Bug: Post-nerf Vigil still reducing duration of other debuffs
This issue
is a
duplicate of #6738 Vigil still affects other status effects other than Exhausted Post-10.1.1 Nerf.
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Post-nerf Vigil still reducing duration of other debuffs
| Status: | Duplicate |
| Added by: | Anonymous on September 5, '26 |
| Reported for: | |
| Actual Result: |
Vigil reducing the durations of other status effects it previously intentionally affected like Exposed or Broken by 23%.
|
| Expected Result: |
Vigil only affecting durations of the Exhaustion status effect.
|
| Severity: |
Major
|
| Reproducibility: |
Always
|
| Platform: |
Steam
|
| Additional Notes & Comments: |
I've added timers on the Videos that track the duration of the inflicted Debuffs from beginning to end or until i hit a survivor with Vigil.
|
Steps to Reproduce
- At least one Survivor equips the perk Vigil
- The Killer equips a perk that causes a debuff on Survivors with a set duration (for example Haunted Grounds or No Quarter)
- Survivor with Vigil gets inflicted with a Debuff from the Killer's Perk
- Start a timer that tracks the duration of the Debuff the Survivor with Vigil from beginning to end
- Compare it with the intended set duration of the Debuff from the Killer's Perk
Explanation
Vigil is, despite the nerf that it should now only affect on the exhaustion effect, still affecting other effects like Exposed or Broken post it's nerf on version 10.1.1 by reducing their duration by an estimated 23%.
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