Balance Adjustment for Warden Carbine and Punch Pistol
Hello, I am suggesting a slight balance buff for the Warden carbine and Punch pistol.
Warden: Only really needs a slightly larger projectile. It gets outclassed by the Hyperline in pretty much every category. The extra damage the Warden does per bullet doesn't make up for its slower fire rate but a slower fire rate is an intrinsic characteristic of the gun and it's brand thus making a larger projectile will make it easier to hit a target including headshots.
Punch: honestly the punch s****. The Coil outclasses it in almost every respect as well. I believe the Punch should receive an ever so slight damage buff(3-5%?), a faster projectile speed, less damage drop off at longer distances (otherwise the scope is useless) and slightly higher headshot damage multiplier.
Its rechamber animation is its Achilles heel but it current specs just isn't good enough to justify its use over other sidearms.
I'm doing my best to suggest alternatives to just damage buffs, I hope this advice helps.
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Split Suggestions
This suggestion has been split into the following separate requests: