Adjust Difficulty and Energy Costs for Tasks/Quests Based on Player Level
(sorry for any grammar mistakes, it’s been a long day)
Hi i’m Leafumn and i’m level 19, why do i suggest this? well respectful, 90 harvests and 360 chest opened for someone of low level is a huge demand. now i understand that the reward for it is pretty OP (at least for a low ranker like myself) and that gives it more of a reason to be bumped down just a bit. Like many other people here, we have lives and we can’t always be on the game to sit and twiddle our thumbs for chests + energy. also, spend like 400 energy for a sticker pack is INSANE. 1 energy per 5 minutes (correct me if i’m wrong) is not quick enough or nearly enough energy to spend 400???
Now, please don’t take this as an attack at your game in any way, it’s a good game and clearly well made. i’m just expressing my frustrations as someone who isn’t like level 35+ and pretty much on easy mode. How might this be changed? i think tasks/quests should slowly get harder every 10 - 20 levels (y’all make that decision, if you want 5, then so be it) and maybe level 50 - 60 is the max difficulty. heck you could even pump up the rewards a little?? If these tasks are supposed to help you advance in the game, why cater tasks to people who really don’t need the reward over people who just started!! Thanks for reading and have a good day 🫂