Bug: Oni's Blood Fury Post-Stun Animation and Camera Glitch
Oni's Blood Fury Post-Stun Animation and Camera Glitch
| Status: | Pending Moderation |
| Priority: |
High |
| Added by: | Anonymous on September 16, '26 |
| Assigned to: |
Unassigned
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| Due date: | |
| Reported for: | |
| Actual Result: |
The camera is grounded into the floor during Blood Fury.
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| Expected Result: |
Not having the camera grounded into the floor while in Blood Fury
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| Severity: |
Major
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| Reproducibility: |
Sometimes
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| Platform: |
Steam
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| Additional Notes & Comments: |
We did not thoroughly test this in custom lobbies. So I cannot reliably say how frequent the bug is - but it's very obvious that it's being caused by the stun during a Demon Strike. Unknown if Head On or Last Stand stuns also cause the same grounded animation.
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Steps to Reproduce
- As the Oni, enter Blood Fury Mode
- Charge a Demon Dash followed by a Demon Strike
- Get stunned during a Demon Strike. (Primarily pallet stuns. Head On and Last Stand stuns are unknown!
Explanation
When using the Oni's Blood Fury, if the player gets stunned after using Demon Strike following a Demon Dash, the camera is grounded to the floor for the killer. The animation is permanently stuck in the Demon Strike animation for the survivors.
Even after Blood Fury ends, the animation and camera are stuck. The only way to fix it (from what I've seen) is picking up a survivor AND hooking them. We tried a locker pull and the animation sequence for the locker pull plays normally before going back to the grounded Demon Strike position. Animation sequences play correctly, they just do not fix the normal animation and camera until a hooking action occurs.