Bug: Missing Rendering Fog Post-Update Affects Gameplay Balance
Missing Rendering Fog Post-Update Affects Gameplay Balance
| Status: | Pending Moderation |
| Priority: |
High |
| Added by: |
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| Assigned to: |
Unassigned
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| Due date: | |
| Reported for: | |
| Actual Result: |
No rendering fog is present. Distant objects remain fully visible regardless of range, allowing clear line of sight across most or all of the map.
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| Expected Result: |
Distance rendering fog should obscure far-away objects, limiting visibility and preventing players from seeing across the entire map.
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| Severity: |
Major
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| Reproducibility: |
Always
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| Platform: |
Steam
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| Additional Notes & Comments: |
The issue began immediately after the Castlevania update and persists regardless of graphical settings.
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Steps to Reproduce
- Start a match on any map.
- Look toward distant areas of the map
Explanation
Since the Castlevania update, the distance-based rendering fog (used to limit how far players can see) appears to be missing from all maps. This is not the normal environmental fog effect, but the rendering fog that prevents players from clearly seeing objects at long distances.
Before the update, distant objects such as generators, structures, and players would gradually fade into fog, reducing visibility across the map. After the update, this effect is gone, allowing players to see clearly from one side of the map to the other.
This issue breaks intended visual limitations and gameplay balance by allowing players to see survivors, killers, and objectives from long distances, which reduces stealth effectiveness and diminishes the overall atmosphere of the game.
Watchers
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