Bug: Nurse's Second Blink Charge Bug. Player rubberbanding and animation/sound bugs

Nurse's Second Blink Charge Bug. Player rubberbanding and animation/sound bugs

Status: Pending Moderation
Priority:
High
Added by: Anonymous on September 1, '26
Assigned to:
Unassigned
Due date:
Reported for:
Actual Result:
Two things happen, 1: The nurse 2nd blink goes off, instantly teleporting you to the traversed location with no animation. Afterwards you are stuck for 3-4 seconds stuttering through the frames to make up for the lack of animation. 2: The 2nd blink sound cue goes off, screen flickers but you do not go anywhere. Movement is also limited to make up for the lack of animation.
Expected Result:
I expect to be able to traverse the blink normally.
Severity:
Major
Reproducibility:
Always
Platform:
Steam
Additional Notes & Comments:
VERY SIMILAR TO THIS ISSUE: https://app.betahub.io/projects/pr-5642738318/issues/77

Steps to Reproduce

  1. Blink Once
  2. Full Charge Nurse's second blink (Completely Max it out)

Explanation

Whenever you PERFECTLY charge up your second blink and release it, the nurse's animations and sound cues do not work properly. I can charge up the 2nd blink completely to max but then I get bugged out. See below:

Two things happen, 1: The nurse 2nd blink goes off, instantly teleporting you to the traversed location with no animation. Afterwards you are stuck for 3-4 seconds stuttering through the frames to make up for the lack of animation. 2: The 2nd blink sound cue goes off, screen flickers but you do not go anywhere. Movement is also limited to make up for the lack of animation.

This is very similar to this issue: https://app.betahub.io/projects/pr-5642738318/issues/77

Watchers

Screenshots

None

Video Clips

None

Log Files

None

No comments yet.
Loading comments...
Loading comments...
0 comments loaded

You need to join this project to comment on issues. Join Project