Bug: Delayed Swarm Trigger Affects Long Range Mechanics
Delayed Swarm Trigger Affects Long Range Mechanics
| Status: | Duplicate |
| Added by: | Anonymous on October 9, '26 |
| Reported for: | |
| Actual Result: |
Swarm appears 1second late
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| Expected Result: |
Swarm appears immediately on connection.
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| Severity: |
Blocker
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| Reproducibility: |
Always
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| Platform: |
Steam
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| Additional Notes & Comments: |
This is an old bug that was fixed a few months back. Please also fix her bug where her crows never ramp up from 20 m/s to 35 m/s. They are always stuck travelling the same speed of 20 m/s.
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Steps to Reproduce
- Place a crow outside the flight path so it will swarm
- land your shot
- A slight delay before the crows appear
Explanation
Swarms have a delay when triggering. Instead of it being an instant connection, swarms will now trigger less than a second later (seems close to the iframes timing). This happens on majority/all swarms.
Direct damage seems to be okay.
This means long range will have a constant degree of error as the delay will need to be accounted for. Slingshots (her technique where offset crows are placed with large enough spacing to provide enough time to avoid iframes), Staggers (same idea but instead of positioned in a line they are placed at different angles of the map and are coordinated midchase off survivor pathing) and swarm baits (these are like idled slingshots. A stationary crow is placed with an adjacent crow aimed outside the iframes window) are now affected due to the timing delays.