Introduce High-Stakes Public Lobbies with Unique Gameplay Mechanics
If private lobbies aren't possible, could you at least offer alternative public lobbies with more simulative settings? Right now, the constant respawns kill the tension (trust me this feedback comes from my entire group). We don't feel any thrill or 'fear ' when getting fragged. We just don't care it's happening with Forefront not with other games we play.
Please consider any solutions literally: things like medic only revives, a lower timeto-kill, or limited lives. For special public lobbies. My group and I are really struggling to find any excitement in the current loop we need more at stake to make the game feel rewarding. Thx for your attention, really appreciated.