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Bug: Mettle of Man triggers sooner than before
This issue
is a
duplicate of #1966 Protection Hit Detection Issues with Mettle of Man Perk.
This is nothing to worry about. This report has been linked to the original issue and will act as a vote for it.
Any media attached to this report will be accessible from the original issue.
Mettle of Man triggers sooner than before
| Status: | Duplicate |
| Added by: |
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| Reported for: |
9.6.2
Auto
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| Actual Result: |
When gaining the last token, with 2 tokens active, the dying state is ignored as the hit occures
|
| Expected Result: |
When gaining the last token, with 2 tokens active, lose a health state, gain 3rd token after; tank the NEXT hit
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| Severity: |
Minor
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| Reproducibility: |
Always
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| Platform: |
Steam
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| Additional Notes & Comments: |
This does not have to be fixed, it is a very fair version of the perk, coincidentally the same way I wanted this perk to function
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Steps to Reproduce
- Run the perk Mettle of Man
- Take 2 protection hits
- Take a third protection hit while injured / exposed
- you automatically gain the last token and tank the hit
Explanation
Mettle of Man now triggers when the third protection hit happens. This can sound accurate but it is in fact not working as intended. This doesn't have to be fixed, as it gives the perk more value. And it is fair
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