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Allow Continuation of Point Disarmament at Detonation Time with Instant Explosion on Removal

Suggested by
on May 3, '26
Open

Currently disarming a point after a certain amount of time becomes pointless because there is not enough time left on the detonation timer. This results in the point not being worth fighting for near the end of the countdown. Proposing - if a player has their hand on the point at detonation time, it does not explode but allows the disarm to continue. If the player is killed or removes the hand - it explodes instantly. Could also have a siren change to show it will blow if not diffused - let’s team know there’s a player on it and it’s worth killing them fast!

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