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Bug: Inconsistent Pounce Animation for Dracula in Dog Form
This issue
is a
duplicate of #1350 Dark Lord Wolf Pounce Mechanics Broken in 2v8.
This is nothing to worry about. This report has been linked to the original issue and will act as a vote for it.
Any media attached to this report will be accessible from the original issue.
Inconsistent Pounce Animation for Dracula in Dog Form
| Status: | Duplicate |
| Added by: |
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| Reported for: | |
| Actual Result: |
He moves around awkwardly and rapidly without any clear camera turn to determine where to dodge
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| Expected Result: |
the animation working
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| Severity: |
Major
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| Reproducibility: |
Always
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| Platform: |
Steam
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| Additional Notes & Comments: |
I am submitting this again because I was able to record another demonstration of his power not working as intended for Survivor.
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Steps to Reproduce
- Look at Dracula in wolf form pounce
- You cannot tell that he is ending the pounce early definitively
Explanation
Dracula's dog form pounce animation is not consistent. It does not show where the pounce ends and when he is ready to start another pounce. The angle is not clear. He slides forward and makes rapid micro movements without jumping clearly at the Survivor. This happens to me every match, including 1v4. Every 2v8 match demonstrates at least one pounce animating properly from the Survivor's POV, however, the subsequent pounces are inaccurate.
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