betahub_B7158E034BC660AA7AB9EEBA71C9BF06.log - Log File
Filename: betahub_B7158E034BC660AA7AB9EEBA71C9BF06.log
Size: 60.8 KB
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Failed to load 'aqProf.dll' (GetLastError=126) File 'aqProf.dll' does not exist Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64). Failed to load 'VtuneApi.dll' (GetLastError=126) File 'VtuneApi.dll' does not exist Failed to load 'VtuneApi32e.dll' (GetLastError=126) File 'VtuneApi32e.dll' does not exist Custom abort handler registered for crash reporting. UTS: The Unreal Trace Server binary is not available ('../../../Engine/Binaries/Win64/UnrealTraceServer.exe') Initializing trace... Finished trace initialization. Metadata set : platform="Windows" Metadata set : config="Development" Metadata set : buildversion="++UE5+Release-5.7-CL-51494982" Metadata set : engineversion="5.7.4-51494982+++UE5+Release-5.7" Metadata set : enginereleaseversion="5.7.4" Metadata set : os="Windows 11 (25H2) [10.0.26200.8037] " Metadata set : cpu="AuthenticAMD|AMD Ryzen 5 5500" Metadata set : pgoenabled="0" Metadata set : pgoprofilingenabled="0" Metadata set : ltoenabled="0" Metadata set : asan="0" Metadata set : mergedmodules="0" Metadata set : commandline="" BetaHub_5_7"" Metadata set : loginid="7d8fc571463a85e821d9f9898420b390" Metadata set : llm="0" Initializing PakPlatformFile Reading toc: ../../../BetaHub_5_7/Content/Paks/global.utoc Toc loaded : ../../../BetaHub_5_7/Content/Paks/global.utoc, Id=ffffffffffffffff, Order=0, EntryCount=1, SignatureHash=0000000000000000000000000000000000000000 Mounting container '../../../BetaHub_5_7/Content/Paks/global.utoc' in location slot 0 Initialized I/O dispatcher file backend. Mounted the global container: ../../../BetaHub_5_7/Content/Paks/global.utoc Found Pak file ../../../BetaHub_5_7/Content/Paks/BetaHub_5_7-Windows.pak attempting to mount. Mounting pak file ../../../BetaHub_5_7/Content/Paks/BetaHub_5_7-Windows.pak. Reading toc: ../../../BetaHub_5_7/Content/Paks/BetaHub_5_7-Windows.utoc Toc loaded : ../../../BetaHub_5_7/Content/Paks/BetaHub_5_7-Windows.utoc, Id=7410e8839ddbcf0c, Order=4, EntryCount=2185, SignatureHash=0000000000000000000000000000000000000000 Mounting container '../../../BetaHub_5_7/Content/Paks/BetaHub_5_7-Windows.utoc' in location slot 0 Mounting container: Id=7410e8839ddbcf0c, Order=4, NumPackages=525 Mounted IoStore container "../../../BetaHub_5_7/Content/Paks/BetaHub_5_7-Windows.utoc" Mounted Pak file '../../../BetaHub_5_7/Content/Paks/BetaHub_5_7-Windows.pak', mount point: '../../../' Stats thread started at 0.163541 Premade AssetRegistry loaded from '../../../BetaHub_5_7/AssetRegistry.bin' Metadata set : systemresolution.resx="1280" Metadata set : systemresolution.resy="720" OS requested locale 'en-GB' is not supported. Using the OS requested language of 'en-GB' as the locale. ICU TimeZone Detection - Raw Offset: +1:00, Platform Override: '' Session CrashGUID >==================================================== Session CrashGUID > UECC-Windows-42F81FF446F61BA21B63AD9A0FCB18A3 Session CrashGUID >==================================================== No local boot hotfix file found at: [../../../BetaHub_5_7/Saved/PersistentDownloadDir/HotfixForNextBoot.txt] Pre-Initializing Audio Device Manager... AudioInfo: 'OPUS' Registered Lib vorbis DLL was dynamically loaded. AudioInfo: 'OGG' Registered AudioInfo: 'ADPCM' Registered AudioInfo: 'PCM' Registered AudioInfo: 'BINKA' Registered AudioInfo: 'RADA' Registered Audio Device Manager Pre-Initialized Mounting Engine plugin Paper2D Mounting Engine plugin AISupport Mounting Engine plugin EnvironmentQueryEditor Mounting Engine plugin ACLPlugin Mounting Engine plugin AnimationData Mounting Engine plugin ControlRigModules Mounting Engine plugin ControlRigSpline Mounting Engine plugin ControlRig Mounting Engine plugin DeformerGraph Mounting Engine plugin EaseCurveTool Mounting Engine plugin IKRig Mounting Engine plugin RigLogic Mounting Engine plugin SkeletalMeshModelingTools Mounting Engine plugin TweeningUtils Mounting Engine plugin AudioInsights Mounting Engine plugin BaseMaterial Mounting Engine plugin Bridge Mounting Engine plugin CameraShakePreviewer Mounting Engine plugin EngineCameras Mounting Engine plugin GameplayCameras Mounting Engine plugin ChaosCloth Mounting Engine plugin ChaosVD Mounting Engine plugin CompositeCore Mounting Engine plugin OodleNetwork Mounting Engine plugin AnimationSharing Mounting Engine plugin DumpGPUServices Mounting Engine plugin GPUReshape Mounting Engine plugin NamingTokens Mounting Engine plugin PixWinPlugin Mounting Engine plugin PluginUtils Mounting Engine plugin RenderDocPlugin Mounting Engine plugin UObjectPlugin Mounting Engine plugin AssetManagerEditor Mounting Engine plugin BlueprintHeaderView Mounting Engine plugin ColorGrading Mounting Engine plugin ContentBrowserAssetDataSource Mounting Engine plugin CurveEditorTools Mounting Engine plugin DataValidation Mounting Engine plugin EditorScriptingUtilities Mounting Engine plugin EngineAssetDefinitions Mounting Engine plugin FacialAnimation Mounting Engine plugin GeometryMode Mounting Engine plugin LightMixer Mounting Engine plugin ObjectMixer Mounting Engine plugin SequencerAnimTools Mounting Engine plugin SpeedTreeImporter Mounting Engine plugin UMGWidgetPreview Mounting Engine plugin UVEditor Mounting Engine plugin EnhancedInput Mounting Engine plugin DatasmithContent Mounting Engine plugin GLTFExporter Mounting Engine plugin VariantManagerContent Mounting Engine plugin VariantManager Mounting Engine plugin AutomationUtils Mounting Engine plugin BackChannel Mounting Engine plugin ChaosCaching Mounting Engine plugin ChaosEditor Mounting Engine plugin ChaosNiagara Mounting Engine plugin ChaosSolverPlugin Mounting Engine plugin ChaosUserDataPT Mounting Engine plugin CharacterAI Mounting Engine plugin Dataflow Mounting Engine plugin EditorDataStorageFeatures Mounting Engine plugin EditorDataStorage Mounting Engine plugin Fracture Mounting Engine plugin FullBodyIK Mounting Engine plugin GeometryCollectionPlugin Mounting Engine plugin GeometryDataflow Mounting Engine plugin GlobalConfigurationData Mounting Engine plugin LevelSequenceNavigatorBridge Mounting Engine plugin LocalizableMessage Mounting Engine plugin NFORDenoise Mounting Engine plugin PlatformCrypto Mounting Engine plugin PythonScriptPlugin Mounting Engine plugin RuntimeTelemetry Mounting Engine plugin ToolPresets Mounting Engine plugin Cascade Mounting Engine plugin NiagaraPreviewContent Mounting Engine plugin NiagaraSimCaching Mounting Engine plugin Niagara Mounting Engine plugin Fab Mounting Engine plugin AlembicImporter Mounting Engine plugin InterchangeAssets Mounting Engine plugin InterchangeEditor Mounting Engine plugin Interchange Mounting Engine plugin AvfMedia Mounting Engine plugin ImgMedia Mounting Engine plugin MediaCompositing Mounting Engine plugin MediaPlate Mounting Engine plugin WebMMedia Mounting Engine plugin WmfMedia Mounting Engine plugin MeshPainting Mounting Engine plugin TcpMessaging Mounting Engine plugin UdpMessaging Mounting Engine plugin MetaHumanSDK Mounting Engine plugin ActorSequence Mounting Engine plugin LevelSequenceEditor Mounting Engine plugin SequenceValidator Mounting Engine plugin SequencerScripting Mounting Engine plugin TemplateSequence Mounting Engine plugin NNEDenoiser Mounting Engine plugin NNERuntimeORT Mounting Engine plugin OnlineBase Mounting Engine plugin OnlineServices Mounting Engine plugin OnlineSubsystemNull Mounting Engine plugin OnlineSubsystemUtils Mounting Engine plugin OnlineSubsystem Mounting Engine plugin LauncherChunkInstaller Mounting Engine plugin ActorLayerUtilities Mounting Engine plugin AndroidFileServer Mounting Engine plugin AndroidPermission Mounting Engine plugin AppleImageUtils Mounting Engine plugin ArchVisCharacter Mounting Engine plugin AssetTags Mounting Engine plugin AudioCapture Mounting Engine plugin AudioSynesthesia Mounting Engine plugin AudioWidgets Mounting Engine plugin CableComponent Mounting Engine plugin ChunkDownloader Mounting Engine plugin ComputeFramework Mounting Engine plugin CustomMeshComponent Mounting Engine plugin ExampleDeviceProfileSelector Mounting Engine plugin GeometryCache Mounting Engine plugin GeometryProcessing Mounting Engine plugin GooglePAD Mounting Engine plugin HairStrands Mounting Engine plugin InputDebugging Mounting Engine plugin LocationServicesBPLibrary Mounting Engine plugin Metasound Mounting Engine plugin MobilePatchingUtils Mounting Engine plugin MsQuic Mounting Engine plugin ProceduralMeshComponent Mounting Engine plugin PropertyAccessEditor Mounting Engine plugin PropertyBindingUtils Mounting Engine plugin ResonanceAudio Mounting Engine plugin RigVM Mounting Engine plugin SignificanceManager Mounting Engine plugin SoundFields Mounting Engine plugin StateTree Mounting Engine plugin Synthesis Mounting Engine plugin WaveTable Mounting Engine plugin WebMMoviePlayer Mounting Engine plugin WindowsDeviceProfileSelector Mounting Engine plugin WindowsMoviePlayer Mounting Engine plugin XInputDevice Mounting Engine plugin InterchangeTests Mounting Engine plugin TraceUtilities Mounting Engine plugin Takes Mounting Engine plugin WorldMetrics Mounting Project plugin BetaHubBugReporter Applying CVar settings from Section [/Script/CompositeCore.CompositeCorePluginSettings] File [Engine] Failed to load 'WinPixGpuCapturer.dll' (GetLastError=126) File 'WinPixGpuCapturer.dll' does not exist PIX capture plugin failed to initialize! Check that the process is launched from PIX. Applying CVar settings from Section [/Script/RenderDocPlugin.RenderDocPluginSettings] File [Engine] RenderDoc plugin will not be loaded. Use '-AttachRenderDoc' on the cmd line or enable 'renderdoc.AutoAttach' in the plugin settings. NFORDenoise function starting up Started StudioTelemetry Session Using libcurl 8.12.1 - built for Windows - supports SSL with OpenSSL/1.1.1t - supports HTTP deflate (compression) using libz 1.3 - other features: CURL_VERSION_SSL CURL_VERSION_LIBZ CURL_VERSION_IPV6 CURL_VERSION_ASYNCHDNS CURL_VERSION_LARGEFILE CURL_VERSION_TLSAUTH_SRP CURL_VERSION_HTTP2 CurlRequestOptions (configurable via config and command line): - bVerifyPeer = true - Libcurl will verify peer certificate - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy - CVarHttpCurlReuseConnectionEnabled = true - Libcurl will reuse connections - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host - LocalHostAddr = Default - BufferSize = 65536 CreateHttpThread using FCurlMultiPollEventLoopHttpThread Creating http thread with maximum 256 concurrent requests WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 OSS: Created online subsystem instance for: NULL OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for type [NULL] ExecutableName: BetaHub_5_7.exe Build: ++UE5+Release-5.7-CL-51494982 Platform=Windows MachineId=7d8fc571463a85e821d9f9898420b390 DeviceId= Engine Version: 5.7.4-51494982+++UE5+Release-5.7 Compatible Engine Version: 5.7.0-47537391+++UE5+Release-5.7 Net CL: 47537391 OS: Windows 11 (25H2) [10.0.26200.8037] (), CPU: AMD Ryzen 5 5500 , GPU: Microsoft Remote Display Adapter CPU Model ID: 19500, microcode revision: a500014 Compiled (64-bit): Mar 6 2026 12:47:26 Architecture: x64 Compiled with Visual C++: 19.44.35223.00 Build Configuration: Development Branch Name: ++UE5+Release-5.7 Command Line: Base Directory: C:[REDACTED:Mac User Path]/Desktop/bbb/Windows/BetaHub_5_7/Binaries/Win64/ Allocator: Binned2 Installed Engine Build: 0 This binary is optimized with LTO: no, PGO: no, instrumented for PGO data collection: no Number of dev versions registered: 41 Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10 Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0 Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4 Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40 Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37 Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3 Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0 Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0 Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 20 Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0 Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 49 Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 13 Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3 Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1 Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3 Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17 Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15 Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1 Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1 FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 225 FortniteValkyrie (8DBC2C5B-54A7-43E0-A768-FCBB7DA29060): 8 FortniteSeason (5B4C06B7-2463-4AF8-805B-BF70CDF5D0DD): 15 FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 17 Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 11 Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1 Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10 Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 41 Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1 Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1 Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1 UE5-Main (697DD581-E64F-41AB-AA4A-51ECBEB7B628): 121 UE5-Release (D89B5E42-24BD-4D46-8412-ACA8DF641779): 61 UE5-SpecialProject (59DA5D52-1232-4948-B878-597870B8E98B): 9 Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2 Dev-NaniteResearch (30D58BE3-95EA-4282-A6E3-B159D8EBB06A): 1 Dev-RigVM (DC49959B-53C0-4DE7-9156-EA885E7C5D39): 19 Dev-ControlRig (A7820CFB-20A7-4359-8C54-2C149623CF50): 40 Dev-IKRig (F6DFBB78-BB50-A0E4-4018-B84D60CBAF23): 11 Dev-ComputeFramework (6304A3E7-0059-4F59-8CFC-21BD7721FD4E): 0 Dev-Optimus (93EDE1AA-10CA-7375-4DF9-8A2849B157A0): 14 FN-Main-InterchangePipeline (B69D2E47-E2A8-4003-BF77-18A492C4D899): 1 Presizing for max 2097152 objects, including 1 objects not considered by GC. Object subsystem initialized Set CVar [[con.DebugEarlyDefault:1]] CVar [[con.DebugLateDefault:1]] deferred - dummy variable created CVar [[con.DebugLateCheat:1]] deferred - dummy variable created CVar [[LogNamedEventFilters:Frame *]] deferred - dummy variable created Set CVar [[r.setres:1280x720]] CVar [[framepro.ScopeMinTimeMicroseconds:10]] deferred - dummy variable created Set CVar [[fx.NiagaraAllowRuntimeScalabilityChanges:1]] CVar [[QualityLevelMapping:high]] deferred - dummy variable created CVar [[r.Occlusion.SingleRHIThreadStall:1]] deferred - dummy variable created Set CVar [[r.Nanite.Streaming.ReservedResources:1]] Set CVar [[D3D12.Bindless.ResourceDescriptorHeapSize:32768]] Set CVar [[D3D12.Bindless.SamplerDescriptorHeapSize:2048]] Set CVar [[r.PSOPrecache.GlobalShaders:1]] Set CVar [[r.VRS.EnableSoftware:1]] Set CVar [[r.VRS.ContrastAdaptiveShading:1]] CVar [[con.DebugLateDefault:1]] deferred - dummy variable created CVar [[con.DebugLateCheat:1]] deferred - dummy variable created CVar [[LogNamedEventFilters:Frame *]] deferred - dummy variable created CVar [[framepro.ScopeMinTimeMicroseconds:10]] deferred - dummy variable created CVar [[QualityLevelMapping:high]] deferred - dummy variable created CVar [[r.Occlusion.SingleRHIThreadStall:1]] deferred - dummy variable created Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine] CVar [[VisualizeCalibrationColorMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor]] deferred - dummy variable created CVar [[VisualizeCalibrationGrayscaleMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale]] deferred - dummy variable created Set CVar [[r.GPUCrashDebugging:0]] CVar [[MaxSkinBones:(Default=65536,PerPlatform=(("Mobile", 256)))]] deferred - dummy variable created Set CVar [[r.Shaders.RemoveUnusedInterpolators:1]] Set CVar [[r.Shadow.DetectVertexShaderLayerAtRuntime:1]] Set CVar [[r.Substrate.RoughDiffuse:1]] Set CVar [[r.Substrate.SheenQuality:1]] Set CVar [[r.Substrate.ShadingQuality:1]] Set CVar [[r.Substrate.TileCoord8bits:0]] Set CVar [[r.Substrate.Glints:1]] Set CVar [[r.Substrate.ClosuresPerPixel:4]] Set CVar [[r.Refraction.Blur:1]] Set CVar [[r.AllowStaticLighting:0]] Set CVar [[r.GenerateMeshDistanceFields:1]] Set CVar [[r.DynamicGlobalIlluminationMethod:1]] Set CVar [[r.ReflectionMethod:1]] Set CVar [[r.SkinCache.CompileShaders:1]] Set CVar [[r.RayTracing:1]] Set CVar [[r.RayTracing.RayTracingProxies.ProjectEnabled:1]] Set CVar [[r.Substrate:1]] Set CVar [[r.Substrate.ProjectGBufferFormat:0]] Set CVar [[r.Shadow.Virtual.Enable:1]] Set CVar [[r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange:1]] Set CVar [[r.DefaultFeature.LocalExposure.HighlightContrastScale:0.8]] Set CVar [[r.DefaultFeature.LocalExposure.ShadowContrastScale:0.8]] Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine] Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine] Set CVar [[s.MinBulkDataSizeForAsyncLoading:131072]] Set CVar [[s.AsyncLoadingThreadEnabled:1]] Set CVar [[s.EventDrivenLoaderEnabled:1]] Set CVar [[s.WarnIfTimeLimitExceeded:0]] Set CVar [[s.TimeLimitExceededMultiplier:1.5]] Set CVar [[s.TimeLimitExceededMinTime:0.005]] Set CVar [[s.UseBackgroundLevelStreaming:1]] Set CVar [[s.PriorityAsyncLoadingExtraTime:15.0]] Set CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]] Set CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]] Set CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]] Set CVar [[s.UnregisterComponentsTimeLimit:1.0]] Set CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]] CVar [[s.MaxPackageSummarySize:16384]] deferred - dummy variable created Set CVar [[s.FlushStreamingOnExit:1]] CVar [[FixedBootOrder:/Script/Engine/Default__SoundBase]] deferred - dummy variable created CVar [[FixedBootOrder:/Script/Engine/Default__MaterialInterface]] deferred - dummy variable created CVar [[FixedBootOrder:/Script/Engine/Default__DeviceProfileManager]] deferred - dummy variable created Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine] Set CVar [[gc.MaxObjectsNotConsideredByGC:1]] Set CVar [[gc.FlushStreamingOnGC:0]] Set CVar [[gc.NumRetriesBeforeForcingGC:10]] Set CVar [[gc.AllowParallelGC:1]] Set CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]] Set CVar [[gc.MaxObjectsInEditor:25165824]] Set CVar [[gc.IncrementalBeginDestroyEnabled:1]] Set CVar [[gc.CreateGCClusters:1]] Set CVar [[gc.MinGCClusterSize:5]] Set CVar [[gc.AssetClustreringEnabled:0]] Set CVar [[gc.ActorClusteringEnabled:0]] Set CVar [[gc.VerifyUObjectsAreNotFGCObjects:0]] Set CVar [[gc.GarbageEliminationEnabled:1]] Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine] CVar [[NetworkEmulationProfiles:(ProfileName="Average",ToolTip="Simulates average internet conditions")]] deferred - dummy variable created CVar [[NetworkEmulationProfiles:(ProfileName="Bad",ToolTip="Simulates laggy internet conditions")]] deferred - dummy variable created CVar [[NetworkEmulationProfiles:(ProfileName="BufferBloat",ToolTip="Simulates a connection affected by buffer bloat (in and out)")]] deferred - dummy variable created Metadata set : systemresolution.resx="1920" Metadata set : systemresolution.resy="1080" Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability] Set CVar [[r.SkeletalMeshLODBias:0]] Set CVar [[r.ViewDistanceScale:1.0]] Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability] Set CVar [[r.FXAA.Quality:4]] Set CVar [[r.TemporalAA.Quality:2]] Set CVar [[r.TSR.History.R11G11B10:1]] Set CVar [[r.TSR.History.ScreenPercentage:200]] Set CVar [[r.TSR.History.UpdateQuality:3]] Set CVar [[r.TSR.ShadingRejection.Flickering:1]] Set CVar [[r.TSR.RejectionAntiAliasingQuality:2]] Set CVar [[r.TSR.ReprojectionField:1]] Set CVar [[r.TSR.Resurrection:1]] Applying CVar settings from Section [ShadowQuality@3] File [Scalability] Set CVar [[r.LightFunctionQuality:1]] Set CVar [[r.ShadowQuality:5]] Set CVar [[r.Shadow.CSM.MaxCascades:10]] Set CVar [[r.Shadow.MaxResolution:2048]] Set CVar [[r.Shadow.MaxCSMResolution:2048]] Set CVar [[r.Shadow.RadiusThreshold:0.01]] Set CVar [[r.Shadow.DistanceScale:1.0]] Set CVar [[r.Shadow.CSM.TransitionScale:1.0]] Set CVar [[r.Shadow.PreShadowResolutionFactor:1.0]] Set CVar [[r.DistanceFieldShadowing:1]] Set CVar [[r.VolumetricFog:1]] Set CVar [[r.VolumetricFog.GridPixelSize:8]] Set CVar [[r.VolumetricFog.GridSizeZ:128]] Set CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]] Set CVar [[r.LightMaxDrawDistanceScale:1]] Set CVar [[r.CapsuleShadows:1]] Set CVar [[r.Shadow.Virtual.MaxPhysicalPages:4096]] Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectional:-1.5]] Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectionalMoving:-1.5]] Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocal:0.0]] Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocalMoving:1.0]] Set CVar [[r.Shadow.Virtual.SMRT.RayCountDirectional:8]] Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayDirectional:4]] Set CVar [[r.Shadow.Virtual.SMRT.RayCountLocal:8]] Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayLocal:4]] Set CVar [[r.Shadow.Virtual.MarkCoarsePagesLocal:1]] Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability] Set CVar [[r.DistanceFieldAO:1]] Set CVar [[r.SkylightIntensityMultiplier:1.0]] Set CVar [[r.AOQuality:2]] Set CVar [[r.Lumen.DiffuseIndirect.Allow:1]] Set CVar [[r.LumenScene.DirectLighting.MaxLightsPerTile:8]] Set CVar [[r.LumenScene.DirectLighting.UpdateFactor:32]] Set CVar [[r.LumenScene.Radiosity.UpdateFactor:64]] Set CVar [[r.LumenScene.Radiosity.ProbeSpacing:4]] Set CVar [[r.LumenScene.Radiosity.HemisphereProbeResolution:4]] Set CVar [[r.Lumen.TraceMeshSDFs.Allow:1]] Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution:32]] Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.NumProbesToTraceBudget:100]] Set CVar [[r.Lumen.ScreenProbeGather.DownsampleFactor:16]] Set CVar [[r.Lumen.ScreenProbeGather.NumAdaptiveProbes:8]] Set CVar [[r.Lumen.ScreenProbeGather.TracingOctahedronResolution:8]] Set CVar [[r.Lumen.ScreenProbeGather.IrradianceFormat:0]] Set CVar [[r.Lumen.ScreenProbeGather.StochasticInterpolation:0]] Set CVar [[r.Lumen.ScreenProbeGather.FullResolutionJitterWidth:1]] Set CVar [[r.Lumen.ScreenProbeGather.TwoSidedFoliageBackfaceDiffuse:1]] Set CVar [[r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal.FullResDepth:1]] Set CVar [[r.Lumen.ScreenProbeGather.ShortRangeAO.BentNormal:1]] Set CVar [[r.Lumen.ScreenProbeGather.ShortRangeAO.HorizonSearch.HZB:0]] Set CVar [[r.Lumen.ScreenProbeGather.ShortRangeAO.HorizonSearch.ForegroundSampleRejectPower:1]] Set CVar [[r.Lumen.TranslucencyVolume.GridPixelSize:32]] Set CVar [[r.Lumen.TranslucencyVolume.TraceFromVolume:1]] Set CVar [[r.Lumen.TranslucencyVolume.TracingOctahedronResolution:3]] Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.ProbeResolution:8]] Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.NumProbesToTraceBudget:70]] Set CVar [[r.RayTracing.Scene.BuildMode:1]] Applying CVar settings from Section [ReflectionQuality@3] File [Scalability] Set CVar [[r.SSR.Quality:3]] Set CVar [[r.SSR.HalfResSceneColor:0]] Set CVar [[r.Lumen.Reflections.Allow:1]] Set CVar [[r.Lumen.Reflections.DownsampleFactor:1]] Set CVar [[r.Lumen.Reflections.MaxRoughnessToTraceForFoliage:0.4]] Set CVar [[r.Lumen.ScreenProbeGather.MaxRoughnessToEvaluateRoughSpecularForFoliage:0.8]] Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.NumSamples:5]] Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.MinWeight:0]] Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Allow:1]] Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Enable:0]] Applying CVar settings from Section [PostProcessQuality@3] File [Scalability] Set CVar [[r.MotionBlurQuality:4]] Set CVar [[r.MotionBlur.HalfResGather:0]] Set CVar [[r.AmbientOcclusionMipLevelFactor:0.4]] Set CVar [[r.AmbientOcclusionMaxQuality:100]] Set CVar [[r.AmbientOcclusionLevels:-1]] Set CVar [[r.AmbientOcclusionRadiusScale:1.0]] Set CVar [[r.DepthOfFieldQuality:2]] Set CVar [[r.RenderTargetPoolMin:400]] Set CVar [[r.LensFlareQuality:2]] Set CVar [[r.SceneColorFringeQuality:1]] Set CVar [[r.EyeAdaptationQuality:2]] Set CVar [[r.BloomQuality:5]] Set CVar [[r.Bloom.ScreenPercentage:50.000]] Set CVar [[r.FastBlurThreshold:100]] Set CVar [[r.Upscale.Quality:3]] Set CVar [[r.LightShaftQuality:1]] Set CVar [[r.Filter.SizeScale:1]] Set CVar [[r.Tonemapper.Quality:5]] Set CVar [[r.DOF.Gather.ResolutionDivisor:2 ; lower gathering resolution]] Set CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]] Set CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]] Set CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]] Set CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]] Set CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]] Set CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]] Set CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]] Set CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]] Set CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]] Set CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]] Set CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]] Set CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]] Set CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]] Applying CVar settings from Section [TextureQuality@3] File [Scalability] Set CVar [[r.Streaming.MipBias:0]] Set CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]] Set CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]] Set CVar [[r.Streaming.Boost:1]] Set CVar [[r.MaxAnisotropy:8]] Set CVar [[r.VT.MaxAnisotropy:8]] Set CVar [[r.Streaming.LimitPoolSizeToVRAM:0]] Set CVar [[r.Streaming.PoolSize:1000]] Set CVar [[r.Streaming.MaxEffectiveScreenSize:0]] Applying CVar settings from Section [EffectsQuality@3] File [Scalability] Set CVar [[r.TranslucencyLightingVolume.Dim:64]] Set CVar [[r.RefractionQuality:2]] Set CVar [[r.SceneColorFormat:4]] Set CVar [[r.DetailMode:3]] Set CVar [[r.TranslucencyLightingVolume.Blur:1]] Set CVar [[r.MaterialQualityLevel:1 ; High quality]] Set CVar [[r.SSS.Scale:1]] Set CVar [[r.SSS.SampleSet:2]] Set CVar [[r.SSS.Quality:1]] Set CVar [[r.SSS.HalfRes:0]] Set CVar [[r.SSGI.Quality:3]] Set CVar [[r.EmitterSpawnRateScale:1.0]] Set CVar [[r.ParticleLightQuality:2]] Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]] Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]] Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]] Set CVar [[r.SkyAtmosphere.FastSkyLUT:1]] Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]] Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]] Set CVar [[r.SkyAtmosphere.SampleCountMin:4.0]] Set CVar [[r.SkyAtmosphere.SampleCountMax:128.0]] Set CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]] Set CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]] Set CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]] Set CVar [[fx.Niagara.QualityLevel:3]] Set CVar [[r.Refraction.OffsetQuality:1]] Set CVar [[r.HeterogeneousVolumes.DownsampleFactor:2]] Set CVar [[r.HeterogeneousVolumes.MaxStepCount:256]] Set CVar [[r.HeterogeneousVolumes.Shadows.Resolution:512]] Set CVar [[r.HeterogeneousVolumes.Shadows.Precision:0]] Set CVar [[r.HeterogeneousVolumes.UseExistenceMask:0]] Applying CVar settings from Section [FoliageQuality@3] File [Scalability] Set CVar [[foliage.DensityScale:1.0]] Set CVar [[grass.DensityScale:1.0]] Applying CVar settings from Section [ShadingQuality@3] File [Scalability] Set CVar [[r.HairStrands.SkyLighting.IntegrationType:2]] Set CVar [[r.HairStrands.SkyAO.SampleCount:4]] Set CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]] Set CVar [[r.AnisotropicMaterials:1]] Applying CVar settings from Section [LandscapeQuality@3] File [Scalability] Using Default RHI: D3D12 Using Highest Feature Level of D3D12: SM6 Loading RHI module D3D12RHI Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64). Checking if RHI D3D12 with Feature Level SM6 is supported by your system. Found D3D12 adapter 0: NVIDIA GeForce GTX 1060 6GB (VendorId: 10de, DeviceId: 1c03, SubSysId: 37711458, Revision: 00a1 Max supported Feature Level 12_1, shader model 6.7, binding tier 3, wave ops supported, atomic64 supported Adapter has 6029MB of dedicated video memory, 0MB of dedicated system memory, and 8126MB of shared system memory, 1 output[s], UMA:false Driver Version: 581.57 (internal:32.0.15.8157, unified:581.57) Driver Date: 10-9-2025 Found D3D12 adapter 1: Microsoft Basic Render Driver (VendorId: 1414, DeviceId: 008c, SubSysId: 0000, Revision: 0000 Max supported Feature Level 12_1, shader model 6.7, binding tier 3, wave ops supported, atomic64 supported Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 8126MB of shared system memory, 0 output[s], UMA:true D3D10Warp Version: 10.0.26100.7309 Found D3D12 adapter 2: NVIDIA GeForce GTX 1060 6GB (VendorId: 10de, DeviceId: 1c03, SubSysId: 37711458, Revision: 00a1 Max supported Feature Level 12_1, shader model 6.7, binding tier 3, wave ops supported, atomic64 supported Adapter has 6029MB of dedicated video memory, 0MB of dedicated system memory, and 8126MB of shared system memory, 0 output[s], UMA:false Driver Version: 581.57 (internal:32.0.15.8157, unified:581.57) Driver Date: 10-9-2025 DirectX Agility SDK runtime found. Chosen D3D12 Adapter Id = 0 RHI D3D12 with Feature Level SM6 is supported and will be used. Selected Device Profile: [Windows] Platform has ~ 16 GB [17041690624 / 17179869184 / 16], which maps to Larger [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0) Going up to parent DeviceProfile [] Pushing Device Profile CVar: [[UI.SlateSDFText.RasterizationMode:Bitmap -> Msdf]] Pushing Device Profile CVar: [[UI.SlateSDFText.ResolutionLevel:2 -> 2]] Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini] Set CVar [[r.DumpShaderDebugInfo:2]] Set CVar [[p.chaos.AllowCreatePhysxBodies:1]] Set CVar [[fx.SkipVectorVMBackendOptimizations:1]] Applying CVar settings from Section [Startup_Windows] File [../../../Engine/Config/ConsoleVariables.ini] Applying CVar settings from Section [ConsoleVariables] File [Engine] Set CVar [[WindowsApplication.UseWorkerThreadForRawInput:0]] Computer: UPSOFT-TG-1 User: upsoft CPU Page size=4096, Cores=6 High frequency timer resolution =10.000000 MHz Handheld Device: 0 Process is running as part of a Windows Job with separate resource limits Memory total: Physical=15.9GB (16GB approx) Virtual=20.1GB Platform Memory Stats for Windows Process Physical Memory: 193.33 MB used, 260.72 MB peak Process Virtual Memory: 146.81 MB used, 155.12 MB peak Physical Memory: 9215.29 MB used, 7036.93 MB free, 16252.22 MB total Virtual Memory: 16617.45 MB used, 3936.23 MB free, 20553.69 MB total Metadata set : extradevelopmentmemorymb="0" WindowsPlatformFeatures enabled Registered spline type: TypeId=0x54E3AD22, Impl=MultiSpline, Value=Vector Chaos Debug Draw Startup Physics initialised using underlying interface: Chaos Using OS detected language (en-GB). Using OS detected locale (en-GB). No specific localization for 'en-GB' exists, so 'en' will be used for the language. Available input methods: - English (United Kingdom) - (Keyboard). - English (United Kingdom) - (Keyboard). - Polish (Poland) - (Keyboard). Activated input method: Polish (Poland) - (Keyboard). CacheForceMaxTouchpadSensitivityMode SetMaxTouchpadSensitivity Attempting to load config data for Default__SlateThemeManager before the Class has been constructed/registered/linked (likely during module loading or early startup). This will result in the load silently failing and should be fixed. New Slate User Created. Platform User Id 0, User Index 0, Is Virtual User: 0 Slate User Registered. User Index 0, Is Virtual User: 0 Using Default RHI: D3D12 Using Highest Feature Level of D3D12: SM6 Loading RHI module D3D12RHI Checking if RHI D3D12 with Feature Level SM6 is supported by your system. RHI D3D12 with Feature Level SM6 is supported and will be used. Integrated GPU (iGPU): false Creating D3D12 RHI with Max Feature Level SM6 Attached monitors: resolution: 1920x1080, work area: (0, 0) -> (1920, 1032), device: '\\.\DISPLAY17' [PRIMARY] Found 1 attached monitors. Gathering driver information using Windows Setup API RHI Adapter Info: Name: NVIDIA GeForce GTX 1060 6GB Driver Version: 581.57 (internal:32.0.15.8157, unified:581.57) Driver Date: 10-9-2025 GPU DeviceId: 0x1c03 (for the marketing name, search the web for "GPU Device Id") InitD3DDevice: -D3DDebug = off -D3D12GPUValidation = off Aftermath initialized Emitting draw events for PIX profiling. Aftermath enabled. Active feature flags: - Feature: EnableResourceTracking ID3D12Device1 is supported. ID3D12Device2 is supported. ID3D12Device3 is supported. ID3D12Device4 is supported. ID3D12Device5 is supported. ID3D12Device6 is supported. ID3D12Device7 is supported. ID3D12Device8 is supported. ID3D12Device9 is supported. ID3D12Device10 is supported. ID3D12Device11 is supported. ID3D12Device12 is supported. Bindless is supported. MaxNonSamplerDescriptors: 1000000, MaxSamplerDescriptors: 2048 Stencil ref from pixel shader is not supported Raster order views are supported Wave Operations are supported (wave size: min=32 max=32). Legacy Barriers Present in Build: Yes Enhanced Barriers Present in Build: Yes Enhanced Barriers Driver Support: Yes Preferred Barrier Implementation Type: Legacy Chosen Barrier Implementation: D3D12LegacyBarriers Ray tracing is disabled because bindless resources are not supported (Shader Model 6.6 and Resource Binding Tier 3 are required). AtomicInt64OnTypedResource is supported AtomicInt64OnGroupShared is supported AtomicInt64OnDescriptorHeapResource is supported Shader Model 6.6 atomic64 is supported Bindless is enabled (Configuration=RayTracing). Initializing allocators with 32768 Resource and 2048 Sampler descriptors [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Queue: 0x00000157A910F440) [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Queue: 0x00000157A910F700) [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Queue: 0x00000157A910F9C0) Not using pipeline state disk cache per r.D3D12.PSO.DiskCache=0 Not using driver-optimized pipeline state disk cache per r.D3D12.PSO.DriverOptimizedDiskCache=0 NVIDIA Shader Execution Reordering NOT supported! NVIDIA Ray Tracing Cluster Operations not supported on this device Texture pool is 3314 MB (70% of 4734 MB) Async texture creation enabled RHI has support for 64 bit atomics Current RHI does not support Variable Rate Shading Metadata set : verbatimrhiname="D3D12" Metadata set : rhiname="D3D12" Metadata set : rhifeaturelevel="SM6" Metadata set : shaderplatform="PCD3D_SM6" Initializing FReadOnlyCVARCache Ray tracing is disabled. Reason: not supported by current RHI. Using IoDispatcher for shader code library Global. Total 13090 unique shaders. Cooked Context: Using Shared Shader Library Global Logical shader library 'Global' has been created as a monolithic library Clearing the OS Cache FStereoShaderAspects: --- StereoAspects begin --- FStereoShaderAspects: Platform=PCD3D_SM6 (49) FStereoShaderAspects: bInstancedStereo = 0 FStereoShaderAspects: bMobilePlatform = 0 FStereoShaderAspects: bMobilePostprocessing = 1 FStereoShaderAspects: bMobileMultiView = 0 FStereoShaderAspects: bMultiViewportCapable = 1 FStereoShaderAspects: bInstancedStereoNative = 0 FStereoShaderAspects: --- FStereoShaderAspects: bMobileMultiViewCoreSupport = 0 FStereoShaderAspects: bMobileMultiViewNative = 0 FStereoShaderAspects: bMobileMultiViewFallback = 0 FStereoShaderAspects: --- FStereoShaderAspects: bInstancedMultiViewportEnabled = 0 FStereoShaderAspects: bInstancedStereoEnabled = 0 FStereoShaderAspects: bMobileMultiViewEnabled = 0 FStereoShaderAspects: --- StereoAspects end --- XR: Instanced Stereo Rendering is Disabled XR: MultiViewport is Disabled XR: Mobile Multiview is Disabled Using FreeType 2.10.0 SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 Using IoDispatcher for shader code library BetaHub_5_7. Total 2185 unique shaders. Cooked Context: Using Shared Shader Library BetaHub_5_7 Logical shader library 'BetaHub_5_7' has been created as a monolithic library Could not open FPipelineCacheFile: ../../../BetaHub_5_7/Content/PipelineCaches/Windows/BetaHub_5_7_PCD3D_SM6.stable.upipelinecache Could not open FPipelineCacheFile: ../../../BetaHub_5_7/Content/PipelineCaches/Windows/BetaHub_5_7_PCD3D_SM6.stable.upipelinecache Tried to open again shader library 'BetaHub_5_7', but could not find new components for it (existing components: 1). Could not open FPipelineCacheFile: ../../../BetaHub_5_7/Content/PipelineCaches/Windows/BetaHub_5_7_PCD3D_SM6.stable.upipelinecache Using OS detected language (en-GB). Using OS detected locale (en-GB). No localization for 'en-GB' exists, so 'en' will be used for the language. No localization for 'en-GB' exists, so 'en' will be used for the locale. FontCache flush requested. Reason: Culture for localization was changed FontCache flush requested. Reason: Culture for localization was changed FAssetRegistry took 0.0003 seconds to start up Deviceprofile LinuxArm64Editor not found. Deviceprofile LinuxArm64 not found. Active device profile: [00007FF46F300510][00000157E0B3B6E0 82] Windows Metadata set : deviceprofile="Windows" FlushAsyncLoading(1): 1 QueuedPackages, 0 AsyncPackages Updated: NewPackages=525, OldPackages=0, TotalPackages=526 Processed 66 localized package path(s) for 1 prioritized culture(s) in 0.000251 seconds No Audio Capture implementations found. Audio input will be silent. MetaSound Page Target Initialized to 'Default' UGameplayTagsManager::InitializeManager - 0.000 s Applying CVar settings from Section [/Script/NNEDenoiser.NNEDenoiserSettings] File [Engine] No Audio Capture implementations found. Audio input will be silent. Initializing movie player Niagara Debugger Client Initialized | Session: 01DADE092EF64FB78000000000008F00 | Instance: 7633145640406875F3F47C8C23860CD7 (UPSOFT-TG-1-14308). No NPU adapter found with attributes (!GRAPHICS && (GENERIC_ML || CORE_COMPUTE)) (Windows 11 Version 24H2 or newer)! Available graphics and compute adapters: 0: NVIDIA GeForce GTX 1060 6GB (Compute, Graphics) 1: Microsoft Basic Render Driver (Compute, Graphics) No NPU adapter found! MakeRuntimeORTDml: DirectML: yes RHI D3D12: yes D3D12: yes NPU: no Interface availability: GPU: yes RDG: yes NPU: no No NPU adapter found with attributes (!GRAPHICS && (GENERIC_ML || CORE_COMPUTE)) (Windows 11 Version 24H2 or newer)! Available graphics and compute adapters: 0: NVIDIA GeForce GTX 1060 6GB (Compute, Graphics) 1: Microsoft Basic Render Driver (Compute, Graphics) No NPU adapter found! Registering Engine Module Parameter Interfaces... MetaSound Engine Initialized UAndroidPermissionCallbackProxy::GetInstance 28432 objects as part of root set at end of initial load. 94 objects are not in the root set, but can never be destroyed because they are in the DisregardForGC set. CloseDisregardForGC: 28432/28432 objects in disregard for GC pool Initializing Engine... Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use. Texture streaming: Enabled Initializing Audio Device Manager... Loading Default Audio Settings Objects... No default SoundConcurrencyObject specified (or failed to load). Audio Device Manager Initialized Creating Audio Device: Id: 1, Scope: Shared, Realtime: True Audio Mixer Platform Settings: Sample Rate: 48000 Callback Buffer Frame Size Requested: 1024 Callback Buffer Frame Size To Use: 1024 Number of buffers to queue: 1 Max Channels (voices): 32 Number of Async Source Workers: 4 AudioDevice MaxSources: 32 Audio Spatialization Plugin: None (built-in). Audio Reverb Plugin: None (built-in). Audio Occlusion Plugin: None (built-in). Initializing audio mixer using platform API: 'XAudio2' FWindowsMMDeviceCache: Default Render Role='Console', Device='Remote Audio' FWindowsMMDeviceCache: Default Render Role='Multimedia', Device='Remote Audio' FWindowsMMDeviceCache: Default Render Role='Communications', Device='Remote Audio' Using Audio Hardware Device Remote Audio Initializing Sound Submixes... Creating Master Submix 'MasterSubmixDefault' Creating Master Submix 'MasterReverbSubmixDefault' FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=1 Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=1 Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=1 FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=1 FAudioDevice initialized with ID 1. Initializing Audio Bus Subsystem for audio device with ID 1 Metadata set : largeworldcoordinates="1" Creating Chaos Debug Draw Scene for world Untitled Failed to create pipeline state with combined hash 32CF28BC815B9962, error 80070057. Failed to create pipeline state with combined hash 3141C350BE2B1356, error 80070057. Failed to create compute PSO with combined hash 0x32CF28BC815B9962: Failed to create compute pipeline with hash D8CE900E172E4017DBE1E8D348AECB575DB06935. Shader: <unknown> Failed to create compute PSO with combined hash 0x3141C350BE2B1356: Failed to create compute pipeline with hash 71EB4FE016B1EC095C2B8CC3BD2EA93C7DB40254. Shader: <unknown> Failed to create pipeline state with combined hash 85CAA699BECD1757, error 80070057. Failed to create pipeline state with combined hash 6061A9105A03352A, error 80070057. Failed to create pipeline state with combined hash CEF41A90D1794B31, error 80070057. Failed to create pipeline state with combined hash 5BF623532098A1B1, error 80070057. Failed to create compute PSO with combined hash 0x85CAA699BECD1757: Failed to create compute pipeline with hash 8B6FD3EBA93F360A4B71D29423C4BAF1CAF0D8E0. Shader: <unknown> Failed to create compute PSO with combined hash 0x6061A9105A03352A: Failed to create compute pipeline with hash 64F6116157B732869B4D821ED67ED1D81330E6F4. Shader: <unknown> BH_GameInstanceSubsystem initialized. Spawning background service automatically. This can be disabled in the plugin settings. Failed to create pipeline state with combined hash 284F9EC4A9F6A169, error 80070057. Audio Device (ID: 1) registered with world 'Untitled'. Failed to create compute PSO with combined hash 0xCEF41A90D1794B31: Failed to create compute pipeline with hash EA2291616C5D81628FE2328CB7B25D48BFCBC185. Shader: <unknown> Failed to create pipeline state with combined hash 6F128E09061FA7AB, error 80070057. Failed to create compute PSO with combined hash 0x5BF623532098A1B1: Failed to create compute pipeline with hash F0E35A0E8580E897601807976092B9C6B7F7B70D. Shader: <unknown> Failed to create compute PSO with combined hash 0x284F9EC4A9F6A169: Failed to create compute pipeline with hash 36D1261555BC9E4B569756550FE713D0CF3969AF. Shader: <unknown> Failed to create compute PSO with combined hash 0x6F128E09061FA7AB: Failed to create compute pipeline with hash 044C6F0B4507BE7CDC21B84F758EA949F6262D7D. Shader: <unknown> Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden Game Engine Initialized. Failed to create pipeline state with combined hash D218E3D6870A2CC2, error 80070057. Ray Tracing is not enabled, therefore NNEDenoiser is not registered! Failed to create compute PSO with combined hash 0xD218E3D6870A2CC2: Failed to create compute pipeline with hash 72B8380FF87CFD152DEA66EB854A367A3E05B212. Shader: <unknown> Failed to create pipeline state with combined hash 0C888AF9491C3ADA, error 80070057. Failed to create compute PSO with combined hash 0x0C888AF9491C3ADA: Failed to create compute pipeline with hash A564408E964C6D14AA409525C1A7EF41AADE23FC. Shader: <unknown> Failed to create pipeline state with combined hash F6A7E45599224122, error 80070057. Failed to create compute PSO with combined hash 0xF6A7E45599224122: Failed to create compute pipeline with hash 3358A5C8927B01F967D3AFD7E068E67C57C66ED5. Shader: <unknown> Failed to create pipeline state with combined hash 5CD9D54DD81A85EE, error 80070057. Failed to create compute PSO with combined hash 0x5CD9D54DD81A85EE: Failed to create compute pipeline with hash E86739017A8068ACCC08D607DDF65693911CA82A. Shader: <unknown> Failed to create pipeline state with combined hash 8963BFB67EA7CD80, error 80070057. Failed to create compute PSO with combined hash 0x8963BFB67EA7CD80: Failed to create compute pipeline with hash 37F7D681C8EC85BFCC2C633A639E6414014B9945. Shader: <unknown> Failed to create pipeline state with combined hash 3E6C6A2C4DCA50F1, error 80070057. Failed to create compute PSO with combined hash 0x3E6C6A2C4DCA50F1: Failed to create compute pipeline with hash D681FD5E0CE8607CFDED3C923B6327AF8D13E2BC. Shader: <unknown> Failed to create pipeline state with combined hash C7D9A1AF61AD3741, error 80070057. Failed to create compute PSO with combined hash 0xC7D9A1AF61AD3741: Failed to create compute pipeline with hash 5EA39DCB1514709E7F55A578CC44377E2D360C15. Shader: <unknown> Failed to create pipeline state with combined hash 3D4610C080199FB6, error 80070057. Failed to create compute PSO with combined hash 0x3D4610C080199FB6: Failed to create compute pipeline with hash 2FE8279FB0A36957D047436671DB10E46AAE76A2. Shader: <unknown> Failed to create pipeline state with combined hash 1D0F58012261755D, error 80070057. Failed to create compute PSO with combined hash 0x1D0F58012261755D: Failed to create compute pipeline with hash 1AB21EC73926DD1376BA78BE86165F6713ACBBB3. Shader: <unknown> Failed to create pipeline state with combined hash 7C7D51E21450464E, error 80070057. Failed to create compute PSO with combined hash 0x7C7D51E21450464E: Failed to create compute pipeline with hash FEBC85D517F20AB3435FE1A6A05E18405C28E9F9. Shader: <unknown> Failed to create pipeline state with combined hash 034C3BD1C360C62B, error 80070057. Failed to create compute PSO with combined hash 0x034C3BD1C360C62B: Failed to create compute pipeline with hash BCB14E37D38AF2499A3B3F3D0EABC216F96B0971. Shader: <unknown> Failed to create pipeline state with combined hash 76D14651BD3715E2, error 80070057. Failed to create compute PSO with combined hash 0x76D14651BD3715E2: Failed to create compute pipeline with hash 050632C3410FBA121AE5D04C25E1D81C42B1252C. Shader: <unknown> Failed to create pipeline state with combined hash FB866C4BAA547073, error 80070057. Failed to create compute PSO with combined hash 0xFB866C4BAA547073: Failed to create compute pipeline with hash 19BC045E4E3C2EDA9287E3BF41D38CC474D00AB8. Shader: <unknown> Failed to create pipeline state with combined hash 384B3B9EA4E76250, error 80070057. Failed to create compute PSO with combined hash 0x384B3B9EA4E76250: Failed to create compute pipeline with hash 2EAAC378269C81BECDEFD06B2A15F42B1E98CF44. Shader: <unknown> Failed to create pipeline state with combined hash 25895F843CAC1409, error 80070057. Failed to create compute PSO with combined hash 0x25895F843CAC1409: Failed to create compute pipeline with hash 0E53228931FD6992E709C577270801A2280D5A7E. Shader: <unknown> Failed to create pipeline state with combined hash 2A04499B0273EA54, error 80070057. Failed to create compute PSO with combined hash 0x2A04499B0273EA54: Failed to create compute pipeline with hash E3F9EACCFB38C7D0E4E971EDBE5499E87B01C048. Shader: <unknown> Starting Game. UEngine::Browse Started Browse: "/Engine/Maps/Templates/OpenWorld?Name=Player" Browse: /Engine/Maps/Templates/OpenWorld?Name=Player LoadMap: /Engine/Maps/Templates/OpenWorld?Name=Player BeginTearingDown for /Temp/Untitled_0 UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true InvalidateAllWidgets triggered. All widgets were invalidated Audio Device unregistered from world 'None'. Compacting FUObjectHashTables data took 1.21ms Audio Device (ID: 1) registered with world 'OpenWorld'. Creating Chaos Debug Draw Scene for world OpenWorld ULevel::OnLevelLoaded(OpenWorld)(bIsOwningWorldGameWorld=1, bIsOwningWorldPartitioned=1, InitializeForMainWorld=1, InitializeForEditor=0, InitializeForGame=1) WorldPartition initialize started... UWorldPartition::Initialize : World = /Engine/Maps/Templates/OpenWorld.OpenWorld, World Type = Game, IsMainWorldPartition = 1, Location = V(0), Rotation = R(0), IsEditor = 0, IsGame = 1, IsPIEWorldTravel = 0, IsCooking = 0 UWorldPartition::Initialize Context : World NetMode = Standalone, IsServer = 0, IsDedicatedServer = 0, IsServerStreamingEnabled = 0, IsServerStreamingOutEnabled = 0, IsUsingMakingVisibleTransaction = 0, IsUsingMakingInvisibleTransaction = 0 WorldPartition initialize took 284 us Game class is 'GameModeBase' Bringing World /Engine/Maps/Templates/OpenWorld.OpenWorld up for play (max tick rate 0) at 2026.04.01-15.55.48 Bringing up level for play took: 0.001705 Encountered a new graphics PSO: 2134866024 Took 0.249289 seconds to LoadMap(/Engine/Maps/Templates/OpenWorld) UEngine::LoadMap Load map complete /Engine/Maps/Templates/OpenWorld Took 0.000667 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K) ShaderPipelineCache: Paused Batching. 1 AllPaks IndexSizes: DirectoryHashSize=32, PathHashSize=16, EntriesSize=32752, DirTreeIndexSize=145044, TotalSize=177844 ShaderPipelineCache: Resumed Batching. 0 ShaderPipelineCache: Batching Resumed. Engine is initialized. Leaving FEngineLoop::Init() (Engine Initialization) Total time: 3.24 seconds Texture pool size now 1000 MB Metadata set : streamingpoolsizemb="1000" InvalidateAllWidgets triggered. All widgets were invalidated Encountered a new graphics PSO: 3677113228 Encountered a new compute PSO: 2164177633 Encountered a new graphics PSO: 2800702753 Encountered a new graphics PSO: 1315878622 Encountered a new graphics PSO: 2261806865 Encountered a new graphics PSO: 345577987 Encountered a new graphics PSO: 3695969077 Encountered a new graphics PSO: 3563141089 Encountered a new graphics PSO: 569680169 Encountered a new graphics PSO: 2746025581 Encountered a new compute PSO: 1169135898 Encountered a new graphics PSO: 3559761228 Encountered a new graphics PSO: 276314573 Encountered a new graphics PSO: 1253541765 Encountered a new graphics PSO: 2370133464 Encountered a new graphics PSO: 3907711503 Encountered a new graphics PSO: 97087726 Encountered a new graphics PSO: 2175913705 Encountered a new graphics PSO: 3841657486 Encountered a new graphics PSO: 317088521 Encountered a new graphics PSO: 333001507 Encountered a new graphics PSO: 703340305 Encountered a new graphics PSO: 1469201926 Encountered a new graphics PSO: 1717391115 Encountered a new graphics PSO: 2498152938 Encountered a new graphics PSO: 3169168135 Encountered a new graphics PSO: 4226233574 Encountered a new graphics PSO: 1655226057 Encountered a new graphics PSO: 2982897946 Encountered a new graphics PSO: 4060824594 Forcing update for all mesh draw commands: SkyLight real-time capture change Slate font cache was flushed InvalidateAllWidgets triggered. All widgets were invalidated Control listening on port 1985 Took 0.000587 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K) Encountered a new graphics PSO: 3563740844 Encountered a new graphics PSO: 2222421403 Encountered a new graphics PSO: 1915050265 Encountered a new graphics PSO: 2131467012 Encountered a new graphics PSO: 3406398192 Encountered a new graphics PSO: 3693515031 Encountered a new graphics PSO: 3878481167 Encountered a new graphics PSO: 1512455156 Encountered a new graphics PSO: 891799288 Encountered a new graphics PSO: 2892516567 Encountered a new graphics PSO: 3709452605 Encountered a new graphics PSO: 3610167418 Encountered a new graphics PSO: 3267262678 Encountered a new graphics PSO: 2671929825 Encountered a new graphics PSO: 4209299837 Encountered a new graphics PSO: 3762740916 Encountered a new graphics PSO: 3489666494 Encountered a new graphics PSO: 3567388513 Retrying to initialize service. Viewport fully ready. Initializing service with viewport size: 1920x1080 StartRecording called with FPS: 30, Duration: 60 seconds Starting process C:[REDACTED:Mac User Path]/Desktop/bbb/Windows/BetaHub_5_7/Binaries/Win64/bh_ffmpeg.exe -encoders. Process exited with code 0. Stopping process C:[REDACTED:Mac User Path]/Desktop/bbb/Windows/BetaHub_5_7/Binaries/Win64/bh_ffmpeg.exe -encoders. Starting process C:[REDACTED:Mac User Path]/Desktop/bbb/Windows/BetaHub_5_7/Binaries/Win64/bh_ffmpeg.exe -f lavfi -i nullsrc=d=1 -c:v h264_nvenc -preset p1 -t 1 -f null -. Process exited with code 0. Stopping process C:[REDACTED:Mac User Path]/Desktop/bbb/Windows/BetaHub_5_7/Binaries/Win64/bh_ffmpeg.exe -f lavfi -i nullsrc=d=1 -c:v h264_nvenc -preset p1 -t 1 -f null -. Preferred FFmpeg options: -c:v h264_nvenc -preset p1 Waiting for the first valid frame... Viewport size has changed. Restarting recording. Was: 0x0, Now: 1920x1080 Resizing recording from viewport size: 1920x1080 Stopping recording for resize operation Stopping video encoding... Stopping video encoding... Stopping video encoding... Restarting recording after resize with dimensions: 1920x1080 StartRecording called with FPS: 30, Duration: 60 seconds Waiting for the first valid frame... Starting process C:[REDACTED:Mac User Path]/Desktop/bbb/Windows/BetaHub_5_7/Binaries/Win64/bh_ffmpeg.exe -y -f rawvideo -pix_fmt bgra -s 1920x1080 -r 30 -i - -c:v h264_nvenc -preset p1 -pix_fmt yuv420p -f segment -segment_time 10 -reset_timestamps 1 "C:[REDACTED:Mac User Path]/Desktop/bbb/Windows/BetaHub_5_7/Saved/BH_VideoSegments/AB88F_%06d.mp4". FFmpeg process started successfully. FFmpeg Output: ffmpeg version 6.1.1-essentials_build-www.gyan.dev Copyright (c) 2000-2023 the FFmpeg developers built with gcc 12.2.0 (Rev10, Built by MSYS2 project) configuration: --enable-gpl --enable-version3 --enable-static --pkg-config=pkgconf --disable-w32threads --disable-autodetect --enable-fontconfig --enable-iconv --enable-gnutls --enable-libxml2 --enable-gmp --enable-bzlib --enable-lzma --enable-zlib --enable-libsrt --enable-libssh --enable-libzmq --enable-avisynth --enable-sdl2 --enable-libwebp --enable-libx264 --enable-libx265 --enable-libxvid --enable-libaom --enable-libopenjpeg --enable-libvpx --enable-mediafoundation --enable-libass --enable-libfreetype --enable-libfribidi --enable-libharfbuzz --enable-libvidstab --enable-libvmaf --enable-libzimg --enable-amf --enable-cuda-llvm --enable-cuvid --enable-ffnvcodec --enable-nvdec --enable-nvenc --enable-dxva2 --enable-d3d11va --enable-libvpl --enable-libgme --enable-libopenmpt --enable-libopencore-amrwb --enable-libmp3lame --enable-libtheora --enable-libvo-amrwbenc --enable-libgsm --enable-libopencore-amrnb --enable-libopus --enable-libspeex --enable-libvorbis --enable-librubberband libavutil 58. 29.100 / 58. 29.100 libavcodec 60. 31.102 / 60. 31.102 libavformat 60. 16.100 / 60. 16.100 libavdevice 60. 3.100 / 60. 3.100 libavfilter 9. 12.100 / 9. 12.100 libswscale 7. 5.100 / 7. 5.100 libswresample 4. 12.100 / 4. 12.100 libpostproc 57. 3.100 / 57. 3.100 FFmpeg Output: Input #0, rawvideo, from 'fd:': Duration: N/A, start: 0.000000, bitrate: 1990656 kb/s Stream #0:0: Video: rawvideo (BGRA / 0x41524742), bgra, 1920x1080, 1990656 kb/s, 30 tbr, 30 tbn Stream mapping: Stream #0:0 -> #0:0 (rawvideo (native) -> h264 (h264_nvenc)) Player bShowMouseCursor Changed, False -> True Viewport MouseLockMode Changed, LockOnCapture -> LockInFullscreen Viewport MouseCaptureMode Changed, CapturePermanently_IncludingInitialMouseDown -> NoCapture Stopping video encoding... Stopping process C:[REDACTED:Mac User Path]/Desktop/bbb/Windows/BetaHub_5_7/Binaries/Win64/bh_ffmpeg.exe -y -f rawvideo -pix_fmt bgra -s 1920x1080 -r 30 -i - -c:v h264_nvenc -preset p1 -pix_fmt yuv420p -f segment -segment_time 10 -reset_timestamps 1 "C:[REDACTED:Mac User Path]/Desktop/bbb/Windows/BetaHub_5_7/Saved/BH_VideoSegments/AB88F_%06d.mp4". Process stopped. ReportForm widget created successfully. Took 0.000990 seconds to synchronously load lazily loaded font '../../../Engine/Content/EngineFonts/Faces/RobotoRegular.ufont' (155K) Took 0.000720 seconds to synchronously load lazily loaded font '../../../Engine/Content/EngineFonts/Faces/RobotoBold.ufont' (160K) Took 0.000529 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K) StartRecording called with FPS: 30, Duration: 60 seconds Player bShowMouseCursor Changed, True -> False Viewport MouseLockMode Changed, LockInFullscreen -> LockOnCapture Viewport MouseCaptureMode Changed, NoCapture -> CapturePermanently Starting process C:[REDACTED:Mac User Path]/Desktop/bbb/Windows/BetaHub_5_7/Binaries/Win64/bh_ffmpeg.exe -y -f rawvideo -pix_fmt bgra -s 1920x1080 -r 30 -i - -c:v h264_nvenc -preset p1 -pix_fmt yuv420p -f segment -segment_time 10 -reset_timestamps 1 "C:[REDACTED:Mac User Path]/Desktop/bbb/Windows/BetaHub_5_7/Saved/BH_VideoSegments/AB88F_%06d.mp4". FFmpeg process started successfully. FFmpeg Output: ffmpeg version 6.1.1-essentials_build-www.gyan.dev Copyright (c) 2000-2023 the FFmpeg developers built with gcc 12.2.0 (Rev10, Built by MSYS2 project) configuration: --enable-gpl --enable-version3 --enable-static --pkg-config=pkgconf --disable-w32threads --disable-autodetect --enable-fontconfig --enable-iconv --enable-gnutls --enable-libxml2 --enable-gmp --enable-bzlib --enable-lzma --enable-zlib --enable-libsrt --enable-libssh --enable-libzmq --enable-avisynth --enable-sdl2 --enable-libwebp --enable-libx264 --enable-libx265 --enable-libxvid --enable-libaom --enable-libopenjpeg --enable-libvpx --enable-mediafoundation --enable-libass --enable-libfreetype --enable-libfribidi --enable-libharfbuzz --enable-libvidstab --enable-libvmaf --enable-libzimg --enable-amf --enable-cuda-llvm --enable-cuvid --enable-ffnvcodec --enable-nvdec --enable-nvenc --enable-dxva2 --enable-d3d11va --enable-libvpl --enable-libgme --enable-libopenmpt --enable-libopencore-amrwb --enable-libmp3lame --enable-libtheora --enable-libvo-amrwbenc --enable-libgsm --enable-libopencore-amrnb --enable-libopus --enable-libspeex --enable-libvorbis --enable-librubberband libavutil 58. 29.100 / 58. 29.100 libavcodec 60. 31.102 / 60. 31.102 libavformat 60. 16.100 / 60. 16.100 libavdevice 60. 3.100 / 60. 3.100 libavfilter 9. 12.100 / 9. 12.100 libswscale 7. 5.100 / 7. 5.100 libswresample 4. 12.100 / 4. 12.100 libpostproc 57. 3.100 / 57. 3.100 FFmpeg Output: Input #0, rawvideo, from 'fd:': Duration: N/A, start: 0.000000, bitrate: 1990656 kb/s Stream #0:0: Video: rawvideo (BGRA / 0x41524742), bgra, 1920x1080, 1990656 kb/s, 30 tbr, 30 tbn Stream mapping: Stream #0:0 -> #0:0 (rawvideo (native) -> h264 (h264_nvenc)) FFmpeg Output: [segment @ 000001441b5b1640] Opening 'C:[REDACTED:Mac User Path]/Desktop/bbb/Windows/BetaHub_5_7/Saved/BH_VideoSegments/AB88F_000000.mp4' for writing Output #0, segment, to 'C:[REDACTED:Mac User Path]/Desktop/bbb/Windows/BetaHub_5_7/Saved/BH_VideoSegments/AB88F_%06d.mp4': Metadata: encoder : Lavf60.16.100 Stream #0:0: Video: h264 (Main), yuv420p(tv, progressive), 1920x1080, q=2-31, 2000 kb/s, 30 fps, 15360 tbn Metadata: encoder : Lavc60.31.102 h264_nvenc Side data: cpb: bitrate max/min/avg: 0/0/2000000 buffer size: 4000000 vbv_delay: N/A FFmpeg Output: frame= 0 fps=0.0 q=0.0 size= 0kB time=N/A bitrate=N/A speed=N/A frame= 0 fps=0.0 q=0.0 size= 0kB time=N/A bitrate=N/A speed=N/A FFmpeg Output: frame= 5 fps=2.7 q=30.0 size=N/A time=00:00:00.13 bitrate=N/A speed=0.0717x FFmpeg Output: frame= 12 fps=5.0 q=28.0 size=N/A time=00:00:00.36 bitrate=N/A speed=0.152x FFmpeg Output: frame= 18 fps=6.1 q=29.0 size=N/A time=00:00:00.60 bitrate=N/A speed=0.204x FFmpeg Output: frame= 26 fps=7.4 q=28.0 size=N/A time=00:00:00.83 bitrate=N/A speed=0.237x FFmpeg Output: frame= 32 fps=7.9 q=32.0 size=N/A time=00:00:01.06 bitrate=N/A speed=0.263x FFmpeg Output: frame= 39 fps=8.5 q=33.0 size=N/A time=00:00:01.30 bitrate=N/A speed=0.282x FFmpeg Output: frame= 46 fps=8.9 q=34.0 size=N/A time=00:00:01.53 bitrate=N/A speed=0.298x FFmpeg Output: frame= 53 fps=9.3 q=35.0 size=N/A time=00:00:01.73 bitrate=N/A speed=0.306x FFmpeg Output: frame= 59 fps=9.6 q=36.0 size=N/A time=00:00:01.96 bitrate=N/A speed=0.318x FFmpeg Output: frame= 67 fps= 10 q=37.0 size=N/A time=00:00:02.23 bitrate=N/A speed=0.333x FFmpeg Output: frame= 75 fps= 10 q=37.0 size=N/A time=00:00:02.50 bitrate=N/A speed=0.347x FFmpeg Output: frame= 84 fps= 11 q=37.0 size=N/A time=00:00:02.80 bitrate=N/A speed=0.36x FFmpeg Output: frame= 92 fps= 11 q=37.0 size=N/A time=00:00:03.06 bitrate=N/A speed=0.37x FFmpeg Output: frame= 100 fps= 11 q=37.0 size=N/A time=00:00:03.33 bitrate=N/A speed=0.379x FFmpeg Output: frame= 109 fps= 12 q=37.0 size=N/A time=00:00:03.60 bitrate=N/A speed=0.386x FFmpeg Output: frame= 116 fps= 12 q=36.0 size=N/A time=00:00:03.86 bitrate=N/A speed=0.394x
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