Bug: Visual Texture Rendering Issue on PS5 Pro
Visual Texture Rendering Issue on PS5 Pro
| Status: | Duplicate |
| Added by: |
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| Reported for: | |
| Actual Result: |
Exposed character skin on some survivor cosmetics appears blocky, cubic, patchy, or visually broken on PlayStation instead of rendering smoothly.
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| Expected Result: |
Character skin should render smoothly and cleanly on exposed body areas, without visible blocky, cubic, or patchy texture artifacts.
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| Severity: |
Major
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| Reproducibility: |
Always
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| Platform: |
Playstation 5
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| Additional Notes & Comments: |
The issue is especially noticeable on Yui Kimura when using cosmetics that expose the arms, legs, and stomach. It seems to affect visible skin much more than clothing. I have also noticed something similar on some other survivors such as David King and ada wong depending on the cosmetic. I have not clearly noticed the same issue on killers so far. Screenshots are attached for reference.
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Steps to Reproduce
- Launch Dead by Daylight on PlayStation 5 / PS5 Pro.
- Go to the survivor menu
- Select Yui Kimura
- Equip an outfit / cosmetic where the arms, legs or stomach are visible
- Rotate the character model in the lobby / customization menu.
- Look closely at the exposed skin areas such as the arms, legs, and stomach
- Notice that the skin appears blocky, patchy, cubic, or visually broken instead of smooth.
Explanation
Hello Behaviour,
I would like to report a visual texture/rendering issue on PlayStation, especially noticeable on PS5 Pro.
The issue appears mainly on survivor characters when more skin is visible (for example on the arms, legs, stomach, shoulders, etc.). Instead of looking smooth and normal, the character skin can look blocky, cubic, patchy, or visually broken.
This does not seem to affect clothing in the same way. The problem is especially visible on exposed skin areas, while the clothes themselves often look normal.
At the moment, I can see it very clearly on Yui Kimura with outfits that expose more skin, and I have also noticed a similar issue on some other survivors like ada wong and david king depending on the cosmetic. I have not clearly noticed it on killers so far.
After also playing on PC, the difference is very noticeable. On PC the skin looks much smoother and cleaner, while on PlayStation it looks like an actual visual bug rather than a normal quality difference.