Bug: Game gets stuck on 'initializing shaders' post-update on DX12

Game gets stuck on 'initializing shaders' post-update on DX12

Status: Duplicate
Added by:
rheos_graveyard
on April 30, '26
Reported for:
Actual Result:
Game doesn't start
Expected Result:
Game starts after "inicializing shaders"
Severity:
Blocker
Reproducibility:
Always
Platform:
Steam
Additional Notes & Comments:
Not set

Steps to Reproduce

  1. Open the game
  2. Observe that it gets stuck on "inicializing Shaders"

Explanation

My game keeps getting stuck on "inicializing shaders", i normally played on DX12, but after this last update, my game's stuck on that screen, here's what i've tried to do:

Changing to DX11: It worked, but it crashed (or at least tried to) after every loading screen (that's also a different bug people have been getting

  • Verifying the integrity of the files
  • Clearing the steam cache
  • Getting a new graphics driver (after all, i have been getting that white screen saying i needed to every time i opened the game, but even when i got the right version, it said i didn't)
  • Getting the latest supported visual c++
  • Putting the game on high performace
  • Restarting my PC
  • This (https://www.reddit.com/r/deadbydaylight/comments/1ccp17h/for_those_who_cant_start_the_game/)
  • Waiting it out

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