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UGameplayCueManager::InitializeEditorObjectLibrary - 0.011 s No GameplayCueNotifyPaths were specified in DefaultGame.ini under [/Script/GameplayAbilities.AbilitySystemGlobals]. Falling back to using all of /Game/. This may be slow on large projects. Consider specifying which paths are to be searched. Processing InitializeRuntimeObjectLibrary. Creating Chaos Debug Draw Scene for world LVL_BeautyCorner PIE: World Init took: (0.001331s) Creating Audio Device: Id: 2, Scope: Unique, Realtime: True Audio Mixer Platform Settings: Sample Rate: 48000 Callback Buffer Frame Size Requested: 1024 Callback Buffer Frame Size To Use: 1024 Number of buffers to queue: 1 Max Channels (voices): 32 Number of Async Source Workers: 4 AudioDevice MaxSources: 32 Audio Spatialization Plugin: None (built-in). Audio Reverb Plugin: None (built-in). Audio Occlusion Plugin: None (built-in). Initializing audio mixer using platform API: 'XAudio2' FWindowsMMDeviceCache: Default Render Role='Console', Device='4 - DELL U4025QW (2- AMD High Definition Audio Device)' FWindowsMMDeviceCache: Default Render Role='Multimedia', Device='4 - DELL U4025QW (2- AMD High Definition Audio Device)' FWindowsMMDeviceCache: Default Render Role='Communications', Device='4 - DELL U4025QW (2- AMD High Definition Audio Device)' Using Audio Hardware Device 4 - DELL U4025QW (2- AMD High Definition Audio Device) Initializing Sound Submixes... Creating Master Submix 'MasterSubmixDefault' Creating Master Submix 'MasterReverbSubmixDefault' FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=2 Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=2 Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=2 FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=2 FAudioDevice initialized with ID 2. Audio Device (ID: 2) registered with world 'LVL_BeautyCorner'. Initializing Audio Bus Subsystem for audio device with ID 2 Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden Game class is 'GM_Default_C' Bringing World /Game/Levels/Testing/UEDPIE_0_LVL_BeautyCorner.LVL_BeautyCorner up for play (max tick rate 0) at 2026.05.14-01.11.08 Bringing up level for play took: 0.029120 Viewport MouseCaptureMode Changed, CapturePermanently_IncludingInitialMouseDown -> CapturePermanently Starting up Ultra Dynamic Sky version 9.3A Server logged in Play in editor total start time 0,445 seconds. Loading world Creating pool with 2 threads Voxel Pool created by VoxelWorld_0 for world LVL_BeautyCorner Decompressed 0.377357 MB in 0.000319s (1183.680948 MB/s). Compressed Size: 0.053952 MB (14.297376%). Decompression: 0.000317s (99.466751%). Num Chunks: 1. Voxel Invoker enabled; Name: VoxelInvokerAutoCameraComponent_0; Owner: VoxelWorld_0 No Voxel Invoker found, using camera as invoker Recreating Persistent SBTs due to initializer changes: NumShaderSlotsPerGeometrySegment changed: current: 1 - new: 2 NumGeometrySegments changed: current: 0 - new: 512 Recreating virtual texture pools. Metadata set : systemresolution.resx="4087" Metadata set : systemresolution.resy="2028" VoxelWorld_0 took 0.163920s to generate Retrying to initialize service. Viewport fully ready. Initializing service with viewport size: 4087x2031 FFmpeg not found. FFmpeg not found. Video recording is disabled. Bug reports will include screenshots but not video. See https://github.com/betahub-io/unreal-plugin/blob/master/FFMPEG_SETUP.md for setup instructions. StartRecording called with FPS: 30, Duration: 60 seconds FFmpeg not found. Viewport size has changed. Restarting recording. Was: 0x0, Now: 4118x2110 Resizing recording from viewport size: 4118x2110 Scaling frame to 2000x1025 (scale factor: 2.06) Stopping recording for resize operation Recreating virtual texture pools for formats. Restarting recording after resize with dimensions: 2000x1028 StartRecording called with FPS: 30, Duration: 60 seconds FFmpeg not found. Recording is already in progress. Recreating virtual texture pools for formats. Recreating virtual texture pools for formats. Recreating virtual texture pools for formats. Recreating virtual texture pools for formats. Recreating virtual texture pools for formats. Recreating virtual texture pools for formats. Recreating virtual texture pools for formats. Recreating virtual texture pools for formats. Recreating virtual texture pools for formats. Recreating virtual texture pools for formats.
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