Bug: Game gets stuck on 'initializing shaders' post-update on DX12
This issue
is a
duplicate of #3024 Game Freezes on 'Initializing Shaders' Screen After Update 9.6.0.
This is nothing to worry about. This report has been linked to the original issue and will act as a vote for it.
Any media attached to this report will be accessible from the original issue.
Game gets stuck on 'initializing shaders' post-update on DX12
| Status: | Duplicate |
| Added by: |
|
| Reported for: | |
| Actual Result: |
Game doesn't start
|
| Expected Result: |
Game starts after "inicializing shaders"
|
| Severity: |
Blocker
|
| Reproducibility: |
Always
|
| Platform: |
Steam
|
| Additional Notes & Comments: |
Not set
|
Steps to Reproduce
- Open the game
- Observe that it gets stuck on "inicializing Shaders"
Explanation
My game keeps getting stuck on "inicializing shaders", i normally played on DX12, but after this last update, my game's stuck on that screen, here's what i've tried to do:
Changing to DX11: It worked, but it crashed (or at least tried to) after every loading screen (that's also a different bug people have been getting
- Verifying the integrity of the files
- Clearing the steam cache
- Getting a new graphics driver (after all, i have been getting that white screen saying i needed to every time i opened the game, but even when i got the right version, it said i didn't)
- Getting the latest supported visual c++
- Putting the game on high performace
- Restarting my PC
- This (https://www.reddit.com/r/deadbydaylight/comments/1ccp17h/for_those_who_cant_start_the_game/)
- Waiting it out
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