1

Introduce a One-Time Use Lockpicking Minigame for Immersive Access

Suggested by
on May 2, '26
Open

Suggestion: Lockpicking System (Simple Version)

I’d like to suggest adding a lockpicking feature to make RP more immersive and fun. Players could use a lockpick item to try breaking into cars and doors through a small skill-based minigame instead of instant unlocking.

To keep it balanced and fair, lockpicks would be one-time use. This means every time a player tries to use one, it gets used up whether they succeed or fail.

To prevent overuse, lockpicks would also be limited in supply. For example, a tool dealer could only sell around 5 lockpicks per day, and once they’re sold out, players would have to wait a few in-game days for restock.

This keeps the system realistic, stops spam, and makes players think before using a lockpick while also creating more RP around getting them.

Watchers

No comments yet.
Loading comments...
Loading comments...
0 comments loaded

Sign in to comment on this suggestion. Sign In