][ 20]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.51.32:051][ 20]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.51.32:051][ 20]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1525 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.51.32:051][ 20]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.51.32:264][ 25]LogBlueprintUserMessages: [BP_AI_Ped_Medic_C_2147137782] VehicleEnter:: BP_Voss_V400_Ambulance_C_2147137809- Door :: DoorLF [2026.04.03-11.51.32:561][ 32]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.51.32:561][ 32]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.51.32:561][ 32]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.51.32:561][ 32]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.51.32:561][ 32]LogTemp: [AIManager] All Threats neutralized, No active callout found [2026.04.03-11.51.32:561][ 32]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0 [2026.04.03-11.51.32:821][ 38]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=56584460 DistVeh=56583588 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.51.32:821][ 38]LogVCC: IsRoadNavigationViable: OnFoot=56584460 RoadEnd->Target=0 Saved=56584460 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.51.32:821][ 38]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.51.33:060][ 44]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.51.33:060][ 44]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.51.33:060][ 44]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1525 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.51.33:060][ 44]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.51.33:563][ 57]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.51.33:563][ 57]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.51.33:563][ 57]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.51.33:563][ 57]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.51.33:787][ 63]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=56907548 DistVeh=56906672 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.51.33:787][ 63]LogVCC: IsRoadNavigationViable: OnFoot=56907548 RoadEnd->Target=0 Saved=56907548 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.51.33:787][ 63]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.51.34:036][ 70]LogBlueprintUserMessages: [BP_JayHalstead_C_2147300697] BP_EvidenceCollection_C_2146798313.StaticMesh SM_Evidence_Package_1_flat [2026.04.03-11.51.34:079][ 71]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.51.34:079][ 71]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.51.34:079][ 71]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1525 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.51.34:079][ 71]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.51.34:559][ 84]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.51.34:559][ 84]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.51.34:559][ 84]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.51.34:559][ 84]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.51.34:559][ 84]LogTemp: [AIManager] All Threats neutralized, No active callout found [2026.04.03-11.51.34:559][ 84]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0 [2026.04.03-11.51.34:634][ 86]LogTemp: NotifyFactionOfThreat: Assigned incident callout -4 to controller GameplayPC_C_2147482181 [2026.04.03-11.51.34:791][ 90]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=57242196 DistVeh=57241320 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.51.34:791][ 90]LogVCC: IsRoadNavigationViable: OnFoot=57242196 RoadEnd->Target=0 Saved=57242196 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.51.34:791][ 90]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.51.35:061][ 97]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.51.35:061][ 97]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.51.35:061][ 97]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1525 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.51.35:061][ 97]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.51.35:525][109]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147143013] VehicleEnter:: BP_Chevrette_Canis_2010_C_2147143643- Door :: DoorLF [2026.04.03-11.51.35:567][110]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.51.35:567][110]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.51.35:567][110]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.51.35:567][110]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.51.35:795][116]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=57579600 DistVeh=57578728 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.51.35:795][116]LogVCC: IsRoadNavigationViable: OnFoot=57579600 RoadEnd->Target=0 Saved=57579600 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.51.35:795][116]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.51.36:058][123]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.51.36:058][123]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.51.36:058][123]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1525 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.51.36:058][123]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.51.36:555][138]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.51.36:555][138]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.51.36:555][138]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.51.36:555][138]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.51.36:555][138]LogTemp: [AIManager] All Threats neutralized, No active callout found [2026.04.03-11.51.36:555][138]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0 [2026.04.03-11.51.36:808][146]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=57922636 DistVeh=57921760 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.51.36:809][146]LogVCC: IsRoadNavigationViable: OnFoot=57922636 RoadEnd->Target=0 Saved=57922636 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.51.36:809][146]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.51.37:064][154]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.51.37:064][154]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.51.37:064][154]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1525 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.51.37:064][154]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.51.37:308][161]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.51.37:553][168]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.51.37:553][168]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.51.37:553][168]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.51.37:553][168]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.51.37:739][173]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.51.37:811][175]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=58257616 DistVeh=58256744 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.51.37:811][175]LogVCC: IsRoadNavigationViable: OnFoot=58257616 RoadEnd->Target=0 Saved=58257616 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.51.37:811][175]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.51.38:066][182]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.51.38:066][182]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.51.38:066][182]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1525 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.51.38:066][182]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.51.38:140][184]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.51.38:254][187]LogTemp: NotifyFactionOfThreat: Assigned incident callout -4 to controller GameplayPC_C_2147482181 [2026.04.03-11.51.38:554][195]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.51.38:554][195]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.51.38:554][195]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.51.38:554][195]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.51.38:554][195]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.51.38:554][195]LogTemp: [AIManager] All Threats neutralized, No active callout found [2026.04.03-11.51.38:554][195]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0 [2026.04.03-11.51.38:784][201]LogTemp: NotifyFactionOfThreat: Assigned incident callout -4 to controller GameplayPC_C_2147482181 [2026.04.03-11.51.38:784][201]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=58587180 DistVeh=58586304 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.51.38:784][201]LogVCC: IsRoadNavigationViable: OnFoot=58587180 RoadEnd->Target=0 Saved=58587180 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.51.38:784][201]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.51.39:066][208]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.51.39:066][208]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.51.39:066][208]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1525 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.51.39:066][208]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.51.39:308][214]LogTemp: NotifyFactionOfThreat: Assigned incident callout -4 to controller GameplayPC_C_2147482181 [2026.04.03-11.51.39:551][220]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.51.39:551][220]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.51.39:551][220]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.51.39:551][220]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.51.39:794][226]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=58928468 DistVeh=58927592 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.51.39:794][226]LogVCC: IsRoadNavigationViable: OnFoot=58928468 RoadEnd->Target=0 Saved=58928468 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.51.39:794][226]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.51.39:832][227]LogTemp: NotifyFactionOfThreat: Assigned incident callout -4 to controller GameplayPC_C_2147482181 [2026.04.03-11.51.40:067][233]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.51.40:067][233]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.51.40:067][233]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1525 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.51.40:067][233]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.51.40:340][240]LogTemp: NotifyFactionOfThreat: Assigned incident callout -4 to controller GameplayPC_C_2147482181 [2026.04.03-11.51.40:575][246]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.51.40:575][246]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.51.40:575][246]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.51.40:575][246]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.51.40:575][246]LogTemp: [AIManager] All Threats neutralized, No active callout found [2026.04.03-11.51.40:575][246]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0 [2026.04.03-11.51.40:729][250]LogBlueprintUserMessages: [BP_JayHalstead_C_2147300697] Master_Weapon_C_2146745113.WeaponModel Glock_17Gen4_X [2026.04.03-11.51.40:812][252]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=59275300 DistVeh=59274428 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.51.40:812][252]LogVCC: IsRoadNavigationViable: OnFoot=59275300 RoadEnd->Target=0 Saved=59275300 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.51.40:812][252]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.51.40:852][253]LogTemp: NotifyFactionOfThreat: Assigned incident callout -4 to controller GameplayPC_C_2147482181 [2026.04.03-11.51.41:087][259]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.51.41:087][259]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.51.41:087][259]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1525 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.51.41:087][259]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.51.41:359][266]LogTemp: NotifyFactionOfThreat: Assigned incident callout -4 to controller GameplayPC_C_2147482181 [2026.04.03-11.51.41:475][269]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147171384] VehicleEnter:: BP_Chevrette_Canis_2010_C_2147171999- Door :: DoorLF [2026.04.03-11.51.41:561][271]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.51.41:561][271]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.51.41:561][271]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.51.41:561][271]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.51.41:834][277]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=59619084 DistVeh=59618208 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.51.41:834][277]LogVCC: IsRoadNavigationViable: OnFoot=59619084 RoadEnd->Target=0 Saved=59619084 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.51.41:834][277]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.51.42:080][284]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.51.42:080][284]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.51.42:080][284]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1525 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.51.42:080][284]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.51.42:548][295]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.51.42:548][295]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.51.42:548][295]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.51.42:548][295]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.51.42:598][296]LogTemp: [AIManager] All Threats neutralized, No active callout found [2026.04.03-11.51.42:598][296]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0 [2026.04.03-11.51.42:786][300]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=59946024 DistVeh=59945148 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.51.42:786][300]LogVCC: IsRoadNavigationViable: OnFoot=59946024 RoadEnd->Target=0 Saved=59946024 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.51.42:786][300]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.51.43:069][306]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.51.43:069][306]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.51.43:069][306]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1525 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.51.43:069][306]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.51.43:590][317]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.51.43:590][317]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.51.43:590][317]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.51.43:590][317]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.51.43:821][322]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=60301292 DistVeh=60300420 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.51.43:821][322]LogVCC: IsRoadNavigationViable: OnFoot=60301292 RoadEnd->Target=0 Saved=60301292 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.51.43:821][322]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.51.44:051][327]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.51.44:051][327]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.51.44:051][327]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1526 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.51.44:051][327]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.51.44:545][338]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.51.44:545][338]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.51.44:545][338]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.51.44:545][338]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.51.44:590][339]LogTemp: [AIManager] All Threats neutralized, No active callout found [2026.04.03-11.51.44:590][339]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0 [2026.04.03-11.51.44:805][344]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=60640488 DistVeh=60639616 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.51.44:806][344]LogVCC: IsRoadNavigationViable: OnFoot=60640488 RoadEnd->Target=0 Saved=60640488 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.51.44:806][344]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.51.45:059][350]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.51.45:059][350]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.51.45:059][350]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1526 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.51.45:059][350]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.51.45:586][363]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.51.45:586][363]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.51.45:586][363]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.51.45:586][363]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.51.45:789][368]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=60980792 DistVeh=60979920 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.51.45:789][368]LogVCC: IsRoadNavigationViable: OnFoot=60980792 RoadEnd->Target=0 Saved=60980792 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.51.45:789][368]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.51.46:073][375]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.51.46:073][375]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.51.46:073][375]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1526 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.51.46:073][375]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.51.46:108][376]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2146877124] VehicleEnter:: BP_Voss_Discovery_2018_C_2146877770- Door :: DoorLF [2026.04.03-11.51.46:583][388]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.51.46:583][388]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.51.46:583][388]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.51.46:583][388]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.51.46:583][388]LogTemp: [AIManager] All Threats neutralized, No active callout found [2026.04.03-11.51.46:583][388]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0 [2026.04.03-11.51.46:825][394]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=61338816 DistVeh=61337944 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.51.46:825][394]LogVCC: IsRoadNavigationViable: OnFoot=61338816 RoadEnd->Target=0 Saved=61338816 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.51.46:825][394]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.51.47:071][400]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.51.47:072][400]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.51.47:072][400]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1526 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.51.47:072][400]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.51.47:534][412]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147377522] Executing Activity for AI: BP_AI_Controller_Civilian_C_2147378385 Activity: Als.Activities.Surrender [2026.04.03-11.51.47:579][413]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.51.47:579][413]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.51.47:579][413]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.51.47:579][413]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.51.47:801][419]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=61678944 DistVeh=61678072 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.51.47:801][419]LogVCC: IsRoadNavigationViable: OnFoot=61678944 RoadEnd->Target=0 Saved=61678944 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.51.47:801][419]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.51.48:055][426]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.51.48:055][426]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.51.48:055][426]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1526 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.51.48:055][426]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.51.48:557][440]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.51.48:557][440]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.51.48:557][440]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.51.48:557][440]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.51.48:557][440]LogTemp: [AIManager] All Threats neutralized, No active callout found [2026.04.03-11.51.48:557][440]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0 [2026.04.03-11.51.48:805][447]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=62029184 DistVeh=62028312 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.51.48:805][447]LogVCC: IsRoadNavigationViable: OnFoot=62029184 RoadEnd->Target=0 Saved=62029184 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.51.48:805][447]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.51.49:061][454]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.51.49:061][454]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.51.49:061][454]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1526 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.51.49:061][454]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.51.49:138][456]LogTemp: NotifyFactionOfThreat: Assigned incident callout -4 to controller GameplayPC_C_2147482181 [2026.04.03-11.51.49:578][467]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.51.49:578][467]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.51.49:578][467]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.51.49:578][467]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.51.49:660][469]LogTemp: NotifyFactionOfThreat: Assigned incident callout -4 to controller GameplayPC_C_2147482181 [2026.04.03-11.51.49:824][473]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=62382020 DistVeh=62381148 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.51.49:824][473]LogVCC: IsRoadNavigationViable: OnFoot=62382020 RoadEnd->Target=0 Saved=62382020 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.51.49:824][473]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.51.50:058][479]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.51.50:058][479]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.51.50:058][479]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1526 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.51.50:058][479]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.51.50:556][493]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.51.50:556][493]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.51.50:556][493]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.51.50:556][493]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.51.50:556][493]LogTemp: [AIManager] All Threats neutralized, No active callout found [2026.04.03-11.51.50:556][493]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0 [2026.04.03-11.51.50:810][501]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=62730864 DistVeh=62729992 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.51.50:810][501]LogVCC: IsRoadNavigationViable: OnFoot=62730864 RoadEnd->Target=0 Saved=62730864 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.51.50:810][501]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.51.50:866][503]LogBlueprintUserMessages: [BP_JayHalstead_C_2147300697] BP_Voss_Discovery_2018_C_2146798939.VehicleMesh SKM_VehCar_Explorer [2026.04.03-11.51.51:060][509]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.51.51:060][509]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.51.51:060][509]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1526 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.51.51:060][509]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.51.51:568][526]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.51.51:568][526]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.51.51:568][526]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.51.51:568][526]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.51.51:799][534]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=63076512 DistVeh=63075636 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.51.51:799][534]LogVCC: IsRoadNavigationViable: OnFoot=63076512 RoadEnd->Target=0 Saved=63076512 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.51.51:799][534]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.51.52:060][541]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.51.52:060][541]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.51.52:060][541]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1526 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.51.52:060][541]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.51.52:250][546]LogBlueprintUserMessages: [BP_AI_Ped_Medic_C_2147137782] VehicleEnter:: BP_Voss_V400_Ambulance_C_2147137809- Door :: DoorLF [2026.04.03-11.51.52:578][554]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.51.52:578][554]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.51.52:578][554]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.51.52:578][554]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.51.52:579][554]LogTemp: [AIManager] All Threats neutralized, No active callout found [2026.04.03-11.51.52:579][554]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0 [2026.04.03-11.51.52:806][559]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=63425768 DistVeh=63424896 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.51.52:806][559]LogVCC: IsRoadNavigationViable: OnFoot=63425768 RoadEnd->Target=0 Saved=63425768 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.51.52:806][559]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.51.53:076][565]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.51.53:076][565]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.51.53:076][565]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1526 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.51.53:076][565]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.51.53:558][576]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.51.53:558][576]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.51.53:558][576]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.51.53:558][576]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.51.53:812][582]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=63781664 DistVeh=63780792 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.51.53:812][582]LogVCC: IsRoadNavigationViable: OnFoot=63781664 RoadEnd->Target=0 Saved=63781664 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.51.53:812][582]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.51.54:072][588]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.51.54:072][588]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.51.54:072][588]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1526 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.51.54:072][588]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.51.54:239][592]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2. [2026.04.03-11.51.54:368][595]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3. [2026.04.03-11.51.54:549][599]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.51.54:549][599]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.51.54:549][599]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.51.54:549][599]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.51.54:594][600]LogTemp: [AIManager] All Threats neutralized, No active callout found [2026.04.03-11.51.54:594][600]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0 [2026.04.03-11.51.54:806][605]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=64133824 DistVeh=64132952 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.51.54:806][605]LogVCC: IsRoadNavigationViable: OnFoot=64133824 RoadEnd->Target=0 Saved=64133824 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.51.54:806][605]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.51.55:060][611]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.51.55:060][611]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.51.55:060][611]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1526 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.51.55:061][611]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.51.55:524][622]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147143013] VehicleEnter:: BP_Chevrette_Canis_2010_C_2147143643- Door :: DoorLF [2026.04.03-11.51.55:565][623]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.51.55:565][623]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.51.55:565][623]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.51.55:565][623]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.51.55:817][629]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=64492164 DistVeh=64491288 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.51.55:817][629]LogVCC: IsRoadNavigationViable: OnFoot=64492164 RoadEnd->Target=0 Saved=64492164 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.51.55:817][629]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.51.56:071][635]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.51.56:071][635]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.51.56:071][635]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1526 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.51.56:071][635]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.51.56:541][646]LogUIActionRouter: Cleaned out [0] inactive UI action bindings [2026.04.03-11.51.56:541][646]LogStreaming: Display: 0.096 ms for processing 23678 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 1 (11864->11863) packages and 1 (32171->32170) public exports. [2026.04.03-11.51.56:578][647]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.51.56:578][647]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.51.56:578][647]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.51.56:578][647]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.51.56:578][647]LogTemp: [AIManager] All Threats neutralized, No active callout found [2026.04.03-11.51.56:578][647]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0 [2026.04.03-11.51.56:790][652]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=64838256 DistVeh=64837384 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.51.56:790][652]LogVCC: IsRoadNavigationViable: OnFoot=64838256 RoadEnd->Target=0 Saved=64838256 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.51.56:790][652]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.51.57:089][659]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.51.57:089][659]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.51.57:089][659]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1526 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.51.57:089][659]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.51.57:553][670]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.51.57:553][670]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.51.57:553][670]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.51.57:553][670]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.51.57:806][676]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=65200548 DistVeh=65199672 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.51.57:806][676]LogVCC: IsRoadNavigationViable: OnFoot=65200548 RoadEnd->Target=0 Saved=65200548 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.51.57:806][676]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.51.58:058][682]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.51.58:058][682]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.51.58:058][682]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1526 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.51.58:058][682]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.51.58:564][694]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.51.58:564][694]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.51.58:564][694]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.51.58:564][694]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.51.58:564][694]LogTemp: [AIManager] All Threats neutralized, No active callout found [2026.04.03-11.51.58:564][694]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0 [2026.04.03-11.51.58:819][700]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=65563320 DistVeh=65562444 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.51.58:819][700]LogVCC: IsRoadNavigationViable: OnFoot=65563320 RoadEnd->Target=0 Saved=65563320 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.51.58:819][700]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.51.59:071][706]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.51.59:071][706]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.51.59:071][706]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1526 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.51.59:071][706]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.51.59:577][718]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.51.59:577][718]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.51.59:577][718]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.51.59:577][718]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.51.59:789][723]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=65910544 DistVeh=65909672 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.51.59:790][723]LogVCC: IsRoadNavigationViable: OnFoot=65910544 RoadEnd->Target=0 Saved=65910544 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.51.59:790][723]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.52.00:084][730]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.52.00:084][730]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.52.00:084][730]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1526 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.52.00:084][730]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.52.00:552][741]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.52.00:552][741]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.52.00:552][741]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.52.00:552][741]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.52.00:590][742]LogTemp: [AIManager] All Threats neutralized, No active callout found [2026.04.03-11.52.00:590][742]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0 [2026.04.03-11.52.00:804][747]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=66274512 DistVeh=66273636 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.52.00:804][747]LogVCC: IsRoadNavigationViable: OnFoot=66274512 RoadEnd->Target=0 Saved=66274512 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.52.00:804][747]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.52.01:055][753]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.52.01:055][753]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.52.01:055][753]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1526 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.52.01:055][753]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.52.01:472][763]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147171384] VehicleEnter:: BP_Chevrette_Canis_2010_C_2147171999- Door :: DoorLF [2026.04.03-11.52.01:557][765]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.52.01:557][765]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.52.01:557][765]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.52.01:557][765]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.52.01:809][771]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=66637832 DistVeh=66636956 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.52.01:810][771]LogVCC: IsRoadNavigationViable: OnFoot=66637832 RoadEnd->Target=0 Saved=66637832 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.52.01:810][771]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.52.02:062][777]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.52.02:063][777]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.52.02:063][777]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1526 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.52.02:063][777]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.52.02:566][789]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.52.02:566][789]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.52.02:566][789]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.52.02:566][789]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.52.02:566][789]LogTemp: [AIManager] All Threats neutralized, No active callout found [2026.04.03-11.52.02:566][789]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0 [2026.04.03-11.52.02:814][795]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=67001552 DistVeh=67000676 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.52.02:814][795]LogVCC: IsRoadNavigationViable: OnFoot=67001552 RoadEnd->Target=0 Saved=67001552 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.52.02:814][795]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.52.03:064][801]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.52.03:064][801]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.52.03:064][801]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1526 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.52.03:064][801]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.52.03:565][813]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.52.03:565][813]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.52.03:565][813]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.52.03:565][813]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.52.03:821][819]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=67364440 DistVeh=67363568 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.52.03:821][819]LogVCC: IsRoadNavigationViable: OnFoot=67364440 RoadEnd->Target=0 Saved=67364440 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.52.03:821][819]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.52.04:070][825]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.52.04:070][825]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.52.04:070][825]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1526 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.52.04:070][825]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.52.04:569][837]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.52.04:569][837]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.52.04:569][837]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.52.04:569][837]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.52.04:569][837]LogTemp: [AIManager] All Threats neutralized, No active callout found [2026.04.03-11.52.04:569][837]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0 [2026.04.03-11.52.04:816][843]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=67727096 DistVeh=67726224 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.52.04:816][843]LogVCC: IsRoadNavigationViable: OnFoot=67727096 RoadEnd->Target=0 Saved=67727096 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.52.04:816][843]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.52.05:067][849]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.52.05:067][849]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.52.05:067][849]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1526 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.52.05:067][849]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.52.05:563][861]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.52.05:564][861]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.52.05:564][861]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.52.05:564][861]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.52.05:810][867]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=68090864 DistVeh=68089984 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.52.05:810][867]LogVCC: IsRoadNavigationViable: OnFoot=68090864 RoadEnd->Target=0 Saved=68090864 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.52.05:810][867]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.52.06:062][873]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.52.06:062][873]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.52.06:062][873]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1526 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.52.06:062][873]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.52.06:105][874]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2146877124] VehicleEnter:: BP_Voss_Discovery_2018_C_2146877770- Door :: DoorLF [2026.04.03-11.52.06:566][885]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.52.06:566][885]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.52.06:566][885]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.52.06:566][885]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.52.06:566][885]LogTemp: [AIManager] All Threats neutralized, No active callout found [2026.04.03-11.52.06:566][885]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0 [2026.04.03-11.52.06:818][891]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=68457072 DistVeh=68456200 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.52.06:818][891]LogVCC: IsRoadNavigationViable: OnFoot=68457072 RoadEnd->Target=0 Saved=68457072 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.52.06:818][891]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.52.07:068][897]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.52.07:068][897]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.52.07:068][897]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1526 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.52.07:068][897]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.52.07:571][909]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.52.07:571][909]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.52.07:571][909]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.52.07:571][909]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.52.07:733][913]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147377522] Executing Activity for AI: BP_AI_Controller_Civilian_C_2147378385 Activity: Als.Activities.Surrender [2026.04.03-11.52.07:821][915]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=68826248 DistVeh=68825368 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.52.07:821][915]LogVCC: IsRoadNavigationViable: OnFoot=68826248 RoadEnd->Target=0 Saved=68826248 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.52.07:821][915]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.52.08:073][921]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.52.08:073][921]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.52.08:073][921]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1526 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.52.08:073][921]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.52.08:577][933]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.52.08:577][933]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.52.08:577][933]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.52.08:577][933]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.52.08:577][933]LogTemp: [AIManager] All Threats neutralized, No active callout found [2026.04.03-11.52.08:577][933]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0 [2026.04.03-11.52.08:789][938]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=69180104 DistVeh=69179232 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.52.08:789][938]LogVCC: IsRoadNavigationViable: OnFoot=69180104 RoadEnd->Target=0 Saved=69180104 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.52.08:789][938]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.52.08:907][941]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2. [2026.04.03-11.52.09:078][945]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.52.09:078][945]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.52.09:078][945]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1526 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.52.09:078][945]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.52.09:580][957]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.52.09:580][957]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.52.09:580][957]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.52.09:580][957]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.52.09:791][962]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=69549312 DistVeh=69548440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.52.09:791][962]LogVCC: IsRoadNavigationViable: OnFoot=69549312 RoadEnd->Target=0 Saved=69549312 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.52.09:791][962]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.52.10:081][969]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.52.10:081][969]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.52.10:081][969]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1526 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.52.10:081][969]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.52.10:579][981]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.52.10:579][981]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.52.10:579][981]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.52.10:579][981]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.52.10:579][981]LogTemp: [AIManager] All Threats neutralized, No active callout found [2026.04.03-11.52.10:579][981]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0 [2026.04.03-11.52.10:802][986]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=69921640 DistVeh=69920760 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.52.10:802][986]LogVCC: IsRoadNavigationViable: OnFoot=69921640 RoadEnd->Target=0 Saved=69921640 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.52.10:802][986]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.52.11:061][992]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.52.11:061][992]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.52.11:061][992]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1526 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.52.11:061][992]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.52.11:570][ 5]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.52.11:570][ 5]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.52.11:570][ 5]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.52.11:570][ 5]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.52.11:805][ 11]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=70295496 DistVeh=70294624 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.52.11:805][ 11]LogVCC: IsRoadNavigationViable: OnFoot=70295496 RoadEnd->Target=0 Saved=70295496 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.52.11:805][ 11]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.52.12:056][ 18]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.52.12:056][ 18]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.52.12:056][ 18]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1526 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.52.12:056][ 18]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.52.12:088][ 19]LogResponding: Responding sync loading package: /Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Asphalt [2026.04.03-11.52.12:088][ 19]LogStreaming: Display: FlushAsyncLoading(693): 1 QueuedPackages, 0 AsyncPackages [2026.04.03-11.52.12:089][ 19]LogMetaSound: Error: Could not find node [RegistryKey:External_None.875F3D494463EE01E21F37AAFAC76B9C_1.0] [2026.04.03-11.52.12:089][ 19]LogMetaSound: Error: Could not find node [RegistryKey:External_None.875F3D494463EE01E21F37AAFAC76B9C_1.0] [2026.04.03-11.52.12:089][ 19]LogMetaSound: Error: Could not find node [RegistryKey:External_None.875F3D494463EE01E21F37AAFAC76B9C_1.0] [2026.04.03-11.52.12:089][ 19]LogMetaSound: Error: Could not find node [RegistryKey:External_None.875F3D494463EE01E21F37AAFAC76B9C_1.0] [2026.04.03-11.52.12:089][ 19]LogMetaSound: Warning: Metasound '/Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Asphalt.MSS_Footstep_Asphalt': Could not find referenced node [Name:MSP_FootstepLogic, NodeID:7380D73B4B80ED77F0A1DC9847FF0099] [2026.04.03-11.52.12:089][ 19]LogMetaSound: Error: Failed to build MetaSound graph in asset '/Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Asphalt.MSS_Footstep_Asphalt' [2026.04.03-11.52.12:162][ 21]LogTemp: NotifyFactionOfThreat: Assigned incident callout -4 to controller GameplayPC_C_2147482181 [2026.04.03-11.52.12:270][ 24]LogBlueprintUserMessages: [BP_AI_Ped_Medic_C_2147137782] VehicleEnter:: BP_Voss_V400_Ambulance_C_2147137809- Door :: DoorLF [2026.04.03-11.52.12:558][ 32]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.52.12:558][ 32]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.52.12:558][ 32]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.52.12:558][ 32]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.52.12:558][ 32]LogTemp: [AIManager] All Threats neutralized, No active callout found [2026.04.03-11.52.12:558][ 32]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0 [2026.04.03-11.52.12:815][ 39]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=70671000 DistVeh=70670128 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.52.12:815][ 39]LogVCC: IsRoadNavigationViable: OnFoot=70671000 RoadEnd->Target=0 Saved=70671000 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.52.12:815][ 39]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.52.13:085][ 46]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.52.13:085][ 46]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.52.13:085][ 46]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1526 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.52.13:085][ 46]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.52.13:553][ 58]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.52.13:553][ 58]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.52.13:553][ 58]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.52.13:553][ 58]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.52.13:786][ 64]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=71033072 DistVeh=71032200 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.52.13:786][ 64]LogVCC: IsRoadNavigationViable: OnFoot=71033072 RoadEnd->Target=0 Saved=71033072 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.52.13:786][ 64]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.52.14:081][ 72]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.52.14:081][ 72]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.52.14:081][ 72]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1526 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.52.14:081][ 72]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.52.14:546][ 85]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.52.14:546][ 85]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.52.14:546][ 85]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.52.14:546][ 85]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.52.14:582][ 86]LogTemp: [AIManager] All Threats neutralized, No active callout found [2026.04.03-11.52.14:582][ 86]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0 [2026.04.03-11.52.14:813][ 93]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=71418624 DistVeh=71417752 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.52.14:813][ 93]LogVCC: IsRoadNavigationViable: OnFoot=71418624 RoadEnd->Target=0 Saved=71418624 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.52.14:813][ 93]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.52.15:077][101]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.52.15:077][101]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.52.15:077][101]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1526 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.52.15:077][101]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.52.15:522][115]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147143013] VehicleEnter:: BP_Chevrette_Canis_2010_C_2147143643- Door :: DoorLF [2026.04.03-11.52.15:558][116]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.52.15:558][116]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.52.15:558][116]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.52.15:558][116]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.52.15:782][123]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=71781664 DistVeh=71780792 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.52.15:783][123]LogVCC: IsRoadNavigationViable: OnFoot=71781664 RoadEnd->Target=0 Saved=71781664 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.52.15:783][123]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.52.16:035][131]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.52.16:068][132]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.52.16:068][132]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.52.16:068][132]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1526 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.52.16:068][132]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.52.16:458][144]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.52.16:558][147]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.52.16:558][147]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.52.16:558][147]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.52.16:558][147]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.52.16:558][147]LogTemp: [AIManager] All Threats neutralized, No active callout found [2026.04.03-11.52.16:558][147]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0 [2026.04.03-11.52.16:798][154]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=72160944 DistVeh=72160072 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.52.16:798][154]LogVCC: IsRoadNavigationViable: OnFoot=72160944 RoadEnd->Target=0 Saved=72160944 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.52.16:798][154]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.52.16:867][156]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.52.17:070][162]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.52.17:070][162]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.52.17:070][162]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1526 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.52.17:070][162]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.52.17:267][168]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.52.17:573][177]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.52.17:573][177]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.52.17:573][177]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.52.17:573][177]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.52.17:687][180]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.52.17:803][183]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=72537776 DistVeh=72536904 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.52.17:803][183]LogVCC: IsRoadNavigationViable: OnFoot=72537776 RoadEnd->Target=0 Saved=72537776 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.52.17:803][183]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.52.18:080][190]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.52.18:080][190]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.52.18:080][190]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1526 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.52.18:080][190]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.52.18:118][191]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.52.18:463][200]LogViewport: Display: Viewport MouseLockMode Changed, LockOnCapture -> LockAlways [2026.04.03-11.52.18:463][200]LogViewport: Display: Viewport MouseCaptureMode Changed, CapturePermanently -> CaptureDuringMouseDown [2026.04.03-11.52.18:550][202]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.52.18:552][202]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.52.18:552][202]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.52.18:552][202]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.52.18:552][202]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.52.18:589][203]LogTemp: [AIManager] All Threats neutralized, No active callout found [2026.04.03-11.52.18:589][203]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0 [2026.04.03-11.52.18:787][208]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=72908608 DistVeh=72907736 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.52.18:787][208]LogVCC: IsRoadNavigationViable: OnFoot=72908608 RoadEnd->Target=0 Saved=72908608 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.52.18:787][208]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.52.18:980][213]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.52.19:059][215]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.52.19:059][215]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.52.19:059][215]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1526 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.52.19:059][215]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.52.19:336][222]LogScript: Warning: Script Msg: Attempted to access index -1 from array 'Children' of length 4 in '/Game/UI/Gameplay/AICommands_Menu/GenericRadialMenus/UMG/UMG_RadialMenu.UMG_RadialMenu_C'! [2026.04.03-11.52.19:415][224]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.52.19:570][228]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.52.19:570][228]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.52.19:570][228]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.52.19:570][228]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.52.19:809][234]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=73294160 DistVeh=73293288 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.52.19:809][234]LogVCC: IsRoadNavigationViable: OnFoot=73294160 RoadEnd->Target=0 Saved=73294160 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.52.19:809][234]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.52.19:845][235]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.52.20:080][241]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.52.20:080][241]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.52.20:080][241]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1526 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.52.20:080][241]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.52.20:112][242]LogScript: Warning: Script Msg: The widget 'UMG_Interaction_Widget_C_2146715732' was already added to the screen. [2026.04.03-11.52.20:153][243]LogViewport: Display: Viewport MouseLockMode Changed, LockAlways -> LockOnCapture [2026.04.03-11.52.20:153][243]LogViewport: Display: Viewport MouseCaptureMode Changed, CaptureDuringMouseDown -> CapturePermanently [2026.04.03-11.52.20:277][246]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.52.20:553][253]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.52.20:553][253]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.52.20:553][253]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.52.20:553][253]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.52.20:594][254]LogTemp: [AIManager] All Threats neutralized, No active callout found [2026.04.03-11.52.20:594][254]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0 [2026.04.03-11.52.20:708][257]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.52.20:786][259]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=73665632 DistVeh=73664752 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.52.20:786][259]LogVCC: IsRoadNavigationViable: OnFoot=73665632 RoadEnd->Target=0 Saved=73665632 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.52.20:786][259]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.52.21:063][266]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.52.21:063][266]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.52.21:063][266]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1526 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.52.21:063][266]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.52.21:143][268]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.52.21:463][277]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147171384] VehicleEnter:: BP_Chevrette_Canis_2010_C_2147171999- Door :: DoorLF [2026.04.03-11.52.21:572][280]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.52.21:572][280]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.52.21:572][280]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.52.21:572][280]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.52.21:572][280]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.52.21:806][287]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=74056168 DistVeh=74055288 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.52.21:806][287]LogVCC: IsRoadNavigationViable: OnFoot=74056168 RoadEnd->Target=0 Saved=74056168 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.52.21:806][287]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.52.21:873][289]LogSlate: Took 0.000478 seconds to synchronously load lazily loaded font '../../../Responding/Content/UI/Fonts/Poppins/Poppins-Regular.ufont' (155K) [2026.04.03-11.52.21:998][293]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.52.22:064][295]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.52.22:064][295]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.52.22:064][295]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1526 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.52.22:064][295]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.52.22:407][306]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.52.22:564][311]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.52.22:564][311]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.52.22:564][311]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.52.22:564][311]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.52.22:564][311]LogTemp: [AIManager] All Threats neutralized, No active callout found [2026.04.03-11.52.22:564][311]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0 [2026.04.03-11.52.22:784][318]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=74428728 DistVeh=74427856 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.52.22:784][318]LogVCC: IsRoadNavigationViable: OnFoot=74428728 RoadEnd->Target=0 Saved=74428728 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.52.22:784][318]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.52.22:813][319]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.52.23:066][327]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.52.23:066][327]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.52.23:066][327]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1526 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.52.23:066][327]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.52.23:221][332]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.52.23:566][343]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.52.23:566][343]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.52.23:566][343]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.52.23:566][343]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.52.23:631][345]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.52.23:785][350]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=74812048 DistVeh=74811176 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.52.23:785][350]LogVCC: IsRoadNavigationViable: OnFoot=74812048 RoadEnd->Target=0 Saved=74812048 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.52.23:785][350]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.52.24:036][358]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.52.24:069][359]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.52.24:069][359]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.52.24:069][359]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1526 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.52.24:069][359]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.52.24:452][371]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.52.24:546][374]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.52.24:546][374]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.52.24:546][374]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.52.24:546][374]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.52.24:580][375]LogTemp: [AIManager] All Threats neutralized, No active callout found [2026.04.03-11.52.24:580][375]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0 [2026.04.03-11.52.24:802][382]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=75201096 DistVeh=75200216 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.52.24:802][382]LogVCC: IsRoadNavigationViable: OnFoot=75201096 RoadEnd->Target=0 Saved=75201096 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.52.24:802][382]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.52.24:870][384]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.52.25:058][390]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.52.25:059][390]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.52.25:059][390]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1526 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.52.25:059][390]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.52.25:280][397]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.52.25:566][406]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.52.25:566][406]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.52.25:566][406]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.52.25:566][406]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.52.25:692][410]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.52.25:787][413]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=75579424 DistVeh=75578552 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.52.25:787][413]LogVCC: IsRoadNavigationViable: OnFoot=75579424 RoadEnd->Target=0 Saved=75579424 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.52.25:787][413]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.52.26:072][422]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.52.26:072][422]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.52.26:072][422]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1526 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.52.26:072][422]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.52.26:107][423]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2146877124] VehicleEnter:: BP_Voss_Discovery_2018_C_2146877770- Door :: DoorLF [2026.04.03-11.52.26:107][423]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.52.26:518][436]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.52.26:548][437]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.52.26:548][437]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.52.26:548][437]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.52.26:548][437]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.52.26:548][437]LogTemp: [AIManager] All Threats neutralized, No active callout found [2026.04.03-11.52.26:548][437]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0 [2026.04.03-11.52.26:553][437]LogUIActionRouter: Cleaned out [0] inactive UI action bindings [2026.04.03-11.52.26:553][437]LogStreaming: Display: 0.075 ms for processing 19514 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 1 (11864->11863) packages and 1 (32171->32170) public exports. [2026.04.03-11.52.26:804][445]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=75970880 DistVeh=75970008 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.52.26:804][445]LogVCC: IsRoadNavigationViable: OnFoot=75970880 RoadEnd->Target=0 Saved=75970880 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.52.26:804][445]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.52.26:931][449]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.52.27:061][453]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.52.27:061][453]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.52.27:061][453]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1526 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.52.27:061][453]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.52.27:215][458]LogBlueprintUserMessages: [BP_JayHalstead_C_2147300697] Pocket Items : BP_IDCard_C Drivers License [2026.04.03-11.52.27:280][460]LogSlate: Took 0.000192 seconds to synchronously load lazily loaded font '../../Plugins/CityBLD/CityBLD/Content/CityBLD/Blueprints/EditorUtilities/UIAssets/Lato-Bold.ufont' (72K) [2026.04.03-11.52.27:281][460]LogSlate: Took 0.000113 seconds to synchronously load lazily loaded font '../../Plugins/CityBLD/CityBLD/Content/CityBLD/Blueprints/EditorUtilities/UIAssets/Lato-Regular.ufont' (74K) [2026.04.03-11.52.27:350][462]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.52.27:572][469]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.52.27:572][469]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.52.27:572][469]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.52.27:572][469]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.52.27:763][475]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.52.27:794][476]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=76352664 DistVeh=76351792 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.52.27:794][476]LogVCC: IsRoadNavigationViable: OnFoot=76352664 RoadEnd->Target=0 Saved=76352664 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.52.27:794][476]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.52.27:885][479]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147377522] Executing Activity for AI: BP_AI_Controller_Civilian_C_2147378385 Activity: Als.Activities.Surrender [2026.04.03-11.52.28:049][484]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.52.28:049][484]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.52.28:049][484]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1526 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.52.28:049][484]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.52.28:179][488]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.52.28:430][496]LogBlueprintUserMessages: [BP_JayHalstead_C_2147300697] "error:" BaseCharacter Stop Any Actions [2026.04.03-11.52.28:431][496]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3. [2026.04.03-11.52.28:576][500]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.52.28:576][500]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.52.28:576][500]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.52.28:576][500]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.52.28:576][500]LogTemp: [AIManager] All Threats neutralized, No active callout found [2026.04.03-11.52.28:576][500]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0 [2026.04.03-11.52.28:607][501]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.52.28:798][507]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=76740800 DistVeh=76739920 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.52.28:798][507]LogVCC: IsRoadNavigationViable: OnFoot=76740800 RoadEnd->Target=0 Saved=76740800 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.52.28:798][507]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.52.29:019][514]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.52.29:052][515]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.52.29:052][515]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.52.29:052][515]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1526 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.52.29:052][515]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.52.29:429][527]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.52.29:518][530]LogBlueprintUserMessages: [BP_JayHalstead_C_2147300697] BP_IDCard_C_2146713590.StaticMesh SM_ID_Card [2026.04.03-11.52.29:555][531]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.52.29:555][531]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.52.29:555][531]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.52.29:555][531]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.52.29:811][539]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=77132688 DistVeh=77131816 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.52.29:811][539]LogVCC: IsRoadNavigationViable: OnFoot=77132688 RoadEnd->Target=0 Saved=77132688 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.52.29:811][539]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.52.29:840][540]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.52.30:060][547]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.52.30:060][547]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.52.30:060][547]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1526 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.52.30:060][547]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.52.30:249][553]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.52.30:566][563]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.52.30:566][563]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.52.30:566][563]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.52.30:566][563]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.52.30:566][563]LogTemp: [AIManager] All Threats neutralized, No active callout found [2026.04.03-11.52.30:566][563]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0 [2026.04.03-11.52.30:659][566]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.52.30:784][570]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=77511992 DistVeh=77511112 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.52.30:784][570]LogVCC: IsRoadNavigationViable: OnFoot=77511992 RoadEnd->Target=0 Saved=77511992 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.52.30:784][570]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.52.31:085][579]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.52.31:085][579]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.52.31:085][579]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1526 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.52.31:085][579]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.52.31:085][579]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.52.31:497][589]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.52.31:582][591]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.52.31:582][591]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.52.31:582][591]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.52.31:582][591]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.52.31:637][592]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to actor's root component not being a collider component. [2026.04.03-11.52.31:637][592]LogPhysics: Warning: UWorld::FindTeleportSpot called with an actor that is intersecting geometry. Failed to find new location likely due to actor's root component not being a collider component. [2026.04.03-11.52.31:786][596]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=77897840 DistVeh=77896968 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.52.31:787][596]LogVCC: IsRoadNavigationViable: OnFoot=77897840 RoadEnd->Target=0 Saved=77897840 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.52.31:787][596]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.52.31:901][599]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.52.32:080][604]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.52.32:080][604]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.52.32:080][604]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1526 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.52.32:080][604]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.52.32:254][609]LogBlueprintUserMessages: [BP_AI_Ped_Medic_C_2147137782] VehicleEnter:: BP_Voss_V400_Ambulance_C_2147137809- Door :: DoorLF [2026.04.03-11.52.32:326][611]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.52.32:574][618]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.52.32:574][618]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.52.32:574][618]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.52.32:574][618]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.52.32:574][618]LogTemp: [AIManager] All Threats neutralized, No active callout found [2026.04.03-11.52.32:574][618]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0 [2026.04.03-11.52.32:758][623]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.52.32:796][624]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=78292808 DistVeh=78291936 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.52.32:797][624]LogVCC: IsRoadNavigationViable: OnFoot=78292808 RoadEnd->Target=0 Saved=78292808 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.52.32:797][624]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.52.33:070][631]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.52.33:070][631]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.52.33:070][631]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1526 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.52.33:070][631]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.52.33:187][634]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.52.33:575][644]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.52.33:575][644]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.52.33:575][644]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.52.33:575][644]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.52.33:806][650]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=78688384 DistVeh=78687504 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.52.33:806][650]LogVCC: IsRoadNavigationViable: OnFoot=78688384 RoadEnd->Target=0 Saved=78688384 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.52.33:806][650]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.52.34:077][657]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.52.34:077][657]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.52.34:077][657]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1526 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.52.34:077][657]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.52.34:147][659]LogResponding: Responding sync loading package: /Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Asphalt [2026.04.03-11.52.34:147][659]LogStreaming: Display: FlushAsyncLoading(694): 1 QueuedPackages, 0 AsyncPackages [2026.04.03-11.52.34:148][659]LogMetaSound: Error: Could not find node [RegistryKey:External_None.875F3D494463EE01E21F37AAFAC76B9C_1.0] [2026.04.03-11.52.34:148][659]LogMetaSound: Error: Could not find node [RegistryKey:External_None.875F3D494463EE01E21F37AAFAC76B9C_1.0] [2026.04.03-11.52.34:148][659]LogMetaSound: Error: Could not find node [RegistryKey:External_None.875F3D494463EE01E21F37AAFAC76B9C_1.0] [2026.04.03-11.52.34:148][659]LogMetaSound: Error: Could not find node [RegistryKey:External_None.875F3D494463EE01E21F37AAFAC76B9C_1.0] [2026.04.03-11.52.34:148][659]LogMetaSound: Warning: Metasound '/Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Asphalt.MSS_Footstep_Asphalt': Could not find referenced node [Name:MSP_FootstepLogic, NodeID:7380D73B4B80ED77F0A1DC9847FF0099] [2026.04.03-11.52.34:148][659]LogMetaSound: Error: Failed to build MetaSound graph in asset '/Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Asphalt.MSS_Footstep_Asphalt' [2026.04.03-11.52.34:559][670]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.52.34:559][670]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.52.34:559][670]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.52.34:559][670]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.52.34:559][670]LogTemp: [AIManager] All Threats neutralized, No active callout found [2026.04.03-11.52.34:559][670]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0 [2026.04.03-11.52.34:786][676]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=79073856 DistVeh=79072984 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.52.34:786][676]LogVCC: IsRoadNavigationViable: OnFoot=79073856 RoadEnd->Target=0 Saved=79073856 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.52.34:787][676]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.52.35:081][684]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.52.35:081][684]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.52.35:081][684]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1526 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.52.35:081][684]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.52.35:513][696]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147143013] VehicleEnter:: BP_Chevrette_Canis_2010_C_2147143643- Door :: DoorLF [2026.04.03-11.52.35:551][697]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.52.35:551][697]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.52.35:551][697]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.52.35:551][697]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.52.35:805][704]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=79474912 DistVeh=79474040 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.52.35:805][704]LogVCC: IsRoadNavigationViable: OnFoot=79474912 RoadEnd->Target=0 Saved=79474912 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.52.35:805][704]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.52.36:062][711]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.52.36:062][711]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.52.36:062][711]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1526 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.52.36:062][711]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.52.36:435][721]LogBlueprintUserMessages: [BP_JayHalstead_C_2147300697] BP_Voss_Discovery_2018_C_2146712411.VehicleMesh SKM_VehCar_Explorer [2026.04.03-11.52.36:567][724]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.52.36:567][724]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.52.36:567][724]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.52.36:567][724]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.52.36:567][724]LogTemp: [AIManager] All Threats neutralized, No active callout found [2026.04.03-11.52.36:567][724]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0 [2026.04.03-11.52.36:598][725]LogTemp: IsSeatAvailable: Seat 0, ReservationHolder=None, Occupant=None [2026.04.03-11.52.36:801][730]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=79866592 DistVeh=79865720 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.52.36:801][730]LogVCC: IsRoadNavigationViable: OnFoot=79866592 RoadEnd->Target=0 Saved=79866592 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.52.36:801][730]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.52.37:080][737]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.52.37:080][737]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.52.37:080][737]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1526 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.52.37:080][737]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.52.37:315][743]LogBlueprintUserMessages: [BP_JayHalstead_C_2147300697] BP_Voss_Discovery_2018_C_2146712411 [2026.04.03-11.52.37:317][743]LogBlueprintUserMessages: [BP_Voss_Discovery_2018_C_2146712411] true [2026.04.03-11.52.37:570][749]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.52.37:570][749]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.52.37:570][749]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.52.37:570][749]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.52.37:815][755]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=80268296 DistVeh=80267424 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.52.37:815][755]LogVCC: IsRoadNavigationViable: OnFoot=80268296 RoadEnd->Target=0 Saved=80268296 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.52.37:815][755]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.52.37:855][756]LogTemp: NotifyFactionOfThreat: Assigned incident callout -4 to controller GameplayPC_C_2147482181 [2026.04.03-11.52.38:076][762]LogDeviceProfileManager: Overriding DeviceProfile to Windows_DrivingMode, base device profile Windows [2026.04.03-11.52.38:076][762]LogDeviceProfileManager: Popping Device Profile CVar: [[r.FreeSkeletalMeshBuffers:0]] [2026.04.03-11.52.38:076][762]LogDeviceProfileManager: Active device profile: [000002120BCFC100][000002106F5EDB70 66] Windows_DrivingMode [2026.04.03-11.52.38:076][762]LogInit: Selected Device Profile: [Windows_DrivingMode] [2026.04.03-11.52.38:076][762]LogDeviceProfileManager: Going up to parent DeviceProfile [Windows] [2026.04.03-11.52.38:076][762]LogDeviceProfileManager: Going up to parent DeviceProfile [] [2026.04.03-11.52.38:076][762]LogDeviceProfileManager: Pushing Device Profile CVar: [[r.FreeSkeletalMeshBuffers:0 -> 1]] [2026.04.03-11.52.38:076][762]LogResponding: Display: Logging Custom Event Sandbox-DrivingModeEntered to CSV. [2026.04.03-11.52.38:076][762]LogSoundscapeSubsystem: Set State called [2026.04.03-11.52.38:076][762]LogSoundscapeSubsystem: Soundscape Palette ActiveSoundscapePalette /Game/Maps/GameWorld.GameWorld:ActiveSoundscapePalette_2146710173 started [2026.04.03-11.52.38:076][762]LogSoundscapeSubsystem: Clear State called [2026.04.03-11.52.38:076][762]LogSoundscapeSubsystem: Clear State called [2026.04.03-11.52.38:077][762]LogTemp: Vehicle = BP_Voss_Discovery_2018_C_2146712411 Possessed [2026.04.03-11.52.38:077][762]LogTemp: MassAgentHandle Removed handle from vehicle. Vehicle = BP_Voss_Discovery_2018_C_2146712411 [2026.04.03-11.52.38:077][762]LogTemp: MassAgentHandle handle Added entitytag to vehicle. Vehicle = BP_Voss_Discovery_2018_C_2146712411 [2026.04.03-11.52.38:077][762]LogBlueprintUserMessages: [BP_Domain_Awareness_System_C_2146712390] MDC TICK [2026.04.03-11.52.38:078][762]LogTemp: Warning: UpdateReport failed: Report not found. [2026.04.03-11.52.38:146][762]LogTemp: Warning: TransitionCamera - Start Pivot: X=-84224.840 Y=-275055.876 Z=-15123.518, Start Offset: X=-8.312 Y=-6.275 Z=75.666 [2026.04.03-11.52.38:146][762]LogTemp: Warning: TransitionCamera - Set Control Rotation: Pitch=-22.595001, Yaw=-170.219049 [2026.04.03-11.52.38:146][762]LogTemp: Error: Character cast failed. Controlled Pawn is not of type AAlsCharacter. [2026.04.03-11.52.38:146][762]LogTemp: Warning: BroadcastVehicleTransition - Forced Camera Animation BP Reset [2026.04.03-11.52.38:146][762]LogTemp: Warning: TransitionCamera - Started transition, bIsVehicle=1, bFirstPerson=1 [2026.04.03-11.52.38:155][762]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.52.38:155][762]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.52.38:155][762]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1526 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.52.38:155][762]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.52.38:156][762]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3. [2026.04.03-11.52.38:376][770]LogTemp: NotifyFactionOfThreat: Assigned incident callout -4 to controller GameplayPC_C_2147482181 [2026.04.03-11.52.38:560][775]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.52.38:560][775]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.52.38:560][775]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.52.38:560][775]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.52.38:560][775]LogTemp: [AIManager] All Threats neutralized, No active callout found [2026.04.03-11.52.38:560][775]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0 [2026.04.03-11.52.38:589][776]LogTemp: OccupySeat: Vehicle BP_Voss_Discovery_2018_C_2146712411 marked as Occupied [2026.04.03-11.52.38:589][776]LogTemp: [Store]VehicleBase: WriteBackSeatplan = BP_Voss_Discovery_2018_C_2146712411 [2026.04.03-11.52.38:589][776]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_Discovery_2018_C_2146712411 [2026.04.03-11.52.38:589][776]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_Discovery_2018_C_2146712411 [2026.04.03-11.52.38:589][776]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_Discovery_2018_C_2146712411 [2026.04.03-11.52.38:589][776]LogTemp: [Store]Occ// WriteBack: Seats=1 (defer) [2026.04.03-11.52.38:589][776]LogTemp: [Store]VehicleBase: write into fragment [2026.04.03-11.52.38:589][776]LogTemp: [Store]VehicleBase: WriteBackSeatplan Success! [2026.04.03-11.52.38:589][776]LogTemp: IsSeatAvailable: Seat 0, ReservationHolder=None, Occupant=BP_JayHalstead_C_2147300697 [2026.04.03-11.52.38:589][776]LogTemp: IsSeatAvailable: Seat 1, ReservationHolder=None, Occupant=None [2026.04.03-11.52.38:589][776]LogTemp: IsSeatAvailable: Seat 2, ReservationHolder=None, Occupant=None [2026.04.03-11.52.38:589][776]LogTemp: IsSeatAvailable: Seat 3, ReservationHolder=None, Occupant=None [2026.04.03-11.52.38:598][776]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3. [2026.04.03-11.52.38:786][781]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=80639928 DistVeh=80639048 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.52.38:786][781]LogVCC: IsRoadNavigationViable: OnFoot=80639928 RoadEnd->Target=0 Saved=80639928 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.52.38:786][781]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.52.38:817][782]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=2, TotalContexts=3. [2026.04.03-11.52.38:894][784]LogTemp: NotifyFactionOfThreat: Assigned incident callout -4 to controller GameplayPC_C_2147482181 [2026.04.03-11.52.39:075][789]LogTemp: Warning: === TRANSITION COMPLETE DEBUG === [2026.04.03-11.52.39:076][789]LogTemp: Warning: Transition Final CameraLocation: X=-84294.407 Y=-275078.118 Z=-15050.215 [2026.04.03-11.52.39:076][789]LogTemp: Warning: Transition Final PivotLocation: X=-84294.407 Y=-275078.118 Z=-15050.215 [2026.04.03-11.52.39:076][789]LogTemp: Warning: [2026.04.03-11.52.39:076][789]LogTemp: Warning: HandleVehicleCameraLogic will use: [2026.04.03-11.52.39:076][789]LogTemp: Warning: VehiclePivot (from socket): X=-84318.263 Y=-275123.158 Z=-15162.508 [2026.04.03-11.52.39:076][789]LogTemp: Warning: Settings->Vehicle.CameraOffset: X=0.000 Y=0.000 Z=54.000 [2026.04.03-11.52.39:076][789]LogTemp: Warning: ExpectedRotatedOffset: X=-20.445 Y=-3.528 Z=49.855 [2026.04.03-11.52.39:076][789]LogTemp: Warning: ExpectedCurveOffset: X=0.000 Y=0.000 Z=0.000 [2026.04.03-11.52.39:076][789]LogTemp: Warning: ExpectedCameraTarget: X=-84338.709 Y=-275126.686 Z=-15112.653 [2026.04.03-11.52.39:076][789]LogTemp: Warning: [2026.04.03-11.52.39:076][789]LogTemp: Warning: DELTA (Target - TransitionFinal): X=-44.302 Y=-48.568 Z=-62.438 [2026.04.03-11.52.39:076][789]LogTemp: Warning: Z DELTA: -62.44 [2026.04.03-11.52.39:078][789]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.52.39:078][789]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.52.39:078][789]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1528 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.52.39:078][789]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.52.39:431][799]LogTemp: NotifyFactionOfThreat: Assigned incident callout -4 to controller GameplayPC_C_2147482181 [2026.04.03-11.52.39:573][803]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.52.39:573][803]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.52.39:573][803]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.52.39:573][803]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.52.39:802][809]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=81041808 DistVeh=81040936 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.52.39:802][809]LogVCC: IsRoadNavigationViable: OnFoot=81041808 RoadEnd->Target=0 Saved=81041808 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.52.39:802][809]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.52.39:954][813]LogTemp: NotifyFactionOfThreat: Assigned incident callout -4 to controller GameplayPC_C_2147482181 [2026.04.03-11.52.40:069][816]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.52.40:069][816]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.52.40:069][816]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1528 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.52.40:069][816]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.52.40:455][826]LogTemp: NotifyFactionOfThreat: Assigned incident callout -4 to controller GameplayPC_C_2147482181 [2026.04.03-11.52.40:573][829]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.52.40:573][829]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.52.40:573][829]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.52.40:573][829]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.52.40:573][829]LogTemp: [AIManager] All Threats neutralized, No active callout found [2026.04.03-11.52.40:573][829]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0 [2026.04.03-11.52.40:807][835]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=81444040 DistVeh=81443168 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.52.40:807][835]LogVCC: IsRoadNavigationViable: OnFoot=81444040 RoadEnd->Target=0 Saved=81444040 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.52.40:807][835]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.52.40:967][839]LogTemp: NotifyFactionOfThreat: Assigned incident callout -4 to controller GameplayPC_C_2147482181 [2026.04.03-11.52.41:085][842]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.52.41:085][842]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.52.41:085][842]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1528 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.52.41:085][842]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.52.41:473][851]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147171384] VehicleEnter:: BP_Chevrette_Canis_2010_C_2147171999- Door :: DoorLF [2026.04.03-11.52.41:473][851]LogTemp: NotifyFactionOfThreat: Assigned incident callout -4 to controller GameplayPC_C_2147482181 [2026.04.03-11.52.41:563][853]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.52.41:563][853]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.52.41:563][853]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.52.41:563][853]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.52.41:815][859]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=81845400 DistVeh=81844528 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.52.41:815][859]LogVCC: IsRoadNavigationViable: OnFoot=81845400 RoadEnd->Target=0 Saved=81845400 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.52.41:815][859]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.52.41:988][863]LogTemp: NotifyFactionOfThreat: Assigned incident callout -4 to controller GameplayPC_C_2147482181 [2026.04.03-11.52.42:075][865]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.52.42:075][865]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.52.42:075][865]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1528 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.52.42:075][865]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.52.42:397][873]LogBlueprintUserMessages: [BP_Domain_Awareness_System_C_2146712390] MDC TICK [2026.04.03-11.52.42:525][876]LogTemp: NotifyFactionOfThreat: Assigned incident callout -4 to controller GameplayPC_C_2147482181 [2026.04.03-11.52.42:574][877]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.52.42:574][877]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.52.42:574][877]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.52.42:574][877]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.52.42:574][877]LogTemp: [AIManager] All Threats neutralized, No active callout found [2026.04.03-11.52.42:574][877]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0 [2026.04.03-11.52.42:819][883]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=82245880 DistVeh=82245008 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.52.42:820][883]LogVCC: IsRoadNavigationViable: OnFoot=82245880 RoadEnd->Target=0 Saved=82245880 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.52.42:820][883]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.52.43:061][889]LogTemp: NotifyFactionOfThreat: Assigned incident callout -4 to controller GameplayPC_C_2147482181 [2026.04.03-11.52.43:061][889]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.52.43:061][889]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.52.43:061][889]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1528 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.52.43:061][889]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.52.43:571][902]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.52.43:572][902]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.52.43:572][902]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.52.43:572][902]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.52.43:572][902]LogTemp: NotifyFactionOfThreat: Assigned incident callout -4 to controller GameplayPC_C_2147482181 [2026.04.03-11.52.43:806][908]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=82643256 DistVeh=82642384 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.52.43:806][908]LogVCC: IsRoadNavigationViable: OnFoot=82643256 RoadEnd->Target=0 Saved=82643256 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.52.43:806][908]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.52.44:083][915]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.52.44:083][915]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.52.44:083][915]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1528 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.52.44:083][915]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.52.44:083][915]LogTemp: NotifyFactionOfThreat: Assigned incident callout -4 to controller GameplayPC_C_2147482181 [2026.04.03-11.52.44:563][927]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.52.44:563][927]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.52.44:563][927]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.52.44:563][927]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.52.44:563][927]LogTemp: [AIManager] All Threats neutralized, No active callout found [2026.04.03-11.52.44:563][927]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0 [2026.04.03-11.52.44:604][928]LogTemp: NotifyFactionOfThreat: Assigned incident callout -4 to controller GameplayPC_C_2147482181 [2026.04.03-11.52.44:799][933]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=83043528 DistVeh=83042656 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.52.44:799][933]LogVCC: IsRoadNavigationViable: OnFoot=83043528 RoadEnd->Target=0 Saved=83043528 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.52.44:799][933]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.52.45:088][940]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.52.45:088][940]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.52.45:088][940]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1528 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.52.45:088][940]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.52.45:131][941]LogTemp: NotifyFactionOfThreat: Assigned incident callout -4 to controller GameplayPC_C_2147482181 [2026.04.03-11.52.45:587][952]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.52.45:587][952]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.52.45:587][952]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.52.45:587][952]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.52.45:672][954]LogTemp: NotifyFactionOfThreat: Assigned incident callout -4 to controller GameplayPC_C_2147482181 [2026.04.03-11.52.45:795][957]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=83443912 DistVeh=83443032 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.52.45:795][957]LogVCC: IsRoadNavigationViable: OnFoot=83443912 RoadEnd->Target=0 Saved=83443912 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.52.45:795][957]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.52.46:067][964]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.52.46:067][964]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.52.46:067][964]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1528 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.52.46:067][964]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.52.46:103][965]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2146877124] VehicleEnter:: BP_Voss_Discovery_2018_C_2146877770- Door :: DoorLF [2026.04.03-11.52.46:183][967]LogTemp: NotifyFactionOfThreat: Assigned incident callout -4 to controller GameplayPC_C_2147482181 [2026.04.03-11.52.46:567][977]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.52.46:567][977]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.52.46:567][977]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.52.46:567][977]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.52.46:567][977]LogTemp: [AIManager] All Threats neutralized, No active callout found [2026.04.03-11.52.46:567][977]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0 [2026.04.03-11.52.46:684][980]LogTemp: NotifyFactionOfThreat: Assigned incident callout -4 to controller GameplayPC_C_2147482181 [2026.04.03-11.52.46:798][983]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=83850184 DistVeh=83849312 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.52.46:798][983]LogVCC: IsRoadNavigationViable: OnFoot=83850184 RoadEnd->Target=0 Saved=83850184 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.52.46:798][983]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.52.47:062][990]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.52.47:062][990]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.52.47:062][990]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1528 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.52.47:062][990]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.52.47:570][ 3]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.52.47:570][ 3]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.52.47:570][ 3]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.52.47:570][ 3]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.52.47:823][ 9]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=84263600 DistVeh=84262720 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.52.47:823][ 9]LogVCC: IsRoadNavigationViable: OnFoot=84263600 RoadEnd->Target=0 Saved=84263600 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.52.47:823][ 9]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.52.48:070][ 15]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147377522] Executing Activity for AI: BP_AI_Controller_Civilian_C_2147378385 Activity: Als.Activities.Surrender [2026.04.03-11.52.48:076][ 15]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.52.48:076][ 15]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.52.48:076][ 15]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1528 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.52.48:076][ 15]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.52.48:586][ 27]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.52.48:586][ 27]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.52.48:586][ 27]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.52.48:586][ 27]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.52.48:586][ 27]LogTemp: [AIManager] All Threats neutralized, No active callout found [2026.04.03-11.52.48:586][ 27]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0 [2026.04.03-11.52.48:800][ 32]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=84659944 DistVeh=84659064 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.52.48:800][ 32]LogVCC: IsRoadNavigationViable: OnFoot=84659944 RoadEnd->Target=0 Saved=84659944 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.52.48:800][ 32]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.52.49:064][ 38]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.52.49:064][ 38]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.52.49:064][ 38]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1528 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.52.49:064][ 38]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.52.49:551][ 49]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.52.49:552][ 49]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.52.49:552][ 49]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.52.49:552][ 49]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.52.49:811][ 55]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=85073064 DistVeh=85072192 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.52.49:811][ 55]LogVCC: IsRoadNavigationViable: OnFoot=85073064 RoadEnd->Target=0 Saved=85073064 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.52.49:811][ 55]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.52.50:074][ 61]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.52.50:074][ 61]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.52.50:074][ 61]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1528 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.52.50:074][ 61]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.52.50:338][ 67]LogTemp: NotifyFactionOfThreat: Assigned incident callout -4 to controller GameplayPC_C_2147482181 [2026.04.03-11.52.50:555][ 72]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.52.50:555][ 72]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.52.50:555][ 72]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.52.50:555][ 72]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.52.50:555][ 72]LogTemp: [AIManager] All Threats neutralized, No active callout found [2026.04.03-11.52.50:555][ 72]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0 [2026.04.03-11.52.50:819][ 78]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=85482552 DistVeh=85481672 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.52.50:819][ 78]LogVCC: IsRoadNavigationViable: OnFoot=85482552 RoadEnd->Target=0 Saved=85482552 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.52.50:819][ 78]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.52.50:862][ 79]LogTemp: NotifyFactionOfThreat: Assigned incident callout -4 to controller GameplayPC_C_2147482181 [2026.04.03-11.52.51:088][ 84]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.52.51:088][ 84]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.52.51:088][ 84]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1528 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.52.51:088][ 84]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.52.51:402][ 91]LogTemp: NotifyFactionOfThreat: Assigned incident callout -4 to controller GameplayPC_C_2147482181 [2026.04.03-11.52.51:581][ 95]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.52.51:581][ 95]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.52.51:581][ 95]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.52.51:581][ 95]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.52.51:809][100]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=85887544 DistVeh=85886672 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.52.51:809][100]LogVCC: IsRoadNavigationViable: OnFoot=85887544 RoadEnd->Target=0 Saved=85887544 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.52.51:809][100]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.52.51:944][103]LogTemp: NotifyFactionOfThreat: Assigned incident callout -4 to controller GameplayPC_C_2147482181 [2026.04.03-11.52.52:078][106]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.52.52:078][106]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.52.52:078][106]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1528 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.52.52:078][106]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.52.52:258][110]LogBlueprintUserMessages: [BP_AI_Ped_Medic_C_2147137782] VehicleEnter:: BP_Voss_V400_Ambulance_C_2147137809- Door :: DoorLF [2026.04.03-11.52.52:477][115]LogTemp: NotifyFactionOfThreat: Assigned incident callout -4 to controller GameplayPC_C_2147482181 [2026.04.03-11.52.52:567][117]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.52.52:567][117]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.52.52:567][117]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.52.52:567][117]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.52.52:567][117]LogTemp: [AIManager] All Threats neutralized, No active callout found [2026.04.03-11.52.52:567][117]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0 [2026.04.03-11.52.52:789][122]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=86289808 DistVeh=86288936 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.52.52:789][122]LogVCC: IsRoadNavigationViable: OnFoot=86289808 RoadEnd->Target=0 Saved=86289808 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.52.52:789][122]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.52.53:021][127]LogTemp: NotifyFactionOfThreat: Assigned incident callout -4 to controller GameplayPC_C_2147482181 [2026.04.03-11.52.53:071][128]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.52.53:071][128]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.52.53:071][128]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1528 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.52.53:071][128]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.52.53:346][134]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2. [2026.04.03-11.52.53:540][138]LogTemp: NotifyFactionOfThreat: Assigned incident callout -4 to controller GameplayPC_C_2147482181 [2026.04.03-11.52.53:589][139]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.52.53:589][139]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.52.53:589][139]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.52.53:589][139]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.52.53:818][144]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=86710784 DistVeh=86709904 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.52.53:819][144]LogVCC: IsRoadNavigationViable: OnFoot=86710784 RoadEnd->Target=0 Saved=86710784 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.52.53:819][144]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.52.54:047][149]LogTemp: NotifyFactionOfThreat: Assigned incident callout -4 to controller GameplayPC_C_2147482181 [2026.04.03-11.52.54:096][150]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.52.54:096][150]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.52.54:096][150]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.52.54:096][150]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.52.54:552][160]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.52.54:552][160]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.52.54:552][160]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.52.54:552][160]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.52.54:552][160]LogTemp: NotifyFactionOfThreat: Assigned incident callout -4 to controller GameplayPC_C_2147482181 [2026.04.03-11.52.54:552][160]LogTemp: [AIManager] All Threats neutralized, No active callout found [2026.04.03-11.52.54:552][160]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0 [2026.04.03-11.52.54:826][166]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=87127320 DistVeh=87126440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.52.54:826][166]LogVCC: IsRoadNavigationViable: OnFoot=87127320 RoadEnd->Target=0 Saved=87127320 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.52.54:826][166]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.52.55:051][171]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.52.55:051][171]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.52.55:051][171]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.52.55:051][171]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.52.55:096][172]LogTemp: NotifyFactionOfThreat: Assigned incident callout -4 to controller GameplayPC_C_2147482181 [2026.04.03-11.52.55:494][181]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147143013] VehicleEnter:: BP_Chevrette_Canis_2010_C_2147143643- Door :: DoorLF [2026.04.03-11.52.55:585][183]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.52.55:585][183]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.52.55:585][183]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.52.55:585][183]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.52.55:626][184]LogTemp: NotifyFactionOfThreat: Assigned incident callout -4 to controller GameplayPC_C_2147482181 [2026.04.03-11.52.55:802][188]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=87529936 DistVeh=87529064 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.52.55:802][188]LogVCC: IsRoadNavigationViable: OnFoot=87529936 RoadEnd->Target=0 Saved=87529936 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.52.55:802][188]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.52.56:055][194]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.52.56:055][194]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.52.56:055][194]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.52.56:055][194]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.52.56:128][196]LogTemp: NotifyFactionOfThreat: Assigned incident callout -4 to controller GameplayPC_C_2147482181 [2026.04.03-11.52.56:550][208]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.52.56:550][208]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.52.56:550][208]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.52.56:550][208]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.52.56:583][209]LogTemp: [AIManager] All Threats neutralized, No active callout found [2026.04.03-11.52.56:583][209]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0 [2026.04.03-11.52.56:588][209]LogUIActionRouter: Cleaned out [0] inactive UI action bindings [2026.04.03-11.52.56:588][209]LogStreaming: Display: 0.232 ms for processing 48875 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 85 (11866->11781) packages and 105 (32173->32068) public exports. [2026.04.03-11.52.56:621][210]LogMetaSound: Warning: Failed to find active Node Unregistration tasks for the graph 'External_None.875F3D494463EE01E21F37AAFAC76B9C_1.0, /Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSP_FootstepLogic/MSP_FootstepLogic'. [2026.04.03-11.52.56:652][211]LogTemp: NotifyFactionOfThreat: Assigned incident callout -4 to controller GameplayPC_C_2147482181 [2026.04.03-11.52.56:790][215]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=87944696 DistVeh=87943824 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.52.56:790][215]LogVCC: IsRoadNavigationViable: OnFoot=87944696 RoadEnd->Target=0 Saved=87944696 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.52.56:790][215]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.52.57:066][223]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.52.57:066][223]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.52.57:066][223]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.52.57:066][223]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.52.57:168][226]LogTemp: NotifyFactionOfThreat: Assigned incident callout -4 to controller GameplayPC_C_2147482181 [2026.04.03-11.52.57:555][237]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.52.57:555][237]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.52.57:555][237]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.52.57:555][237]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.52.57:801][244]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=88363728 DistVeh=88362856 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.52.57:801][244]LogVCC: IsRoadNavigationViable: OnFoot=88363728 RoadEnd->Target=0 Saved=88363728 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.52.57:801][244]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.52.58:053][251]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.52.58:053][251]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.52.58:053][251]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.52.58:053][251]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.52.58:158][254]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.52.58:568][266]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.52.58:568][266]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.52.58:568][266]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.52.58:568][266]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.52.58:568][266]LogTemp: [AIManager] All Threats neutralized, No active callout found [2026.04.03-11.52.58:568][266]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0 [2026.04.03-11.52.58:568][266]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.52.58:801][273]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=88781048 DistVeh=88780168 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.52.58:801][273]LogVCC: IsRoadNavigationViable: OnFoot=88781048 RoadEnd->Target=0 Saved=88781048 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.52.58:801][273]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.52.59:074][281]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.52.59:074][281]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.52.59:074][281]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.52.59:074][281]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.52.59:551][295]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.52.59:551][295]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.52.59:551][295]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.52.59:551][295]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.52.59:788][302]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=89191840 DistVeh=89190968 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.52.59:788][302]LogVCC: IsRoadNavigationViable: OnFoot=89191840 RoadEnd->Target=0 Saved=89191840 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.52.59:788][302]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.53.00:059][310]LogTemp: Warning: [PropResolve] No match found for Mesh: SM_TreeBase_SquareGrill_A [2026.04.03-11.53.00:059][310]LogTemp: Warning: [PropResolve] FAILED no class resolved for HISM: HierarchicalInstancedStaticMesh [2026.04.03-11.53.00:068][310]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.53.00:068][310]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.53.00:068][310]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.53.00:068][310]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.53.00:516][323]LogTemp: Warning: [PropResolve] No match found for Mesh: SM_Ash_Tree_01c [2026.04.03-11.53.00:516][323]LogTemp: Warning: [PropResolve] FAILED no class resolved for HISM: HierarchicalInstancedStaticMesh [2026.04.03-11.53.00:564][324]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.53.00:564][324]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.53.00:564][324]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.53.00:564][324]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.53.00:564][324]LogTemp: [AIManager] All Threats neutralized, No active callout found [2026.04.03-11.53.00:564][324]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0 [2026.04.03-11.53.00:794][331]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=89613008 DistVeh=89612128 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.53.00:794][331]LogVCC: IsRoadNavigationViable: OnFoot=89613008 RoadEnd->Target=0 Saved=89613008 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.53.00:794][331]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.53.00:826][332]LogBlueprintUserMessages: [BP_Voss_Discovery_2018_C_2146712411] This asset: BP_Voss_Discovery_2018_C_2146712411 is missing broken glass asset references. [2026.04.03-11.53.01:083][339]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.53.01:083][339]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.53.01:083][339]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.53.01:083][339]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.53.01:154][341]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.53.01:455][349]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147171384] VehicleEnter:: BP_Chevrette_Canis_2010_C_2147171999- Door :: DoorLF [2026.04.03-11.53.01:571][352]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.53.01:571][352]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.53.01:571][352]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.53.01:571][352]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.53.01:571][352]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.53.01:806][358]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=90034360 DistVeh=90033488 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.53.01:806][358]LogVCC: IsRoadNavigationViable: OnFoot=90034360 RoadEnd->Target=0 Saved=90034360 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.53.01:806][358]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.53.02:003][363]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.53.02:084][365]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.53.02:084][365]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.53.02:084][365]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.53.02:084][365]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.53.02:314][371]LogTemp: NotifyFactionOfThreat: Assigned incident callout -4 to controller GameplayPC_C_2147482181 [2026.04.03-11.53.02:432][374]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.53.02:548][377]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.53.02:548][377]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.53.02:548][377]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.53.02:548][377]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.53.02:588][378]LogTemp: [AIManager] All Threats neutralized, No active callout found [2026.04.03-11.53.02:588][378]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0 [2026.04.03-11.53.02:817][384]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=90458672 DistVeh=90457800 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.53.02:817][384]LogVCC: IsRoadNavigationViable: OnFoot=90458672 RoadEnd->Target=0 Saved=90458672 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.53.02:817][384]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.53.02:817][384]LogTemp: NotifyFactionOfThreat: Assigned incident callout -4 to controller GameplayPC_C_2147482181 [2026.04.03-11.53.03:081][391]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.53.03:081][391]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.53.03:081][391]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.53.03:081][391]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.53.03:346][398]LogTemp: NotifyFactionOfThreat: Assigned incident callout -4 to controller GameplayPC_C_2147482181 [2026.04.03-11.53.03:575][404]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.53.03:575][404]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.53.03:575][404]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.53.03:575][404]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.53.03:802][410]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=90874024 DistVeh=90873144 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.53.03:802][410]LogVCC: IsRoadNavigationViable: OnFoot=90874024 RoadEnd->Target=0 Saved=90874024 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.53.03:802][410]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.53.03:876][412]LogTemp: NotifyFactionOfThreat: Assigned incident callout -4 to controller GameplayPC_C_2147482181 [2026.04.03-11.53.04:068][417]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.53.04:068][417]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.53.04:068][417]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.53.04:068][417]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.53.04:408][426]LogTemp: NotifyFactionOfThreat: Assigned incident callout -4 to controller GameplayPC_C_2147482181 [2026.04.03-11.53.04:559][430]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.53.04:559][430]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.53.04:559][430]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.53.04:559][430]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.53.04:559][430]LogTemp: [AIManager] All Threats neutralized, No active callout found [2026.04.03-11.53.04:559][430]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0 [2026.04.03-11.53.04:822][437]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=91303992 DistVeh=91303112 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.53.04:822][437]LogVCC: IsRoadNavigationViable: OnFoot=91303992 RoadEnd->Target=0 Saved=91303992 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.53.04:822][437]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.53.05:083][444]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.53.05:083][444]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.53.05:083][444]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.53.05:083][444]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.53.05:573][457]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.53.05:573][457]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.53.05:573][457]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.53.05:573][457]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.53.05:676][460]LogTemp: Warning: [PropResolve] No match found for Mesh: SM_TreeBase_SquareGrill_A [2026.04.03-11.53.05:676][460]LogTemp: Warning: [PropResolve] FAILED no class resolved for HISM: HierarchicalInstancedStaticMesh [2026.04.03-11.53.05:800][463]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=91717920 DistVeh=91717048 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.53.05:800][463]LogVCC: IsRoadNavigationViable: OnFoot=91717920 RoadEnd->Target=0 Saved=91717920 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.53.05:800][463]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.53.06:060][470]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.53.06:060][470]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.53.06:060][470]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.53.06:060][470]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.53.06:097][471]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2146877124] VehicleEnter:: BP_Voss_Discovery_2018_C_2146877770- Door :: DoorLF [2026.04.03-11.53.06:573][484]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.53.06:573][484]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.53.06:573][484]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.53.06:573][484]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.53.06:573][484]LogTemp: [AIManager] All Threats neutralized, No active callout found [2026.04.03-11.53.06:573][484]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0 [2026.04.03-11.53.06:812][490]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=92145704 DistVeh=92144824 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.53.06:812][490]LogVCC: IsRoadNavigationViable: OnFoot=92145704 RoadEnd->Target=0 Saved=92145704 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.53.06:812][490]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.53.07:052][496]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.53.07:052][496]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.53.07:052][496]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.53.07:052][496]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.53.07:538][508]LogTemp: NotifyFactionOfThreat: Assigned incident callout -4 to controller GameplayPC_C_2147482181 [2026.04.03-11.53.07:576][509]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.53.07:576][509]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.53.07:576][509]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.53.07:576][509]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.53.07:819][515]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=92574904 DistVeh=92574024 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.53.07:819][515]LogVCC: IsRoadNavigationViable: OnFoot=92574904 RoadEnd->Target=0 Saved=92574904 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.53.07:819][515]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.53.08:059][521]LogTemp: NotifyFactionOfThreat: Assigned incident callout -4 to controller GameplayPC_C_2147482181 [2026.04.03-11.53.08:059][521]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.53.08:059][521]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.53.08:059][521]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.53.08:059][521]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.53.08:255][526]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147377522] Executing Activity for AI: BP_AI_Controller_Civilian_C_2147378385 Activity: Als.Activities.Surrender [2026.04.03-11.53.08:576][534]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.53.08:576][534]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.53.08:576][534]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.53.08:576][534]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.53.08:576][534]LogTemp: [AIManager] All Threats neutralized, No active callout found [2026.04.03-11.53.08:576][534]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0 [2026.04.03-11.53.08:576][534]LogTemp: NotifyFactionOfThreat: Assigned incident callout -4 to controller GameplayPC_C_2147482181 [2026.04.03-11.53.08:789][540]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=92989784 DistVeh=92988912 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.53.08:789][540]LogVCC: IsRoadNavigationViable: OnFoot=92989784 RoadEnd->Target=0 Saved=92989784 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.53.08:789][540]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.53.09:072][548]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.53.09:072][548]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.53.09:072][548]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.53.09:072][548]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.53.09:109][549]LogTemp: NotifyFactionOfThreat: Assigned incident callout -4 to controller GameplayPC_C_2147482181 [2026.04.03-11.53.09:575][562]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.53.09:575][562]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.53.09:575][562]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.53.09:575][562]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.53.09:789][568]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=93416736 DistVeh=93415856 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.53.09:789][568]LogVCC: IsRoadNavigationViable: OnFoot=93416736 RoadEnd->Target=0 Saved=93416736 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.53.09:789][568]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.53.10:074][576]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.53.10:074][576]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.53.10:074][576]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.53.10:074][576]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.53.10:560][590]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.53.10:560][590]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.53.10:560][590]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.53.10:560][590]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.53.10:560][590]LogTemp: [AIManager] All Threats neutralized, No active callout found [2026.04.03-11.53.10:560][590]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0 [2026.04.03-11.53.10:661][593]LogBlueprintUserMessages: [BP_JayHalstead_C_2147300697] "warning" AnimMontage - Player Exit Vehicle - [2026.04.03-11.53.10:784][596]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=93843448 DistVeh=93842568 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.53.10:785][596]LogVCC: IsRoadNavigationViable: OnFoot=93843448 RoadEnd->Target=0 Saved=93843448 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.53.10:785][596]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.53.11:083][604]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.53.11:083][604]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.53.11:083][604]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.53.11:083][604]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.53.11:335][611]LogBlueprintUserMessages: [BP_JayHalstead_C_2147300697] BP_Voss_Discovery_2018_C_2146712411 [2026.04.03-11.53.11:570][617]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.53.11:570][617]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.53.11:570][617]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.53.11:570][617]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.53.11:796][623]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=94276216 DistVeh=94275344 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.53.11:796][623]LogVCC: IsRoadNavigationViable: OnFoot=94276216 RoadEnd->Target=0 Saved=94276216 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.53.11:796][623]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.53.12:065][630]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.53.12:065][630]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.53.12:065][630]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.53.12:065][630]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.53.12:253][635]LogBlueprintUserMessages: [BP_AI_Ped_Medic_C_2147137782] VehicleEnter:: BP_Voss_V400_Ambulance_C_2147137809- Door :: DoorLF [2026.04.03-11.53.12:552][643]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.53.12:552][643]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.53.12:552][643]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.53.12:552][643]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.53.12:553][643]LogTemp: [AIManager] All Threats neutralized, No active callout found [2026.04.03-11.53.12:553][643]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0 [2026.04.03-11.53.12:657][646]LogTemp: [Store]VehicleBase: WriteBackSeatplan = BP_Voss_Discovery_2018_C_2146712411 [2026.04.03-11.53.12:657][646]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_Discovery_2018_C_2146712411 [2026.04.03-11.53.12:657][646]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_Discovery_2018_C_2146712411 [2026.04.03-11.53.12:657][646]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_Discovery_2018_C_2146712411 [2026.04.03-11.53.12:657][646]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_Discovery_2018_C_2146712411 [2026.04.03-11.53.12:657][646]LogTemp: [Store]Occ// WriteBack: Seats=0 (defer) [2026.04.03-11.53.12:657][646]LogTemp: [Store]VehicleBase: write into fragment [2026.04.03-11.53.12:657][646]LogTemp: [Store]VehicleBase: WriteBackSeatplan Success! [2026.04.03-11.53.12:657][646]LogTemp: Warning: VacateSeat: Success [2026.04.03-11.53.12:657][646]LogBlueprintUserMessages: [BP_Voss_Discovery_2018_C_2146712411] true [2026.04.03-11.53.12:657][646]LogTemp: IsSeatAvailable: Seat 0, ReservationHolder=None, Occupant=None [2026.04.03-11.53.12:657][646]LogTemp: IsSeatAvailable: Seat 1, ReservationHolder=None, Occupant=None [2026.04.03-11.53.12:657][646]LogTemp: IsSeatAvailable: Seat 2, ReservationHolder=None, Occupant=None [2026.04.03-11.53.12:657][646]LogTemp: IsSeatAvailable: Seat 3, ReservationHolder=None, Occupant=None [2026.04.03-11.53.12:657][646]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3. [2026.04.03-11.53.12:657][646]LogDeviceProfileManager: Restoring overridden DP back to Windows [2026.04.03-11.53.12:657][646]LogDeviceProfileManager: Popping Device Profile CVar: [[r.FreeSkeletalMeshBuffers:0]] [2026.04.03-11.53.12:657][646]LogDeviceProfileManager: Active device profile: [0000020D5F2EB220][0000020D59D9D560 66] Windows [2026.04.03-11.53.12:657][646]LogInit: Selected Device Profile: [Windows] [2026.04.03-11.53.12:657][646]LogDeviceProfileManager: Going up to parent DeviceProfile [] [2026.04.03-11.53.12:657][646]LogDeviceProfileManager: Pushing Device Profile CVar: [[r.FreeSkeletalMeshBuffers:0 -> 1]] [2026.04.03-11.53.12:658][646]LogResponding: Display: Logging Custom Event Sandbox-WalkingModeEntered to CSV. [2026.04.03-11.53.12:658][646]LogSoundscapeSubsystem: Set State called [2026.04.03-11.53.12:658][646]LogSoundscapeSubsystem: Clear State called [2026.04.03-11.53.12:658][646]LogSoundscapeSubsystem: Clear State called [2026.04.03-11.53.12:658][646]LogSoundscapeSubsystem: Soundscape Palette ActiveSoundscapePalette /Game/Maps/GameWorld.GameWorld:ActiveSoundscapePalette_2146710173 stopped [2026.04.03-11.53.12:658][646]LogTemp: Warning: TransitionCamera - Start Pivot: X=-83069.810 Y=-274867.645 Z=-15165.939, Start Offset: X=-422.000 Y=0.000 Z=54.000 [2026.04.03-11.53.12:658][646]LogTemp: Warning: TransitionCamera - Character Target Pivot: X=-82961.924 Y=-274840.701 Z=-15096.218, Target Offset: X=-422.000 Y=0.000 Z=0.000 [2026.04.03-11.53.12:658][646]LogTemp: Warning: TransitionCamera - Set Control Rotation: Pitch=-19.235001, Yaw=129.206202 [2026.04.03-11.53.12:658][646]LogTemp: Warning: Character reference successfully acquired in CameraAnimationInstance. [2026.04.03-11.53.12:658][646]LogTemp: Warning: Camera BP - RotationMode Updated After Anim Instance Switch: Als.RotationMode.ViewDirection [2026.04.03-11.53.12:658][646]LogTemp: Warning: BroadcastVehicleTransition - Forced Camera Animation BP Reset [2026.04.03-11.53.12:658][646]LogTemp: Warning: TransitionCamera - Started transition, bIsVehicle=0, bFirstPerson=0 [2026.04.03-11.53.12:668][646]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3. [2026.04.03-11.53.12:818][650]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=94714512 DistVeh=94713632 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.53.12:818][650]LogVCC: IsRoadNavigationViable: OnFoot=94714512 RoadEnd->Target=0 Saved=94714512 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.53.12:818][650]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.53.13:084][657]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.53.13:084][657]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.53.13:084][657]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.53.13:084][657]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.53.13:581][670]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.53.13:581][670]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.53.13:581][670]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.53.13:581][670]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.53.13:811][676]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=95143960 DistVeh=95143080 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.53.13:811][676]LogVCC: IsRoadNavigationViable: OnFoot=95143960 RoadEnd->Target=0 Saved=95143960 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.53.13:811][676]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.53.14:083][683]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.53.14:083][683]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.53.14:083][683]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.53.14:083][683]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.53.14:548][695]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.53.14:548][695]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.53.14:548][695]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.53.14:548][695]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.53.14:588][696]LogTemp: [AIManager] All Threats neutralized, No active callout found [2026.04.03-11.53.14:588][696]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0 [2026.04.03-11.53.14:703][699]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.53.14:732][700]LogBlueprintUserMessages: [BP_JayHalstead_C_2147300697] BP_Voss_Discovery_2018_C_2146712411.VehicleMesh SKM_VehCar_Explorer [2026.04.03-11.53.14:817][702]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=95577192 DistVeh=95576320 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.53.14:817][702]LogVCC: IsRoadNavigationViable: OnFoot=95577192 RoadEnd->Target=0 Saved=95577192 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.53.14:817][702]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.53.14:886][704]LogTemp: IsSeatAvailable: Seat 0, ReservationHolder=None, Occupant=None [2026.04.03-11.53.15:051][708]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.53.15:051][708]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.53.15:051][708]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.53.15:051][708]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.53.15:132][710]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.53.15:530][720]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147143013] VehicleEnter:: BP_Chevrette_Canis_2010_C_2147143643- Door :: DoorLF [2026.04.03-11.53.15:569][721]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.53.15:569][721]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.53.15:569][721]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.53.15:569][721]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.53.15:569][721]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.53.15:602][722]LogBlueprintUserMessages: [BP_JayHalstead_C_2147300697] BP_Voss_Discovery_2018_C_2146712411 [2026.04.03-11.53.15:806][727]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=96005032 DistVeh=96004152 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.53.15:806][727]LogVCC: IsRoadNavigationViable: OnFoot=96005032 RoadEnd->Target=0 Saved=96005032 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.53.15:806][727]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.53.16:007][732]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.53.16:091][734]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.53.16:091][734]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.53.16:091][734]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.53.16:091][734]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.53.16:361][741]LogDeviceProfileManager: Overriding DeviceProfile to Windows_DrivingMode, base device profile Windows [2026.04.03-11.53.16:361][741]LogDeviceProfileManager: Popping Device Profile CVar: [[r.FreeSkeletalMeshBuffers:0]] [2026.04.03-11.53.16:361][741]LogDeviceProfileManager: Active device profile: [000002120BCFC100][000002106F5EDB70 66] Windows_DrivingMode [2026.04.03-11.53.16:361][741]LogInit: Selected Device Profile: [Windows_DrivingMode] [2026.04.03-11.53.16:361][741]LogDeviceProfileManager: Going up to parent DeviceProfile [Windows] [2026.04.03-11.53.16:361][741]LogDeviceProfileManager: Going up to parent DeviceProfile [] [2026.04.03-11.53.16:361][741]LogDeviceProfileManager: Pushing Device Profile CVar: [[r.FreeSkeletalMeshBuffers:0 -> 1]] [2026.04.03-11.53.16:361][741]LogResponding: Display: Logging Custom Event Sandbox-DrivingModeEntered to CSV. [2026.04.03-11.53.16:361][741]LogSoundscapeSubsystem: Set State called [2026.04.03-11.53.16:361][741]LogSoundscapeSubsystem: Soundscape Palette ActiveSoundscapePalette /Game/Maps/GameWorld.GameWorld:ActiveSoundscapePalette_2146699950 started [2026.04.03-11.53.16:361][741]LogSoundscapeSubsystem: Clear State called [2026.04.03-11.53.16:361][741]LogSoundscapeSubsystem: Clear State called [2026.04.03-11.53.16:362][741]LogTemp: Vehicle = BP_Voss_Discovery_2018_C_2146712411 Possessed [2026.04.03-11.53.16:362][741]LogTemp: MassAgentHandle Removed handle from vehicle. Vehicle = BP_Voss_Discovery_2018_C_2146712411 [2026.04.03-11.53.16:362][741]LogTemp: MassAgentHandle handle Added entitytag to vehicle. Vehicle = BP_Voss_Discovery_2018_C_2146712411 [2026.04.03-11.53.16:362][741]LogBlueprintUserMessages: [BP_Domain_Awareness_System_C_2146712390] MDC TICK [2026.04.03-11.53.16:362][741]LogTemp: Warning: TransitionCamera - Start Pivot: X=-82970.183 Y=-274810.686 Z=-15129.046, Start Offset: X=-92.058 Y=46.865 Z=68.035 [2026.04.03-11.53.16:362][741]LogTemp: Warning: TransitionCamera - Vehicle Target Pivot: X=-83069.782 Y=-274867.636 Z=-15165.843, Target Offset: X=-73.000 Y=45.000 Z=89.000 [2026.04.03-11.53.16:362][741]LogTemp: Warning: TransitionCamera - Set Control Rotation: Pitch=-22.805001, Yaw=135.191202 [2026.04.03-11.53.16:362][741]LogTemp: Error: Character cast failed. Controlled Pawn is not of type AAlsCharacter. [2026.04.03-11.53.16:362][741]LogTemp: Warning: BroadcastVehicleTransition - Forced Camera Animation BP Reset [2026.04.03-11.53.16:362][741]LogTemp: Warning: TransitionCamera - Started transition, bIsVehicle=1, bFirstPerson=0 [2026.04.03-11.53.16:371][741]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3. [2026.04.03-11.53.16:408][742]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.53.16:572][746]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.53.16:572][746]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.53.16:572][746]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.53.16:573][746]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.53.16:573][746]LogTemp: [AIManager] All Threats neutralized, No active callout found [2026.04.03-11.53.16:573][746]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0 [2026.04.03-11.53.16:817][752]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=96443384 DistVeh=96442504 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.53.16:817][752]LogVCC: IsRoadNavigationViable: OnFoot=96443384 RoadEnd->Target=0 Saved=96443384 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.53.16:817][752]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.53.16:883][754]LogTemp: OccupySeat: Vehicle BP_Voss_Discovery_2018_C_2146712411 marked as Occupied [2026.04.03-11.53.16:883][754]LogTemp: [Store]VehicleBase: WriteBackSeatplan = BP_Voss_Discovery_2018_C_2146712411 [2026.04.03-11.53.16:883][754]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_Discovery_2018_C_2146712411 [2026.04.03-11.53.16:883][754]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_Discovery_2018_C_2146712411 [2026.04.03-11.53.16:883][754]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_Discovery_2018_C_2146712411 [2026.04.03-11.53.16:883][754]LogTemp: [Store]Occ// WriteBack: Seats=1 (defer) [2026.04.03-11.53.16:883][754]LogTemp: [Store]VehicleBase: write into fragment [2026.04.03-11.53.16:883][754]LogTemp: [Store]VehicleBase: WriteBackSeatplan Success! [2026.04.03-11.53.16:883][754]LogTemp: IsSeatAvailable: Seat 0, ReservationHolder=None, Occupant=BP_JayHalstead_C_2147300697 [2026.04.03-11.53.16:883][754]LogTemp: IsSeatAvailable: Seat 1, ReservationHolder=None, Occupant=None [2026.04.03-11.53.16:883][754]LogTemp: IsSeatAvailable: Seat 2, ReservationHolder=None, Occupant=None [2026.04.03-11.53.16:883][754]LogTemp: IsSeatAvailable: Seat 3, ReservationHolder=None, Occupant=None [2026.04.03-11.53.16:893][754]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3. [2026.04.03-11.53.17:083][759]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=2, TotalContexts=3. [2026.04.03-11.53.17:088][759]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.53.17:088][759]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.53.17:088][759]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.53.17:088][759]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.53.17:344][766]LogTemp: Warning: === TRANSITION COMPLETE DEBUG === [2026.04.03-11.53.17:344][766]LogTemp: Warning: Transition Final CameraLocation: X=-82808.630 Y=-275127.035 Z=-14952.596 [2026.04.03-11.53.17:344][766]LogTemp: Warning: Transition Final PivotLocation: X=-83069.770 Y=-274867.631 Z=-15165.941 [2026.04.03-11.53.17:344][766]LogTemp: Warning: [2026.04.03-11.53.17:344][766]LogTemp: Warning: HandleVehicleCameraLogic will use: [2026.04.03-11.53.17:344][766]LogTemp: Warning: VehiclePivot (from socket): X=-83069.770 Y=-274867.631 Z=-15165.941 [2026.04.03-11.53.17:344][766]LogTemp: Warning: Settings->Vehicle.CameraOffset: X=0.000 Y=0.000 Z=54.000 [2026.04.03-11.53.17:344][766]LogTemp: Warning: ExpectedRotatedOffset: X=-14.849 Y=14.750 Z=49.779 [2026.04.03-11.53.17:344][766]LogTemp: Warning: ExpectedCurveOffset: X=275.989 Y=-274.154 Z=163.566 [2026.04.03-11.53.17:344][766]LogTemp: Warning: ExpectedCameraTarget: X=-82808.630 Y=-275127.035 Z=-14952.596 [2026.04.03-11.53.17:344][766]LogTemp: Warning: [2026.04.03-11.53.17:344][766]LogTemp: Warning: DELTA (Target - TransitionFinal): X=-0.000 Y=-0.000 Z=-0.000 [2026.04.03-11.53.17:344][766]LogTemp: Warning: Z DELTA: -0.00 [2026.04.03-11.53.17:567][772]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.53.17:567][772]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.53.17:567][772]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.53.17:567][772]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.53.17:708][776]LogBlueprintUserMessages: [BP_Domain_Awareness_System_C_2146712390] MDC TICK [2026.04.03-11.53.17:787][778]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=96867584 DistVeh=96866712 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.53.17:787][778]LogVCC: IsRoadNavigationViable: OnFoot=96867584 RoadEnd->Target=0 Saved=96867584 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.53.17:787][778]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.53.18:085][786]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.53.18:085][786]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.53.18:085][786]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.53.18:085][786]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.53.18:409][795]LogBlueprintUserMessages: [BP_Domain_Awareness_System_C_2146712390] MDC TICK [2026.04.03-11.53.18:567][799]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.53.18:567][799]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.53.18:567][799]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.53.18:567][799]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.53.18:567][799]LogTemp: [AIManager] All Threats neutralized, No active callout found [2026.04.03-11.53.18:567][799]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0 [2026.04.03-11.53.18:800][805]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=97307304 DistVeh=97306432 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.53.18:800][805]LogVCC: IsRoadNavigationViable: OnFoot=97307304 RoadEnd->Target=0 Saved=97307304 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.53.18:800][805]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.53.19:056][812]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.53.19:056][812]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.53.19:056][812]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.53.19:056][812]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.53.19:553][826]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.53.19:553][826]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.53.19:553][826]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.53.19:553][826]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.53.19:801][833]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=97746368 DistVeh=97745496 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.53.19:801][833]LogVCC: IsRoadNavigationViable: OnFoot=97746368 RoadEnd->Target=0 Saved=97746368 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.53.19:801][833]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.53.20:049][840]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.53.20:049][840]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.53.20:049][840]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.53.20:049][840]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.53.20:580][855]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.53.20:580][855]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.53.20:580][855]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.53.20:580][855]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.53.20:580][855]LogTemp: [AIManager] All Threats neutralized, No active callout found [2026.04.03-11.53.20:580][855]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0 [2026.04.03-11.53.20:788][861]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=98179368 DistVeh=98178488 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.53.20:788][861]LogVCC: IsRoadNavigationViable: OnFoot=98179368 RoadEnd->Target=0 Saved=98179368 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.53.20:788][861]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.53.21:066][869]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.53.21:066][869]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.53.21:066][869]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.53.21:066][869]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.53.21:449][880]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147171384] VehicleEnter:: BP_Chevrette_Canis_2010_C_2147171999- Door :: DoorLF [2026.04.03-11.53.21:553][883]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.53.21:553][883]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.53.21:553][883]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.53.21:553][883]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.53.21:800][890]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=98623152 DistVeh=98622272 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.53.21:800][890]LogVCC: IsRoadNavigationViable: OnFoot=98623152 RoadEnd->Target=0 Saved=98623152 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.53.21:800][890]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.53.22:078][898]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.53.22:078][898]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.53.22:078][898]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.53.22:078][898]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.53.22:571][912]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.53.22:571][912]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.53.22:571][912]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.53.22:571][912]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.53.22:571][912]LogTemp: [AIManager] All Threats neutralized, No active callout found [2026.04.03-11.53.22:571][912]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0 [2026.04.03-11.53.22:814][919]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=99069920 DistVeh=99069040 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.53.22:814][919]LogVCC: IsRoadNavigationViable: OnFoot=99069920 RoadEnd->Target=0 Saved=99069920 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.53.22:814][919]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.53.23:058][926]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.53.23:058][926]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.53.23:058][926]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.53.23:058][926]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.53.23:548][940]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.53.23:548][940]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.53.23:548][940]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.53.23:548][940]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.53.23:791][947]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=99499984 DistVeh=99499104 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.53.23:792][947]LogVCC: IsRoadNavigationViable: OnFoot=99499984 RoadEnd->Target=0 Saved=99499984 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.53.23:792][947]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.53.24:067][955]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.53.24:067][955]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.53.24:067][955]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.53.24:067][955]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.53.24:554][969]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.53.24:554][969]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.53.24:554][969]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.53.24:554][969]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.53.24:554][969]LogTemp: [AIManager] All Threats neutralized, No active callout found [2026.04.03-11.53.24:554][969]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0 [2026.04.03-11.53.24:800][976]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=99945384 DistVeh=99944512 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.53.24:800][976]LogVCC: IsRoadNavigationViable: OnFoot=99945384 RoadEnd->Target=0 Saved=99945384 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.53.24:800][976]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.53.25:071][984]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.53.25:071][984]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.53.25:071][984]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.53.25:072][984]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.53.25:548][998]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.53.25:548][998]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.53.25:548][998]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.53.25:548][998]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.53.25:791][ 5]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=100383464 DistVeh=100382584 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.53.25:791][ 5]LogVCC: IsRoadNavigationViable: OnFoot=100383464 RoadEnd->Target=0 Saved=100383464 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.53.25:791][ 5]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.53.26:064][ 13]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.53.26:064][ 13]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.53.26:064][ 13]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.53.26:064][ 13]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.53.26:097][ 14]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2146877124] VehicleEnter:: BP_Voss_Discovery_2018_C_2146877770- Door :: DoorLF [2026.04.03-11.53.26:575][ 28]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.53.26:576][ 28]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.53.26:576][ 28]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.53.26:576][ 28]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.53.26:576][ 28]LogTemp: [AIManager] All Threats neutralized, No active callout found [2026.04.03-11.53.26:576][ 28]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0 [2026.04.03-11.53.26:617][ 29]LogUIActionRouter: Cleaned out [0] inactive UI action bindings [2026.04.03-11.53.26:617][ 29]LogStreaming: Display: 0.092 ms for processing 24409 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 9 (11842->11833) packages and 9 (32149->32140) public exports. [2026.04.03-11.53.26:782][ 34]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=100825056 DistVeh=100824184 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.53.26:782][ 34]LogVCC: IsRoadNavigationViable: OnFoot=100825056 RoadEnd->Target=0 Saved=100825056 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.53.26:782][ 34]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.53.27:057][ 42]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.53.27:058][ 42]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.53.27:058][ 42]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.53.27:058][ 42]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.53.27:583][ 57]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.53.27:583][ 57]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.53.27:583][ 57]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.53.27:583][ 57]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.53.27:811][ 63]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=101279224 DistVeh=101278352 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.53.27:811][ 63]LogVCC: IsRoadNavigationViable: OnFoot=101279224 RoadEnd->Target=0 Saved=101279224 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.53.27:811][ 63]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.53.28:071][ 70]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.53.28:071][ 70]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.53.28:071][ 70]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.53.28:071][ 70]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.53.28:435][ 80]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147377522] Executing Activity for AI: BP_AI_Controller_Civilian_C_2147378385 Activity: Als.Activities.Surrender [2026.04.03-11.53.28:511][ 82]LogViewport: Display: Viewport MouseLockMode Changed, LockOnCapture -> DoNotLock [2026.04.03-11.53.28:511][ 82]LogViewport: Display: Viewport HideCursorDuringCapture Changed, True -> False [2026.04.03-11.53.28:511][ 82]LogViewport: Display: Viewport MouseCaptureMode Changed, CapturePermanently -> CaptureDuringMouseDown [2026.04.03-11.53.28:551][ 83]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.53.28:551][ 83]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.53.28:551][ 83]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.53.28:551][ 83]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.53.28:551][ 83]LogTemp: [AIManager] All Threats neutralized, No active callout found [2026.04.03-11.53.28:551][ 83]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0 [2026.04.03-11.53.28:807][ 90]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=101726528 DistVeh=101725648 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.53.28:807][ 90]LogVCC: IsRoadNavigationViable: OnFoot=101726528 RoadEnd->Target=0 Saved=101726528 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.53.28:807][ 90]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.53.29:050][ 99]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.53.29:050][ 99]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.53.29:050][ 99]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1530 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.53.29:050][ 99]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.53.29:551][119]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.53.29:551][119]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.53.29:551][119]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.53.29:551][119]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.53.29:797][129]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=102171952 DistVeh=102171080 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.53.29:797][129]LogVCC: IsRoadNavigationViable: OnFoot=102171952 RoadEnd->Target=0 Saved=102171952 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.53.29:797][129]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.53.30:067][140]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.53.30:067][140]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.53.30:067][140]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.53.30:067][140]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.53.30:557][160]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.53.30:557][160]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.53.30:557][160]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.53.30:557][160]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.53.30:557][160]LogTemp: [AIManager] All Threats neutralized, No active callout found [2026.04.03-11.53.30:557][160]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0 [2026.04.03-11.53.30:794][170]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=102619744 DistVeh=102618872 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.53.30:794][170]LogVCC: IsRoadNavigationViable: OnFoot=102619744 RoadEnd->Target=0 Saved=102619744 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.53.30:794][170]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.53.30:809][171]LogBlueprintUserMessages: [DAS_Laptop_C_2146712385] Search Engine [2026.04.03-11.53.31:056][181]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.53.31:056][181]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.53.31:056][181]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1530 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.53.31:056][181]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.53.31:549][201]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.53.31:549][201]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.53.31:549][201]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.53.31:549][201]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.53.31:789][211]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=103067064 DistVeh=103066184 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.53.31:789][211]LogVCC: IsRoadNavigationViable: OnFoot=103067064 RoadEnd->Target=0 Saved=103067064 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.53.31:789][211]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.53.32:052][222]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.53.32:052][222]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.53.32:052][222]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.53.32:052][222]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.53.32:319][225]LogTemp: Warning: GetPersonByID: No match for C-094-793544837 [2026.04.03-11.53.32:326][225]LogTemp: Warning: GetPersonByID: No match for C-096-792187014 [2026.04.03-11.53.32:334][225]LogTemp: Warning: GetPersonByID: No match for C-066-3722105723 [2026.04.03-11.53.32:341][225]LogTemp: Warning: GetPersonByID: No match for C-068-1701416425 [2026.04.03-11.53.32:348][225]LogStreaming: Display: 0.037 ms for processing 5340 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 0 (11833->11833) packages and 0 (32140->32140) public exports. [2026.04.03-11.53.32:363][225]LogUObjectHash: Compacting FUObjectHashTables data took 5.89ms [2026.04.03-11.53.32:365][225]LogUIActionRouter: Cleaned out [0] inactive UI action bindings [2026.04.03-11.53.32:503][226]LogBlueprintUserMessages: [BP_AI_Ped_Medic_C_2147137782] VehicleEnter:: BP_Voss_V400_Ambulance_C_2147137809- Door :: DoorLF [2026.04.03-11.53.32:507][226]LogStreaming: Display: 0.003 ms for processing 92 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 0 (11833->11833) packages and 0 (32140->32140) public exports. [2026.04.03-11.53.32:509][226]LogUObjectHash: Compacting FUObjectHashTables data took 1.15ms [2026.04.03-11.53.32:511][226]LogUIActionRouter: Cleaned out [0] inactive UI action bindings [2026.04.03-11.53.32:543][229]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.53.32:543][229]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.53.32:543][229]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.53.32:543][229]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.53.32:555][230]LogTemp: [AIManager] All Threats neutralized, No active callout found [2026.04.03-11.53.32:555][230]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0 [2026.04.03-11.53.32:701][231]LogStreaming: Display: 0.004 ms for processing 148 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 0 (11833->11833) packages and 0 (32140->32140) public exports. [2026.04.03-11.53.32:702][231]LogUObjectHash: Compacting FUObjectHashTables data took 1.15ms [2026.04.03-11.53.32:704][231]LogUIActionRouter: Cleaned out [0] inactive UI action bindings [2026.04.03-11.53.32:914][237]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=103344088 DistVeh=103343216 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.53.32:914][237]LogVCC: IsRoadNavigationViable: OnFoot=103344088 RoadEnd->Target=0 Saved=103344088 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.53.32:914][237]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.53.32:918][237]LogStreaming: Display: 0.006 ms for processing 204 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 0 (11833->11833) packages and 0 (32140->32140) public exports. [2026.04.03-11.53.32:919][237]LogUObjectHash: Compacting FUObjectHashTables data took 1.20ms [2026.04.03-11.53.32:922][237]LogUIActionRouter: Cleaned out [0] inactive UI action bindings [2026.04.03-11.53.33:058][245]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.53.33:058][245]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.53.33:058][245]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1530 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.53.33:058][245]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.53.33:349][252]LogStreaming: Display: 0.008 ms for processing 504 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 0 (11833->11833) packages and 0 (32140->32140) public exports. [2026.04.03-11.53.33:351][252]LogUObjectHash: Compacting FUObjectHashTables data took 1.54ms [2026.04.03-11.53.33:353][252]LogUIActionRouter: Cleaned out [0] inactive UI action bindings [2026.04.03-11.53.33:475][258]LogStreaming: Display: 0.006 ms for processing 192 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 0 (11833->11833) packages and 0 (32140->32140) public exports. [2026.04.03-11.53.33:476][258]LogUObjectHash: Compacting FUObjectHashTables data took 1.27ms [2026.04.03-11.53.33:479][258]LogUIActionRouter: Cleaned out [0] inactive UI action bindings [2026.04.03-11.53.33:560][263]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.53.33:560][263]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.53.33:560][263]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.53.33:560][263]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.53.33:682][267]LogStreaming: Display: 0.008 ms for processing 250 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 0 (11833->11833) packages and 0 (32140->32140) public exports. [2026.04.03-11.53.33:684][267]LogUObjectHash: Compacting FUObjectHashTables data took 1.15ms [2026.04.03-11.53.33:686][267]LogUIActionRouter: Cleaned out [0] inactive UI action bindings [2026.04.03-11.53.33:794][273]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=103715760 DistVeh=103714888 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.53.33:795][273]LogVCC: IsRoadNavigationViable: OnFoot=103715760 RoadEnd->Target=0 Saved=103715760 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.53.33:795][273]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.53.33:984][280]LogStreaming: Display: 0.008 ms for processing 418 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 0 (11833->11833) packages and 0 (32140->32140) public exports. [2026.04.03-11.53.33:986][280]LogUObjectHash: Compacting FUObjectHashTables data took 1.33ms [2026.04.03-11.53.33:988][280]LogUIActionRouter: Cleaned out [0] inactive UI action bindings [2026.04.03-11.53.34:054][284]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.53.34:054][284]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.53.34:054][284]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.53.34:054][284]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.53.34:387][297]LogStreaming: Display: 0.010 ms for processing 492 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 0 (11833->11833) packages and 0 (32140->32140) public exports. [2026.04.03-11.53.34:389][297]LogUObjectHash: Compacting FUObjectHashTables data took 1.20ms [2026.04.03-11.53.34:391][297]LogUIActionRouter: Cleaned out [0] inactive UI action bindings [2026.04.03-11.53.34:555][305]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.53.34:555][305]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.53.34:555][305]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.53.34:555][305]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.53.34:555][305]LogTemp: [AIManager] All Threats neutralized, No active callout found [2026.04.03-11.53.34:555][305]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0 [2026.04.03-11.53.34:801][315]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=104168928 DistVeh=104168056 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.53.34:801][315]LogVCC: IsRoadNavigationViable: OnFoot=104168928 RoadEnd->Target=0 Saved=104168928 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.53.34:801][315]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.53.35:066][326]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.53.35:066][326]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.53.35:066][326]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.53.35:066][326]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.53.35:223][333]LogBlueprintUserMessages: [DAS_Laptop_C_2146712385] Search Engine [2026.04.03-11.53.35:227][333]LogSlate: Took 0.000395 seconds to synchronously load lazily loaded font '../../../Responding/Content/UI/Fonts/Meticula-SemiBold.ufont' (62K) [2026.04.03-11.53.35:512][345]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147143013] VehicleEnter:: BP_Chevrette_Canis_2010_C_2147143643- Door :: DoorLF [2026.04.03-11.53.35:560][347]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.53.35:560][347]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.53.35:560][347]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.53.35:560][347]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.53.35:784][356]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=104611576 DistVeh=104610704 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.53.35:784][356]LogVCC: IsRoadNavigationViable: OnFoot=104611576 RoadEnd->Target=0 Saved=104611576 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.53.35:784][356]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.53.36:050][367]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.53.36:050][367]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.53.36:050][367]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.53.36:050][367]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.53.36:566][388]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.53.36:566][388]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.53.36:566][388]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.53.36:566][388]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.53.36:566][388]LogTemp: [AIManager] All Threats neutralized, No active callout found [2026.04.03-11.53.36:566][388]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0 [2026.04.03-11.53.36:802][398]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=105072680 DistVeh=105071808 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.53.36:802][398]LogVCC: IsRoadNavigationViable: OnFoot=105072680 RoadEnd->Target=0 Saved=105072680 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.53.36:802][398]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.53.37:062][409]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.53.37:062][409]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.53.37:062][409]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.53.37:062][409]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.53.37:558][430]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.53.37:558][430]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.53.37:558][430]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.53.37:558][430]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.53.37:794][440]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=105523120 DistVeh=105522248 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.53.37:794][440]LogVCC: IsRoadNavigationViable: OnFoot=105523120 RoadEnd->Target=0 Saved=105523120 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.53.37:794][440]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.53.38:051][451]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.53.38:051][451]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.53.38:051][451]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.53.38:051][451]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.53.38:548][472]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.53.38:548][472]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.53.38:548][472]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.53.38:548][472]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.53.38:572][473]LogTemp: [AIManager] All Threats neutralized, No active callout found [2026.04.03-11.53.38:572][473]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0 [2026.04.03-11.53.38:783][482]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=105973736 DistVeh=105972864 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.53.38:783][482]LogVCC: IsRoadNavigationViable: OnFoot=105973736 RoadEnd->Target=0 Saved=105973736 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.53.38:783][482]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.53.39:066][494]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.53.39:066][494]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.53.39:066][494]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.53.39:067][494]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.53.39:545][514]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.53.39:545][514]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.53.39:545][514]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.53.39:545][514]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.53.39:789][524]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=106432168 DistVeh=106431296 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.53.39:789][524]LogVCC: IsRoadNavigationViable: OnFoot=106432168 RoadEnd->Target=0 Saved=106432168 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.53.39:789][524]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.53.40:059][535]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.53.40:059][535]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.53.40:059][535]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.53.40:059][535]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.53.40:546][555]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.53.40:546][555]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.53.40:546][555]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.53.40:546][555]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.53.40:567][556]LogTemp: [AIManager] All Threats neutralized, No active callout found [2026.04.03-11.53.40:567][556]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0 [2026.04.03-11.53.40:804][566]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=106895392 DistVeh=106894520 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.53.40:804][566]LogVCC: IsRoadNavigationViable: OnFoot=106895392 RoadEnd->Target=0 Saved=106895392 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.53.40:804][566]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.53.41:063][577]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.53.41:063][577]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.53.41:063][577]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.53.41:063][577]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.53.41:439][593]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147171384] VehicleEnter:: BP_Chevrette_Canis_2010_C_2147171999- Door :: DoorLF [2026.04.03-11.53.41:558][598]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.53.41:558][598]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.53.41:558][598]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.53.41:558][598]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.53.41:784][607]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=107342776 DistVeh=107341896 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.53.41:785][607]LogVCC: IsRoadNavigationViable: OnFoot=107342776 RoadEnd->Target=0 Saved=107342776 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.53.41:785][607]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.53.42:051][618]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.53.42:051][618]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.53.42:051][618]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.53.42:051][618]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.53.42:568][639]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.53.42:568][639]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.53.42:568][639]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.53.42:568][639]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.53.42:568][639]LogTemp: [AIManager] All Threats neutralized, No active callout found [2026.04.03-11.53.42:568][639]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0 [2026.04.03-11.53.42:789][648]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=107803696 DistVeh=107802816 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.53.42:789][648]LogVCC: IsRoadNavigationViable: OnFoot=107803696 RoadEnd->Target=0 Saved=107803696 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.53.42:789][648]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.53.43:059][659]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.53.43:059][659]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.53.43:059][659]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.53.43:059][659]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.53.43:555][679]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.53.43:555][679]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.53.43:555][679]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.53.43:555][679]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.53.43:802][689]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=108269624 DistVeh=108268744 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.53.43:802][689]LogVCC: IsRoadNavigationViable: OnFoot=108269624 RoadEnd->Target=0 Saved=108269624 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.53.43:802][689]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.53.44:050][699]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.53.44:050][699]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.53.44:050][699]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.53.44:050][699]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.53.44:568][720]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.53.44:568][720]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.53.44:568][720]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.53.44:568][720]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.53.44:568][720]LogTemp: [AIManager] All Threats neutralized, No active callout found [2026.04.03-11.53.44:568][720]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0 [2026.04.03-11.53.44:787][729]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=108722288 DistVeh=108721408 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.53.44:787][729]LogVCC: IsRoadNavigationViable: OnFoot=108722288 RoadEnd->Target=0 Saved=108722288 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.53.44:787][729]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.53.45:048][740]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.53.45:048][740]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.53.45:048][740]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.53.45:048][740]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.53.45:464][758]LogSlate: Took 0.000688 seconds to synchronously load lazily loaded font '../../../Responding/Content/UI/Fonts/Exo2-Regular.ufont' (131K) [2026.04.03-11.53.45:563][762]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.53.45:563][762]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.53.45:563][762]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.53.45:563][762]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.53.45:786][771]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=109183320 DistVeh=109182448 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.53.45:787][771]LogVCC: IsRoadNavigationViable: OnFoot=109183320 RoadEnd->Target=0 Saved=109183320 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.53.45:787][771]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.53.46:057][782]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.53.46:057][782]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.53.46:057][782]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.53.46:057][782]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.53.46:083][783]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2146877124] VehicleEnter:: BP_Voss_Discovery_2018_C_2146877770- Door :: DoorLF [2026.04.03-11.53.46:552][802]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.53.46:552][802]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.53.46:552][802]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.53.46:552][802]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.53.46:552][802]LogTemp: [AIManager] All Threats neutralized, No active callout found [2026.04.03-11.53.46:552][802]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0 [2026.04.03-11.53.46:800][812]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=109651968 DistVeh=109651096 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.53.46:800][812]LogVCC: IsRoadNavigationViable: OnFoot=109651968 RoadEnd->Target=0 Saved=109651968 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.53.46:800][812]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.53.47:064][823]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.53.47:064][823]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.53.47:064][823]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.53.47:064][823]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.53.47:552][843]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.53.47:552][843]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.53.47:552][843]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.53.47:552][843]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.53.47:782][853]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=110109408 DistVeh=110108536 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.53.47:782][853]LogVCC: IsRoadNavigationViable: OnFoot=110109408 RoadEnd->Target=0 Saved=110109408 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.53.47:782][853]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.53.48:066][865]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.53.48:066][865]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.53.48:066][865]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.53.48:066][865]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.53.48:534][885]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147377522] Executing Activity for AI: BP_AI_Controller_Civilian_C_2147378385 Activity: Als.Activities.Surrender [2026.04.03-11.53.48:558][886]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.53.48:558][886]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.53.48:558][886]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.53.48:558][886]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.53.48:558][886]LogTemp: [AIManager] All Threats neutralized, No active callout found [2026.04.03-11.53.48:558][886]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0 [2026.04.03-11.53.48:790][896]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=110576528 DistVeh=110575656 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.53.48:790][896]LogVCC: IsRoadNavigationViable: OnFoot=110576528 RoadEnd->Target=0 Saved=110576528 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.53.48:790][896]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.53.49:052][907]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.53.49:052][907]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.53.49:052][907]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.53.49:052][907]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.53.49:548][928]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.53.49:548][928]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.53.49:548][928]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.53.49:548][928]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.53.49:780][938]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=111037616 DistVeh=111036736 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.53.49:780][938]LogVCC: IsRoadNavigationViable: OnFoot=111037616 RoadEnd->Target=0 Saved=111037616 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.53.49:780][938]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.53.50:060][950]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.53.50:060][950]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.53.50:060][950]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.53.50:060][950]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.53.50:548][971]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.53.50:548][971]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.53.50:548][971]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.53.50:548][971]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.53.50:575][972]LogTemp: [AIManager] All Threats neutralized, No active callout found [2026.04.03-11.53.50:575][972]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0 [2026.04.03-11.53.50:783][981]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=111503712 DistVeh=111502832 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.53.50:783][981]LogVCC: IsRoadNavigationViable: OnFoot=111503712 RoadEnd->Target=0 Saved=111503712 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.53.50:783][981]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.53.51:063][993]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.53.51:063][993]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.53.51:063][993]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.53.51:063][993]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.53.51:551][ 14]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.53.51:551][ 14]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.53.51:551][ 14]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.53.51:551][ 14]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.53.51:792][ 24]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=111975528 DistVeh=111974648 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.53.51:792][ 24]LogVCC: IsRoadNavigationViable: OnFoot=111975528 RoadEnd->Target=0 Saved=111975528 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.53.51:792][ 24]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.53.52:052][ 35]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.53.52:052][ 35]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.53.52:052][ 35]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.53.52:052][ 35]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.53.52:238][ 43]LogBlueprintUserMessages: [BP_AI_Ped_Medic_C_2147137782] VehicleEnter:: BP_Voss_V400_Ambulance_C_2147137809- Door :: DoorLF [2026.04.03-11.53.52:567][ 57]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.53.52:567][ 57]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.53.52:567][ 57]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.53.52:567][ 57]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.53.52:567][ 57]LogTemp: [AIManager] All Threats neutralized, No active callout found [2026.04.03-11.53.52:567][ 57]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0 [2026.04.03-11.53.52:803][ 67]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=112448536 DistVeh=112447664 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.53.52:803][ 67]LogVCC: IsRoadNavigationViable: OnFoot=112448536 RoadEnd->Target=0 Saved=112448536 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.53.52:803][ 67]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.53.53:057][ 78]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.53.53:057][ 78]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.53.53:057][ 78]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.53.53:057][ 78]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.53.53:548][ 99]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.53.53:548][ 99]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.53.53:548][ 99]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.53.53:548][ 99]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.53.53:783][109]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=112909288 DistVeh=112908408 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.53.53:783][109]LogVCC: IsRoadNavigationViable: OnFoot=112909288 RoadEnd->Target=0 Saved=112909288 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.53.53:783][109]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.53.54:058][121]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.53.54:058][121]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.53.54:058][121]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.53.54:058][121]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.53.54:547][142]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.53.54:547][142]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.53.54:547][142]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.53.54:547][142]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.53.54:570][143]LogTemp: [AIManager] All Threats neutralized, No active callout found [2026.04.03-11.53.54:570][143]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0 [2026.04.03-11.53.54:802][153]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=113388736 DistVeh=113387856 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.53.54:802][153]LogVCC: IsRoadNavigationViable: OnFoot=113388736 RoadEnd->Target=0 Saved=113388736 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.53.54:802][153]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.53.55:059][164]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.53.55:059][164]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.53.55:059][164]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.53.55:059][164]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.53.55:501][183]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147143013] VehicleEnter:: BP_Chevrette_Canis_2010_C_2147143643- Door :: DoorLF [2026.04.03-11.53.55:551][185]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.53.55:551][185]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.53.55:551][185]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.53.55:551][185]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.53.55:781][195]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=113850192 DistVeh=113849320 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.53.55:781][195]LogVCC: IsRoadNavigationViable: OnFoot=113850192 RoadEnd->Target=0 Saved=113850192 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.53.55:781][195]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.53.56:060][207]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.53.56:060][207]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.53.56:060][207]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.53.56:060][207]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.53.56:550][228]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.53.56:550][228]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.53.56:550][228]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.53.56:550][228]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.53.56:550][228]LogTemp: [AIManager] All Threats neutralized, No active callout found [2026.04.03-11.53.56:550][228]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0 [2026.04.03-11.53.56:784][238]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=114324832 DistVeh=114323952 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.53.56:784][238]LogVCC: IsRoadNavigationViable: OnFoot=114324832 RoadEnd->Target=0 Saved=114324832 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.53.56:784][238]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.53.57:072][250]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.53.57:072][250]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.53.57:072][250]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.53.57:072][250]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.53.57:550][270]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.53.57:551][270]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.53.57:551][270]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.53.57:551][270]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.53.57:786][280]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=114797704 DistVeh=114796824 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.53.57:786][280]LogVCC: IsRoadNavigationViable: OnFoot=114797704 RoadEnd->Target=0 Saved=114797704 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.53.57:786][280]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.53.58:068][292]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.53.58:068][292]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.53.58:068][292]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.53.58:068][292]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.53.58:557][313]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.53.58:557][313]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.53.58:557][313]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.53.58:557][313]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.53.58:557][313]LogTemp: [AIManager] All Threats neutralized, No active callout found [2026.04.03-11.53.58:557][313]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0 [2026.04.03-11.53.58:798][323]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=115278872 DistVeh=115278000 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.53.58:798][323]LogVCC: IsRoadNavigationViable: OnFoot=115278872 RoadEnd->Target=0 Saved=115278872 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.53.58:798][323]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.53.59:056][334]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.53.59:056][334]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.53.59:056][334]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.53.59:056][334]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.53.59:554][355]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.53.59:554][355]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.53.59:554][355]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.53.59:554][355]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.53.59:795][365]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=115751936 DistVeh=115751056 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.53.59:795][365]LogVCC: IsRoadNavigationViable: OnFoot=115751936 RoadEnd->Target=0 Saved=115751936 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.53.59:795][365]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.54.00:057][376]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.54.00:057][376]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.54.00:057][376]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.54.00:057][376]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.54.00:548][396]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.54.00:548][396]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.54.00:548][396]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.54.00:548][396]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.54.00:571][397]LogTemp: [AIManager] All Threats neutralized, No active callout found [2026.04.03-11.54.00:571][397]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0 [2026.04.03-11.54.00:793][406]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=116226544 DistVeh=116225664 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.54.00:793][406]LogVCC: IsRoadNavigationViable: OnFoot=116226544 RoadEnd->Target=0 Saved=116226544 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.54.00:793][406]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.54.01:057][417]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.54.01:057][417]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.54.01:057][417]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.54.01:057][417]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.54.01:461][434]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147171384] VehicleEnter:: BP_Chevrette_Canis_2010_C_2147171999- Door :: DoorLF [2026.04.03-11.54.01:557][438]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.54.01:557][438]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.54.01:557][438]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.54.01:557][438]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.54.01:791][448]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=116704512 DistVeh=116703640 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.54.01:791][448]LogVCC: IsRoadNavigationViable: OnFoot=116704512 RoadEnd->Target=0 Saved=116704512 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.54.01:791][448]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.54.02:070][460]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.54.02:071][460]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.54.02:071][460]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.54.02:071][460]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.54.02:557][481]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.54.02:557][481]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.54.02:557][481]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.54.02:557][481]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.54.02:557][481]LogTemp: [AIManager] All Threats neutralized, No active callout found [2026.04.03-11.54.02:557][481]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0 [2026.04.03-11.54.02:789][491]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=117182400 DistVeh=117181520 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.54.02:789][491]LogVCC: IsRoadNavigationViable: OnFoot=117182400 RoadEnd->Target=0 Saved=117182400 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.54.02:789][491]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.54.03:050][502]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.54.03:050][502]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.54.03:050][502]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.54.03:050][502]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.54.03:566][524]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.54.03:566][524]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.54.03:566][524]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.54.03:566][524]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.54.03:802][534]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=117666784 DistVeh=117665904 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.54.03:802][534]LogVCC: IsRoadNavigationViable: OnFoot=117666784 RoadEnd->Target=0 Saved=117666784 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.54.03:802][534]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.54.04:052][545]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.54.04:052][545]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.54.04:052][545]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.54.04:052][545]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.54.04:380][559]LogUIActionRouter: Cleaned out [0] inactive UI action bindings [2026.04.03-11.54.04:380][559]LogStreaming: Display: 0.203 ms for processing 30940 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 0 (11833->11833) packages and 0 (32140->32140) public exports. [2026.04.03-11.54.04:562][567]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.54.04:562][567]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.54.04:562][567]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.54.04:562][567]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.54.04:562][567]LogTemp: [AIManager] All Threats neutralized, No active callout found [2026.04.03-11.54.04:562][567]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0 [2026.04.03-11.54.04:795][577]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=118144248 DistVeh=118143368 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.54.04:795][577]LogVCC: IsRoadNavigationViable: OnFoot=118144248 RoadEnd->Target=0 Saved=118144248 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.54.04:795][577]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.54.05:051][588]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.54.05:051][588]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.54.05:051][588]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.54.05:051][588]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.54.05:558][610]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.54.05:558][610]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.54.05:558][610]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.54.05:558][610]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.54.05:790][620]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=118623400 DistVeh=118622520 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.54.05:791][620]LogVCC: IsRoadNavigationViable: OnFoot=118623400 RoadEnd->Target=0 Saved=118623400 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.54.05:791][620]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.54.06:067][632]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.54.06:067][632]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.54.06:067][632]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.54.06:067][632]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.54.06:088][633]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2146877124] VehicleEnter:: BP_Voss_Discovery_2018_C_2146877770- Door :: DoorLF [2026.04.03-11.54.06:551][653]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.54.06:551][653]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.54.06:551][653]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.54.06:551][653]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.54.06:551][653]LogTemp: [AIManager] All Threats neutralized, No active callout found [2026.04.03-11.54.06:551][653]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0 [2026.04.03-11.54.06:783][663]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=119102936 DistVeh=119102056 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.54.06:783][663]LogVCC: IsRoadNavigationViable: OnFoot=119102936 RoadEnd->Target=0 Saved=119102936 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.54.06:783][663]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.54.07:051][674]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.54.07:051][674]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.54.07:051][674]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.54.07:051][674]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.54.07:543][695]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.54.07:543][695]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.54.07:543][695]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.54.07:543][695]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.54.07:801][706]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=119593000 DistVeh=119592120 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.54.07:801][706]LogVCC: IsRoadNavigationViable: OnFoot=119593000 RoadEnd->Target=0 Saved=119593000 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.54.07:801][706]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.54.08:052][717]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.54.08:052][717]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.54.08:052][717]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.54.08:052][717]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.54.08:566][739]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.54.08:566][739]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.54.08:566][739]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.54.08:566][739]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.54.08:566][739]LogTemp: [AIManager] All Threats neutralized, No active callout found [2026.04.03-11.54.08:566][739]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0 [2026.04.03-11.54.08:639][742]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147377522] Executing Activity for AI: BP_AI_Controller_Civilian_C_2147378385 Activity: Als.Activities.Surrender [2026.04.03-11.54.08:787][748]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=120071088 DistVeh=120070208 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.54.08:788][748]LogVCC: IsRoadNavigationViable: OnFoot=120071088 RoadEnd->Target=0 Saved=120071088 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.54.08:788][748]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.54.09:050][759]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.54.09:050][759]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.54.09:050][759]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.54.09:050][759]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.54.09:550][780]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.54.09:550][780]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.54.09:550][780]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.54.09:550][780]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.54.09:786][790]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=120554864 DistVeh=120553984 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.54.09:786][790]LogVCC: IsRoadNavigationViable: OnFoot=120554864 RoadEnd->Target=0 Saved=120554864 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.54.09:786][790]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.54.10:066][802]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.54.10:066][802]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.54.10:066][802]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.54.10:066][802]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.54.10:550][823]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.54.10:550][823]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.54.10:550][823]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.54.10:550][823]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.54.10:550][823]LogTemp: [AIManager] All Threats neutralized, No active callout found [2026.04.03-11.54.10:550][823]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0 [2026.04.03-11.54.10:790][833]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=121044640 DistVeh=121043768 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.54.10:790][833]LogVCC: IsRoadNavigationViable: OnFoot=121044640 RoadEnd->Target=0 Saved=121044640 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.54.10:790][833]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.54.11:068][845]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.54.11:068][845]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.54.11:068][845]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.54.11:068][845]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.54.11:550][866]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.54.11:550][866]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.54.11:550][866]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.54.11:550][866]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.54.11:803][877]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=121536936 DistVeh=121536056 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.54.11:803][877]LogVCC: IsRoadNavigationViable: OnFoot=121536936 RoadEnd->Target=0 Saved=121536936 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.54.11:803][877]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.54.12:053][888]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.54.12:053][888]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.54.12:053][888]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.54.12:053][888]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.54.12:240][896]LogBlueprintUserMessages: [BP_AI_Ped_Medic_C_2147137782] VehicleEnter:: BP_Voss_V400_Ambulance_C_2147137809- Door :: DoorLF [2026.04.03-11.54.12:561][910]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.54.12:561][910]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.54.12:561][910]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.54.12:561][910]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.54.12:561][910]LogTemp: [AIManager] All Threats neutralized, No active callout found [2026.04.03-11.54.12:561][910]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0 [2026.04.03-11.54.12:794][920]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=122020064 DistVeh=122019192 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.54.12:794][920]LogVCC: IsRoadNavigationViable: OnFoot=122020064 RoadEnd->Target=0 Saved=122020064 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.54.12:794][920]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.54.13:070][932]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.54.13:070][932]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.54.13:070][932]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.54.13:070][932]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.54.13:555][953]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.54.13:555][953]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.54.13:555][953]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.54.13:555][953]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.54.13:781][963]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=122504432 DistVeh=122503552 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.54.13:781][963]LogVCC: IsRoadNavigationViable: OnFoot=122504432 RoadEnd->Target=0 Saved=122504432 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.54.13:781][963]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.54.14:057][975]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.54.14:057][975]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.54.14:057][975]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.54.14:057][975]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.54.14:565][997]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.54.14:565][997]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.54.14:565][997]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.54.14:565][997]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.54.14:565][997]LogTemp: [AIManager] All Threats neutralized, No active callout found [2026.04.03-11.54.14:565][997]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0 [2026.04.03-11.54.14:797][ 7]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=122999776 DistVeh=122998904 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.54.14:797][ 7]LogVCC: IsRoadNavigationViable: OnFoot=122999776 RoadEnd->Target=0 Saved=122999776 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.54.14:797][ 7]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.54.15:073][ 19]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.54.15:073][ 19]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.54.15:073][ 19]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.54.15:073][ 19]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.54.15:506][ 38]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147143013] VehicleEnter:: BP_Chevrette_Canis_2010_C_2147143643- Door :: DoorLF [2026.04.03-11.54.15:555][ 40]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.54.15:555][ 40]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.54.15:555][ 40]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.54.15:555][ 40]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.54.15:784][ 50]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=123485808 DistVeh=123484936 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.54.15:784][ 50]LogVCC: IsRoadNavigationViable: OnFoot=123485808 RoadEnd->Target=0 Saved=123485808 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.54.15:784][ 50]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.54.16:061][ 62]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.54.16:061][ 62]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.54.16:061][ 62]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.54.16:061][ 62]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.54.16:565][ 84]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.54.16:565][ 84]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.54.16:565][ 84]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.54.16:565][ 84]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.54.16:565][ 84]LogTemp: [AIManager] All Threats neutralized, No active callout found [2026.04.03-11.54.16:565][ 84]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0 [2026.04.03-11.54.16:799][ 94]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=123983032 DistVeh=123982152 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.54.16:799][ 94]LogVCC: IsRoadNavigationViable: OnFoot=123983032 RoadEnd->Target=0 Saved=123983032 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.54.16:799][ 94]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.54.17:073][106]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.54.17:073][106]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.54.17:073][106]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.54.17:073][106]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.54.17:557][127]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.54.17:557][127]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.54.17:557][127]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.54.17:557][127]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.54.17:789][137]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=124471752 DistVeh=124470872 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.54.17:789][137]LogVCC: IsRoadNavigationViable: OnFoot=124471752 RoadEnd->Target=0 Saved=124471752 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.54.17:789][137]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.54.18:065][149]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.54.18:065][149]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.54.18:065][149]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.54.18:065][149]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.54.18:547][170]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.54.18:547][170]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.54.18:547][170]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.54.18:547][170]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.54.18:572][171]LogTemp: [AIManager] All Threats neutralized, No active callout found [2026.04.03-11.54.18:572][171]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0 [2026.04.03-11.54.18:803][181]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=124972416 DistVeh=124971536 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.54.18:803][181]LogVCC: IsRoadNavigationViable: OnFoot=124972416 RoadEnd->Target=0 Saved=124972416 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.54.18:803][181]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.54.19:054][192]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.54.19:054][192]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.54.19:054][192]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.54.19:054][192]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.54.19:558][214]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.54.19:558][214]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.54.19:558][214]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.54.19:558][214]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.54.19:790][224]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=125462080 DistVeh=125461200 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.54.19:790][224]LogVCC: IsRoadNavigationViable: OnFoot=125462080 RoadEnd->Target=0 Saved=125462080 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.54.19:790][224]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.54.20:066][236]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.54.20:066][236]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.54.20:066][236]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.54.20:066][236]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.54.20:556][257]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.54.20:556][257]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.54.20:556][257]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.54.20:556][257]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.54.20:556][257]LogTemp: [AIManager] All Threats neutralized, No active callout found [2026.04.03-11.54.20:556][257]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0 [2026.04.03-11.54.20:783][267]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=125952752 DistVeh=125951872 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.54.20:783][267]LogVCC: IsRoadNavigationViable: OnFoot=125952752 RoadEnd->Target=0 Saved=125952752 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.54.20:783][267]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.54.21:057][279]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.54.21:057][279]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.54.21:057][279]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.54.21:057][279]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.54.21:447][296]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147171384] VehicleEnter:: BP_Chevrette_Canis_2010_C_2147171999- Door :: DoorLF [2026.04.03-11.54.21:563][301]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.54.21:563][301]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.54.21:563][301]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.54.21:563][301]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.54.21:793][311]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=126457488 DistVeh=126456616 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.54.21:793][311]LogVCC: IsRoadNavigationViable: OnFoot=126457488 RoadEnd->Target=0 Saved=126457488 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.54.21:793][311]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.54.22:068][323]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.54.22:068][323]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.54.22:068][323]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.54.22:068][323]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.54.22:551][344]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.54.22:551][344]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.54.22:551][344]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.54.22:551][344]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.54.22:572][345]LogTemp: [AIManager] All Threats neutralized, No active callout found [2026.04.03-11.54.22:572][345]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0 [2026.04.03-11.54.22:802][355]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=126957824 DistVeh=126956952 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.54.22:803][355]LogVCC: IsRoadNavigationViable: OnFoot=126957824 RoadEnd->Target=0 Saved=126957824 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.54.22:803][355]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.54.23:052][366]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.54.23:052][366]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.54.23:052][366]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.54.23:052][366]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.54.23:556][388]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.54.23:556][388]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.54.23:556][388]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.54.23:556][388]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.54.23:785][398]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=127449832 DistVeh=127448960 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.54.23:785][398]LogVCC: IsRoadNavigationViable: OnFoot=127449832 RoadEnd->Target=0 Saved=127449832 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.54.23:785][398]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.54.24:057][410]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.54.24:057][410]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.54.24:057][410]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.54.24:057][410]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.54.24:551][431]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.54.24:551][431]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.54.24:551][431]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.54.24:551][431]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.54.24:574][432]LogTemp: [AIManager] All Threats neutralized, No active callout found [2026.04.03-11.54.24:574][432]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0 [2026.04.03-11.54.24:790][441]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=127949928 DistVeh=127949048 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.54.24:790][441]LogVCC: IsRoadNavigationViable: OnFoot=127949928 RoadEnd->Target=0 Saved=127949928 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.54.24:790][441]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.54.25:052][452]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.54.25:052][452]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.54.25:053][452]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.54.25:053][452]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.54.25:561][474]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.54.25:561][474]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.54.25:561][474]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.54.25:561][474]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.54.25:794][484]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=128453624 DistVeh=128452744 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.54.25:794][484]LogVCC: IsRoadNavigationViable: OnFoot=128453624 RoadEnd->Target=0 Saved=128453624 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.54.25:794][484]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.54.26:068][496]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.54.26:068][496]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.54.26:068][496]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.54.26:068][496]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.54.26:094][497]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2146877124] VehicleEnter:: BP_Voss_Discovery_2018_C_2146877770- Door :: DoorLF [2026.04.03-11.54.26:554][517]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.54.26:554][517]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.54.26:554][517]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.54.26:554][517]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.54.26:554][517]LogTemp: [AIManager] All Threats neutralized, No active callout found [2026.04.03-11.54.26:554][517]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0 [2026.04.03-11.54.26:802][528]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=128959272 DistVeh=128958392 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.54.26:802][528]LogVCC: IsRoadNavigationViable: OnFoot=128959272 RoadEnd->Target=0 Saved=128959272 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.54.26:802][528]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.54.27:053][539]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.54.27:053][539]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.54.27:053][539]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.54.27:053][539]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.54.27:565][561]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.54.27:565][561]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.54.27:565][561]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.54.27:565][561]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.54.27:796][571]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=129457776 DistVeh=129456896 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.54.27:796][571]LogVCC: IsRoadNavigationViable: OnFoot=129457776 RoadEnd->Target=0 Saved=129457776 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.54.27:796][571]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.54.28:055][582]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.54.28:055][582]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.54.28:055][582]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.54.28:055][582]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.54.28:560][604]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.54.28:560][604]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.54.28:560][604]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.54.28:560][604]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.54.28:560][604]LogTemp: [AIManager] All Threats neutralized, No active callout found [2026.04.03-11.54.28:560][604]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0 [2026.04.03-11.54.28:742][612]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147377522] Executing Activity for AI: BP_AI_Controller_Civilian_C_2147378385 Activity: Als.Activities.Surrender [2026.04.03-11.54.28:790][614]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=129958184 DistVeh=129957304 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.54.28:790][614]LogVCC: IsRoadNavigationViable: OnFoot=129958184 RoadEnd->Target=0 Saved=129958184 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.54.28:790][614]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.54.29:064][626]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.54.29:064][626]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.54.29:064][626]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.54.29:064][626]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.54.29:558][647]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.54.29:558][647]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.54.29:558][647]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.54.29:558][647]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.54.29:788][657]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=130461792 DistVeh=130460920 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.54.29:788][657]LogVCC: IsRoadNavigationViable: OnFoot=130461792 RoadEnd->Target=0 Saved=130461792 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.54.29:788][657]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.54.30:074][669]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.54.30:074][669]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.54.30:074][669]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.54.30:074][669]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.54.30:561][690]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.54.30:561][690]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.54.30:561][690]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.54.30:561][690]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.54.30:561][690]LogTemp: [AIManager] All Threats neutralized, No active callout found [2026.04.03-11.54.30:561][690]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0 [2026.04.03-11.54.30:650][694]LogSlate: Took 0.000931 seconds to synchronously load lazily loaded font '../../../Responding/Content/UI/Fonts/Poppins/Poppins-Medium.ufont' (153K) [2026.04.03-11.54.30:789][700]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=130968240 DistVeh=130967360 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.54.30:789][700]LogVCC: IsRoadNavigationViable: OnFoot=130968240 RoadEnd->Target=0 Saved=130968240 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.54.30:789][700]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.54.31:064][712]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.54.31:064][712]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.54.31:064][712]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.54.31:064][712]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.54.31:558][733]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.54.31:558][733]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.54.31:558][733]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.54.31:558][733]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.54.31:788][743]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=131472880 DistVeh=131472000 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.54.31:788][743]LogVCC: IsRoadNavigationViable: OnFoot=131472880 RoadEnd->Target=0 Saved=131472880 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.54.31:788][743]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.54.32:061][755]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.54.32:061][755]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.54.32:061][755]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.54.32:061][755]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.54.32:244][763]LogBlueprintUserMessages: [BP_AI_Ped_Medic_C_2147137782] VehicleEnter:: BP_Voss_V400_Ambulance_C_2147137809- Door :: DoorLF [2026.04.03-11.54.32:565][777]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.54.32:565][777]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.54.32:565][777]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.54.32:565][777]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.54.32:565][777]LogTemp: [AIManager] All Threats neutralized, No active callout found [2026.04.03-11.54.32:565][777]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0 [2026.04.03-11.54.32:791][787]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=131982616 DistVeh=131981744 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.54.32:791][787]LogVCC: IsRoadNavigationViable: OnFoot=131982616 RoadEnd->Target=0 Saved=131982616 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.54.32:791][787]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.54.33:065][799]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.54.33:065][799]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.54.33:065][799]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=874 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.54.33:065][799]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.54.33:544][820]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.54.33:544][820]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.54.33:544][820]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.54.33:544][820]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.54.33:796][831]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=132492856 DistVeh=132491976 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.54.33:796][831]LogVCC: IsRoadNavigationViable: OnFoot=132492856 RoadEnd->Target=0 Saved=132492856 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.54.33:796][831]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.54.34:068][843]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.54.34:068][843]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.54.34:068][843]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.54.34:068][843]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.54.34:391][857]LogUIActionRouter: Cleaned out [0] inactive UI action bindings [2026.04.03-11.54.34:391][857]LogStreaming: Display: 0.131 ms for processing 33902 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 0 (11833->11833) packages and 0 (32140->32140) public exports. [2026.04.03-11.54.34:553][864]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.54.34:553][864]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.54.34:553][864]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.54.34:553][864]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.54.34:553][864]LogTemp: [AIManager] All Threats neutralized, No active callout found [2026.04.03-11.54.34:553][864]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0 [2026.04.03-11.54.34:803][875]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=133005928 DistVeh=133005048 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.54.34:803][875]LogVCC: IsRoadNavigationViable: OnFoot=133005928 RoadEnd->Target=0 Saved=133005928 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.54.34:803][875]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.54.35:055][886]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.54.35:055][886]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.54.35:055][886]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.54.35:055][886]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.54.35:511][906]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147143013] VehicleEnter:: BP_Chevrette_Canis_2010_C_2147143643- Door :: DoorLF [2026.04.03-11.54.35:554][908]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.54.35:554][908]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.54.35:554][908]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.54.35:554][908]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.54.35:785][918]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=133505752 DistVeh=133504880 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.54.35:785][918]LogVCC: IsRoadNavigationViable: OnFoot=133505752 RoadEnd->Target=0 Saved=133505752 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.54.35:785][918]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.54.36:053][930]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.54.36:053][930]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.54.36:053][930]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.54.36:053][930]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.54.36:549][952]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.54.36:549][952]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.54.36:549][952]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.54.36:549][952]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.54.36:570][953]LogTemp: [AIManager] All Threats neutralized, No active callout found [2026.04.03-11.54.36:570][953]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0 [2026.04.03-11.54.36:800][963]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=134025352 DistVeh=134024480 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.54.36:800][963]LogVCC: IsRoadNavigationViable: OnFoot=134025352 RoadEnd->Target=0 Saved=134025352 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.54.36:800][963]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.54.37:070][975]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.54.37:070][975]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.54.37:070][975]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.54.37:070][975]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.54.37:551][996]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.54.37:551][996]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.54.37:551][996]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.54.37:551][996]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.54.37:805][ 7]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=134539776 DistVeh=134538896 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.54.37:805][ 7]LogVCC: IsRoadNavigationViable: OnFoot=134539776 RoadEnd->Target=0 Saved=134539776 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.54.37:805][ 7]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.54.38:061][ 18]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.54.38:061][ 18]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.54.38:061][ 18]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.54.38:061][ 18]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.54.38:562][ 40]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.54.38:562][ 40]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.54.38:562][ 40]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.54.38:562][ 40]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.54.38:562][ 40]LogTemp: [AIManager] All Threats neutralized, No active callout found [2026.04.03-11.54.38:562][ 40]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0 [2026.04.03-11.54.38:793][ 50]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=135046976 DistVeh=135046096 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.54.38:793][ 50]LogVCC: IsRoadNavigationViable: OnFoot=135046976 RoadEnd->Target=0 Saved=135046976 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.54.38:793][ 50]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.54.39:064][ 62]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.54.39:064][ 62]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.54.39:064][ 62]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.54.39:064][ 62]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.54.39:551][ 83]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.54.39:551][ 83]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.54.39:551][ 83]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.54.39:551][ 83]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.54.39:800][ 94]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=135566528 DistVeh=135565648 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.54.39:800][ 94]LogVCC: IsRoadNavigationViable: OnFoot=135566528 RoadEnd->Target=0 Saved=135566528 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.54.39:800][ 94]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.54.40:048][105]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.54.40:048][105]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.54.40:048][105]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.54.40:048][105]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.54.40:550][127]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.54.40:550][127]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.54.40:550][127]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.54.40:550][127]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.54.40:573][128]LogTemp: [AIManager] All Threats neutralized, No active callout found [2026.04.03-11.54.40:573][128]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0 [2026.04.03-11.54.40:798][138]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=136082016 DistVeh=136081136 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.54.40:798][138]LogVCC: IsRoadNavigationViable: OnFoot=136082016 RoadEnd->Target=0 Saved=136082016 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.54.40:798][138]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.54.41:051][149]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.54.41:051][149]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.54.41:051][149]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.54.41:051][149]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.54.41:459][167]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147171384] VehicleEnter:: BP_Chevrette_Canis_2010_C_2147171999- Door :: DoorLF [2026.04.03-11.54.41:547][171]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.54.41:547][171]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.54.41:547][171]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.54.41:547][171]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.54.41:800][182]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=136597120 DistVeh=136596240 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.54.41:800][182]LogVCC: IsRoadNavigationViable: OnFoot=136597120 RoadEnd->Target=0 Saved=136597120 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.54.41:800][182]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.54.42:049][193]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.54.42:049][193]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.54.42:049][193]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.54.42:049][193]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.54.42:559][215]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.54.42:559][215]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.54.42:559][215]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.54.42:559][215]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.54.42:559][215]LogTemp: [AIManager] All Threats neutralized, No active callout found [2026.04.03-11.54.42:559][215]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0 [2026.04.03-11.54.42:790][225]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=137110224 DistVeh=137109344 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.54.42:790][225]LogVCC: IsRoadNavigationViable: OnFoot=137110224 RoadEnd->Target=0 Saved=137110224 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.54.42:790][225]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.54.43:062][237]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.54.43:062][237]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.54.43:062][237]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.54.43:062][237]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.54.43:565][259]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.54.43:565][259]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.54.43:565][259]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.54.43:565][259]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.54.43:793][269]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=137629520 DistVeh=137628640 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.54.43:793][269]LogVCC: IsRoadNavigationViable: OnFoot=137629520 RoadEnd->Target=0 Saved=137629520 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.54.43:793][269]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.54.44:065][281]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.54.44:065][281]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.54.44:065][281]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.54.44:065][281]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.54.44:561][303]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.54.44:561][303]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.54.44:561][303]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.54.44:561][303]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.54.44:561][303]LogTemp: [AIManager] All Threats neutralized, No active callout found [2026.04.03-11.54.44:561][303]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0 [2026.04.03-11.54.44:787][313]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=138147648 DistVeh=138146768 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.54.44:787][313]LogVCC: IsRoadNavigationViable: OnFoot=138147648 RoadEnd->Target=0 Saved=138147648 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.54.44:787][313]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.54.45:058][325]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.54.45:058][325]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.54.45:058][325]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.54.45:058][325]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.54.45:559][347]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.54.45:559][347]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.54.45:559][347]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.54.45:559][347]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.54.45:784][357]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=138664272 DistVeh=138663392 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.54.45:784][357]LogVCC: IsRoadNavigationViable: OnFoot=138664272 RoadEnd->Target=0 Saved=138664272 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.54.45:784][357]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.54.46:053][369]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.54.46:053][369]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.54.46:053][369]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.54.46:053][369]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.54.46:101][371]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2146877124] VehicleEnter:: BP_Voss_Discovery_2018_C_2146877770- Door :: DoorLF [2026.04.03-11.54.46:551][391]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.54.46:551][391]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.54.46:551][391]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.54.46:551][391]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.54.46:551][391]LogTemp: [AIManager] All Threats neutralized, No active callout found [2026.04.03-11.54.46:551][391]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0 [2026.04.03-11.54.46:803][402]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=139195424 DistVeh=139194544 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.54.46:803][402]LogVCC: IsRoadNavigationViable: OnFoot=139195424 RoadEnd->Target=0 Saved=139195424 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.54.46:803][402]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.54.47:066][413]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.54.47:066][413]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.54.47:066][413]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.54.47:066][413]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.54.47:555][434]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.54.47:555][434]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.54.47:555][434]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.54.47:555][434]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.54.47:782][444]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=139707056 DistVeh=139706176 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.54.47:782][444]LogVCC: IsRoadNavigationViable: OnFoot=139707056 RoadEnd->Target=0 Saved=139707056 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.54.47:782][444]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.54.48:052][456]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.54.48:052][456]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.54.48:052][456]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.54.48:052][456]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.54.48:546][478]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.54.48:546][478]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.54.48:546][478]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.54.48:546][478]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.54.48:571][479]LogTemp: [AIManager] All Threats neutralized, No active callout found [2026.04.03-11.54.48:571][479]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0 [2026.04.03-11.54.48:795][489]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=140236656 DistVeh=140235792 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.54.48:795][489]LogVCC: IsRoadNavigationViable: OnFoot=140236656 RoadEnd->Target=0 Saved=140236656 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.54.48:795][489]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.54.48:836][491]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147377522] Executing Activity for AI: BP_AI_Controller_Civilian_C_2147378385 Activity: Als.Activities.Surrender [2026.04.03-11.54.49:062][501]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.54.49:062][501]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.54.49:062][501]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.54.49:062][501]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.54.49:548][522]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.54.49:548][522]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.54.49:548][522]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.54.49:548][522]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.54.49:798][533]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=140761888 DistVeh=140761008 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.54.49:798][533]LogVCC: IsRoadNavigationViable: OnFoot=140761888 RoadEnd->Target=0 Saved=140761888 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.54.49:798][533]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.54.50:067][545]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.54.50:067][545]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.54.50:067][545]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.54.50:067][545]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.54.50:561][567]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.54.50:561][567]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.54.50:561][567]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.54.50:561][567]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.54.50:561][567]LogTemp: [AIManager] All Threats neutralized, No active callout found [2026.04.03-11.54.50:561][567]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0 [2026.04.03-11.54.50:788][577]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=141282640 DistVeh=141281760 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.54.50:788][577]LogVCC: IsRoadNavigationViable: OnFoot=141282640 RoadEnd->Target=0 Saved=141282640 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.54.50:788][577]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.54.51:056][589]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.54.51:056][589]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.54.51:056][589]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.54.51:056][589]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.54.51:565][611]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.54.51:565][611]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.54.51:565][611]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.54.51:565][611]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.54.51:794][621]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=141811872 DistVeh=141810992 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.54.51:794][621]LogVCC: IsRoadNavigationViable: OnFoot=141811872 RoadEnd->Target=0 Saved=141811872 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.54.51:794][621]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.54.52:050][632]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.54.52:050][632]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.54.52:050][632]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.54.52:050][632]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.54.52:253][641]LogBlueprintUserMessages: [BP_AI_Ped_Medic_C_2147137782] VehicleEnter:: BP_Voss_V400_Ambulance_C_2147137809- Door :: DoorLF [2026.04.03-11.54.52:544][654]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.54.52:544][654]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.54.52:544][654]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.54.52:544][654]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.54.52:566][655]LogTemp: [AIManager] All Threats neutralized, No active callout found [2026.04.03-11.54.52:566][655]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0 [2026.04.03-11.54.52:793][665]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=142337536 DistVeh=142336656 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.54.52:794][665]LogVCC: IsRoadNavigationViable: OnFoot=142337536 RoadEnd->Target=0 Saved=142337536 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.54.52:794][665]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.54.53:054][676]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.54.53:054][676]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.54.53:054][676]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.54.53:054][676]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.54.53:558][698]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.54.53:558][698]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.54.53:558][698]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.54.53:558][698]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.54.53:783][708]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=142861888 DistVeh=142861008 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.54.53:784][708]LogVCC: IsRoadNavigationViable: OnFoot=142861888 RoadEnd->Target=0 Saved=142861888 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.54.53:784][708]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.54.54:056][720]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.54.54:056][720]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.54.54:056][720]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.54.54:056][720]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.54.54:556][742]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.54.54:556][742]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.54.54:556][742]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.54.54:556][742]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.54.54:556][742]LogTemp: [AIManager] All Threats neutralized, No active callout found [2026.04.03-11.54.54:556][742]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0 [2026.04.03-11.54.54:785][752]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=143388784 DistVeh=143387904 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.54.54:786][752]LogVCC: IsRoadNavigationViable: OnFoot=143388784 RoadEnd->Target=0 Saved=143388784 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.54.54:786][752]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.54.55:054][764]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.54.55:054][764]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.54.55:054][764]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.54.55:054][764]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.54.55:502][784]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147143013] VehicleEnter:: BP_Chevrette_Canis_2010_C_2147143643- Door :: DoorLF [2026.04.03-11.54.55:547][786]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.54.55:547][786]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.54.55:547][786]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.54.55:547][786]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.54.55:798][797]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=143926320 DistVeh=143925440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.54.55:798][797]LogVCC: IsRoadNavigationViable: OnFoot=143926320 RoadEnd->Target=0 Saved=143926320 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.54.55:798][797]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.54.56:068][809]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.54.56:068][809]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.54.56:068][809]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.54.56:068][809]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.54.56:549][830]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.54.56:549][830]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.54.56:549][830]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.54.56:549][830]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.54.56:570][831]LogTemp: [AIManager] All Threats neutralized, No active callout found [2026.04.03-11.54.56:570][831]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0 [2026.04.03-11.54.56:782][840]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=144449520 DistVeh=144448640 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.54.56:782][840]LogVCC: IsRoadNavigationViable: OnFoot=144449520 RoadEnd->Target=0 Saved=144449520 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.54.56:782][840]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.54.57:056][852]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.54.57:056][852]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.54.57:056][852]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.54.57:056][852]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.54.57:552][874]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.54.57:552][874]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.54.57:552][874]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.54.57:552][874]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.54.57:801][885]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=144992272 DistVeh=144991392 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.54.57:801][885]LogVCC: IsRoadNavigationViable: OnFoot=144992272 RoadEnd->Target=0 Saved=144992272 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.54.57:801][885]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.54.58:070][897]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.54.58:070][897]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.54.58:070][897]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.54.58:070][897]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.54.58:543][918]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.54.58:543][918]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.54.58:543][918]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.54.58:543][918]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.54.58:567][919]LogTemp: [AIManager] All Threats neutralized, No active callout found [2026.04.03-11.54.58:567][919]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0 [2026.04.03-11.54.58:793][929]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=145520096 DistVeh=145519216 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.54.58:793][929]LogVCC: IsRoadNavigationViable: OnFoot=145520096 RoadEnd->Target=0 Saved=145520096 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.54.58:793][929]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.54.59:063][941]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.54.59:063][941]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.54.59:063][941]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.54.59:063][941]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.54.59:563][963]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.54.59:563][963]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.54.59:563][963]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.54.59:563][963]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.54.59:790][973]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=146054224 DistVeh=146053344 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.54.59:790][973]LogVCC: IsRoadNavigationViable: OnFoot=146054224 RoadEnd->Target=0 Saved=146054224 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.54.59:790][973]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.55.00:061][985]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.55.00:061][985]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.55.00:061][985]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.55.00:061][985]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.55.00:545][ 6]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.55.00:545][ 6]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.55.00:545][ 6]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.55.00:545][ 6]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.55.00:570][ 7]LogTemp: [AIManager] All Threats neutralized, No active callout found [2026.04.03-11.55.00:570][ 7]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0 [2026.04.03-11.55.00:795][ 17]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=146589776 DistVeh=146588896 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.55.00:795][ 17]LogVCC: IsRoadNavigationViable: OnFoot=146589776 RoadEnd->Target=0 Saved=146589776 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.55.00:795][ 17]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.55.01:065][ 29]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.55.01:065][ 29]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.55.01:065][ 29]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.55.01:065][ 29]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.55.01:450][ 46]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147171384] VehicleEnter:: BP_Chevrette_Canis_2010_C_2147171999- Door :: DoorLF [2026.04.03-11.55.01:562][ 51]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.55.01:562][ 51]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.55.01:562][ 51]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.55.01:562][ 51]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.55.01:788][ 61]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=147121760 DistVeh=147120880 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.55.01:788][ 61]LogVCC: IsRoadNavigationViable: OnFoot=147121760 RoadEnd->Target=0 Saved=147121760 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.55.01:788][ 61]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.55.02:056][ 73]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.55.02:056][ 73]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.55.02:056][ 73]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.55.02:056][ 73]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.55.02:563][ 95]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.55.02:563][ 95]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.55.02:563][ 95]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.55.02:563][ 95]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.55.02:563][ 95]LogTemp: [AIManager] All Threats neutralized, No active callout found [2026.04.03-11.55.02:563][ 95]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0 [2026.04.03-11.55.02:791][105]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=147661808 DistVeh=147660944 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.55.02:791][105]LogVCC: IsRoadNavigationViable: OnFoot=147661808 RoadEnd->Target=0 Saved=147661808 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.55.02:791][105]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.55.03:065][117]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.55.03:065][117]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.55.03:065][117]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.55.03:065][117]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.55.03:549][138]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.55.03:549][138]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.55.03:549][138]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.55.03:549][138]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.55.03:787][148]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=148196032 DistVeh=148195152 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.55.03:787][148]LogVCC: IsRoadNavigationViable: OnFoot=148196032 RoadEnd->Target=0 Saved=148196032 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.55.03:787][148]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.55.04:060][160]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.55.04:060][160]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.55.04:060][160]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.55.04:060][160]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.55.04:410][175]LogUIActionRouter: Cleaned out [0] inactive UI action bindings [2026.04.03-11.55.04:411][175]LogStreaming: Display: 0.108 ms for processing 27772 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 0 (11833->11833) packages and 0 (32140->32140) public exports. [2026.04.03-11.55.04:566][182]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.55.04:566][182]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.55.04:566][182]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.55.04:566][182]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.55.04:566][182]LogTemp: [AIManager] All Threats neutralized, No active callout found [2026.04.03-11.55.04:566][182]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0 [2026.04.03-11.55.04:791][192]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=148737600 DistVeh=148736720 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.55.04:791][192]LogVCC: IsRoadNavigationViable: OnFoot=148737600 RoadEnd->Target=0 Saved=148737600 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.55.04:791][192]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.55.05:060][204]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.55.05:060][204]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.55.05:060][204]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.55.05:060][204]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.55.05:556][226]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.55.05:556][226]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.55.05:556][226]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.55.05:556][226]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.55.05:803][237]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=149283056 DistVeh=149282192 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.55.05:803][237]LogVCC: IsRoadNavigationViable: OnFoot=149283056 RoadEnd->Target=0 Saved=149283056 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.55.05:803][237]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.55.06:051][248]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.55.06:051][248]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.55.06:051][248]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.55.06:051][248]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.55.06:096][250]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2146877124] VehicleEnter:: BP_Voss_Discovery_2018_C_2146877770- Door :: DoorLF [2026.04.03-11.55.06:545][270]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.55.06:545][270]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.55.06:545][270]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.55.06:545][270]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.55.06:565][271]LogTemp: [AIManager] All Threats neutralized, No active callout found [2026.04.03-11.55.06:565][271]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0 [2026.04.03-11.55.06:791][281]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=149818288 DistVeh=149817408 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.55.06:791][281]LogVCC: IsRoadNavigationViable: OnFoot=149818288 RoadEnd->Target=0 Saved=149818288 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.55.06:791][281]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.55.07:063][293]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.55.07:063][293]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.55.07:063][293]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.55.07:063][293]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.55.07:553][315]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.55.07:553][315]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.55.07:553][315]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.55.07:553][315]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.55.07:801][326]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=150363664 DistVeh=150362784 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.55.07:801][326]LogVCC: IsRoadNavigationViable: OnFoot=150363664 RoadEnd->Target=0 Saved=150363664 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.55.07:801][326]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.55.08:067][338]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.55.08:067][338]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.55.08:067][338]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.55.08:067][338]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.55.08:544][359]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.55.08:544][359]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.55.08:544][359]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.55.08:544][359]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.55.08:571][360]LogTemp: [AIManager] All Threats neutralized, No active callout found [2026.04.03-11.55.08:571][360]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0 [2026.04.03-11.55.08:805][370]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=150908960 DistVeh=150908080 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.55.08:805][370]LogVCC: IsRoadNavigationViable: OnFoot=150908960 RoadEnd->Target=0 Saved=150908960 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.55.08:805][370]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.55.08:935][376]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147377522] Executing Activity for AI: BP_AI_Controller_Civilian_C_2147378385 Activity: Als.Activities.Surrender [2026.04.03-11.55.09:048][381]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.55.09:048][381]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.55.09:048][381]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.55.09:048][381]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.55.09:228][389]LogSlate: Took 0.000848 seconds to synchronously load lazily loaded font '../../../Engine/Content/EngineFonts/Faces/RobotoRegular.ufont' (155K) [2026.04.03-11.55.09:567][404]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.55.09:567][404]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.55.09:567][404]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.55.09:567][404]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.55.09:801][414]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=151449248 DistVeh=151448368 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.55.09:801][414]LogVCC: IsRoadNavigationViable: OnFoot=151449248 RoadEnd->Target=0 Saved=151449248 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.55.09:801][414]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.55.10:069][426]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.55.10:069][426]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.55.10:069][426]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.55.10:069][426]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.55.10:558][448]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.55.10:558][448]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.55.10:558][448]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.55.10:558][448]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.55.10:558][448]LogTemp: [AIManager] All Threats neutralized, No active callout found [2026.04.03-11.55.10:558][448]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0 [2026.04.03-11.55.10:803][459]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=151997488 DistVeh=151996608 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.55.10:803][459]LogVCC: IsRoadNavigationViable: OnFoot=151997488 RoadEnd->Target=0 Saved=151997488 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.55.10:803][459]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.55.11:069][471]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.55.11:069][471]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.55.11:069][471]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.55.11:069][471]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.55.11:560][493]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.55.11:560][493]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.55.11:560][493]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.55.11:560][493]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.55.11:782][503]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=152533296 DistVeh=152532416 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.55.11:782][503]LogVCC: IsRoadNavigationViable: OnFoot=152533296 RoadEnd->Target=0 Saved=152533296 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.55.11:782][503]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.55.12:048][515]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.55.12:048][515]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.55.12:048][515]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.55.12:048][515]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.55.12:250][524]LogBlueprintUserMessages: [BP_AI_Ped_Medic_C_2147137782] VehicleEnter:: BP_Voss_V400_Ambulance_C_2147137809- Door :: DoorLF [2026.04.03-11.55.12:547][537]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.55.12:547][537]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.55.12:547][537]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.55.12:547][537]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.55.12:572][538]LogTemp: [AIManager] All Threats neutralized, No active callout found [2026.04.03-11.55.12:572][538]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0 [2026.04.03-11.55.12:785][547]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=153078800 DistVeh=153077920 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.55.12:785][547]LogVCC: IsRoadNavigationViable: OnFoot=153078800 RoadEnd->Target=0 Saved=153078800 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.55.12:785][547]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.55.13:059][559]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.55.13:059][559]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.55.13:059][559]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.55.13:059][559]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.55.13:562][581]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.55.13:562][581]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.55.13:562][581]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.55.13:562][581]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.55.13:797][591]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=153633648 DistVeh=153632768 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.55.13:797][591]LogVCC: IsRoadNavigationViable: OnFoot=153633648 RoadEnd->Target=0 Saved=153633648 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.55.13:797][591]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.55.14:066][603]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.55.14:066][603]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.55.14:066][603]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.55.14:066][603]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.55.14:560][624]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.55.14:560][624]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.55.14:560][624]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.55.14:560][624]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.55.14:560][624]LogTemp: [AIManager] All Threats neutralized, No active callout found [2026.04.03-11.55.14:560][624]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0 [2026.04.03-11.55.14:797][634]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=154181920 DistVeh=154181040 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.55.14:797][634]LogVCC: IsRoadNavigationViable: OnFoot=154181920 RoadEnd->Target=0 Saved=154181920 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.55.14:797][634]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.55.14:919][640]LogTemp: Summons #7 added to global DB. [2026.04.03-11.55.14:920][640]LogTemp: Game database saved successfully. [2026.04.03-11.55.14:920][640]LogTemp: Summons Sync Summons To Global [2026.04.03-11.55.14:927][640]LogTemp: Game database saved successfully. [2026.04.03-11.55.14:927][640]LogTemp: Person S4169259 marked as persistent. [2026.04.03-11.55.14:934][640]LogSlate: Took 0.000299 seconds to synchronously load lazily loaded font '../../../Responding/Content/UI/Fonts/Meticula-Bold.ufont' (62K) [2026.04.03-11.55.15:063][646]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.55.15:063][646]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.55.15:063][646]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.55.15:063][646]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.55.15:517][666]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147143013] VehicleEnter:: BP_Chevrette_Canis_2010_C_2147143643- Door :: DoorLF [2026.04.03-11.55.15:564][668]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.55.15:564][668]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.55.15:564][668]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.55.15:564][668]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.55.15:797][678]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=154733568 DistVeh=154732688 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.55.15:797][678]LogVCC: IsRoadNavigationViable: OnFoot=154733568 RoadEnd->Target=0 Saved=154733568 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.55.15:797][678]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.55.16:072][690]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.55.16:072][690]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.55.16:072][690]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.55.16:072][690]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.55.16:564][712]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.55.16:564][712]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.55.16:564][712]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.55.16:564][712]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.55.16:564][712]LogTemp: [AIManager] All Threats neutralized, No active callout found [2026.04.03-11.55.16:564][712]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0 [2026.04.03-11.55.16:795][722]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=155282528 DistVeh=155281648 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.55.16:795][722]LogVCC: IsRoadNavigationViable: OnFoot=155282528 RoadEnd->Target=0 Saved=155282528 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.55.16:795][722]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.55.17:069][734]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.55.17:069][734]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.55.17:069][734]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.55.17:069][734]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.55.17:310][745]LogViewport: Display: Viewport MouseLockMode Changed, DoNotLock -> LockOnCapture [2026.04.03-11.55.17:310][745]LogViewport: Display: Viewport MouseCaptureMode Changed, CaptureDuringMouseDown -> CapturePermanently [2026.04.03-11.55.17:545][752]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.55.17:545][752]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.55.17:545][752]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.55.17:545][752]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.55.17:806][759]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=155832192 DistVeh=155831328 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.55.17:806][759]LogVCC: IsRoadNavigationViable: OnFoot=155832192 RoadEnd->Target=0 Saved=155832192 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.55.17:806][759]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.55.18:060][766]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.55.18:060][766]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.55.18:060][766]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.55.18:060][766]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.55.18:568][780]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.55.18:568][780]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.55.18:568][780]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.55.18:568][780]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.55.18:568][780]LogTemp: [AIManager] All Threats neutralized, No active callout found [2026.04.03-11.55.18:568][780]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0 [2026.04.03-11.55.18:817][787]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=156392208 DistVeh=156391328 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.55.18:817][787]LogVCC: IsRoadNavigationViable: OnFoot=156392208 RoadEnd->Target=0 Saved=156392208 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.55.18:817][787]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.55.19:066][794]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.55.19:066][794]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.55.19:066][794]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.55.19:066][794]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.55.19:565][808]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.55.19:565][808]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.55.19:565][808]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.55.19:565][808]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.55.19:815][815]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=156944992 DistVeh=156944112 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.55.19:815][815]LogVCC: IsRoadNavigationViable: OnFoot=156944992 RoadEnd->Target=0 Saved=156944992 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.55.19:815][815]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.55.20:063][822]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.55.20:063][822]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.55.20:063][822]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.55.20:063][822]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.55.20:570][836]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.55.20:570][836]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.55.20:570][836]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.55.20:570][836]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.55.20:570][836]LogTemp: [AIManager] All Threats neutralized, No active callout found [2026.04.03-11.55.20:570][836]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0 [2026.04.03-11.55.20:811][843]LogBlueprintUserMessages: [BP_JayHalstead_C_2147300697] "warning" AnimMontage - Player Exit Vehicle - [2026.04.03-11.55.20:819][843]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=157501648 DistVeh=157500768 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.55.20:819][843]LogVCC: IsRoadNavigationViable: OnFoot=157501648 RoadEnd->Target=0 Saved=157501648 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.55.20:819][843]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.55.21:066][850]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.55.21:066][850]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.55.21:066][850]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.55.21:066][850]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.55.21:456][861]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147171384] VehicleEnter:: BP_Chevrette_Canis_2010_C_2147171999- Door :: DoorLF [2026.04.03-11.55.21:484][862]LogBlueprintUserMessages: [BP_JayHalstead_C_2147300697] BP_Voss_Discovery_2018_C_2146712411 [2026.04.03-11.55.21:568][864]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.55.21:568][864]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.55.21:568][864]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.55.21:568][864]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.55.21:786][870]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=158038608 DistVeh=158037728 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.55.21:786][870]LogVCC: IsRoadNavigationViable: OnFoot=158038608 RoadEnd->Target=0 Saved=158038608 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.55.21:786][870]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.55.22:082][878]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.55.22:082][878]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.55.22:082][878]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.55.22:082][878]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.55.22:575][892]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.55.22:575][892]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.55.22:575][892]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.55.22:575][892]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.55.22:575][892]LogTemp: [AIManager] All Threats neutralized, No active callout found [2026.04.03-11.55.22:575][892]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0 [2026.04.03-11.55.22:810][899]LogTemp: [Store]VehicleBase: WriteBackSeatplan = BP_Voss_Discovery_2018_C_2146712411 [2026.04.03-11.55.22:810][899]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_Discovery_2018_C_2146712411 [2026.04.03-11.55.22:810][899]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_Discovery_2018_C_2146712411 [2026.04.03-11.55.22:810][899]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_Discovery_2018_C_2146712411 [2026.04.03-11.55.22:810][899]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_Discovery_2018_C_2146712411 [2026.04.03-11.55.22:810][899]LogTemp: [Store]Occ// WriteBack: Seats=0 (defer) [2026.04.03-11.55.22:810][899]LogTemp: [Store]VehicleBase: write into fragment [2026.04.03-11.55.22:810][899]LogTemp: [Store]VehicleBase: WriteBackSeatplan Success! [2026.04.03-11.55.22:810][899]LogTemp: Warning: VacateSeat: Success [2026.04.03-11.55.22:810][899]LogBlueprintUserMessages: [BP_Voss_Discovery_2018_C_2146712411] true [2026.04.03-11.55.22:810][899]LogTemp: IsSeatAvailable: Seat 0, ReservationHolder=None, Occupant=None [2026.04.03-11.55.22:810][899]LogTemp: IsSeatAvailable: Seat 1, ReservationHolder=None, Occupant=None [2026.04.03-11.55.22:810][899]LogTemp: IsSeatAvailable: Seat 2, ReservationHolder=None, Occupant=None [2026.04.03-11.55.22:810][899]LogTemp: IsSeatAvailable: Seat 3, ReservationHolder=None, Occupant=None [2026.04.03-11.55.22:810][899]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3. [2026.04.03-11.55.22:810][899]LogDeviceProfileManager: Restoring overridden DP back to Windows [2026.04.03-11.55.22:810][899]LogDeviceProfileManager: Popping Device Profile CVar: [[r.FreeSkeletalMeshBuffers:0]] [2026.04.03-11.55.22:810][899]LogDeviceProfileManager: Active device profile: [0000020D5F2EB220][0000020D59D9D560 66] Windows [2026.04.03-11.55.22:810][899]LogInit: Selected Device Profile: [Windows] [2026.04.03-11.55.22:810][899]LogDeviceProfileManager: Going up to parent DeviceProfile [] [2026.04.03-11.55.22:810][899]LogDeviceProfileManager: Pushing Device Profile CVar: [[r.FreeSkeletalMeshBuffers:0 -> 1]] [2026.04.03-11.55.22:811][899]LogResponding: Display: Logging Custom Event Sandbox-WalkingModeEntered to CSV. [2026.04.03-11.55.22:811][899]LogSoundscapeSubsystem: Set State called [2026.04.03-11.55.22:811][899]LogSoundscapeSubsystem: Clear State called [2026.04.03-11.55.22:811][899]LogSoundscapeSubsystem: Clear State called [2026.04.03-11.55.22:811][899]LogSoundscapeSubsystem: Soundscape Palette ActiveSoundscapePalette /Game/Maps/GameWorld.GameWorld:ActiveSoundscapePalette_2146699950 stopped [2026.04.03-11.55.22:811][899]LogTemp: Warning: TransitionCamera - Start Pivot: X=-83068.996 Y=-274867.603 Z=-15166.070, Start Offset: X=-26.848 Y=-82.951 Z=159.076 [2026.04.03-11.55.22:811][899]LogTemp: Warning: TransitionCamera - Set Control Rotation: Pitch=-32.203778, Yaw=79.320610 [2026.04.03-11.55.22:811][899]LogTemp: Warning: Character reference successfully acquired in CameraAnimationInstance. [2026.04.03-11.55.22:811][899]LogTemp: Warning: Camera BP - RotationMode Updated After Anim Instance Switch: Als.RotationMode.ViewDirection [2026.04.03-11.55.22:811][899]LogTemp: Warning: BroadcastVehicleTransition - Forced Camera Animation BP Reset [2026.04.03-11.55.22:811][899]LogTemp: Warning: TransitionCamera - Started transition, bIsVehicle=0, bFirstPerson=1 [2026.04.03-11.55.22:820][899]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=158614640 DistVeh=158613776 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.55.22:820][899]LogVCC: IsRoadNavigationViable: OnFoot=158614640 RoadEnd->Target=0 Saved=158614640 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.55.22:820][899]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.55.22:821][899]LogKeyBindDisplay: RefreshBindDisplay: ActiveContextIndex=0, TotalContexts=3. [2026.04.03-11.55.23:066][906]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.55.23:066][906]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.55.23:066][906]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.55.23:066][906]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.55.23:551][920]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.55.23:551][920]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.55.23:551][920]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.55.23:551][920]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.55.23:725][925]LogResponding: Responding sync loading package: /Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Concrete [2026.04.03-11.55.23:725][925]LogStreaming: Display: FlushAsyncLoading(699): 1 QueuedPackages, 0 AsyncPackages [2026.04.03-11.55.23:804][927]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=159162816 DistVeh=159161936 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.55.23:804][927]LogVCC: IsRoadNavigationViable: OnFoot=159162816 RoadEnd->Target=0 Saved=159162816 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.55.23:804][927]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.55.24:053][934]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.55.24:054][934]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.55.24:054][934]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.55.24:054][934]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.55.24:550][948]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.55.24:550][948]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.55.24:550][948]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.55.24:550][948]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.55.24:588][949]LogTemp: [AIManager] All Threats neutralized, No active callout found [2026.04.03-11.55.24:588][949]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0 [2026.04.03-11.55.24:763][954]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.55.24:789][955]LogText3D: Text3D Engine Subsystem is clearing unreferenced cached fonts and typefaces. [2026.04.03-11.55.24:800][955]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=159720800 DistVeh=159719936 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.55.24:800][955]LogVCC: IsRoadNavigationViable: OnFoot=159720800 RoadEnd->Target=0 Saved=159720800 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.55.24:800][955]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.55.25:069][963]LogTemp: Warning: Setting ALS Character View Mode [2026.04.03-11.55.25:075][963]LogTemp: Error: ! !! CAMERA JUMP DETECTED: Delta = 329.79 cm [2026.04.03-11.55.25:075][963]LogTemp: Error: Before: X=-82929.190 Y=-274782.290 Z=-15069.333 [2026.04.03-11.55.25:075][963]LogTemp: Error: After: X=-83059.751 Y=-274479.810 Z=-15054.524 [2026.04.03-11.55.25:075][963]LogTemp: Error: ZDelta: 14.81 [2026.04.03-11.55.25:076][963]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.55.25:076][963]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.55.25:076][963]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.55.25:076][963]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.55.25:115][964]LogTemp: Error: ! !! CAMERA JUMP DETECTED: Delta = 315.26 cm [2026.04.03-11.55.25:115][964]LogTemp: Error: Before: X=-82929.190 Y=-274782.290 Z=-15069.333 [2026.04.03-11.55.25:115][964]LogTemp: Error: After: X=-83058.951 Y=-274495.400 Z=-15084.973 [2026.04.03-11.55.25:115][964]LogTemp: Error: ZDelta: -15.64 [2026.04.03-11.55.25:187][966]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.55.25:503][975]LogTemp: Warning: Setting ALS Character View Mode [2026.04.03-11.55.25:550][976]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.55.25:550][976]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.55.25:550][976]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.55.25:550][976]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.55.25:622][978]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.55.25:801][983]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=160281584 DistVeh=160280704 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.55.25:801][983]LogVCC: IsRoadNavigationViable: OnFoot=160281584 RoadEnd->Target=0 Saved=160281584 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.55.25:801][983]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.55.26:006][989]LogTemp: Warning: Setting ALS Character View Mode [2026.04.03-11.55.26:052][990]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.55.26:052][990]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.55.26:052][990]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.55.26:052][990]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.55.26:052][990]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.55.26:087][991]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2146877124] VehicleEnter:: BP_Voss_Discovery_2018_C_2146877770- Door :: DoorLF [2026.04.03-11.55.26:485][ 2]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.55.26:556][ 4]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.55.26:556][ 4]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.55.26:556][ 4]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.55.26:556][ 4]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.55.26:556][ 4]LogTemp: [AIManager] All Threats neutralized, No active callout found [2026.04.03-11.55.26:556][ 4]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0 [2026.04.03-11.55.26:693][ 8]LogTemp: Warning: Setting ALS Character View Mode [2026.04.03-11.55.26:810][ 11]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=160846912 DistVeh=160846032 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.55.26:810][ 11]LogVCC: IsRoadNavigationViable: OnFoot=160846912 RoadEnd->Target=0 Saved=160846912 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.55.26:810][ 11]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.55.26:914][ 14]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.55.27:054][ 18]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.55.27:054][ 18]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.55.27:054][ 18]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.55.27:054][ 18]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.55.27:119][ 20]LogBlueprintUserMessages: [BP_JayHalstead_C_2147300697] BP_AI_Ped_Civilian_C_2146754240.CharacterMesh0 m_tal_nrw_body [2026.04.03-11.55.27:119][ 20]LogTemp: Warning: ActivityComponent::InterruptWithActivity: NewActivity is null [2026.04.03-11.55.27:336][ 26]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.55.27:577][ 33]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.55.27:577][ 33]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.55.27:577][ 33]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.55.27:577][ 33]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.55.27:755][ 38]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.55.27:788][ 39]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=161397904 DistVeh=161397024 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.55.27:788][ 39]LogVCC: IsRoadNavigationViable: OnFoot=161397904 RoadEnd->Target=0 Saved=161397904 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.55.27:788][ 39]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.55.28:066][ 47]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.55.28:066][ 47]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.55.28:066][ 47]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.55.28:066][ 47]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.55.28:174][ 50]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.55.28:557][ 61]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.55.28:557][ 61]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.55.28:557][ 61]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.55.28:557][ 61]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.55.28:557][ 61]LogTemp: [AIManager] All Threats neutralized, No active callout found [2026.04.03-11.55.28:557][ 61]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0 [2026.04.03-11.55.28:593][ 62]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.55.28:802][ 68]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=161968096 DistVeh=161967216 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.55.28:802][ 68]LogVCC: IsRoadNavigationViable: OnFoot=161968096 RoadEnd->Target=0 Saved=161968096 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.55.28:802][ 68]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.55.29:009][ 74]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.55.29:077][ 76]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147377522] Executing Activity for AI: BP_AI_Controller_Civilian_C_2147378385 Activity: Als.Activities.Surrender [2026.04.03-11.55.29:082][ 76]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.55.29:082][ 76]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.55.29:082][ 76]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.55.29:082][ 76]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.55.29:428][ 86]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.55.29:567][ 90]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.55.29:567][ 90]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.55.29:567][ 90]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.55.29:567][ 90]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.55.29:813][ 97]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=162538704 DistVeh=162537824 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.55.29:813][ 97]LogVCC: IsRoadNavigationViable: OnFoot=162538704 RoadEnd->Target=0 Saved=162538704 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.55.29:813][ 97]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.55.29:846][ 98]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.55.30:054][104]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.55.30:054][104]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.55.30:054][104]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.55.30:054][104]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.55.30:266][110]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.55.30:577][119]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.55.30:577][119]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.55.30:577][119]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.55.30:577][119]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.55.30:577][119]LogTemp: [AIManager] All Threats neutralized, No active callout found [2026.04.03-11.55.30:577][119]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0 [2026.04.03-11.55.30:684][122]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.55.30:788][125]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=163088528 DistVeh=163087648 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.55.30:788][125]LogVCC: IsRoadNavigationViable: OnFoot=163088528 RoadEnd->Target=0 Saved=163088528 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.55.30:788][125]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.55.31:070][133]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.55.31:070][133]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.55.31:070][133]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.55.31:070][133]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.55.31:106][134]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.55.31:535][147]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.55.31:567][148]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.55.31:568][148]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.55.31:568][148]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.55.31:568][148]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.55.31:800][155]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=163662912 DistVeh=163662032 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.55.31:800][155]LogVCC: IsRoadNavigationViable: OnFoot=163662912 RoadEnd->Target=0 Saved=163662912 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.55.31:800][155]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.55.31:936][159]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.55.32:068][163]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.55.32:068][163]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.55.32:068][163]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.55.32:068][163]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.55.32:268][169]LogBlueprintUserMessages: [BP_AI_Ped_Medic_C_2147137782] VehicleEnter:: BP_Voss_V400_Ambulance_C_2147137809- Door :: DoorLF [2026.04.03-11.55.32:336][171]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.55.32:564][178]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.55.32:564][178]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.55.32:564][178]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.55.32:564][178]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.55.32:564][178]LogTemp: [AIManager] All Threats neutralized, No active callout found [2026.04.03-11.55.32:564][178]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0 [2026.04.03-11.55.32:755][184]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.55.32:787][185]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=164222496 DistVeh=164221616 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.55.32:787][185]LogVCC: IsRoadNavigationViable: OnFoot=164222496 RoadEnd->Target=0 Saved=164222496 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.55.32:787][185]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.55.33:076][194]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.55.33:076][194]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.55.33:076][194]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.55.33:076][194]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.55.33:172][197]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.55.33:550][209]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.55.33:550][209]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.55.33:550][209]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.55.33:550][209]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.55.33:581][210]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.55.33:802][217]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=164798752 DistVeh=164797872 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.55.33:802][217]LogVCC: IsRoadNavigationViable: OnFoot=164798752 RoadEnd->Target=0 Saved=164798752 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.55.33:802][217]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.55.33:999][223]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.55.34:064][225]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.55.34:064][225]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.55.34:064][225]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.55.34:064][225]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.55.34:427][236]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.55.34:431][236]LogUIActionRouter: Cleaned out [0] inactive UI action bindings [2026.04.03-11.55.34:431][236]LogStreaming: Display: 0.131 ms for processing 28515 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 23 (11863->11840) packages and 23 (32170->32147) public exports. [2026.04.03-11.55.34:559][240]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.55.34:559][240]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.55.34:559][240]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.55.34:559][240]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.55.34:559][240]LogTemp: [AIManager] All Threats neutralized, No active callout found [2026.04.03-11.55.34:559][240]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0 [2026.04.03-11.55.34:792][247]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=165360832 DistVeh=165359952 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.55.34:792][247]LogVCC: IsRoadNavigationViable: OnFoot=165360832 RoadEnd->Target=0 Saved=165360832 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.55.34:792][247]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.55.34:855][249]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.55.34:887][250]LogResponding: Responding sync loading package: /Game/Blueprints/Gameplay/PlayerController/ALS/Audio/Footsteps/MSS_Footstep_Concrete [2026.04.03-11.55.34:887][250]LogStreaming: Display: FlushAsyncLoading(701): 1 QueuedPackages, 0 AsyncPackages [2026.04.03-11.55.35:058][255]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.55.35:058][255]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.55.35:058][255]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.55.35:058][255]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.55.35:259][261]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.55.35:512][269]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147143013] VehicleEnter:: BP_Chevrette_Canis_2010_C_2147143643- Door :: DoorLF [2026.04.03-11.55.35:545][270]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.55.35:545][270]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.55.35:545][270]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.55.35:545][270]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.55.35:675][274]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.55.35:796][278]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=165934560 DistVeh=165933680 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.55.35:797][278]LogVCC: IsRoadNavigationViable: OnFoot=165934560 RoadEnd->Target=0 Saved=165934560 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.55.35:797][278]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.55.36:055][286]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.55.36:055][286]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.55.36:055][286]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.55.36:055][286]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.55.36:086][287]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.55.36:487][299]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.55.36:556][301]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.55.36:557][301]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.55.36:557][301]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.55.36:557][301]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.55.36:557][301]LogTemp: [AIManager] All Threats neutralized, No active callout found [2026.04.03-11.55.36:557][301]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0 [2026.04.03-11.55.36:783][308]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=166497072 DistVeh=166496192 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.55.36:783][308]LogVCC: IsRoadNavigationViable: OnFoot=166497072 RoadEnd->Target=0 Saved=166497072 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.55.36:783][308]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.55.36:914][312]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.55.37:077][317]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.55.37:077][317]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.55.37:077][317]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.55.37:077][317]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.55.37:336][325]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.55.37:566][332]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.55.37:566][332]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.55.37:566][332]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.55.37:566][332]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.55.37:766][338]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.55.37:799][339]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=167077200 DistVeh=167076320 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.55.37:799][339]LogVCC: IsRoadNavigationViable: OnFoot=167077200 RoadEnd->Target=0 Saved=167077200 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.55.37:799][339]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.55.38:050][347]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.55.38:050][347]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.55.38:050][347]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.55.38:050][347]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.55.38:178][351]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.55.38:556][363]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.55.38:556][363]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.55.38:556][363]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.55.38:557][363]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.55.38:557][363]LogTemp: [AIManager] All Threats neutralized, No active callout found [2026.04.03-11.55.38:557][363]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0 [2026.04.03-11.55.38:592][364]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.55.38:784][370]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=167640160 DistVeh=167639280 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.55.38:784][370]LogVCC: IsRoadNavigationViable: OnFoot=167640160 RoadEnd->Target=0 Saved=167640160 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.55.38:784][370]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.55.39:023][377]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.55.39:058][378]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.55.39:058][378]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.55.39:058][378]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.55.39:058][378]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.55.39:428][389]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.55.39:562][393]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.55.39:562][393]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.55.39:562][393]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.55.39:562][393]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.55.39:793][400]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=168218736 DistVeh=168217856 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.55.39:793][400]LogVCC: IsRoadNavigationViable: OnFoot=168218736 RoadEnd->Target=0 Saved=168218736 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.55.39:793][400]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.55.39:856][402]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.55.40:058][408]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.55.40:058][408]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.55.40:058][408]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.55.40:058][408]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.55.40:265][414]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.55.40:576][423]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.55.40:576][423]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.55.40:576][423]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.55.40:577][423]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.55.40:577][423]LogTemp: [AIManager] All Threats neutralized, No active callout found [2026.04.03-11.55.40:577][423]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0 [2026.04.03-11.55.40:679][426]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.55.40:811][430]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=168803872 DistVeh=168802992 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.55.40:811][430]LogVCC: IsRoadNavigationViable: OnFoot=168803872 RoadEnd->Target=0 Saved=168803872 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.55.40:811][430]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.55.41:080][438]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.55.41:080][438]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.55.41:080][438]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.55.41:080][438]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.55.41:080][438]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.55.41:443][449]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147171384] VehicleEnter:: BP_Chevrette_Canis_2010_C_2147171999- Door :: DoorLF [2026.04.03-11.55.41:515][451]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.55.41:545][452]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.55.41:545][452]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.55.41:545][452]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.55.41:545][452]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.55.41:815][460]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=169380400 DistVeh=169379520 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.55.41:815][460]LogVCC: IsRoadNavigationViable: OnFoot=169380400 RoadEnd->Target=0 Saved=169380400 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.55.41:815][460]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.55.41:944][464]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.55.42:081][468]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.55.42:081][468]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.55.42:081][468]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.55.42:081][468]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.55.42:349][476]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.55.42:553][482]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.55.42:553][482]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.55.42:553][482]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.55.42:553][482]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.55.42:553][482]LogTemp: [AIManager] All Threats neutralized, No active callout found [2026.04.03-11.55.42:553][482]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0 [2026.04.03-11.55.42:756][488]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.55.42:789][489]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=169943056 DistVeh=169942176 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.55.42:789][489]LogVCC: IsRoadNavigationViable: OnFoot=169943056 RoadEnd->Target=0 Saved=169943056 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.55.42:789][489]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.55.43:058][497]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.55.43:058][497]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.55.43:058][497]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.55.43:058][497]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.55.43:159][500]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.55.43:556][512]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.55.43:556][512]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.55.43:556][512]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.55.43:556][512]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.55.43:589][513]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.55.43:789][519]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=170521152 DistVeh=170520272 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.55.43:789][519]LogVCC: IsRoadNavigationViable: OnFoot=170521152 RoadEnd->Target=0 Saved=170521152 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.55.43:789][519]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.55.44:016][526]LogViewport: Display: Viewport MouseLockMode Changed, LockOnCapture -> LockAlways [2026.04.03-11.55.44:016][526]LogViewport: Display: Viewport HideCursorDuringCapture Changed, False -> True [2026.04.03-11.55.44:016][526]LogViewport: Display: Viewport MouseCaptureMode Changed, CapturePermanently -> CaptureDuringMouseDown [2026.04.03-11.55.44:023][526]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.55.44:053][527]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.55.44:053][527]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.55.44:053][527]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.55.44:053][527]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.55.44:441][539]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.55.44:575][543]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.55.44:575][543]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.55.44:575][543]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.55.44:575][543]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.55.44:575][543]LogTemp: [AIManager] All Threats neutralized, No active callout found [2026.04.03-11.55.44:575][543]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0 [2026.04.03-11.55.44:805][550]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=171107152 DistVeh=171106272 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.55.44:805][550]LogVCC: IsRoadNavigationViable: OnFoot=171107152 RoadEnd->Target=0 Saved=171107152 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.55.44:805][550]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.55.44:867][552]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.55.45:033][557]LogScript: Warning: Script Msg: Attempted to access index -1 from array 'Children' of length 4 in '/Game/UI/Gameplay/AICommands_Menu/GenericRadialMenus/UMG/UMG_RadialMenu.UMG_RadialMenu_C'! [2026.04.03-11.55.45:065][558]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.55.45:065][558]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.55.45:065][558]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.55.45:065][558]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.55.45:294][565]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.55.45:552][573]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.55.45:552][573]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.55.45:552][573]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.55.45:552][573]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.55.45:716][578]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.55.45:812][581]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=171692032 DistVeh=171691152 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.55.45:813][581]LogVCC: IsRoadNavigationViable: OnFoot=171692032 RoadEnd->Target=0 Saved=171692032 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.55.45:813][581]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.55.46:074][589]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.55.46:075][589]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.55.46:075][589]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.55.46:075][589]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.55.46:106][590]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2146877124] VehicleEnter:: BP_Voss_Discovery_2018_C_2146877770- Door :: DoorLF [2026.04.03-11.55.46:139][591]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.55.46:561][604]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.55.46:561][604]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.55.46:561][604]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.55.46:561][604]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.55.46:561][604]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.55.46:561][604]LogTemp: [AIManager] All Threats neutralized, No active callout found [2026.04.03-11.55.46:561][604]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0 [2026.04.03-11.55.46:786][611]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=172257152 DistVeh=172256272 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.55.46:786][611]LogVCC: IsRoadNavigationViable: OnFoot=172257152 RoadEnd->Target=0 Saved=172257152 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.55.46:786][611]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.55.46:979][617]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.55.47:079][620]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.55.47:079][620]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.55.47:079][620]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.55.47:079][620]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.55.47:402][630]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.55.47:567][635]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.55.47:567][635]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.55.47:567][635]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.55.47:567][635]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.55.47:794][642]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=172844192 DistVeh=172843312 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.55.47:794][642]LogVCC: IsRoadNavigationViable: OnFoot=172844192 RoadEnd->Target=0 Saved=172844192 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.55.47:794][642]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.55.47:828][643]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.55.48:056][650]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.55.48:056][650]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.55.48:056][650]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.55.48:056][650]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.55.48:253][656]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.55.48:504][664]LogScript: Warning: Script Msg: The widget 'UMG_Interaction_Widget_C_2146655079' was already added to the screen. [2026.04.03-11.55.48:539][665]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2146754240 updated role to ERole::Escort [2026.04.03-11.55.48:539][665]LogViewport: Display: Viewport MouseLockMode Changed, LockAlways -> LockOnCapture [2026.04.03-11.55.48:539][665]LogViewport: Display: Viewport MouseCaptureMode Changed, CaptureDuringMouseDown -> CapturePermanently [2026.04.03-11.55.48:547][665]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.55.48:547][665]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.55.48:547][665]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.55.48:547][665]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.55.48:580][666]LogTemp: [AIManager] All Threats neutralized, No active callout found [2026.04.03-11.55.48:580][666]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0 [2026.04.03-11.55.48:678][669]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.55.48:809][673]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=173431632 DistVeh=173430752 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.55.48:809][673]LogVCC: IsRoadNavigationViable: OnFoot=173431632 RoadEnd->Target=0 Saved=173431632 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.55.48:809][673]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.55.49:050][680]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.55.49:050][680]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.55.49:050][680]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.55.49:050][680]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.55.49:091][681]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.55.49:234][685]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147377522] Executing Activity for AI: BP_AI_Controller_Civilian_C_2147378385 Activity: Als.Activities.Surrender [2026.04.03-11.55.49:525][693]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.55.49:564][694]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.55.49:564][694]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.55.49:564][694]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.55.49:564][694]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.55.49:772][700]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2. [2026.04.03-11.55.49:815][701]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=174017456 DistVeh=174016576 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.55.49:815][701]LogVCC: IsRoadNavigationViable: OnFoot=174017456 RoadEnd->Target=0 Saved=174017456 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.55.49:815][701]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.55.49:949][705]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.55.50:055][708]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.55.50:055][708]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.55.50:055][708]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.55.50:055][708]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.55.50:366][717]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.55.50:556][722]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.55.50:556][722]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.55.50:556][722]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.55.50:556][722]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.55.50:556][722]LogTemp: [AIManager] All Threats neutralized, No active callout found [2026.04.03-11.55.50:556][722]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0 [2026.04.03-11.55.50:792][728]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.55.50:792][728]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=174587072 DistVeh=174586192 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.55.50:792][728]LogVCC: IsRoadNavigationViable: OnFoot=174587072 RoadEnd->Target=0 Saved=174587072 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.55.50:792][728]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.55.51:080][735]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.55.51:080][735]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.55.51:080][735]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.55.51:081][735]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.55.51:205][738]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.55.51:578][747]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.55.51:578][747]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.55.51:578][747]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.55.51:578][747]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.55.51:623][748]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.55.51:786][752]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=175168240 DistVeh=175167360 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.55.51:786][752]LogVCC: IsRoadNavigationViable: OnFoot=175168240 RoadEnd->Target=0 Saved=175168240 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.55.51:786][752]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.55.52:027][758]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.55.52:067][759]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.55.52:067][759]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.55.52:067][759]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.55.52:067][759]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.55.52:279][764]LogBlueprintUserMessages: [BP_AI_Ped_Medic_C_2147137782] VehicleEnter:: BP_Voss_V400_Ambulance_C_2147137809- Door :: DoorLF [2026.04.03-11.55.52:448][768]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.55.52:575][771]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.55.52:575][771]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.55.52:575][771]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.55.52:575][771]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.55.52:575][771]LogTemp: [AIManager] All Threats neutralized, No active callout found [2026.04.03-11.55.52:575][771]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0 [2026.04.03-11.55.52:786][776]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=175752224 DistVeh=175751344 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.55.52:786][776]LogVCC: IsRoadNavigationViable: OnFoot=175752224 RoadEnd->Target=0 Saved=175752224 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.55.52:786][776]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.55.52:869][778]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.55.53:075][783]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.55.53:075][783]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.55.53:075][783]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.55.53:075][783]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.55.53:280][788]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.55.53:550][795]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.55.53:550][795]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.55.53:550][795]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.55.53:550][795]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.55.53:696][799]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.55.53:809][802]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=176357104 DistVeh=176356224 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.55.53:809][802]LogVCC: IsRoadNavigationViable: OnFoot=176357104 RoadEnd->Target=0 Saved=176357104 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.55.53:809][802]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.55.54:063][809]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.55.54:064][809]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.55.54:064][809]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.55.54:064][809]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.55.54:102][810]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.55.54:532][822]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.55.54:565][823]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.55.54:565][823]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.55.54:565][823]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.55.54:565][823]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.55.54:565][823]LogTemp: [AIManager] All Threats neutralized, No active callout found [2026.04.03-11.55.54:565][823]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0 [2026.04.03-11.55.54:815][830]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=176948768 DistVeh=176947888 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.55.54:815][830]LogVCC: IsRoadNavigationViable: OnFoot=176948768 RoadEnd->Target=0 Saved=176948768 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.55.54:815][830]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.55.54:956][834]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.55.55:057][837]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.55.55:057][837]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.55.55:057][837]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.55.55:057][837]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.55.55:375][846]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.55.55:509][850]LogBlueprintUserMessages: [BP_JayHalstead_C_2147300697] BP_AI_Ped_Civilian_C_2146754240.CharacterMesh0 m_tal_nrw_body [2026.04.03-11.55.55:510][850]LogTemp: Warning: ActivityComponent::InterruptWithActivity: NewActivity is null [2026.04.03-11.55.55:517][850]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147143013] VehicleEnter:: BP_Chevrette_Canis_2010_C_2147143643- Door :: DoorLF [2026.04.03-11.55.55:551][851]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.55.55:551][851]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.55.55:551][851]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.55.55:551][851]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.55.55:799][858]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.55.55:799][858]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=177529136 DistVeh=177528256 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.55.55:799][858]LogVCC: IsRoadNavigationViable: OnFoot=177529136 RoadEnd->Target=0 Saved=177529136 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.55.55:799][858]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.55.56:083][866]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.55.56:083][866]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.55.56:083][866]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.55.56:083][866]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.55.56:221][870]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.55.56:573][880]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.55.56:573][880]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.55.56:573][880]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.55.56:573][880]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.55.56:573][880]LogTemp: [AIManager] All Threats neutralized, No active callout found [2026.04.03-11.55.56:573][880]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0 [2026.04.03-11.55.56:643][882]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.55.56:786][886]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=178111168 DistVeh=178110288 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.55.56:786][886]LogVCC: IsRoadNavigationViable: OnFoot=178111168 RoadEnd->Target=0 Saved=178111168 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.55.56:786][886]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.55.57:066][894]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.55.57:066][894]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.55.57:066][894]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.55.57:066][894]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.55.57:066][894]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.55.57:487][906]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.55.57:555][908]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.55.57:555][908]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.55.57:555][908]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.55.57:555][908]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.55.57:798][915]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=178711552 DistVeh=178710672 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.55.57:798][915]LogVCC: IsRoadNavigationViable: OnFoot=178711552 RoadEnd->Target=0 Saved=178711552 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.55.57:798][915]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.55.57:904][918]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.55.58:078][923]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.55.58:078][923]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.55.58:078][923]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.55.58:078][923]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.55.58:324][930]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.55.58:455][934]LogBlueprintUserMessages: [BP_JayHalstead_C_2147300697] BP_AI_Ped_Civilian_C_2146754240.CharacterMesh0 m_tal_nrw_body [2026.04.03-11.55.58:456][934]LogTemp: Warning: ActivityComponent::InterruptWithActivity: NewActivity is null [2026.04.03-11.55.58:565][937]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.55.58:565][937]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.55.58:565][937]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.55.58:565][937]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.55.58:565][937]LogTemp: [AIManager] All Threats neutralized, No active callout found [2026.04.03-11.55.58:565][937]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0 [2026.04.03-11.55.58:741][942]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.55.58:810][944]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=179310048 DistVeh=179309168 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.55.58:810][944]LogVCC: IsRoadNavigationViable: OnFoot=179310048 RoadEnd->Target=0 Saved=179310048 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.55.58:810][944]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.55.59:076][951]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.55.59:076][951]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.55.59:076][951]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.55.59:076][951]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.55.59:148][953]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.55.59:575][965]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.55.59:575][965]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.55.59:575][965]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.55.59:575][965]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.55.59:575][965]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.55.59:788][971]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=179889168 DistVeh=179888288 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.55.59:788][971]LogVCC: IsRoadNavigationViable: OnFoot=179889168 RoadEnd->Target=0 Saved=179889168 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.55.59:788][971]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.56.00:007][977]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.56.00:079][979]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.56.00:079][979]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.56.00:079][979]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.56.00:079][979]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.56.00:430][989]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.56.00:573][993]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.56.00:573][993]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.56.00:573][993]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.56.00:573][993]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.56.00:573][993]LogTemp: [AIManager] All Threats neutralized, No active callout found [2026.04.03-11.56.00:573][993]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0 [2026.04.03-11.56.00:787][999]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=180484464 DistVeh=180483584 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.56.00:787][999]LogVCC: IsRoadNavigationViable: OnFoot=180484464 RoadEnd->Target=0 Saved=180484464 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.56.00:787][999]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.56.00:860][ 1]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.56.01:072][ 7]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.56.01:072][ 7]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.56.01:072][ 7]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.56.01:072][ 7]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.56.01:214][ 11]LogMassTraffic: Warning: UMassTrafficChooseNextLaneProcessor::Execute::<lambda_1>::operator () - Lane [0/714] is an intersection lane, that should have only one next lane, but it has 2. [2026.04.03-11.56.01:292][ 13]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.56.01:476][ 18]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2147171384] VehicleEnter:: BP_Chevrette_Canis_2010_C_2147171999- Door :: DoorLF [2026.04.03-11.56.01:550][ 20]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.56.01:550][ 20]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.56.01:550][ 20]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.56.01:550][ 20]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.56.01:699][ 24]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.56.01:808][ 27]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=181090720 DistVeh=181089840 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.56.01:808][ 27]LogVCC: IsRoadNavigationViable: OnFoot=181090720 RoadEnd->Target=0 Saved=181090720 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.56.01:808][ 27]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.56.02:059][ 34]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.56.02:059][ 34]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.56.02:059][ 34]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.56.02:059][ 34]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.56.02:088][ 35]LogBlueprintUserMessages: [BP_JayHalstead_C_2147300697] BP_Voss_Discovery_2018_C_2146712411.VehicleMesh SKM_VehCar_Explorer [2026.04.03-11.56.02:135][ 36]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.56.02:565][ 48]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.56.02:566][ 48]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.56.02:566][ 48]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.56.02:566][ 48]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.56.02:566][ 48]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.56.02:566][ 48]LogTemp: [AIManager] All Threats neutralized, No active callout found [2026.04.03-11.56.02:566][ 48]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0 [2026.04.03-11.56.02:816][ 55]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=181691872 DistVeh=181690992 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.56.02:816][ 55]LogVCC: IsRoadNavigationViable: OnFoot=181691872 RoadEnd->Target=0 Saved=181691872 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.56.02:816][ 55]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.56.02:998][ 60]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.56.03:068][ 62]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.56.03:069][ 62]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.56.03:069][ 62]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.56.03:069][ 62]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.56.03:429][ 72]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.56.03:575][ 76]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.56.03:575][ 76]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.56.03:575][ 76]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.56.03:575][ 76]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.56.03:792][ 82]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=182275184 DistVeh=182274304 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.56.03:792][ 82]LogVCC: IsRoadNavigationViable: OnFoot=182275184 RoadEnd->Target=0 Saved=182275184 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.56.03:792][ 82]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.56.03:832][ 83]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.56.04:087][ 90]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.56.04:087][ 90]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.56.04:087][ 90]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.56.04:087][ 90]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.56.04:234][ 94]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.56.04:461][100]LogUIActionRouter: Cleaned out [0] inactive UI action bindings [2026.04.03-11.56.04:461][100]LogStreaming: Display: 0.093 ms for processing 21916 objects in RemoveUnreachableObjects(Queued=0, Async=0). Removed 7 (11863->11856) packages and 7 (32170->32163) public exports. [2026.04.03-11.56.04:568][103]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.56.04:568][103]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.56.04:568][103]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.56.04:568][103]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.56.04:568][103]LogTemp: [AIManager] All Threats neutralized, No active callout found [2026.04.03-11.56.04:568][103]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0 [2026.04.03-11.56.04:638][105]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.56.04:671][106]LogViewport: Display: Viewport MouseLockMode Changed, LockOnCapture -> LockAlways [2026.04.03-11.56.04:671][106]LogViewport: Display: Viewport MouseCaptureMode Changed, CapturePermanently -> CaptureDuringMouseDown [2026.04.03-11.56.04:785][109]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=182867776 DistVeh=182866896 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.56.04:785][109]LogVCC: IsRoadNavigationViable: OnFoot=182867776 RoadEnd->Target=0 Saved=182867776 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.56.04:785][109]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.56.05:066][117]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.56.05:066][117]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.56.05:066][117]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.56.05:066][117]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.56.05:066][117]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.56.05:389][126]LogScript: Warning: Script Msg: Attempted to access index -1 from array 'Children' of length 4 in '/Game/UI/Gameplay/AICommands_Menu/GenericRadialMenus/UMG/UMG_RadialMenu.UMG_RadialMenu_C'! [2026.04.03-11.56.05:493][129]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.56.05:566][131]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.56.05:566][131]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.56.05:566][131]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.56.05:566][131]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.56.05:815][138]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=183486320 DistVeh=183485440 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.56.05:815][138]LogVCC: IsRoadNavigationViable: OnFoot=183486320 RoadEnd->Target=0 Saved=183486320 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.56.05:815][138]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.56.05:921][141]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.56.06:065][145]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.56.06:065][145]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.56.06:065][145]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.56.06:065][145]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.56.06:091][146]LogScript: Warning: Script Msg: The widget 'UMG_Interaction_Widget_C_2146650372' was already added to the screen. [2026.04.03-11.56.06:098][146]LogBlueprintUserMessages: [BP_AI_Ped_Police_C_2146877124] VehicleEnter:: BP_Voss_Discovery_2018_C_2146877770- Door :: DoorLF [2026.04.03-11.56.06:127][147]LogTemp: Warning: AI BP_AI_Ped_Civilian_C_2146754240 updated role to ERole::Idle [2026.04.03-11.56.06:127][147]LogViewport: Display: Viewport MouseLockMode Changed, LockAlways -> LockOnCapture [2026.04.03-11.56.06:127][147]LogViewport: Display: Viewport MouseCaptureMode Changed, CaptureDuringMouseDown -> CapturePermanently [2026.04.03-11.56.06:349][153]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.56.06:558][159]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.56.06:558][159]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.56.06:558][159]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.56.06:558][159]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.56.06:558][159]LogTemp: [AIManager] All Threats neutralized, No active callout found [2026.04.03-11.56.06:558][159]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0 [2026.04.03-11.56.06:770][165]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.56.06:804][166]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=184079696 DistVeh=184078816 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.56.06:804][166]LogVCC: IsRoadNavigationViable: OnFoot=184079696 RoadEnd->Target=0 Saved=184079696 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.56.06:804][166]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.56.07:074][174]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.56.07:074][174]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.56.07:074][174]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.56.07:074][174]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.56.07:177][177]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.56.07:421][184]LogBlueprintUserMessages: [BP_JayHalstead_C_2147300697] BP_Voss_Discovery_2018_C_2146712411.VehicleMesh SKM_VehCar_Explorer [2026.04.03-11.56.07:572][188]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.56.07:572][188]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.56.07:572][188]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.56.07:572][188]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.56.07:607][189]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.56.07:790][194]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=184670880 DistVeh=184670000 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.56.07:790][194]LogVCC: IsRoadNavigationViable: OnFoot=184670880 RoadEnd->Target=0 Saved=184670880 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.56.07:790][194]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.56.07:890][197]LogTemp: IsSeatAvailable: Seat 3, ReservationHolder=None, Occupant=None [2026.04.03-11.56.08:042][201]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.56.08:080][202]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.56.08:080][202]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.56.08:080][202]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.56.08:080][202]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.56.08:454][212]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.56.08:573][215]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.56.08:573][215]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.56.08:573][215]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.56.08:573][215]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.56.08:573][215]LogTemp: [AIManager] All Threats neutralized, No active callout found [2026.04.03-11.56.08:573][215]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0 [2026.04.03-11.56.08:606][216]LogBlueprintUserMessages: [BP_JayHalstead_C_2147300697] BP_Voss_Discovery_2018_C_2146712411 [2026.04.03-11.56.08:811][221]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=185283568 DistVeh=185282688 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.56.08:811][221]LogVCC: IsRoadNavigationViable: OnFoot=185283568 RoadEnd->Target=0 Saved=185283568 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.56.08:811][221]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.56.08:891][223]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.56.09:088][228]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.56.09:088][228]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.56.09:088][228]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.56.09:088][228]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.56.09:304][234]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.56.09:410][237]LogBlueprintUserMessages: [BTT_ExecuteActivity_C_2147377522] Executing Activity for AI: BP_AI_Controller_Civilian_C_2147378385 Activity: Als.Activities.Surrender [2026.04.03-11.56.09:560][241]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.56.09:560][241]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.56.09:560][241]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.56.09:560][241]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.56.09:737][246]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.56.09:808][248]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=185885664 DistVeh=185884784 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.56.09:808][248]LogVCC: IsRoadNavigationViable: OnFoot=185885664 RoadEnd->Target=0 Saved=185885664 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.56.09:808][248]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.56.10:081][256]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.56.10:081][256]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.56.10:081][256]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.56.10:081][256]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.56.10:153][258]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.56.10:545][269]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.56.10:545][269]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.56.10:545][269]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.56.10:545][269]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.56.10:584][270]LogTemp: [AIManager] All Threats neutralized, No active callout found [2026.04.03-11.56.10:584][270]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0 [2026.04.03-11.56.10:585][270]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.56.10:804][276]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=186487088 DistVeh=186486208 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.56.10:804][276]LogVCC: IsRoadNavigationViable: OnFoot=186487088 RoadEnd->Target=0 Saved=186487088 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.56.10:804][276]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.56.10:830][277]LogViewport: Display: Viewport MouseLockMode Changed, LockOnCapture -> LockAlways [2026.04.03-11.56.10:830][277]LogViewport: Display: Viewport MouseCaptureMode Changed, CapturePermanently -> CaptureDuringMouseDown [2026.04.03-11.56.11:018][282]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.56.11:053][283]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.56.11:053][283]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.56.11:053][283]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.56.11:053][283]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.56.11:421][293]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.56.11:564][297]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.56.11:564][297]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.56.11:564][297]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.56.11:564][297]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.56.11:602][298]LogScript: Warning: Script Msg: Attempted to access index -1 from array 'Children' of length 4 in '/Game/UI/Gameplay/AICommands_Menu/GenericRadialMenus/UMG/UMG_RadialMenu.UMG_RadialMenu_C'! [2026.04.03-11.56.11:786][303]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=187079664 DistVeh=187078784 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.56.11:786][303]LogVCC: IsRoadNavigationViable: OnFoot=187079664 RoadEnd->Target=0 Saved=187079664 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.56.11:786][303]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.56.11:818][304]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.56.12:028][310]LogScript: Warning: Script Msg: The widget 'UMG_Interaction_Widget_C_2146648964' was already added to the screen. [2026.04.03-11.56.12:066][311]LogTemp: [BP_AI_Controller_Civilian_C_2146754220] BeginFocusFadeout: Starting fadeout from rotation P=-25.067512 Y=26.400797 R=0.000000 [2026.04.03-11.56.12:066][311]LogVCC: [VCC BP_AI_Controller_Civilian_C_2146754220] Player COMMANDED vehicle entry: BP_Voss_Discovery_2018_C_2146712411 Seat=3 [2026.04.03-11.56.12:066][311]LogBlueprintUserMessages: [BP_AI_Ped_Civilian_C_2146754240] VehicleEnter:: BP_Voss_Discovery_2018_C_2146712411- Door :: DoorRR [2026.04.03-11.56.12:067][311]LogViewport: Display: Viewport MouseLockMode Changed, LockAlways -> LockOnCapture [2026.04.03-11.56.12:067][311]LogViewport: Display: Viewport MouseCaptureMode Changed, CaptureDuringMouseDown -> CapturePermanently [2026.04.03-11.56.12:074][311]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.56.12:074][311]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.56.12:074][311]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.56.12:074][311]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.56.12:221][315]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.56.12:256][316]LogBlueprintUserMessages: [BP_AI_Ped_Medic_C_2147137782] VehicleEnter:: BP_Voss_V400_Ambulance_C_2147137809- Door :: DoorLF [2026.04.03-11.56.12:551][324]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.56.12:551][324]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.56.12:551][324]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.56.12:551][324]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.56.12:551][324]LogTemp: [AIManager] All Threats neutralized, No active callout found [2026.04.03-11.56.12:551][324]LogTaskConditions: [TaskSystemState] Query=AllClaimedOrNoneExist Tags=[AI.Task.Police.Detain, Protocol.Global.TreatPatient] CalloutID=-2 | TasksInCallout=2 Matched=0 Pending=0 Claimed=0 | RawResult=1 Inverted=0 [2026.04.03-11.56.12:626][326]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.56.12:810][331]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] DecideAction: Role=ERole::TreatPatient InVeh=0 HasVeh=1 Keys=1 Target=None DistTarget=187700224 DistVeh=187699344 Combat=0 Directed=0 Ambient=0 OnFoot=1 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.56.12:810][331]LogVCC: IsRoadNavigationViable: OnFoot=187700224 RoadEnd->Target=0 Saved=187700224 RoadDist=2651 Drive+Walk=2651 MuchCloser=1 Delivers=1 ShorterOverall=1 HasDist=1 SameZone=0 => VIABLE [2026.04.03-11.56.12:810][331]LogVCC: [VCC BP_AI_Controller_Medic_C_2147137762] -> EnterVehicle (on-foot role, target far, driving first) [2026.04.03-11.56.12:847][332]LogVCC: [VCC BP_AI_Controller_Civilian_C_2146754220] -> EnterVehicle (PLAYER COMMAND: BP_Voss_Discovery_2018_C_2146712411 Seat=3) [2026.04.03-11.56.12:847][332]LogTemp: IsSeatAvailable: Seat 3, ReservationHolder=None, Occupant=None [2026.04.03-11.56.12:847][332]LogBlueprintUserMessages: [BP_AI_Ped_Civilian_C_2146754240] AI about to enter::DoorRR [2026.04.03-11.56.12:847][332]LogVCC: [VCC BP_AI_Controller_Civilian_C_2146754220] Player COMMANDED vehicle entry: BP_Voss_Discovery_2018_C_2146712411 Seat=3 [2026.04.03-11.56.12:847][332]LogBlueprintUserMessages: [BP_AI_Ped_Civilian_C_2146754240] VehicleEnter:: BP_Voss_Discovery_2018_C_2146712411- Door :: DoorRR [2026.04.03-11.56.13:059][338]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.56.13:059][338]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.56.13:059][338]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2147172388 [2026.04.03-11.56.13:059][338]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2147172388 DistTarget=875 DistVeh=1529 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.56.13:059][338]LogVCC: [VCC BP_AI_Controller_Police_C_2147142992] -> EnterVehicle (ambient movement) [2026.04.03-11.56.13:483][350]LogTemp: Warning: [BP_AI_Controller_Civilian_C_2146754220] HandleActorsDetected aborted early (invalid state). [2026.04.03-11.56.13:553][352]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.56.13:553][352]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] Using cached target actor fallback: BP_AI_Ped_Civilian_C_2146888317 [2026.04.03-11.56.13:553][352]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] DecideAction: Role=ERole::Roam InVeh=0 HasVeh=1 Keys=1 Target=BP_AI_Ped_Civilian_C_2146888317 DistTarget=10638 DistVeh=304 Combat=0 Directed=0 Ambient=1 OnFoot=0 Flee=0 Backup=0 Pursuit=0 Driving=0 Abandoned=0 CommitExit=0 [2026.04.03-11.56.13:553][352]LogVCC: [VCC BP_AI_Controller_Police_C_2146877103] -> EnterVehicle (ambient movement) [2026.04.03-11.56.13:614][354]LogTemp: [BP_AI_Controller_Civilian_C_2146754220] Focus fadeout complete [2026.04.03-11.56.13:791][359]LogTemp: OccupySeat: Vehicle BP_Voss_Discovery_2018_C_2146712411 marked as Occupied [2026.04.03-11.56.13:791][359]LogTemp: [Store]VehicleBase: WriteBackSeatplan = BP_Voss_Discovery_2018_C_2146712411 [2026.04.03-11.56.13:791][359]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_Discovery_2018_C_2146712411 [2026.04.03-11.56.13:791][359]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_Discovery_2018_C_2146712411 [2026.04.03-11.56.13:791][359]LogTemp: [Store]VehicleBase: Has invalid guid or pawn = BP_Voss_Discovery_2018_C_2146712411 [2026.04.03-11.56.13:791][359]LogTemp: Warning: Saving Controller BP_AI_Controller_Civilian_C_2146754220 with GUID DD19861C4BFF1759C2F8349C50AB4E18 [2026.04.03-11.56.13:791][359]LogTemp: Warning: Saved AssignedDialogue for BP_AI_Controller_Civilian_C_2146754220: /Game/Blueprints/Gameplay/DialogueSystem/Arrested_Suspect.Arrested_Suspect [2026.04.03-11.56.13:791][359]LogTemp: Warning: Threat.Actor set but could not retrieve GUID for BP_JayHalstead_C_2147300697
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