This suggestion has been merged with another. Please view and vote on the original suggestion instead.
1
Voting disabled

Dynamic to Classic Face Conversion System for Enhanced Roleplay Experience

Suggested by
on March 25, '26
Duplicate

Plan on making a system that detects the dynamic face that you have on in your inventory and convert it to 2d classic faces, I have a google drive that consists of 200 downloadable files containing 200 classic Roblox faces which I'm willing to share if anyone plans to go through with this suggestion. This new dynamic head update is taking a huge toll on realistic Roblox role-play communities, leaving r6 faces expressionless and off-putting and overall downplaying the role-play experience. All faces have straight unexpressive lines for mouths. The dynamic 3d faces look horrible overall, and not a single person is in favour of wearing them. R6 in role-play games gives the game it's own realistic engaging charm, so changing the game to r15 to adapt to these unwanted changes Roblox forced, isn't going to go well at all. It'll be more like ERLC but with horribly animated and off putting botched faces, detaching from the realism and classic special charm this role-play game has. I'm suggesting for anyone that could consider looking into implementing this system that'd instantly convert dynamic faces into classic 2d static ones from the moment we spawn, retaining the timeless charm and essence of a classic, realistic and immersive role-play game and not steer into something closer to an r15 ERLC style game that'd be adapting with Roblox's horrible unfavored dynamic updates. Thank you for reading, and if this is a suggestion you may consider, DM discord user impyelf or ping me in general chat if you'd like to be sent the google drive containing the set of downloadable classic faces. I love this game and community to pieces for its unique, realistic and engaging role-play experience and I wouldn't want it to steer into anything like I mentioned above

Attachments

Watchers

No comments yet.
Loading comments...
Loading comments...
0 comments loaded

Sign in to comment on this suggestion. Sign In