Bug: Survivor's Hand Animation Incorrectly Displays Item During Hook Phase
This issue
might be a
duplicate of #3147 Flashlight Persistence Bug Post-Unhook in 2v8.
Survivor's Hand Animation Incorrectly Displays Item During Hook Phase
| Status: | Pending Moderation |
| Priority: |
Medium |
| Added by: |
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| Assigned to: |
Unassigned
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| Due date: | |
| Reported for: | |
| Actual Result: |
The item in the hand appears misaligned; the hand animation plays as if the item were not there, even though it actually is
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| Expected Result: |
After being taken off the hook, the item in the survivor's hand displays with the correct animation
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| Severity: |
Minor
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| Reproducibility: |
Frequently
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| Platform: |
Steam
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| Additional Notes & Comments: |
As an addendum, I can add that this animation begins to function correctly after pressing the item usage button (at any time, even while walking), as well as simply by using the item for its intended purpose once. However, after subsequently hooking a Survivor—or performing any other interaction with one—the issue returns.
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Steps to Reproduce
- Start a trial as a Survivor or a Killer
- Get hooked / Hook a Survivor
- Observe the awkward animation of the hand holding the object
- When playing as a Survivor, you can resolve this issue yourself—at least until you are hooked again. To do this, simply press the right mouse button; the correct arm animation should then trigger.
Explanation
During a match, the survivor's hand holding an item is displayed incorrectly: the item is present in the hand, but the animation plays as if nothing were being held, resulting in an incorrect visual appearance.
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