Adjust One-Handed Bullet Spread for Sniper Rifles in VR
I would like to suggest a change regarding the bullet spread mechanic for a VR shooting game. Currently, using a rifle one-handed introduces unnecessary bullet spread, especially with sniper rifles. This makes it frustrating when a single shot can go off target due to randomness, while players can sprint and jump and win fights with no noticeable changes.
Given the challenges of movement and input lag, it's already tough to secure hits with a one-shot weapon. For players who rely on one-handed shooting due to injuries or disabilities, this change significantly hampers their ability to compete, particularly in sniping situations.
I urge the developers to reconsider and revert the one-handed bullet spread for snipers, allowing players to maintain their shooting accuracy as they have in the past. It’s essential to keep the game accessible and fair for everyone. Thank you!